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  1. DM-Malevolence

    Remake based upon Rich "Akuma" Eastwood's original DM-Malevolence for UT99. It has the same proportions (scaled up by 2.5), room shapes, item placement and no extra items (other than 5 vials replacing the ripper in the water passage).

    Malevolence is a fairly small map, great for fast paced Duels and FFA.

    73 downloads

       (0 reviews)

    1 comment

    Updated

  2. DM-Turbine

    Remake from UT99.

    80 downloads

       (0 reviews)

    3 comments

    Updated

  3. DM-Grinder

    Quick port of DM-Grinder from UT99.
     
    I don't intend to do a proper remake of this map so I'm also including an assets file containing the umap and all the ported UT99 assets it uses in case anyone else wants to use this as a starting point for doing a proper remake. Simply extract the entire zip file into your editor Content folder. The umap file is in Content/Maps while the ported assets are in a DM-Grinder-UT99 sub folder under Content/RestrictedAssets/Maps/WIP (because that's where the converter program expects to find assets and moving them elsewhere is quite the chore).
     
    The map is scaled up by 2.5 times. There is no directional light, skylight or post processing volume and no reflection capture actors either. Adding any of those will require completely redoing both lighting and materials. I did not include the custom material used on underground lava sheets in two places, there are several stock materials that can be used instead.

    46 downloads

       (0 reviews)

    0 comments

    Updated

  4. DM-Viridian

    Conversion of Rich "Akuma" Eastwood's UT99 Map Viridian Dreams.
     
    Admin Info:

    Path: Game/DM-Viridian/DM-Viridian-v16

    md5: 2A95D7D8CD69488EEACC853F46E88951
     
    Short Video

    57 downloads

       (0 reviews)

    2 comments

    Updated

  5. DM-UC-SpaceNoxx

    Background:
    I built this completely from scratch to learn UE4 since I haven't had time to map much these days so I thought I would take on something small. Although I have meshes in it, I consider it really pre-alpha since every single thing might change. Materials, lighting, gameplay, skybox etc need a ton of work. Mostly I'm just playing around having a blast in the editor but I thought I'd get it playable so people could start having fun with it.

    Scale:
    To get a feel for scaling on my own, I used the Malcolm/Taye method of measurement (i.e. Malcolm mesh in UT3/Taye in UT4) and measured certain distances in my DM-MCC-SpaceNoxx for UT3 to the same number of Taye's and came up with 2.2 which is a number I've seen others use. From there I built the BSP and lo and behold, it felt terrible. The main thing I think is the eye height in UT4 made me feel Liliputian at that scale. So, I dropped Rattlesnakes' awesome MapScaler in and started playing with different scalings until it felt just right (for me anyway). It turns out that about a 25% reduction from the 2.2 scale felt best. Once I had the scale correct, I realigned all of the brushes to the grid the best I could (still a bit messy).

    The other big thing of course is that the mix between no double jump and the desirable level of gravity change up things in UT4 quite a bit. The key distance is being able to jump across the center pit area and grab the amp at just the right height with only a single jump. I don't like the gravity too floaty so I may change it a little still but it's getting close. I really haven't added in any UT4 specific movement stuff and I'm not sure if I will so it's kinda old school anyway. Without the pipe meshes on the towers you could wall run on them but it kinda flings you out into space so its not really useful there. I've considered some DM-RGB style rings around the play area but I'm not sure I'll go there for this one.

    Bots:
    I still have a lot to learn about the nav mesh and might have to break it up into pieces as others have done. I feel like I'm missing some of the easy controls on the old pathnodes. I can't get the bots to go for the amp yet and they are doing weird things everywhere. If there's a "force path" equivalent, I'd like to know what it is.

    Ladders:
    Okay I know Clawfist joked about this but just for laughs, I added a real ladder on the back of some of the towers. I know people liked getting to the upper ring like that in UT99 but I didn't have that available in my UT3 version. The only way I could currently get it to work is by using a physics volume with the "water" box checked. The problem with it is that if you jump when you're in it, you'll hear a water splash. I tried all of the different physics related volumes and couldn't getting around that yet. If I uncheck "water", it doesn't work as intended. Alternatively I could massively change the slope of the the backsides of the towers.

    Weapons/Powerups:
    I intend to add the secret areas at some point with some blueprints. Not sure what I will put in there yet. Nothing more fun than getting an elevator launch and dropping the deemer on everyone tho lol! I'm playing around with the belt down a ramp on the back. Not sure if I'll keep that. Currently the ramp is too steep for bots to want to come back up unless you entice them.

    Misc:
    Dialing in the sunrise over the planet was an interesting challenge. Essentially I used the sun position from the directional light/atmospheric fog to get the light position dialed then disabled the built in sun. I then placed 3 planet meshes in, one to be the sun, one to be the planet atmosphere, and one to be the planet of course. I then created material instances of all 3 that I could modify. On the main planet, I had to figure out how to move the fake sun/shadow positlion and also on the atmosphere glow, I had to adjust that just right. I then modified the intensity and color of the fresnel settings on all 3 meshes/materials to get it dialed in. Tedious but fun.

    55 downloads

       (0 reviews)

    1 comment

    Submitted

  6. DM-Arc

    This is a duel/2v2/tam/eliminations map that uses wall running architecture.  I tried my best to make this architecture an important part of the gameplay.

    53 downloads

       (0 reviews)

    4 comments

    Submitted

  7. DM-Shrapnel

    Conversion of Cliff Bleszinki's UT99 Map Shrapnel.
     
    Admin Info:

    Path: Game/DM-Shrapnel/DM-Shrapnel-v18

    md5: BA12E68435DA7A318D7BCAE96735C90C

    78 downloads

       (0 reviews)

    2 comments

    Updated

  8. DM-HighRise

    My take on the ShooterGameDemoMap from the UE 4 Learn Tab.
     
    In the period where WarpSpasm hasn't recooked this Map from mid 2015 to Nov 2016, I started converting this into a UT4 Map.
    As he already mentioned, it's not an ArenaStyleMap, but good SniperPractice
     
    Admin Info:

    Path: Game/DM-Highrise/DM-Highrise-v14

    md5: CF2A0DF5E4AA01E76AE66BCF4F3CAE4C

    75 downloads

       (0 reviews)

    2 comments

    Updated

  9. DM-Zenith

    This is a duel map that focuses on a ton of z-axis action.  Inspired from maps like DM-1on1-Roughinery from UT2004.  Enjoy

    165 downloads

       (0 reviews)

    1 comment

    Updated

  10. DM-Vacant

    Created for the Team Showdown Mapcore contest! Enjoy.

    62 downloads

       (0 reviews)

    0 comments

    Submitted

  11. DM-Batrankus

    The BSP version of DM-Batrankus, for those who want to play it at best performance!
    The final, meshed version of DM-Batrankus is available at the UT Marketplace.
     
    A DM/TDM/TSD map for 6 to 10 players, with strong focus on the floorplan and item placement.
     
    Key Features:
    Snipe the major powerups from the whole opposite side of the map! Use the underground zone to JumpBoot your way to pretty much any place within seconds... at your own risk! The sides have the weapons and pickups. The middle has the z-axis advantage. Easy to understand but hard to master! Quite a lot of shortcuts and crazy jumps for advanced players to be found (map can be navigated perfectly without jumptricks, though).
    Credits:
    Thanks to 'RattleSN4K3' for the awesome MapScaler tool. I can't stress enough how awesome this tool is. Wood sounds by 'rage91', 'maxdemianagl', 'yesfan', 'timpryor' and 'rudmer-rotteveel', from 'freesound.org'. Thanks also to 'tidu' for the Blueprint help to make the Keg spawn only on DM and TDM!  
    Enjoy! And use your JumpBoots wisely!

    138 downloads

       (0 reviews)

    1 comment

    Updated

  12. DM-Harddome

    the hard dome is intense action in deathmatch , hard dome have large design with small corridors and elemental  areas for give a felling a "domination style"
    recomended for 12-16 players
    enjoy

    109 downloads

       (0 reviews)

    0 comments

    Updated

  13. DM-Maelstrom

    Current Version: RC1
    Current Version Release Date:  7/4/16

    51 downloads

       (0 reviews)

    4 comments

    Submitted

  14. DM-Ascension

    This is a small elimination map that can be played as a duel map. The lifts are stronger than typical maps and allow for some interesting gameplay.  The level is mostly focused on combat rather than positioning.

    42 downloads

       (0 reviews)

    0 comments

    Updated

  15. DM-BlackRock

    Black rock built based on "frag yard" from quake 4
    this map are make for duels and crazy deathmatch
    the atmosphere and theme stay for darkness sci-fi theme ..based on history of abandon lunar base
     
    Have fun
     
    BlackRock Version 12
     

    183 downloads

       (0 reviews)

    0 comments

    Updated

  16. DM-AtomSilo-BETA4

    hi, this is the beta of an old dm costum map for Half-Life1.
    UT4 remake

    35 downloads

       (0 reviews)

    0 comments

    Submitted

  17. DM-RocketDepo-WIP

    CloseQuaters RocketLauncher Training Map.
    2-4 Players

    17 downloads

       (0 reviews)

    0 comments

    Submitted

  18. DM-Pipeline-WIP

    a good Duel & DM Map.
    build completly out of static mashes.
     
    njoy & HF

    39 downloads

       (0 reviews)

    0 comments

    Submitted

  19. DM-Exploration

    Hellot
     
    Inspitared by "blood covernant" from quake champions with snow theme
    hope u enjoy ..thanks for play! 

    87 downloads

       (0 reviews)

    0 comments

    Updated

  20. DM-RadioActive-V13

    “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”
     
    Changelog:

     
    Game type changed to Showdown, although it still works really well as a Deathmath map.
    Added game objective points for showdown
    New spawn locations to incorporate the Showdown Mod.
    Added ammo to incorporate the Showdown Mod.
    Overcharge added to incorporate the Showdown mod
    BioLauncher added
    Minor adjustments to the map flow.
    Added Spectator cams
    Removed rock meshes from the perimeter of the map
    Made minor changes to the layout
    Added music "Dawn" by Archer6621


    Currently Working on the following:

    I'm currently working on meshing the map out, and working the new spawn and weapon pleacement to meet the showdown mod needs.
    The theme is a disused power plant situated on an ice planet. The power plant was donated to Liandri for it's bloody matches.

    Game Testing:

    I need people to test the heck out of the map, I want to make sure I get all spawn and weapon placement perfect for the showdown mod, so crank up some team games on the servers. Video footage of matched would be awesome!

    Updates:

    I will keep updating on this thread, screen shots of the work in progress and so on. For now you still have the blocked out version of the map to play, until the meshed version is ready for testing.

    37 downloads

       (0 reviews)

    0 comments

    Updated

  21. DM-Thaw

    This level was created for the Epic Games & MapCore's Team Showdown Contest

    45 downloads

       (0 reviews)

    2 comments

    Submitted

  22. DM-OctoRankin-1on1 Beta2

    17 downloads

       (0 reviews)

    0 comments

    Updated

  23. DM-Datacore

    sup guys!

    here my new map for unreal 4 ..based on big tornaments of deathmatch ( i liked that)
    for made this map i based from universe of quake ( special quake 4) in sci-fi atmosphere and darkness ambient ( i love that ..more than of my project based on this!)

    this recomended players is my question ..so ..i tested on 16 bots on inhuman dificurity ( result in insane gameplay without lose logical movimentation)

    this map have redeemer on the last side on top! easy acsess
    this map have udamage powerup ..and beserk powerup

    hope u enjoy ..GG
     

    101 downloads

       (0 reviews)

    0 comments

    Updated

  24. DM-Reservoir

    This is my second map released for Unreal Tournament (4), using the Unreal Engine 4.
    Meant to be played in Deathmatch or Elimination, it's a rather large map focused around a wall-enclosed lower compound with two main facilities on opposite sides. The arena takes place on a barren world within a functional but aging water plant constructed to catalyze and redistribute the fuel sources extracted from the local water lakes.
    You'll find at least two spawning points for all weapons -- as well as nearly every single type of powerup -- across the entire level. There are multiple elevators and jump-lifts that can be used to rapidly reach the upper locations, and in addition there are a variety of areas to both hide and snipe, with the general lighting dim enough that many locations are shadowed to prevent easy exposure.
     
    Completion of the level took about 50 days, with on-and-off development throughout the project. Please post feedback, such as bugs, performance rate, unaligned textures/meshes, or just general gameplay experience (flow of the level). 
     
    <EDIT> Map has been updated and overhauled as of February 23rd, 2017. Look below at What's New in Version 3.0.0 for more updated details.
    Enjoy!
     
    Path=/Game/RestrictedAssets/Maps/DM-Reservoir-V3
    -
    MapRotation=/Game/RestrictedAssets/Maps/DM-Reservoir-V3
    -
    PackageChecksum="6b8bb4b2831721f6e20ec4ba76ac9626"
     
     

    154 downloads

       (0 reviews)

    1 comment

    Updated

  25. DM-Landscape

    A ginormous map based upon the UE4 Landscape Mountains demo.
     
    This was made as an experiment to see how a really, really big map plays in UT4. It's roughly 500k uu on each side, by comparison Deck easily fits in a 20k x 10k area.
     
    It's not really meant for online play (at least not unless the load time gets fixed) but rather for players who want to try playing with a lot of players/bots on a really huge map.
     
    The performance actually isn't bad even with 32 players/bots in. I easily hold 120+ FPS on a GTX 970 with 31 bots in, all settings at Epic and FXAA on. Some months back I was getting a rock solid 70 FPS with the same number of bots on a 2Gb GTX 960 (I don't remember what graphics settings that was with though).
     
    Important Notes and Caveats:
     
    - This map is really, really big. So large it plays best with sniperarena or zoom instagib. Though it can handle a lot of players, it's so big, even with 32 players, you really want a weapon with a scope.
    - The pak file is also quite large (nearly 500Mb), you probably will disconnect while downloading from the redirect server. Just let it finish downloading and then rejoin the server and you'll be fine.
    - It takes a while to load too, about 1 minute loading from SSD on my system. Not sure why loading takes so long, it used to take 10-12 seconds but something changed in the game several builds back causing it to take much longer to load. This may cause online  timeout disconnects for players running on slower computers.
     
    I wasn't planning on uploading this map anymore until the long load time gets fixed but a few players keep asking for it so here it is.
     
    The map is now (or soon will be) up on all the MPF HuBs for online testing.
     

    73 downloads

       (0 reviews)

    2 comments

    Updated

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