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Found 4 results

  1. Version 1.0

    3 downloads

    This plugin plays the sound that every player choose when they joins. Players can adjust their join sound and their play delay (Sound plays after X,X seconds) You can see all command helps by typing "!<command alias> help" command. You have to add the following configuration to da.ini in order to make plugin work. This plugin is not tested properly. Please open an issue on GitHub or report the bugs on comment section. This plugin only works with RenSharp 1.3 with Dragonade 1.99! Features: - Plays sound when player joins. - Players can set their play delay. - Admins can change player's sound data. - Admins can set disabled sound files. - Admins can set min and max delay times. (Set both values same to lock delay amount.) - Values are being stored in a JSON file. - A gamelog is being logged when a join sound played. The source of this plugin can be found at http://github.com/TheUnstoppable01/JoinSounds. RenForums Topic: http://www.renegadeforums.com/index.php?t=tree&goto=493147&#msg_493147 CONFIGURATION: (Add this into da.ini) [JoinSounds] ;Plugin made by MasterCan. ;This settings can be edited from game mode ini files as well. ;By default, these values will be used. ;This plugin only works with RenSharp 1.3 with DA 1.99 ;CommandTriggers: Type here the player commands aliases that you want to trigger when executed. (Delimeter: |) ; !alias set/change <sound.wav> - Changes player sound. ; !alias remove - Remove player's join sound. ; !alias delay <decimal> - Sets player play delay. CommandTriggers=!js|!joinsnd|!snd ;AdminCommandTriggers: Type here the admin commands aliases that you want to trigger when executed. (Delimeter: |) ; !alias set/change <player name> <sound.wav> - Changes player sound. ; !alias remove <player name> - Remove player's join sound. ; !alias delay <player name> <decimal> - Sets player play delay. ; !alias show <player name> - Show player's join sound data. ; !alias clear - Removes all player datas. ; !alias save - Attempts to save changes on players datas. This is automatically executed when something changes. AdminCommandTriggers=!jsa|!joinsndadmin|!asnd ;AdminLevel: The required access level number to execute admin commands. AdminLevel=4 ;ClearLevel: The required access level number to clear player datas. This is seperated from Admin Level because of some cases. ClearLevel=6 ;DatabaseFile: File name that you want to store player's join sound information. DatabaseFile=Users.json ;MaxDelay: Maximum delay that a player can set. (in seconds, use ",") MaxDelay=10,0 ;MinDelay: Minimum delay that a player can set. (in seconds, use ",") MinDelay=1,0 ;DisableList: Type here the sound filenames to prevent users selecting. (Delimeter: |) DisableList=amb_airraid.wav ;GameLog: Logs a line like "_JOINSND <PlayerName> <SoundName>" when a join sound played. (NOT WHEN PLAYER JOINED!) GameLog=true
  2. I was trying to play with my friend Tutek in the CS:GO MPF server, but we're both not getting into the server. This error appears: Connecting to public (64.31.59.50:27015) ... Server using 'public' lobbies, Requiring pw no, lobby id 0 RememberIPAddressForLobby: lobby 0 from address 64.31.59.50:27015 Grace retry request is unreserved server ... Retrying public (64.31.59.50:27015) ... Server using 'public' lobbies, Requiring pw no, lobby id 0 RememberIPAddressForLobby: lobby 0 from address 64.31.59.50:27015 Server request approved grace ... Retrying connection to 64.31.59.50:27015, server requires lobby reservation but is unreserved. Received game details information from us1.csgods.com ... How do I solve this?
  3. The end of GameSpy At the end of JUNE 2014 the GameSpy service will shutdown, effectively killing the multiplayer options for many games including Renegade. What now? (The Hard Way) No need to worry, you can continue to play Renegade online through XWIS with a legit serial. Click here to read instructions how to use your serial with XWIS and play online with it that way. Note that in XWIS mode you are limited to 9 letters/numbers in your nickname. The Easy Way Download RenIP and enter the Path, Nickname, Servername, IP and Port into this program and save the entry. Then click the connect button and it will join our server (and any others you may have in there). How to do RenIP? Locate your Renegade folder and right click on the game.exe In the game.exe Properties window you see the Location, select it and then right click and Copy it. Now open RenIP and PASTE the location you just copied into the "Renegade Executable" line, then append \Game.exe to the line. Enter your Player Name. Enter the servername ( NewMaps ), serverip ( 64.31.59.50 ) and serverport ( 1337 ) for NewMaps as seen on the screenshot below and CLICK SAVE. Next time you close/open RenIP you just select the server from the dropdown menu and LOAD it. Notes If you want to join a passworded server you enter the following for the Additional Commands line: +password "ThePasswordHere"
  4. Version 1.0

    65 downloads

    This plugin will restore the weapons and character a player had before he left the server if he rejoins the server before the match ends. I got the idea from iScripters who told me gz0ne/fnfall had this feature. You can contact me under the nick 'iRANian' on renegadeforums.com. To install place 'RestoreWeaponsCharacterOnJoin.dll' in the root FDS folder and add an entry for it under [Plugins] in SSGM.ini.
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