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Files posted by zunnie
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Sarajevo Battlegrounds
By zunnie in 2 Player Maps
This map is very similar to the KW version (with some new visual details). With this map I tried to recreate "real-life" Sarajevo (set in an urban red zone). A river runs through the city and separating the map on two parts (north, south). On the north is an abandoned Nod base, and on the south is an abandoned GDI base. They are next to the player's starting positions. There is plenty of resources (four green tiberian fields, two blue fields, and four tib spikes). Enjoy the map!
131 downloads
0 comments
Submitted
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Desert Conflict
By zunnie in 4 Player Maps
Desert Conflict is a 4 Player Map. It's a Remake to Original KW Map "Tournament Decision".
I have added new Effects, new Tiberium Spikes and Bunker on this Map!
HF...!
163 downloads
0 comments
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Resorting to Violence
By zunnie in 4 Player Maps
Some tech buildings available for capture near the double river that divides the map north to south. This map should make for a good 2v2 east vs west set up. Nicely done textureing, hills and trees combination make for a nice realistic landscape.
181 downloads
0 comments
Submitted
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One Must Fall
By zunnie in 2 Player Maps
This is a 1v1 east/west skirmish/multiplayer map.
There is one Blue/Green
tiberium field at each corner of the map and one Tiberium Spike for each player.
Plenty of room to build and expand.
There is one EMP control in the center of the map,
however getting to it will take some ingenuity.
117 downloads
0 comments
Submitted
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Sector 76-E
By zunnie in 4 Player Maps
Hey this is may next map...sorry it took so long i lost the internet...enjoy: This is a 4 player map each player gets a battleship to protect your base.
161 downloads
0 comments
Submitted
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Corrupted Oasis
By zunnie in 4 Player Maps
This is a Medium/Large map for 4 players, the landscape might remind
you some sort of cracked canyon,
there are lots of Tiberium sources and a forgotten lake on the middle.
185 downloads
0 comments
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0 comments
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Green Stream
By zunnie in 4 Player Maps
A 4-Player Command and Conquer 3 Map. Authors Notes: "Medium sized map with only 1 tiberium field in dry river bed between players. Only green tiberium.4 Reinforcement Bays for additional units and 2 Mutant Hovels.( Team map 2vs2 )"
146 downloads
0 comments
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0 comments
Updated
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Updated
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0 comments
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Character Refund
By zunnie in SSGM 4.0 Plugins
This plugin works like the Character Refund plugin but this one should always work. If a player buys another character without dying he'll be refunded a configurable amount of money.
You can contact me under the nick 'iran'.
To install place 'CharacterRefundKebab.dll' inside the root FDS folder and add an entry for it under the [Plugins] section in SSGM.ini, then add and configure the following to SSGM.ini:
[CharacterRefund]
FractionOfRefund = 0.5 ; 0.5 gives a 50% refund
54 downloads
- ssgm 4.0 plugin
- iran
- (and 2 more)
0 comments
Submitted
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Redzone Round a Bout
By zunnie in 4 Player Maps
This is another one of my redzone maps,I made this map very symetrical, and very detailed as well.
There are many buildings to garrison, there are defensive towers to capture, 8 bridges, and 8 tiberium spikes to capture as well.
There is one very large redzone tiberium field in the very center of the map that grows really fast, faster than usual.
and each player starts out with 1 regular redzone tiberium field, there are also 4 blue tiberium fields to expand to.
There is alot of room for expansion in all areas of the map.
This map runs really smoothely and has alot of cool eye candy , ENJOY.
153 downloads
0 comments
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Matrix Hive
By zunnie in 4 Player Maps
River near center of map flows green from tiberium exposure. A Redzone conditions map with some mountainous areas, some good choke points and bridges. Textures used go well together.
160 downloads
0 comments
Submitted
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SBH No Remote C4 Pickup
By zunnie in SSGM 4.0 Plugins
This plugin will remove Remote C4 from an SBH after they pick them up, it will also page the SBH that "SBH's are no longer allowed to pick up Remote C4."
46 downloads
0 comments
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Valley of Kings
By zunnie in 4 Player Maps
Basic 4-corner base set up. Tech emp buildings to capture in the center of the map. green fog.
128 downloads
0 comments
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0 comments
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Interstate Execution
By zunnie in 4 Player Maps
Four corner base set up, plenty of tiberium near your base area, Nicely done urban city in the center. Tiberium spikes in the city to capture.
133 downloads
0 comments
Submitted
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Apocalyptos
By zunnie in 2 Player Maps
Well, a quick playing map like TD.
Starting points at the road, nicely centered.
Blue Tiberium in the center.
Adjusted camera height.
168 downloads
0 comments
Submitted
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Desolation
By zunnie in 2 Player Maps
This map is based on a long desolate stretch of road in a narrow canyon with
towns scattered along side, forcably abandon by the rapid tiberium growth
rendering the area inhospitable.
Never the less the canyon is of great strategic value as it serves to be a chokepoint between the two waring armies.
90 downloads
0 comments
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Minefield Fatality V
By zunnie in 4 Player Maps
basic 4-corner base set up. some tiberium spikes and bunkers on the field.
114 downloads
0 comments
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CNC3_patch109_russian.zip
By zunnie in Official Updates - Patches
File imported by an administrator
78 downloads
0 comments
Updated
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CNC3_patch109_hungarian.zip
By zunnie in Official Updates - Patches
File imported by an administrator
91 downloads
0 comments
Updated
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Town In The Red Zone
By zunnie in 2 Player Maps
Not any other than the mini map is darker than usual. There is no AI.
That is all.
79 downloads
0 comments
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Maimed Majority
By zunnie in 4 Player Maps
This map should make for a good 2v2 team play map, with a north vs south set up. Tiberium spikes in far south and north. Rivers divide the map north and south with a central area with some resources and emp control centers to capture.
145 downloads
0 comments
Submitted