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Showing results for tags 'mix to lvl'.
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Version 1.0
303 downloads
* Add one or more Renegade .mix maps. * Set the output folder (you'd use your LevelEdit folder). * Click on 'Convert Now!'. * After converting, open LevelEdit and choose the mod package which has the same name as the map you just converted. * Open the .lvl file for the map you converted. After conversion, to complete the map: * Remove pathfind generators you don't need. The converter automatically creates pathfind generators in front of each carmaker, which could be too much. * Remove duplicate tiles. The converter may add tiles which were already imported with the terrain and therefor may be duplicates. * Add pathfind blockers as you need them. * Save the map. * In the menu, choose 'Pathfind' > 'Generate sectors...'. This may take much time. * Save the map. * In the menu, choose 'Lightning' > 'Compute Vertex Solve', check 'Check Occlusion' and hit OK. This may take much time. * Save the map. * You should add and apply VIS points to improve the map's performance. Skip this if you only want to test the map. Restrictions: * As mentioned above, LevelRedit may produce duplicate tiles. * No editor only objects will be generated, you have to add them by yourself. * No VIS points will be generated, you have to add them by yourself. Protection: * If you don't want your map to be converted back to a LevelEdit level file, place a light anywhere on your map and set it's ambient light color to RGB(51,102,153). * You cannot protect old maps you already released.