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  • C&C_LostTemple_K2a

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    Unit
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    A small desert map with 2 vehicle pathways and 2 infantry pathways from within/on top of the secluded maze-like temple, the inside layout being from Goldeneye 64's Multiplayer map of the same name. Inside of which the legendary Golden Gun is kept.

    Author: UnitXc
    Map Style: Renegade
    Game Mode: Normal (includes AOW, Marathon)
    Buildings: Weapons Factory, Airstrip, Barracks, Hand of Nod, Tiberium Refinery, Power Plant, GDI Minor Defenses, Nod Minor Defenses
    Media: (6 items)
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    Version K 1 has added GT's and Turrets that were in the original release in 2014 but had since been removed.

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    This should make the game a little more comfortable than the immediate nod stomp it had been during a test phase lastnight.

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    On 2/4/2023 at 9:08 AM, Unit said:

    Version K 1 has added GT's and Turrets that were in the original release in 2014 but had since been removed.

    Ā 

    This should make the game a little more comfortable than the immediate nod stomp it had been during a test phase lastnight.

    Hey, is there a download for this? your gdrive says deleted and couldntĀ find it in our maps download area

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    Version K2 changes
    Infantry
    Partisan rifle velocity increased from 300 to 390ms

    Vehicle

    Mobile artillery weapon accuracy returned to normal values (not sure when i changed this but it had a extra 25% spread on the shell, this has been removed)

    Light Tank turn speed increased so it handles betterĀ 

    Mammoth Tank rocket direct hit damage increased by 5
    Mammoth Tank regeneration increased from 2 to 10 per second when below half HP.


    Gatling Tank
    Damage reduced from 20 steel to 16, (DPS of 38.4 per second to light and medium armour, 28.8 to Heavy armour) putting its DPS inbetween Med (42) and light tank (35)
    Reduced projectile velocity by half from 300 to 150

    Reduced HP from 500 to 450

    Increased Cost from 700 to 900

    Every other vehicle that isnt a apc, buggy or humvee should be able to destroy this vehicle in a 1 v 1, not accounting for player skill.

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    Map

    Snack machines should now tell you if you dont have enough money to use the machine rather than doing nothing.

    Changed the defensive area around the base entrances to give infantry a place to fire from
    Placed a sandbag wall infront of Nod Ref frontdoor to give better protection from snipers.

    Improved the visuals on Nod/GDI Tiberium fields to bring them a bit more to life.

    Temple side doors (the doors that face each base) can now be both closed AND opened but only from inside.

    Changed Guard tower damage from Steel to CNC_Flamethrower. (melts light armour and medium armour but struggles against heavy armour)

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