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510 files

  1. C&C_BasinTS

    Map type: All Out War (AOW)
    Map creator: Aircraftkiller
    ​​
    ===================
    GDI Base:
    Weapons Factory
    Infantry Barracks
    Power Plant
    Tiberium Refinery + Tiberium Harvester
    Tiberium Silo
    Construction Yard
    3 Guard Towers

    GDI Units:
    Humvee
    APC
    MRLS
    Medium Tank
    Mammoth Tank

    ===================
    Nod Base:
    Airstrip
    Hand of Nod
    Power Plant
    Tiberium Refinery + Tiberium Harvester
    Tiberium Silo
    Construction Yard
    3 Turrets

    Nod Units:
    Buggy
    APC
    Mobile Artillery
    Flame Tank
    Light Tank
    Stealth Tank

    ===================
    Special features:
    N/A

    ===================

    38 downloads

       (0 reviews)

    Submitted

  2. C&C_WasteFacility_DM.zip

    File imported by an administrator

    38 downloads

       (0 reviews)

    Updated

  3. C&C_Tib_Island_G

    Tiberium Island Map. small close quarters combat, GDI vs GDI

    37 downloads

       (0 reviews)

    Submitted

  4. Snowy Mountains

    My first public map on Renegade. Silos, repair facilities and tailguns are capturable. Double base defenses. Defenses, building locations, etc. are balanced as much as I can. Report bugs and glitches in the comment section. My next map will be soon.

    36 downloads

       (0 reviews)

    Updated

  5. C&C_Giza

    A Giza themed map, which is a governorate of Egypt. There are pyramids and a sphenx in the map. Bases contains all basic buildings + Communication Center and Repair Facility. Map is made by me (Unstoppable) and @Muslium. There are also several mummies and some pictures in the pyramid.

    36 downloads

       (0 reviews)

    Submitted

  6. CnC_Dunes_Naval_Flying.zip

    Years ago I made a Renegade mix map with NAVAL and flying units.
    It's a big map.
    Would be great to see it on a server and gibe it a try...
     
     
    -----------------
     
    Readme, C&C_Dunes_Naval_Flying, Version 1.01, 22.11.2011
    -------------------------------------------------------

    IMPORTANT:
    1)
    You WILL NEED to have Scripts 4.X (TT-Patch) installed to play this map.
    2)
    As far as I know, this is the first, one and only naval map for C&C Renegade.
    Please read this notes:
    !!!!!!!!!! EXIT a naval vehicle: FRONT ONLY !!!!!!!!!! Otherwise you will drown.
    !!!!!!!!!! Don't exit a submarine just for fun. It will be destroyed. !!!!!!!!!!
    You have 2 repair zones at shipyard, marked with green seabuoys, as long as shipyard is alive.
    The red seabuoys are marking the construction zone!
    Buy the naval vehicles at the terminals within the shipyard bulding. 
    Poke the terminals, as long as you see your money account has decreased.
    Naval vehicles:
        - SP GDI & Nod Gunboat (Primary Fire: Rockets; Secondary Fire: Anti-Submarine-Bombs)
        - SP GDI & Nod Submarine (Torpedo Weapon)
        - SP Personal Hovercraft (2 Seats)
        - Old GDI & Nod Light Transport Hovercraft (a lot of seats, use like an APC, just naval)
        - SP Heavy Transport Hovercrafts (much more seats, use like an APC, just naval)
    3)
    Flying vehicles are able to be automatically repaired at the helipads only.
    Ground vehicles are able to be automatically repaired at the repair facilities only.
    4)
    If you loose your communications center, you will loose your radar.
    5) 
    The mutant lab is not destroyable. You can buy different mutants there.
    They are NOT tiberium restistant or healable. Would be to much power.
    6) 
    Server owners, please enable the extras:
    Within the extras (press F8, enter "extras", press "ENTER"; after that hold "ALT" while selecting vehicle/char menu):
        - SP Nod Commanche Attack Helicopter
        - GDI Logan
        - GDI Civil Resistance
        - Nod Mutant Petrova
        - Nod Kane
     
    PS: If you have any problems concerning missing textures, delete all your *.thu-files manually!

    *****************************************************************************

    KNOWN BUGS:
    1. JFW_Change_Spawn_Character has a problem changing the chars at FIRST SPAWN. 
       So probably you won't have the RA_Underwater_OnCustom script attached first spawn.
    2. Seldom the naval vehicles are stucked after creation.

    36 downloads

       (0 reviews)

    Submitted

  7. C&C_City_AI.zip

    File imported by an administrator

    35 downloads

       (0 reviews)

    Updated

  8. C&C_Tropics.zip

    File imported by an administrator

    35 downloads

       (0 reviews)

    Updated

  9. C&C_Haunted2.zip

    File imported by an administrator

    34 downloads

       (0 reviews)

    Updated

  10. C&C_Oasis_Flying.zip

    File imported by an administrator

    33 downloads

       (0 reviews)

    Submitted

  11. C&C_Under_AI.zip

    File imported by an administrator

    33 downloads

       (0 reviews)

    Submitted

  12. C&C_Airbase.zip

    File imported by an administrator

    33 downloads

       (0 reviews)

    Updated

  13. C&C_Field_AI.zip

    File imported by an administrator

    33 downloads

       (0 reviews)

    Updated

  14. C&C_Creekdale_flying.zip

    File imported by an administrator

    32 downloads

       (0 reviews)

    Updated

  15. C&C_Arctic.zip

    File imported by an administrator

    32 downloads

       (0 reviews)

    Updated

  16. C&C Paradox Harbor

    Map works, but is missing ALL exterior building textures. 

    32 downloads

       (0 reviews)

    Updated

  17. C&C_MetroTS.zip

    File imported by an administrator

    31 downloads

       (0 reviews)

    Submitted

  18. C&C_Bio.zip

    File imported by an administrator

    31 downloads

       (0 reviews)

    Submitted

  19. FjordB2.rar

    File imported by an administrator

    31 downloads

       (0 reviews)

    Updated

  20. C&C_Volc_AI.zip

    File imported by an administrator

    31 downloads

       (0 reviews)

    Updated

  21. C&C_Land.zip

    File imported by an administrator

    30 downloads

       (0 reviews)

    Submitted

  22. C&C_MinesTS.zip

    File imported by an administrator

    30 downloads

       (0 reviews)

    Updated

  23. C&C_Aztec_Stronghold_b2

    Map Name: C&C_Aztec_Stronghold.mix | Version: 1.0
    Creator: Bokurei (Forithow)
    Setting: Deep in South America, near hidden Aztec temples.
    Description: A medium-large Renegade level where Nod has situated a base in Peru and spent a long time trying to discover the secrets of the lost temple to retrieve a powerful weapon.
    GDI found out about this and decided to set up their own base, opposite of the temple to preserve the mysteries and stop Nod from digging up what shouldn't be dug.
    Special thanks:
    -Mortalc13 for providing interiors/exteriors for Conyards and CommCenters, HUD icons and many more.
    -Halo38 for models of the temple
    -Blacky for Field Lights and Tiberium Gas emitters
    -[-HOH-] SZYMEK777 for the nod guard tower models
    -And you for playing the map!
    ***VEHICLES***
    GDI:
    -TOW Humm-Vee. A standard humm-vee with upgraded armour and a rocket attached on top.
        -Fires 4 homing rockets which is great for taking out aircrafts.
        -Slightly faster than a regular Humm-vee
        -Costs 550 credits.
    -Rotatable MRLS. An alternative version of the regular MRLS that you can buy by
        pressing the arrow on the left on the MRLS in the vehicles menu.
        It is the same as a regular MRLS except it has a rotatable turret.
    -Harvester. A standard harvester that collects tiberium and dumps it in the refinery.
        -Same as a regular AI harvester except it is driveable
        -Can harvest tiberium in any tiberium fields (including the enemy's), and then
         dump the tiberium in YOUR refinery (not the enemy's), to provide 300 credits
         to your entire team.
        -Cannot dump tiberium if the refinery is dead so you can't make more credits
             but you can still buy harvesters for other reasons.
        -Costs 2000 credits because 300 credits to every player on your team is a lot of credits.
        -Can be useful as bait for massive rushes.
    Nod:
    -Recon Bike. A standard bike with upgraded armour.
        -Fires 2 homing rockets which is great for taking out aircrafts
        -Half the rate of fire of a TOW Humm-vee, but does fire 2 rockets per shot (so same DPS
         as a TOW Humm-vee)
        -Costs 550 credits
    -Harvester. (Exactly the same as the GDI Harvester)
    ***STRUCTURES***
    Construction Yard - Conyards provide automatic repairs to the team's base as well as their minor defenses such as Guard Towers and Turrets,
    they repair at a rate of a normal engineer would. Destroy them to make base destruction easier. Construction yards cannot repair themselves.
    GDI Turret - GDI was able to briefly capture the Nod Construction Yard and managed to build themselves some turrets before Nod took it back.
        -The GDI Turret does slightly more damage than the Nod one to help balance it with the GDI AGT which does less damage than the Nod Obelisk.
    Nod Guard Tower - Nod was able to briefly capture the GDI Construction Yard and managed to build themselves some guard towers before GDI took it back. - Acts the same as a regular GDI Guard Tower
    Repair Facilities - Repair Facilities provide repairs for Vehicles, it's slightly faster than the repair rate of an Engineer. They are also c4-able like the Tiberium Silo and a lot quicker to destroy.
    Tiberium Silos - The Silos are situated outside of the base, protected by a chainlink fence, a house and a guard tower. They are c4-able like on RxD maps and provide 1 credits per second.
    Note they will mosty likely to be destroyed in late game, they are mostly just to offer extra credits early game.
    Communications Center - The communications center provides radar for GDI/Nod. If destroyed,
    it will no longer provide radar for its respective team.
    (Originally the Communication Center would detect if an enemy is in a specific building and warn the team, but
    I decided that was too OP and ruins the element of sneaking in. Also originally wanted it to jam enemy radar
    if they get too close to the base, but this will sometimes crash games.)
    ***WEAPONS***
    If you can find 3 secret keys and open the door to the temple, you will unlock a chance of getting one of two special weapons:
    Personal Obelisk Cannon - A gun that fires obelisk lasers, it does 125 damage, has limited range and requires a charge up.
    Personal AGT Launcher - A gun that fires AGT bullets/rockets. Does pretty much like a normal AGT, but has limited range.
     
    ***COMMON BUGS***
    There may be some occassional VIS glitches here and there
    Double message for player harvesters displays when depositing tiberium into the refinery.
     

    30 downloads

       (0 reviews)

    Updated

  24. Advanced Bots.zip

    File imported by an administrator

    29 downloads

       (0 reviews)

    Submitted

  25. C&C_Tobruk.zip

    File imported by an administrator

    28 downloads

       (0 reviews)

    Updated

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