!zunnie Posted August 1, 2013 Share Posted August 1, 2013 Explanation This can be used on maps with capturable Helipads. You give the helipad object the script z_Capturable_Helipad_Reload and the Script_Zone_All on top of it the script z_Capturable_Helipadzone_Reload. Then when the helipad is repaired and teamed to the guy that gets on it, their heli will be refilled. Enterable Options z_Capturable_Helipad_Reload: Owner = Set the owner of the Helipad when it is created, can be 0 for nod, 1 for gdi or -2 for neutral. When set to -2 you have to first repair it. The health of the object in editor must be 2 and maxhealth something like 500 with CNCMCTSkin as the Skin of the object. z_Capturable_Helipadzone_Reload: HelipadID = The ID of the Helipad object z_Capturable_Helipad_Terminal: HelipadID = The ID of the Helipad object Cost = Cost of the object this helipad will give the player Preset = The presetname of the object to give the player on the helipad LocationID = A daves_arrow on the position where to create the object, the ID of this arrow. ImperialKaskins 1 Link to comment Share on other sites More sharing options...
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