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ROZPIERDALATOR

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Everything posted by ROZPIERDALATOR

  1. it depends from preset your skins are a bit confusing, GDI red 馃槄
  2. what happened to jeff560?
  3. I was wrong about it. I made precise tests and FPS is the same with HT enabled and disabled. but this tip worked somehow with overheated laptop and CPU throttling.
  4. cracked-i love this map-total mess in tib field between refs and everything is possible Sunrise Ravine-always good tank battle in middle Sleepy Hallow was cool, so much action in tunels near buildings lol Atoll is very original map, low money, fun with shooting doors in buildings lol
  5. renx... bad physics, steering tanks is so weird, bugs, boring, need much teamwork to win, nice graphics 5/10
  6. many people complain about low FPS. as you know renegade uses only 1 thread which means that if you disable intel hyper-threading (or SMT if you have AMD CPU) you wil double the CPU usage for renegade = basically you get ~2x more FPS
  7. you forgot about rockets馃槈
  8. MPF_Walls_Flying, on hill 3 mammoth tanks and MRLS xD allowed or not?
  9. but it not so hard. watch NFHAVOC stream. the only problem with IA maps is obvious-they are not updated from 3 years , thats all.
  10. @Madeen well everyone plays for fun but some players enable RAGE MODE when they cant win xD
  11. you dont know what are you talking about.
  12. always you can mine the base to eliminate SS spy, ofc if you can use proximity C4 properly (but you cant) btw. armor in upgraded phase tank is bs too and many many more. anyway mobile sensor array should show ss spy on radar+arrow on his head.
  13. https://multiplayerforums.com/files/category/13-hud-reticles-bullet-mods/
  14. @BeerBaronbecause lcg is op. lcg destroys light tank in 16 seconds, volt in 16 too(!) lcg has better range and excellent accuracy on every range, cost 450$ in original version lcg kills light in 20s (volt in 17), accuracy is bad against infantry on long distance its normal
  15. is server list broken for me? or all servers are completely empty?
  16. probably first you need install this http://www.tiberiantechnologies.org/files/tt-scripts-4.2.4.exe then copy files from archive http://www.tiberiantechnologies.org/files/launcherqa.zip and
  17. @r3surr3Ktxofc you locked my new topic without answer for my simple question, you lock my every topic. forum is for discussion or for locking topics?
  18. @RoCkStArco. nie przewidzisz skutecznie ruch贸w light tanka cho膰by艣 si臋 zesra艂, to jest w wi臋kszo艣ci przypadk贸w niemo偶liwe nawet na 艣rednim dystansie ju偶 nie m贸wi膮c o maksymalnej odleg艂o艣ci, kieruj膮c lighta rozjebuj臋 bez trudu meda i mammotha 1vs1. co do gunnera nawet nie b臋d臋 komentowa艂 bo trafi膰 co艣 z jego wyrzutni pomimo dodanego naprowadzania graniczy z cudem, lcg jest niepor贸wnywalnie bardziej skuteczny zar贸wno przeciw czo艂gom i piechocie. poza tym jakie gunner rushes, na kt贸rej mapie to jest niby mo偶liwe? przy mapach z tunelami artyleria ich zmiecie, na innych jaki jest sens? na rencorner tylko na jednej mapie Mesa jest stosowana ta taktyka bo s膮 odpowiednie warunki ale te偶 w wi臋kszo艣ci ko艅czy si臋 fiaskiem. poza tym nie m贸w mi o r贸wnych szansach jak tamten bo jasno wykaza艂em, 偶e NOD wygrywa cz臋艣ciej, kr贸tko m贸wi膮c zjebali oryginaln膮 r贸wnowag臋 i teraz upieraj膮 si臋, 偶e przecie偶 jest dobrze xD no kurwa nie jest dobrze skoro po rozpocz臋ciu gry jako GDI ma si臋 wra偶enie bycia na straconej pozycji i daj臋 sobie g艂ow臋 uci膮膰, 偶e nie tylko ja tak mam. poza tym nawet nie uwzgl臋dni艂em jaki procent ko艅czy si臋 poprzez zniszczenie budynk贸w, sam wiesz, 偶e wyko艅czenie NOD przed czasem jest znacznie trudniejsze. GDI najcz臋艣ciej wym臋cza zwyci臋stwo przez przewag臋 punktow膮, taka prawda. ale ja generalnie mam to w dupie, r贸bcie sobie co chcecie, najwy偶ej nie b臋d臋 gra艂 wcale na tym serwerze i spok贸j. w sumie nie mia艂em 偶adnej nadziei zak艂adaj膮c ten temat bo wiedzia艂em, 偶e ci dwaj ignoranci tak zareaguj膮 bo zawsze na wszelkie sugestie tak reaguj膮 (nie tylko na moje)-na zasadzie "jak ci si臋 nie podoba to wyjazd" wi臋c nie widz臋 sensu z nimi dyskutowa膰 bo zaraz jeszcze jaki艣 si臋 przypierdoli, 偶e u偶ywam niegrzecznych sformu艂owa艅 xD tak tylko pisz臋 dla formalno艣ci 偶eby wyrazi膰 sw贸j sprzeciw dla samej zasady 偶eby nie by艂o, 偶e si臋 godz臋 na taki stan rzeczy. still I dont see the answer for my question " why light tank, flamer and laser chaingun are improved?"
  19. I asked many times but no one could explain. The question is why light tank, flamer and laser chaingun are improved? basically GDI has nothing instead. It seems that you dont want to see that it's not fair. you are certainly going to deny so on the basis of the IRC logs I made calculations: Game was won by Nod 52,03% of all matches which means NOD is simply better. in case of outdated D3 maps is even worse: D3.mix has ended. Game was won by NOD 54,36% of all matches. I think no one is surprised why players (including me) prefer NOD
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