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Files posted by zunnie
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tcw SweetFX for Tiberium Crystal War
By zunnie in C&C: Tiberium Crystal War
SweetFX is an universal image improvement and tweaking mod, that works with Tiberium Crystal War and enhances visual quality by the use of special shaders.
Don't forget to post your screenshots on our forums @ http://www.mpforums.com
Thanks to rackzz for telling us about this SweetFX shader and it working with Tiberium Crystal War.
49 downloads
0 comments
Updated
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Terrace
By zunnie in 4 Player Maps
4 player nostalgia mod map by UF member Kasian (based on a Tiberian sun map)
Modifications:
- New Tiberium model (by Carnius)
- Predator tank is replaced by the Titan Walker (Golan's model)
- New Nod infantry (by Golan)
- Tiberian Sun music
- new fx effects: burning infantry, blood, nuke explosion
76 downloads
0 comments
Submitted
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Blue Desert TW
By zunnie in 4 Player Maps
This is an all blue tiberium map, I.e. another spam map.
This map is set up in a way that it can be played boy free-for-all, or 2v2.
Each side has a large starting blue field, there are a couple of smaller blue expansion fields (with quick regrowth) which depending on whether the 2v2 is top vs bottom or left vs right, will decide whether these are contested or not.
The main feature, seen in the above image, is the massive central blue tiberium field. A team based match will see players wanting to secure this area has soon has possible, and this area will almost certainly see most of the fighting.
Each side has 2 uncontested tiberium spikes, and there are a large number of tech gun platforms, but the issue here is that the shear volume of units that can be built due to having a large starting blue field, means that these tech gun platforms will do next to nothing.
In terms of the look of the map, I really do not like the lighting at all, it is at odds with the desert style texturing.
This is my only visual complaint.
As usual crates cannot be used on this map.
Madin
144 downloads
0 comments
Submitted
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Burning Rage
By zunnie in 6 Player Maps
Burning Rage (6 Player CnC3-Map) Skirmish/Multiplay
The setting are (is? dont know, i'm german, both sounds strange to me ^^) the outskirts of an
australian metropolis at dusk. It features parts of the city as well as some forest- and desert-areas.
It is meant for 3v3 Teamdeathmatch games, might be slightly unbalanced for FFA games.
Works well for comp stomps.
NOTE:
To make a long story short: I do only have 1 Gigabyte of RAM, an athlon3500+ and a relatively
weak graphics card, so creating such a big map was a pain in the ass for me.
I just had to get rid of this (map-) monster, if you know what i mean...
So.. it is definately not as detailed as my previous maps, and definately my last
map thats that large. I hope you like it nevertheless.
PPS: For the english-speaking guys: Sorry for my poor english^^
Author: v1rtu
213 downloads
0 comments
Submitted
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Battleground Cologne
By zunnie in 2 Player Maps
Looks good, plays average.
While it is always nice to have sensible asymmetrical maps, in this case, the fact that the map is not even has been emphasised.
For example only 1 side (left) has easy access to the lone tech EMP structure.
Also the placement of the tech expansion that each side gets is silly.
The left team has their tech expansion near the bridge (potentially useful for defending the only ground access point), while the right side has their tech expansion near their starting tiberium field (presumably because they cannot get there first tiberium refinery very close the field without capturing the expansion point first).
So basically the right side is at a large disadvantage.
The other issue is that is possible for the green tiberium on the right side to grow in areas that the AI harvesters will not harvest (classic CnC3 bug), but that a player can manually target.
This is a further problem for the player (or AI) that starts on the right.
However I will definitely award an additional point because crates can be enabled on this map, too many map makers do not bother with this standard feature.
Madin
92 downloads
0 comments
Submitted
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Battle for Tiber River
By zunnie in 8 Player Maps
An interesting 4 vs 4 map (left vs right), that features a river bed full of tiberium!
What makes this map interesting is that after the starting tiberium field is running out, the central river bed full of small tiberium fields is the only expansion point!
You can build refineries a little closer to the central area, but there is limited space, which adds to the tactics of this map.
There are only 4 tiberium spikes on this map, which is odd, especially has it is basically 2 for each team (uncontested, although there will probably be a contest between team mates!).
The lone 'central' EMP tech structure is silly. While it is technically in the centre of the map, because of the way that the river bed snakes in and out (you can get an idea of this in the above image), the team on the left side of the map have to cross the tiberium river bed in order to get to the tech structure. Obviously this means that it massively favours the right sided team.
The other issue is that there are areas in the river bed where tiberium can grow in places that the harvester AI will not automatically harvest, which of course leads to CnC3's famous harvester stall bug. So you will have to keep an eye out on your harvesters (obviously the central area is always a 'hot' zone, so you will probably be looking out for them regardless).
This map gets an extra point because you can use crates (if enabled) on it!
Madin
1185 downloads
0 comments
Submitted
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Three Lakes and River (4v4)
A giant sized map for some nice battles on snow grounds.
There are 2 little lakes at the top and 1 larger lake in the middle for cool naval battles.
This map should be played with 4 human players (at the bottom of the map) and 4 computer players which start on the other locations.
Lots of resources available for all players.
Have fun!
35 downloads
- age of empires 2
- age2hd
- (and 2 more)
0 comments
Submitted
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Three Lakes and River (2v5)
A giant sized map for some nice battles on snow grounds.
There are 2 little lakes at the top and 1 larger lake in the middle for cool naval battles.
This map should be played with 2 human players (at the bottom of the map) and 5 computer players which start on the other locations.
Lots of resources available for all players.
Have fun!
35 downloads
- age of empires 2 hd
- age2hd
- (and 2 more)
0 comments
Submitted
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Dual Islands 3v5
This map is large with a very long trading route resulting in resources or experience of 500+ every trip of the trading cart/train etc.
The map is designed for 3 Human Players versus 5 Computer controlled civs.
Player slot 1-3 must be human players and player slot 4-8 should be Computer players.
There are a dozen trading posts around the map. For each player start position are two tradeposts, left for player 1, middle for player 2 and right for player 3 + additional trading posts along the route for any player to take including the computer.
I've placed a dozen Docks for the computer factions to improve its usage of Naval units which is normally low in regular games. This makes sure they make use of naval.
The human players are also given 1 Dock at the start of the game.
The island the players are on is fairly easy to defend.
Have fun!
32 downloads
- age of empires 3
- regular edition
- (and 3 more)
0 comments
Submitted
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Greatlake 2v6
This map is a 2 Human players versus 6 Computer players only. The players should start in slot 1 and 2, the CPU in slot 3 to 8.
The CPU starts with a few naval units but doesn't do much with naval units here unfortunately.
3 small islands in the lake could provide your colony some extra cash, food and wood
Have fun!
38 downloads
- age of empires 3
- scenario
- (and 4 more)
0 comments
Submitted
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England 2v6
Fun map for 2 Human players versus 6 Computer controlled factions.
The players start on the little islands at the bottom of the minimap.
There is not much build-space so you have to expand to main land a.s.a.p. and conquer the computer players
In the center is a trade route with 2 trade-posts close to the players, 1 for each. There are plenty of more on the main land.
Have fun!
34 downloads
- age of empires 3
- scenario
- (and 3 more)
0 comments
Submitted
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England 3v5
Fun map for 3 Human players versus 5 Computer controlled factions.
The players start on the little islands at the bottom of the minimap.
There is not much build-space so you have to expand to main land a.s.a.p. and conquer the computer players
In the center is a trade route with 3 trade-posts close to the players, 1 for each. There are plenty of more on the main land.
Have fun !
36 downloads
- age of empires 3
- human vs computer
- (and 2 more)
0 comments
Submitted
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Carolina 2v6
Very hard map to win. TRFL and me were playing this today for 3.5 hours before we finally won lol.
Numerous Trade Posts all over the map. The two Trade Posts near the human player 1 and 2 are reached via boat only.
The AI starts with 6+ Docks to force them into naval warfare.
29 downloads
- age of empires 3
- carolina
- (and 3 more)
0 comments
Updated
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Caribbean 3v5
A nice fun map for 3 HUMAN players versus 5 COMPUTER players only.
The Humans must start in position 1, 2 and 3, the Computers in spot 4 to 8.
There is a looong trading route on this map with a dozen trade-posts. Three of them are under the island where human players 1, 2 and 3 are situated.
The Human island has a seperate location near it with a lot of trees to cut for each player.
This map is quite easy to defend.
Also note that unlike most scenario's out there this one DOES support AI Naval units so beware of your Docks!
37 downloads
- age of empires 3
- age3
- (and 5 more)
0 comments
Updated
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Caribbean 2v6
A nice fun map for 2 HUMAN players versus 6 COMPUTER players only.
The Humans must start in position 1 and 2, the Computers in spot 3 to 8.
There is a looong trading route on this map with a dozen trade-posts. Two of them are under the island where human players 1 and 2 are situated.
The Human island has a seperate location near it with a lot of trees to cut.
This map is quite easy to defend.
Also note that unlike most scenario's out there this one DOES support AI Naval units so beware of your Docks!
33 downloads
0 comments
Updated
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zunnie 4v4
4 human players versus 4 computer controlled opponents ONLY!
Player position 1 to 4 must be human players ONLY
Player position 5 to 8 must be computer players ONLY
Lots of resources i think for a good deal of warring
There are 10 trading posts available.
Thanks for downloading/playing
28 downloads
0 comments
Updated
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Command & Conquer - Red Alert
By zunnie in Installation Discs
The original installation discs for Command and Conquer Red Alert. Have fun!
34 downloads
- red alert
- command and conquer
- (and 1 more)
0 comments
Updated
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Command & Conquer
By zunnie in Installers
The very first Command and Conquer developed by Westwood Studios decades ago.
Very cool game.
These are the original installation discs.
41 downloads
- cnc
- command & conquer
- (and 2 more)
0 comments
Updated
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Red Alert XP Patch
This patch is for Windows XP and will allow you to play the game on that Operating System.
25 downloads
0 comments
Updated
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CS_Los_Angeles_Office
By zunnie in CS - Hostage Rescue Maps
A very splendid map based in an large office building.
38 downloads
0 comments
Submitted
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DE_Craila
By zunnie in DE - Bomb Defusal Maps
A pretty nice map set in a desert-ish town.
30 downloads
0 comments
Submitted
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FY_Iceworld_Arena_CSGO
By zunnie in FY - Fight Yard Maps
I've originally created this map for CS:Source back in 2005 or so. Some servers are still running the map to this day
Ported it to CS:GO now. Have fun
44 downloads
0 comments
Updated
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DE_Icewerk_CSGO
By zunnie in DE - Bomb Defusal Maps
A pretty cool map. Gotto play it to agree.
33 downloads
0 comments
Submitted
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CS_Crackhouse
By zunnie in CS - Hostage Rescue Maps
Please no selling of drugs in this house! Save the hostages.
27 downloads
0 comments
Submitted
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CS_Museum
By zunnie in CS - Hostage Rescue Maps
A hostage map where hostages are being held inside a cool looking Museum, including a real bone Dinosaur!
35 downloads
0 comments
Submitted