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Here is a small video I made that shows how to make a ladder in Renegade.
Using RenX to design this (3ds is more stable, but for tutorial purposes, RenX) Recorded using OBS
A few things to remember, don't forget your collision settings (6:00 min in the video), when you export it, BE SURE to save it was a .w3d (10:00 min in the video) extension.
If you have any questions about this process, you may make them here.
PS: This is a rough example, and the sizing may not be what you desire, although a height of 30 is a close estimate to the height of the Obelisk of Light.
Place the obelisk controller like this on the Obelisk in your map:
Goto the properties of the obelisk controller and substract 41 from the Z value, enter the new value in the Z box and press OK.
In this example:
Old Value = 28.009
Substract - 41.000
New Value = 12.991
The controller will jump underneith the map, this is fine, and supposed to happen.
Now when you play your map the obelisk will fire from the red top.
Sometimes when you create maps there can be 'duplicate ids' for objects in your level, don't ask HOW that happens, i don't know but fact is that with 4.1 and on it will crash clients when the map is loaded on a server. There will be a error box saying there is a collission id detected if that is the case.
It is VERY important that you run "object -> check IDs" in leveledit and if any ID collisions are found, run "object -> fix ID collisions".
Note that if you make use of special scripts and objects, those objects may receive new ID's after fixing, you will need to check your scripts and adjust their parameters if that is the case or they may stop functioning correctly.
By Guest Mauler
To create a working construction yard, place an appropriate building on your terrain. Then create a building controller of type construction yard.
The following settings are specific to construction yard objects:
RepairRate (the rate to use when repairing buildings, in seconds)VehicleRepairRate (the rate to use when repairing buildings set up as vehicles, in seconds)RepairAmount (the amount to repair)LowPowerRepairAmount (the amount to repair when the power is down)RepairWarhead (the warhead to use to do the repairs)The way it works is that every RepairRate seconds, it will apply repair damage to all buildings of the correct team that are still alive, using RepairAmount or LowPowerRepairAmount and RepairWarhead.
For vehicles it uses VehicleRepairRate and it will repair any vehicles of the correct team that have their Encyclopedia Type set to Building in leveledit. (it made sense as a convenient way to tell the construction yard logic what to repair and what not to repair)
Note that the construction yard object will not repair itself.