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falcod

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  1. Like
    falcod got a reaction from TRFL in Grand Prize Contest - Renegade NewMaps 4.1 - September 2014 Contest Results   
    As usual, i'm passing .
     
    also i foresee a bureaucratic nightmare if zero also passes while mask accepts a copy... since he would be the next highest on all 3 rankings XD.
  2. Like
    falcod reacted to zunnie in Server Relocated and Stability Testing   
    We are still experiencing BSOD's after a complete new setup.
    Unsure what is the cause of them.
    The box was examined by the techs from LSN and they could not find anything wrong with the hardware.
    The NewMaps 4.1 Server is now temporarily running on a serverpc from Genesis2001.
    We are investigating the logs and every piece of software we run on our current own box to try and pindown the problem.
    Until this is complete we cannot run the server(s) on there.
    I would like to thank Genesis2001 for hosting the NewMaps server for us for a while: Thanks
    Everything should run fine, except for a few commands that relayed on a irc bot we ran on our main server such as !skip.
    Hopefully we can pindown the problem.
    In any case: It is highly likely that we will install Windows 2012 Standard x64 on the serverpc very soon.
    Thanks for reading and have fun in the server.
  3. Like
    falcod reacted to zunnie in Serverbox being replaced...   
    After a month of random crashes, the LSN guys and MPF have finally given up on it.
    We are getting a brand new serverpc with all new hardware now. For free of course since faulty hardware is at play here.
    We will have to do ANOTHER hopefully final reinstallation of the Operating System and all our files.
    We're very sorry for this bullshit, should be sorted very soon.
    Back soon we hope...
  4. Like
    falcod got a reaction from instinct in Prize Restriction Removal?   
    Pacifist Achievement: Have 10 times more building kills than player kills lol.
     
    well actually that'd just encourage people to log on in the middle of the night so they can play with no one else online lol.
  5. Like
    falcod reacted to instinct in Prize Restriction Removal?   
    Opps bussardnr I was tying this as you posted my bad..
     
    If so then I will be more than happy to answer you.  For the last 10 years this game has been a part of my life.  It has been my beer after work, or my (insert what you do to wind down after work here )  thing.  I have not the time nor the talent and patience to do what Zunnie and the other great members of the staff he have done to keep this game alive and not boring.  (insert sandwich spread here) 
     
    Tens years later and a hell of a college bill I have been blessed with a good paying job.  I have started to donate here as it is my way of saying thank you.  I can take part of that donation and get some prizes or whatever Zunnie and staff agree on..  It is my privilege to help.  I haven't always been able to do that and now I can.
     
    Last night I got ts3 going.  I was chatting with one of the mods while playing and then I was done.  I said "Goodnight"  the mod replied "Goodnight"
    I sat back a moment later and thought;  how fuckin cool is that to be saying goodnight to peeps I've never met and live in countries far away.  I just thought that was cool..  Renegade
     
    It is that simple.  I want nothing more nothing less.  Just be a part of this community of Renegade.  Simple. 
     
    Instinct
     
  6. Like
    falcod got a reaction from zunnie in UltraAOW Stealth Weekend Fri 11th-14th Mon   
    more ideas:
     
    double building hp weekend..
     
    long timer weekend (timed c4 and beacons take twice as long to detonate)
     
    advanced radar weekend (show enemies on radar)
     
     
    career advancement weekend (5x vet point earn rate)
     
    invulnerable c4 weekend (all c4 cannot be disarmed, including proxies!)
  7. Like
    falcod reacted to bussardnr in UltraAOW Stealth Weekend Fri 11th-14th Mon   
    ok, stealth weekend gets really old really fast...
  8. Like
    falcod reacted to ImperialKaskins in UltraAOW Stealth Weekend Fri 11th-14th Mon   
    Back than we had a camera inside the buildings structure that annouce . Intruder alert in Hand of Nod or what ever buildings is in. But camera cannot detect the spy tho
     
    Unless add a script to it... But that will blow the cover of spy easily.
  9. Like
    falcod got a reaction from Hunter-Seeker in UltraAOW Stealth Weekend Fri 11th-14th Mon   
    i remember that.. was fun on urban conflict lol.
  10. Like
    falcod reacted in Grand Prize Contest - Renegade NewMaps - June 2014 - Winner: LiMaDo   
    thx but i dont need nothing. I just play for fun... but thanks anyway. NUBS
  11. Like
    falcod got a reaction from zunnie in Grand Prize Contest - Renegade NewMaps - June 2014 - Winner: LiMaDo   
    I'm so far down on that list.. i could only find myself by looking at the score column for the one row with more digits..
  12. Like
    falcod reacted to zunnie in Gamespy Going Down Soon   
    This is just a reminder to everyone that GameSpy is about to shutdown their services. Many multiplayer games suffer from this including Renegade.
    For Renegade specifically it only means that you must update your RenList to the latest 1.0.7 version or you will not be able to retrieve a serverlist and join us.
    Note: This only applies if you join servers using the GSA feature from RenList, if you have an XWIS account there is nothing you need to do.
    Thanks for joining us.
  13. Like
    falcod reacted to zunnie in Grand Prize Contest - Renegade NewMaps - July 2014   
    Also, it seems to work when you visit the http://www.ultraaow.com/ranks/NewMaps/ page directly, select a sorting option, then sort.
    If you sort after that first sort, it seems to break. Reloading the original page http://www.ultraaow.com/ranks/NewMaps/ again, and then selecting a different sort, it works again
  14. Like
    falcod reacted to zunnie in Grand Prize Contest - Renegade NewMaps - July 2014   
    In the month July 2014 we will be battling for the game Age of Empires II HD Edition.
    You must have the most friendly vehicle repair points on our Renegade NewMaps 4.1 server.
    Also you must be a member of our forums.
    To receive your copy you must have an Steam Account @ http://store.steampowered.com

  15. Like
    falcod reacted to zunnie in MPF_Under Returns   
    http://www.ultraaow.com/project_westwood_mpf_under.php
    Return of MPF_Under
    There were some problems with this map before which is why it was removed from rotation.
    The bugs have been fixed now And it will appear on the server once again tomorrow.
    It is a reskin of the original C&C_Under by Westwood Studios with some new gameplay elements, alternative units and visuals.

    Thanks.
  16. Like
    falcod reacted to miketylde in Broken Website link to forums   
    I blame the insane amount of coffee he has inside him at all times... must make him work really fast
  17. Like
    falcod reacted to zunnie in Broken Website link to forums   
    Yes fixed..
  18. Like
    falcod reacted to zunnie in New Statistics for Renegade & Imperial Age WIP   
    http://www.ultraaow.com - visit website.
     
    We (Neijwiert, Hunter-Seeker, ImperialKaskins and me) are working out a new statistics system with both monthly- and alltime-stats and achievements that unlock when you kill certain things, disarm stuff, destroy buildings etc.
    Here are some screenshots of it and some of the planned 119 (or more to come) achievements:
     
    The playerlist:

     
    General and Map related stats:

     
    Vehicle Stats:

     
    Achievements All Time Stats:

     
    Should be ready soon This will hopefully attract new players as well as keep the current happy
  19. Like
    falcod got a reaction from Pwn Call in Player Customizable Bounties   
    I got tricked I was used to the storm !bounty which was just credits, not points... lost 20k points and an mvp D:
  20. Like
    falcod got a reaction from zunnie in Player Customizable Bounties   
    I got tricked I was used to the storm !bounty which was just credits, not points... lost 20k points and an mvp D:
  21. Like
    falcod reacted to miketylde in UltraAOW Imperial Age Weekend   
    Woohoo... another IK weekend. Let's see if we get more than. 55 ppl this time
  22. Like
    falcod reacted to zunnie in Donators Only; A little extra   
    Donators Only
    I've added two new commands to the server specifically for DONATORS ONLY
    What does it do?: It allows you (donators) to set a text or icon above your head.
    !tagself
    While ingame simple type for EXAMPLE:
    !tagself coffee
    This will attach the coffee icon on your head
    !taglist
    For a list of available tags type: !taglist
    Possiblities:
    ICON: coffee, cookiem, elmo, finger, hawk");
    ICON: hearts, kitty, mario, trollface, wizard");
    TEXT: afk, ass, bagel, batman, bitch, boss");
    TEXT: camper, cookieluv, dawg, deadeye, donator");
    TEXT: dragon, drunk, dumbass, elite, fish, granpa");
    TEXT: homo, hostage, hotness, hustla, icey, killer");
    TEXT: king, kitten, ladyboy, mama, mpf, noob, nubbie");
    TEXT: playboy, police, poobear, princess, prisoner");
    TEXT: pro, queen, relaxin, renegade, sexie, slimthug");
    TEXT: slumdog, sofa, superstar, pimp, troll, tuffguy, xxx");
  23. Like
    falcod reacted to Whitedragon in Server Update to DA   
    What is Dragonade?
    Dragonade was Black-Cell.net's private server-side modification, the first ever created for Renegade, and the originator of basically every server-side mod feature in the game. And after 9 years it's finally being released to the public for all to enjoy.
    The most substantial advantage over other server-side mods is the improved coding style. An event system with over 60 events, complete separation of every feature, better handling of chat commands and keyhooks, automatic player data management, systems for handling game features and game modes, player observers, and much more. See the example plugin for full details.
    The settings system has also been greatly improved: each game mode has its own settings file to allow for game mode specific settings, many unnecessary settings have been removed, while in other places more have been added to allow for more customization. Settings can also be reloaded at any time via the "reload" console command.
    There are, of course, plenty of new features and tweaks for the players to enjoy. See below.
    History
    Dragonade was originally created by Vloktboky in December 2003 for the simple purpose of relaying extra information, like building kills, to IRC. We weren't content with just that, however, and soon we were adding gameplay modifying features like weapon drops, crates, and vehicle shells, and creating entirely new game modes.
    A few months later, thanks to some reverse engineering by Silent Kane and Jonwil, it became possible to link an ingame object to a player. This opened the door to much more advanced features; player kills on IRC, veteran systems, donations, vehicle ownership, more advanced weapon drops, proper deathmatch game modes, interacting with ingame objects via chat commands, team commander systems, extra radio commands, points distribution systems, and parachutes and more all became possible and were quickly added.
    SSAOW was eventually created to serve as a public version of DA. A lot of the more advanced features were kept private at first, but many filtered down to it over time. In 2005 I took over as the main developer of both DA and SSSAOW, continuing to update and create new features for both. After a while I decided to merge all the public server-side mods(SSAOW, SSCTF, SSM) into one mod: SSGM. Easily the most important new feature in SSGM was the plugin system.
    Truthfully, I wasn't happy with the way SSGM turned out; it was very disorganized, being based on a codebase stretching back to 2003 originally created with no planning or organization. So I started on a complete rewrite and merge of SSGM and DA with a focus on organization and modularity. This new system was mostly finished when I stopped coding for Renegade in 2008.
    Fast forward to 2012 when BC is having its first Renegade reunion. After updating DA to scripts 4.0 and creating a few new features I decide to release it to the public.
    Compatibility
    DA is fully compatible with existing bots and SSGM plugins and should be an easy upgrade for most servers.
    The following plugins are no longer needed as their functionality is included in DA:
    AntiSpawnKill.dll - Spawn Protection Game Feature
    CharacterRefund.dll - Character Refunds Game Feature
    Mute.dll - Built in mute console command
    PointsDistribution.dll - Points Distribution Game Feature
    swap.dll - RTC Game Feature
    InfiniteAmmo.dll - Infinite Ammo Game Feature
    RemoveWeaponChatCommand.dll - Built into Drop Weapons Game Feature
    SBHNoRemotePickup.dll - Per-character disable list
    BetterPPAGEConsoleCommand.dll - Built in page recoloring
    TeamDonate.dll - Donate Game Feature
    GameSpy_Support.dll - GameSpy Q&R Game Feature
    CustomKillMessages.dll - Advanced Kill Messages Game Feature
    JoinNameRegulator.dll - Disallowed nicks and disallowed nick characters lists
    NoReloadSnipers.dll - No Reload Game Feature
    Taunts.dll - Taunts Game Feature
    MapStartingCredits.dll - Per-map svrcfg.ini settings
    New Features
    Vehicle Purchase Queue
    http://forums.black-cell.net/index.php?topic=13777
    Squad System
    http://forums.black-cell.net/index.php?topic=13788
    Domination Game Mode
    http://forums.black-cell.net/index.php?topic=13812
    Advanced Kill Messages
    New kill messages have been added for soldiers, vehicles, and buildings that show the character/weapon/vehicle of the killer and the victim, and the method of the kill(headshot/squish/fall/tiberium).
    Extra Radio Commands
    http://forums.black-cell.net/index.php?topic=5759
    Points Distribution System
    When an object dies its death points will be split among all the players who helped kill it, instead of just the one who got the kill.
    Console Commands
    RELOAD - Reload da.ini and gamemode.ini.
    REMIX - Remix teams.
    REBALANCE - Rebalance teams.
    SWAP - Swap teams.
    FORCETEAM <team> - Force all players to switch to the given team.
    TEAM3 <playerid> - Swap a player's team, allowing them to keep their score, kills, deaths, and starting credits. Any credits over the starting amount are distributed to their team.
    TEAM4 <playerid> - Swap a player's team, allowing them to keep their score, kills, deaths, and reseting their credits to the starting amount.
    TEAM5 <playerid> - Swap a player's team, reseting their score, kills and deaths to 0, and their credits to the starting amount.
    TIMEOUT - Ends the game by time limit expired.
    ADDTAG <playerid> <persist on leave> <persist on map> <position> <tag> - Add a custom name tag to a player. Persist on map/leave determines if this tag should be removed when the player leaves the game or a new map loads. Position determintes the tag's position relative to the player's other tags.
    REMOVETAG <playerid> <tag> - Removes the given tag from the player.
    SETACCESSLEVEL <playerid> <0-6> - Sets the given player's access level.
    MUTE <playerid> - Mute a player, preventing them from speaking in chat or using radio commands.
    UNMUTE <playerid> - Unmute a player.
    MUTETOGGLE <playerid> - Mute or unmute a player, preventing them from speaking in chat or using radio commands.
    BEACONLOCK <playerid> - Prevent a player from deploying beacons.
    UNBEACONLOCK <playerid> - Re-allow a player to deploy beacons.
    BEACONLOCKTOGGLE <playerid> - Prevent or re-allow a player from deploying beacons.
    C4LOCK <playerid> - Prevent a player from using remote and proximity C4.
    UNC4LOCK <playerid> - Re-allow a player to use remote and proximity C4.
    C4LOCKTOGGLE <playerid> - Prevent or re-allow a player from using remote and proximity C4.
    Page Color
    Pages are now light blue. This applies to pages from the host as well as pages between players.
    Changes
    Most features have been tweaked to some extent, the following more than others.
    Vehicle Shells
    Shells will no longer float if killed in mid-air or at an angle.
    Revived vehicles will no longer get stuck in objects or terrain.
    Revived vehicles will automatically bind to the player that repaired them the most, or their previous owner.
    Added shells for flying vehicles and Nod APCs.
    Vehicle Ownership
    Players will now be able to get in the passenger seat of locked vehicles.
    Vehicles will now unlock when their owner dies instead of unbinding.
    Players on the same team can no longer damage locked vehicles.
    The owner of a vehicle can enter the driver seat even if another player is already in it.
    Drop Weapons
    Players drop a backpack containing their weapons and ammo when they die.
    The current weapon, or all weapons, can be dropped using the "!drop" command.
    Can be set to only allow players that damaged the player that dropped the backpack to pick it up.
    Players will only take weapons they don't have when picking up a backpack, the others will remain for other players to pickup.
    Picked up weapons are retained when switching characters.
    http://black-cell.net/DA1.5.zip
  24. Like
    falcod reacted to zunnie in UltraAOW Imperial Age Weekend   
    You can remap them if you wish.
    IK weekend is over now, i think it was pretty fun.
    We topped at 54 players on saturday evening i think.
    Very nice!
    Defo worth another go in the future Thanks for joining up all
  25. Like
    falcod got a reaction from zunnie in UltraAOW Imperial Age Weekend   
    aw it ended, i only came back towards the end
     
    neeed moar ik map events!!
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