Jump to content

C&C_DeDust2_Night 1.0.4

   (0 reviews)

5 Screenshots

About This File

A map based on the iconic De_Dust2 from Counter-Strike bought into C&C Renegade. This is the night-time version which allow vehicles on the map, there's also the even smaller daytime version which is infantry only and a deathmatch version.

 

Features of this map:

- 2 Vehicle entrances and 3 infantry entrances, there are gates for 1 of the vehicle entrances and 1 of the infantry ones

-Refinery/Hand of Nod/Airstrip/Silo vs Refinery/Barracks/Weapons Factory/Silo

-Shrine of Nod is a building that provides nuclear strike beacons to Nod, so if destroyed you cannot buy nukes anymore

-GDI Communications Center is a building that provides ion cannon beacons to GDI, so if destroyed, you cannot buy ion anymore

-Guard tower and turret have EVA sounds when they are under attack or destroyed (There are 2 of each, both are near the two vehicle entrances)

-Rocket Humm-vee and Recon bikes are here but they are slower as this is small map, TOW Humvee is same speed as a regular humvee, the bike have the same speed as a buggy

-Bots are configured to play on this map, there are only some minor issues but they do destroy and finish the match.

-Oh, and the bushes are not bulletproof, it's not like Creekdale!

 

Special thanks to:

-DemonicXTC13 (Mortalc13) for providing help on this map with GDI Comm Center and Shrine as well as placing all the manual VIS points

-Blacky for providing tutorials for field lights and other things

-Unstoppable for giving useful advice and tips

-PwnCall for giving useful advice and tips 

-Trunkskgb


What's New in Version 1.0.1   See changelog

Released

These are changes done by Mortalc13:

  • Added projectile collision to the ruin barricades to prevent players from cheesing the other teams base
  • Added higher quality PCT icons for the GDI Tow Humvee, GDI Rotatable MRLS, and Nod Recon Bike
  • Added custom string category and names for Rotatable MRLS, and Tow Humm-Vee
  • Fixed missing faces on bottoms of ruin meshes
  • Fixed the texture on the GDI base wall so that it is no longer squished
  • Fixed Nod Shrine interior missing the light fix proxy so lights work properly now
  • Fixed the light casting ray in the center of the Nod Shrine so that it changes to red for powered off/destroyed state
  • Fixed Nod Shrine MCT texture in power off/destroyed state
  • Repositioned the GDI Communication Center sat dish to the correct position
  • Updated VIS points around bases, ruins, and on top of hills

User Feedback

You may only provide a review once you have downloaded the file.

There are no reviews to display.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.