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Posts
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Reputation Activity
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Paterke reacted to FeaR in Title change request
I think its counted by posts you make, not sure though. anyway ive changed it for you
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Paterke reacted to zunnie in Map Fix Update Rotation
Map Fixes and Update
No screenshots this time but trunkskgb has fixed 3 maps so far that got broken by 4.1's latest update:
Pacific
Arena
Tiberium_Temple
And a map created by trunkskgb himself:
Ridge
And also a map made by me (zunnie) based off the Blaat map (now removed from rotation) called MPF_Valley.
Featuring Helipads, repairpads, conyards, advanced comm center, shrine of nod and a medical center with medicopters and ambulances!
Also the maps mention in last news topic from Pwn Call are now added, there was a bug with 4.1 which broke them :/
The server is now running on RC3 again so they are now working properly.
They have been added to rotation
Have fun
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Paterke reacted to Pwn Call in New MPF Maps Tomorrow Morning
But adding a Z makes it much more badazz
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Paterke got a reaction from zunnie in New Mappack v13.0 @ 1.58GB
Cheers zunnie, first thing on my todo list when i'm home this evening.
@ mauler that cat scares me lol
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Paterke reacted to TRFL in Tomorrow: MPF_Sand!
I took a peek on the test server... Man i cant wait to play it. The server deserve his name 'Newmaps'!
And that mutantlab, best choice to carry the battle from the tunnels to the open.
Great job guys (notice i said great, not good )
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Paterke reacted to ImperialKaskins in TT Update 4.1 - Mandatory!
Scripts.dll 4.1 RC2 release!
05 February 2014 For the past few years the Tiberian Technologies team worked their asses off to make Renegade as bugfree as possible, and today on BlackIntel's eight birthday we are happy to announce another iteration of that process. Scripts 4.1RC2 hereby goes into public testing to ensure we can release a final 4.1 shortly. Our private testing process has caught a lot of bugs and we are confident that 4.1RC2 is very stable. However, since our test team is small and has other occupations as well, we do want you, the public, to test it further before we call it a final release. The patch solves the following issues:
A large amount of bug fixes and stability improvements (including crash fixes) Anti-cheat changes ( ) Disable triggerbot detector since it was giving false-positives for people with touchscreens etc. Add GBBO console command to get the current BBO value Various rendering engine improvements (provides some FPS improvement) ( ) Fix various memory leaks ( ) Fix false positives in the file-hash anti-cheat (to do with files of the same name but different contents being in different maps) Fix missing bullet hole decals on the back of certain meshes (e.g. GDI weapons factory glass) Remove zlib1.dll (now linked directly into the code) Remove a bunch of useless/obsolete scripts ( ) Make alt-F4 quit the game when pressed ( ) Make ban system ignore serials that are all 0s Add new VehicleLockIcons keyword to ssgm.ini, when set it will disable the vehicle lock icons (but not the functionality) Remove obsolete slave server logic (it was getting in the way of other changes we needed to make) Move certain pieces of shared code to a new shared.dll file Merge shaders.dll and tt.dll into bandtest.dll (this will make things slightly faster) Fix so that lighting is properly applied to decals (no more super bright decals on certain maps) -
Paterke reacted to zunnie in TT Update 4.1 - Mandatory!
IMPORTANT
Tiberian Technologies Update 4.1
The TT team has released yet another update for Renegade.
It brings the version up to 4.1
For manual installation downloads visit http://www.tiberiantechnologies.org
Thanks
Thank you for using 4.1 and making Renegade fun to play.
Seeya on our server
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Paterke got a reaction from TRFL in Important: Moving Webhost
well done guy's, now only if my internet should work for what i'm paying my provider,
it should be a blast