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zunnie

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Files posted by zunnie

  1. Trembling Earth

    Trembling Earth is my first attempt to make a map for
    Command & Conquer 3 Tiberium Wars. It's a symmetrical
    map giving each player equal advantages or
    disadvantages. It turned out a bit smaller than what
    I wanted, forcing the player to build his/her base
    a little tight. The scenario is set in a rather
    temperate setting with lots of vegetation. Each base
    area has four entrances, one of which is a bridge.
    Feel free to send me any feedback about it.
    General Information:
    Designed for: Command & Conquer Tiberium Wars v1.04
    Gametype: Skirmish and Multiplayer
    Players: 4
    Tiberium Fields: 8 green, 1 blue
    Tech buildings: None

    132 downloads

       (0 reviews)

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  2. Turtle Complex

    Walled base for each player. Tiberium in your base area and in the middle. 1 tiberium spike in rear of each base. symmetrical map.

    118 downloads

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  3. Turtle Complex Midnight Edition

    basic 4-corner set up. Walled base for each player. Tiberium in your base area and in the middle. 1 tiberium spike in rear of each base. symmetrical map. Midnight Edition.

    148 downloads

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  4. Twisted Flatts

    This is a 4 - player regular skirmish map set in (Beautiful British Comumbia), well, thats
    where i got the idea from, i was born and raised here in canada, anyways, i had to make a map
    of how nice it is here.
    Anyways, there are 8 tiberium spikes to capture, lots of buildings to garrison, and this map is
    quite big, so lots of room to build, lots of area to cover.
    It is a very competitive map, very even for every player, also- The tiberium fields are set
    up in a way that all players will be SHARING tiberium, so share and share alike,
    PLAY NICE EVERONE, HAVE FUN.

    108 downloads

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  5. Under Water Falls

    Large waterfalls in the north and south ends of the map.The map is divided east and west by a river that runs through the middle, some tech and bunkers to capture on the field. Good 2v2 team play map.

    128 downloads

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  6. Valley of Kings

    Basic 4-corner base set up. Tech emp buildings to capture in the center of the map. green fog.

    128 downloads

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    0 comments

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  7. War War War

    Small map with a bunch of Spikes at base start. Only one long road leads towards the bases, along the road are placed 8 Spikes.

    207 downloads

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  8. Warlord Heights

    4 huge bridges span the map in a X shape. Tiberium spikes to capture in the corners but you must get on the bridge in the center of the map to get to those corners. The center has several defensive towers to capture to control the bridges you must take this area.

    147 downloads

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    0 comments

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  9. Tiberium Blood

    This is a semi small to medium map without any construction buildings.
    You can only train infantry units and repair bases, there are also powerups and special stuff on the right side of the map.
    I'm not 100% sure how to play this map but its worth a try.

    248 downloads

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    0 comments

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  10. Duke GDI War

    Fun map where you start with a tech enabled base.
    Unlimited power applied.

    241 downloads

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    0 comments

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  11. Avatar Invasion

    Put a Easy GDI on the spot at the right, have fun.

    174 downloads

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    0 comments

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  12. GI River Valley

    Tiberium Growth Rate: 4/5.
    Story: Located outside of a blue zone in a river valley this battlefield exists. The tiberium here grows quicker then those in outside zones and this interests GDI, Nod, and visitors. The tiberium seems to have dug deep underground and drills cant seem to penetrate it. Threat levels are as follows. GDI: High Nod: High Visitor: High
    There also seems to be a little mini red zone on the island. Two fields are growing there and ion storms seem to be drifting out of here. If GDI retrieves this zone they can stop the ion storms ravaging the city of Sydney below and ravaging the animals to each direction. Nod wants to use this area as a staging area and a research facility. The Visitor's reasons are unknown.
    Features: Hijackable Convoys, Special Script, Timers.

    422 downloads

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  13. Center Base

    A 5-Player Command and Conquer 3 map. Authors Notes: "Island Assault is a map set in Eastern Europe, with farm lands to the south , fields to the North, a Train Station to the west and a small city in the East.The Island in the middle is reached by 4 bridges. for skirmish play i found its fun to have a 4 on 1 match with the comp on the island set on Brutal/Turtle, its impossible to win unless you have everyone on your team set on brutal. Its also fun to leave the middle empty and see who gets there first, a somewhat king of the hill match. I made the tiberium fields grow twice as fast so i could decrease the number of fields for more room,There are plenty of Tiberium spikes also."

    305 downloads

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  14. Mission Under High Voltage

    4 player (1 cpu) co-op map where you play with just a commando and take out hordes of enemies
    Put a CPU player on the topleft position, players start on the other 4 remaining positions and team together.

    251 downloads

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  15. Arena of Death

    Arena Of Death 3v3

    445 downloads

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  16. Battle for Rivers Edge

    A 6-Player Command and Conquer 3 map. Authors Notes"Battle for rivers edge is a six player map based in a yellow zone, its a basic river setup with 3 players on opposite sides of the river, which is reached by 3 bridges and 2 perminant land bridges. The map i created was a previous battle leaving destroyed vehicles, craters and a small destoyed city at the end of the river.There is also a small Neutral Base in the Center which was left from the previous battle, and attacks anyone who goes near it, The AI usually overruns it before you can get to it, so its not much of a problem. There are small patrols of neutral vehicles too,which is a nice little surprise for anyone who hasnt played there before. There is Plenty of Blue and Green Tiberium giving you a descent amount of tiberium to harvest, and tiberium spikes also.Ohhh and a added bonus i made the blue tiberium grow extra fast for better income. I recommend the map for skirmish play, i havnt played it onlne though but i think it would be a ton of fun."

    399 downloads

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    0 comments

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  17. Bay of Pigs

    This is Bay of Pigs from the RA2 game, ported over to C&C3. Its a nice 6 player map, with enough resources to last. It also has several tech building around the areas to take over.

    596 downloads

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    0 comments

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  18. Beachhead

    * 6 Player, 3vs3 and 2vs2vs2 Layout
    * Medium/Large Sized
    * Yellow Zone / Tropical
    * 9 Tiberium Spikes, 2 EMP-Centers

    319 downloads

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  19. Burning Rage

    Authors Note:
    Burning Rage (6 Player CnC3-Map) Skirmish/Multiplay
    The setting are (is? dont know, i'm german, both sounds strange to me ^^)
    the outskirts of an australian metropolis at dusk.
    It features parts of the city as well as some forest- and desert-areas.
    It is meant for 3v3 Teamdeathmatch games, might be slightly unbalanced
    for FFA games. Works well for comp stomps.
    NOTE:
    To make a long story short: I do only have 1 Gigabyte of RAM, an
    athlon3500+ and a relatively weak graphics card, so creating such a
    big map was a pain in the ass for me.
    I just had to get rid of this (map-) monster, if you know what i mean...
    So.. it is definately not as detailed as my previous maps, and definately
    my last map thats that large.
    I hope you like it nevertheless.

    263 downloads

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  20. Carpathia

    This is a 6 player map set in a red zone environment on a dessert dry mid-day.
    Mountains form natural borders but there are many ways to access each base.
    There are Tiberium spikes sprinkled around along with other tech buildings.
    The middle of the map also contains 2 tiberium fields built for fast paced game play.

    324 downloads

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  21. Challenge on Unsound Art

    Challenge on Unsound Art is a 6 Player Map. Its a Remake of Original Kanes Wrath Map "Unsound Investment".
    I have added new Effects, and eliminated small Errors (Building Bugs on the Original Map).
    HF...!

    332 downloads

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  22. Conduit Contention

    This is a symetrical map with an arena like appearance,
    though it still maintains a natural look.
    In the center of the map is a hill with 2 blue tiberiums fields and an EMP.
    I hope you enjoy playing my map!
    Please share this round online!

    447 downloads

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  23. Dead and Gone

    Ok this map is basically what I've seen many cnc3 fans asking for: An assymetrical,
    detailed and overall good quality map.
    The primary feqature of this map is a large gully that inadvertaintly
    divides the map in 2. One can tell a battle has taken place from
    the destroyed vehicles (not to mention the MKII) and crashed aircraft.

    249 downloads

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  24. Downhill Run

    * 6 Player, Mirror-Symmetric Layout
    * Large Sized
    * Blue Zone / Germany
    * 8 Tiberium Spikes, 2 EMP-Centers, 6 Defensive Turrets, 1 Subway System
    * 4 larger Cities with garrisonable structures

    339 downloads

       (0 reviews)

    0 comments

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  25. Hostile Dawn Classic

    Hostile Dawn Classic:
    A ZH port and texture job.Green tiberium for the spawn's and blue in the middle.
    Works well for comp stomp and also works well as 2v2 and 3v3.
    Ported by:Eclipso
    Email: Jayeclipso[-@-]comcast[-.-]net

    447 downloads

       (0 reviews)

    0 comments

    Submitted

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