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Bazil

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  1. Like
    Bazil got a reaction from falcod in NewMapsEU Amsterdam Based Server   
    thats exactly what have happened
  2. Like
    Bazil reacted in NewMapsEU Amsterdam Based Server   
    I just hope we don't split the remaining players into 2 servers.....then it will only have 10-12 people each server
  3. Like
    Bazil reacted to Wyld in Servers Attacked Again   
    We know exactly who it is. Working to get him to stop.
  4. Like
    Bazil reacted to zunnie in A "New" Map: Hourglass Flying   
    I was pointed to a "new" map by Xpert earlier and i must say i liked it a lot.
    It's called Hourglass Flying and i was quite impressed with how it looks.
    Can't believe i never played this map before.
    It will be added to the rotation shortly. As soon as the server empties a little bit i will install it.
    So expect this map to come by tomorrow
    Some screenshots:


  5. Like
    Bazil reacted in Version Mismatch   
    LOL i forgot about you bud, So the wife finally loosen the leash on you??
  6. Like
    Bazil reacted to faction in I can't join the rencorner irc   
    Tell this to Rencorner not MPF.
  7. Like
    Bazil reacted to Lundy004 in Recent Bad Performance; Apologies   
    I do not play Renegade often, but when I do, XWIZ get's DDoS'd Shorty After I leave the game :x
  8. Like
    Bazil reacted to zunnie in OMG I can't "Like"   
    You liked 100 posts already? Lol... I'll set it to 250
  9. Like
    Bazil reacted to zunnie in OMG I can't "Like"   
    I've set it to 100 atm i think, cant remember, so like all you want lol
  10. Like
    Bazil reacted in New IRC cool thing   
    Mine is this:
     
    [18:19] * Joins: ice187dna ([email protected])
     
     
  11. Like
    Bazil got a reaction from faction in I'm bored...   
    set +b mode on dj
  12. Like
    Bazil reacted to kenz3001 in Website Statistics Jan 2013 to May 2013   
    some good numbers there ... ty all ... nice to see a big interest in TCW
  13. Like
    Bazil reacted in Double Points Weekend   
  14. Like
    Bazil got a reaction from alexrirak in New Team Profile Icons   
    now i love you again alexirak!
  15. Like
    Bazil got a reaction from zunnie in New Team Profile Icons   
    now i love you again alexirak!
  16. Like
    Bazil reacted to alexrirak in New Team Profile Icons   
    They are coming
  17. Like
    Bazil reacted to Tessa in UltraAOW.com Build Server   
    Dear members of MPF!
    We would like to take this moment, to make a very special annoucement,
    it's time to welcome, an unique server, to join among us:
    This server in particular is a Build Server, where you can build alot of stuff, and then blow it up!
    The possibilties you can build, is only limited to your imagination!
    So head out there, and make sure to build the most fancy things you can think off!
    Server Information:
    Server Developer: Tessa
    Server Name: UltraAOW.com Build Server
    Server XWIS Nickname: BuildServ
    Server IP: 69.162.64.90:4337
    Forums: Visit here
  18. Like
    Bazil reacted in A copy of CS:GO   
    Bhahahahhahahahahahahhhhhhhhhhhaaaaaaaaa
     
    <3 zunnie
  19. Like
    Bazil reacted in IRC Problem - rightclick commands not appearing   
    nothing ever does hahahhaha
  20. Like
    Bazil reacted to Manuel857 in Grand Prize Contest - Renegade NewMaps - April 2013   
    Nice.
     
    Not sure why Bubbles quoted that.
  21. Like
    Bazil reacted to zunnie in CSGO Game Night - 5 April - 6PM   
    CS:Global Offensive Game Night
    Amsterdam (Netherlands) Friday, 5 April 2013, 18:00:00 CEST UTC+2 hours
    Calgary (Canada - Alberta) Friday, 5 April 2013, 10:00:00 MDT UTC-6 hours
    New York (U.S.A. - New York) Friday, 5 April 2013, 12:00:00 EDT UTC-4 hours
    London (United Kingdom - England) Friday, 5 April 2013, 17:00:00 BST UTC+1 hour
    Paris (France) Friday, 5 April 2013, 18:00:00 CEST UTC+2 hours
    Moscow (Russia) Friday, 5 April 2013, 20:00:00 MSK UTC+4 hours
    Sydney (Australia - New South Wales) Saturday, 6 April 2013, 03:00:00 EDT UTC+11 hours
    Beijing (China) Saturday, 6 April 2013, 00:00:00 CST UTC+8 hours
    New Plymouth (New Zealand) Saturday, 6 April 2013, 05:00:00 NZDT UTC+13 hours

    Hello everyone
    A new Game Night is upcoming friday the 5th at 6PM Dutch time.
    We will be playing on our very own map and server FY_Iceworld_Arena_GO by Mauler and me.
    Iceworld_Arena is a deathmatch type of map and you will be able to pick weapons when you join.

    Server Address
    You can add the server to your favorites with the following information:
    IP: 95.211.223.6:27055
    DNS: ice.csgods.com:27055

    Pre-Download
    The map will be automatically downloaded when you join the server, however if you wish to check it out you can also download the map at:
    MPF Downloads | Steam Workshop | Direct ZIP

    Clan
    We have a Clan for CSGO but it is not yet very active, if you would like to join then let us know
    Visit the Official MPF CSgods Group | Visit the Official MPF CSgods Website

    Thanks
    Thanks for joining up people
  22. Like
    Bazil reacted in Grand Prize Contest - Renegade NewMaps - April 2013   
    done bazil, you are no longer a full mod
  23. Like
    Bazil reacted to Pwn Call in Creating tunnels with Boolean   
    City/Square Tunnel Tutorial

    By Pwn Call (aka ESCALADE)

    ----------------------------------------------------

    This tutorial is for making basic square or really basic shaped tunnels , just not including cave/rock type uneven tunnels although some of the same basic principals can be used for those type of tunnels as well. When you are done they could look something like this





    ------------------------
    First I will do a small intro about the Snap to Grid tool, which in my opinion is the most useful function when making maps, that I just recently found out about. In the lower right corner of your RenX screen there is an area for Snap to Grid as well as a few other options, another really useful tool is the Snap Rotate tool which snaps to increments of 5 degrees by default. Look in the image below and the lower left icon with the magnet and the 3 is the Snap to Grid tool. It is default set to off so left click to turn it on. You will know your Grid is on when you see the cyan + sign displayed on the grid.






    To change the increments of the snap to grid or snap to rotation simply right click on them and a menu will pop up, go to the Home Grid tab and then change the grid spacing to your desired ammount, for this tutorial start the grid at .25. If your tunnel is significantly bigger, (for tanks for example) you can have the grid much larger like 1.



    Ok first you need to start off in Gmax with an area that your tunnel will be cutting through, could be a mountain or building but generally it should have a flat surface at the entrance and exit because it will make it easier to make. I recommend using the Grid throughout the whole thing as it makes it much easier.

    First this is my block I will put my tunnel through




    Now you need to create your tunnel. I have my view on the Left for this tunnel and simply make your box the size you want your tunnel, also note that you want some extra room on the sides and top because the dimensions of this box will be for the outside of your tunnel not the inside which you will see in a moment. Notice the blue line is the object I'm cutting through and the white is the new box that will be my tunnel.




    Also make sure that it is long enough to go all the way through your object so you can change the length or in my case since I made my tunnel from the side view the height.



    Next what you will do is create another box that will cut out your tunnel. This box needs to be smaller than your first box on the sides and top but make sure it goes down below the bottom like in this next picture. This will be cut away from your original box leaving your tunnel to walk through, here you can change the width of your tunnel sides and ceiling by making this box smaller or larger.



    Next change to the Top view again and make sure that the box goes all the way out past your original tunnel box so it cuts all the way through. If it isn't long enough change the length or height to make it long enough. It should look something like this.



    Here is the same thing in the perspective view



    Next what we will do is customize our user interface to add the boolean tool to the toolbar which is useful for tunnels and other objects. Go to customize then user interface



    Then go to the toolbars tab and scroll down to boolean compound object



    Once you find it click and drag it up onto your toolbar, it doesn't have to be where I put it just somewhere for easy access.



    Now we will select our original tunnel box mine is the outlined box in this picture



    Then we click on our new boolean tool icon



    This will open up the bar on the side for the boolean tool options. I will explain the other ones at the end of this tutorial but for now it should be set on Move and the choose Pick operand B



    So now while using the boolean tool after you hit pick operand B the next object you click on will be removed from the original object. So now click on the box that you want to remove from your tunnel and POOOF!! its gone and it took away from the other box and leaves you with a tunnel type object! If you accidentally pick on the wrong object no worry just hit undo and then select again.



    After you use the boolean tool on an object always turn it into an editable mesh afterwords, this way you can edit it or take another boolean out of it if you wish. Do this by right clicking on the object then Convert to Editable mesh

    Side note for boolean tool, NOT NECESSARY FOR TUNNEL TUT
    (So if you want to use boolean to make windows in a wall for example you would do your first boolean then convert to editable mesh, then select boolean again for the next window then turn into editable mesh, and keep repeating this process for all of your items that are taking away from the original object.)



    Now notice it did not cut away from the building that the tunnel is going through, this is because only the tunnel was selected when doing the boolean tool. Now we will cut through this box as well so we can go through our tunnel.

    So now change your grid spacing to half the size of what it previously was so in my case I will change it to .125 now.



    Now we will make a box that will cut out of the building, your settings might be messed up from using the boolean tool so go to the create tab and then standard primitives to make another box



    Make your next box in between the inside and outside of the tunnel and below the bottom. If it is inline with the inside edge of the tunnel then two textures will be in the same area and it will flash in between the two textures and look weird on your map.



    Again make sure it goes out past the length of the tunnel so it cuts through all the way so make it bigger like in the second image here





    Now select the building that your tunnel will go through, in my scene the blue square.



    Now go to the boolean tool



    And again move should be checked and the pick operand B



    Then click on the part to take out, again in my case the green square.

    And there your tunnel should work now! And don't forget to turn the building back into an editable mesh!





    Alright this is where the basic tunnel is finished, if you want your entire tunnel to be the same texture just add the texture you want to it and create a plane for the floor. If you want different textures for the walls and ceiling then do not add a texture to it and continue reading below.

    -----------------------------------------------------
    Advanced Tunnel Textures.

    If you want the sides of the tunnel, the roof of the tunnel and the outside of the tunnel to be different textures then follow these steps!

    Before you start this make sure there are no textures applied to your tunnel at all first, otherwise it could mess things up and will be harder to add the textures to different parts of your tunnel.

    Your tunnel should be an editable mesh, if it isn't right click on it and turn it to an editable mesh.

    Then under the modify tab on the right click on editable mesh and then the polygon icon



    Next where it says Perspective in the upper left part of the Grid, right click on it and turn on edged faces if they weren't on. This helps you see which parts of the tunnel you have selected.



    Now that you can see better what you are selecting select both of the walls of the tunnel like in this picture, see how they are outlined in red now.



    Now right click on the selected area and go over to detach and click it. A smaller window will pop up if you want to name it something different than what is in the blank you can but it is not necessary. Neither box should be checked and hit ok to detach it.



    Now do the same thing for the ceiling, select it and then detach it.



    Now you should have 3 separate meshes for your tunnel, be careful because they can be moved separately now as well. Texture each of them differently to make your tunnels look more realistic like the ones I show below. A good idea once you texture them is to group them by selecting them all and then go to to group menu and then group. This way you can clone them and move them to other places if you wish. You can also change the shapes of your tunnels by converting them to editable mesh and then moving one end to make them go up or down. Play around with it a little bit and you can do some pretty neat things with the boolean tool. If you have any questions post them up and I'll do my best to answer them!


  24. Like
    Bazil got a reaction from Pwn Call in Renegade X Multiplayer Videos   
    damn, am I miss this game so much



  25. Like
    Bazil reacted to KTFF in Renegade X Multiplayer Videos   
    Embrace this, If there is a future for Ren, this is it.
     
    Much I like 
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