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zunnie

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Files posted by zunnie

  1. Stealth Generators

    Laeubi: All models are ready to use, you just need to add them to your map via level edit (on a flat surface). I have optimised the texture sizes and material types in other words you get better FPS.

    80 downloads

       (0 reviews)

    0 comments

    Submitted

  2. Purchase Terminal Icon Pack

    Laeubi: 171 PT icons in all, If you wish to include/edit any of these icons and/or include them in a mod give credit to the original creator in your read me.
    All PT icons have the correct dds settings and are all the same size, 128 x 128 pixels. This is the size which 'in game' pt icons are displayed at you just need to name them.

    143 downloads

       (0 reviews)

    0 comments

    Submitted

  3. Powerup Pedestals

    Laeubi: These models are used as a marker for a spawning weapon or item, place the spawner in the center of the pedistal texture.

    99 downloads

       (1 review)

    0 comments

    Submitted

  4. Tiberium Crystals Green & Blue

    Laeubi: I made these a while ago for some of my old maps
    They have been made with a single 256x256 texture (one for the green set and one for blue set) unlike other crystals I have seen that use multiple textures, which, in my opinion waste resources for very little gain.
    Don't forget to add the texutures to your mod folder.

    74 downloads

       (0 reviews)

    0 comments

    Submitted

  5. Lightposts

    Laeubi: These are the light posts I made for Bio
    They have been created by taking inspiration from the tiberian sun light posts.
    Don't forget to add the texutures to your mod folder.

    100 downloads

       (1 review)

    0 comments

    Submitted

  6. Blank Purchase Terminal Icons

    Laeubi: These Blank PT icons were created by Taximes (as far as i know, I havent seen him lately)
    The 6 PT icons include the standard GDI and Nod icons and a Civilian, Mutant, Xtras and a blank gray one.
    I've uploaded them here as i think i'm one of the few active members of the community that has them (and has found them on his HDD ).

    105 downloads

       (0 reviews)

    1 comment

    Submitted

  7. Warpath Pack

    Laebi:
    This pack contains some bunkers and objects like the hedgehog and landing craft used in some of my Warpath maps.
    Not sure who made some of the objects, but thanks to who ever on the team it was.

    78 downloads

       (1 review)

    1 comment

    Submitted

  8. Single Player Hand of Nod

    This is the Single Player Hand of Nod building in gmax/renx format originally released by Aircraftkiller years ago who got it from Westwood.
    It works without any adjustments, just plunge it on the map, export and enjoy playing it

    59 downloads

       (0 reviews)

    1 comment

    Updated

  9. C&C_Winter_Field

    ========================
    ==C&C_Winter_Field.mix==
    ========================
    Gametype: AOW
    Size: Large (45+ Player accommodation)
    Version: 1.0
    Created: Mauler -- Addition Files: Blazea58
    C&C_Field set in winter conditions
    =====================
    =Changelist/Features=
    =====================
    - CnC Mode
    - Rotable MRLS Turret
    - Ramjet Rifle ammo decreased to 1 clip rounds
    - CnC Crate Spawner for (serverside mods)
    - VIS system in place, for maximum performance

    249 downloads

       (0 reviews)

    0 comments

    Updated

  10. C&C_Snow_Warfare

    General Map Information
    Snow_Warfare is a deathmatch type of map with a little twist to it.
    You will spawn as a random character on this map, with a higher chance of becoming the lower class characters than the high class $1000 characters.
    The map is based around Christmas, Snow and Trees scenery.
    Domination
    The purpose of this map is not to braindead-kill-and-shoot like most Deathmatch maps. On this map there is five "Control Points".
    When your team repairs a Control Point your team gets 1 Capture Point per second per Control Point. When the target of 4000 Capture Points has been reached your team will win.
    Creator Information
    The map was created by Mauler from the TCW Dev Team originally for Tiberium Crystal War and now ported to Renegade.
    Special Notes
    The map uses custom written scripts by zunnie for the Domination Style which are unavailable in the TT 4.0 RC1 scripts.
    The latest TT 4.0 RC2 now contains the scripts used for this level, ENJOY!

    199 downloads

       (0 reviews)

    0 comments

    Updated

  11. Unstuck Command Plugin

    This plugin allows players to type !stuck or !unstuck to teleport them to the last known good location when they get stuck for some reason.
    The last known good location is usually the location where they spawned at or last changed character. This includes the location of a crate in case they get the character crate.
    If they are inside a vehicle while stuck it will be destroyed, they will be refunded the cost of that vehicle, and then teleported back to the last known good location.
    You can configure a timer in the configuration for this command. The player must wait that time before they are actually teleported, you want to set this above 10 seconds usually to prevent them from 'quickly going back base' after a beacon has been placed for example.
    The plugin checks their current and stuck position, if they moved too much they wont be teleported back to their last good position. They are not really stuck then.
    To use the plugin add it to your [Plugins] section like for example below:
    [Plugins]00=BanSystem.dll01=Mute.dll02=mpf_unstuck_plugin.dllAt the bottom of ssgm.ini add a section containing this to configure a global setting:
    [Unstuck]Unstuck_Timer=15You can also configure it per map by adding entries like this for every map (mapnames are ALL lowercase):
    [c&c_field.mix_Unstuck]Unstuck_Timer=30

    146 downloads

       (1 review)

    2 comments

    Updated

  12. Hotwire Red Bikini

    A nice skin for Hotwire in a red Bikini

    103 downloads

       (1 review)

    4 comments

    Submitted

  13. Blazea58 Pine Trees

    I've been trying to put together a collection of pine trees for the last few months, for some alpine maps I was working on.
    Figured it would be a good idea to release a pack so people can start adding them to maps they are making, or even revive some old maps by adding them to it.
    Polygon counts are all different ranging from 185-2200. The tallest and bushiest ones are to be used sparsely since they are 2k polygons each.

    146 downloads

       (1 review)

    2 comments

    Submitted

  14. C&C_Node_War

    General Map Information
    Node_War is a Infantry only type of map with a little twist to it.
    You will spawn as a random character on this map, with a higher chance of becoming the lower class characters than the high class $1000 characters.
    There is one Humm-Vee and one Buggy on this map for easy transportation.
    Domination
    The purpose of this map is not to braindead-kill-and-shoot like most Infantry maps. On this map there are "Control Points".
    When your team repairs a Control Point your team gets 1 Capture Point per second per Control Point. When the target of 5000 Capture Points has been reached your team will win.
    Buildings
    Note that although this map is Infantry only and Domination you can STILL destroy buildings here!
    The only advantages of having your buildings alive is that you get a steady money-flow and can change characters at will in your base instead of being stuck with the one you spawn with.
    There is a 'fake' Power Plant on the map, this to prevent the game from ending when both your Infantry Building and Refinery are destroyed, so to win your team must still reach the target capture points of 5000.
    Thanks
    Thanks goes out to Mauler from the TCW Dev Team for the Domination Control Points and their textures.
    =================
    Create your own Domination map
    There are only 5 scripts required on your map for domination to work.
    z_hon_randomchar :
    Changes players characters when they spawn to a random character
    z_hon_dom_control :
    Sets the required amount of Capture Points.
    z_hon_dom_pointgen :
    This script makes sure that captured points generate points for the teams
    z_hon_dom_node :
    Sets the name of the control point and makes it behave like one.
    JFW_Change_Spawn_Character :
    This is needed to change the spawncharacter of players.
    How is it set up?
    1) First you create two temped presets for the GDI and NOD Minigunners and you must call them "GDI_Spawn" and "NOD_Spawn".
    Then on the scripts tab you put the script "z_hon_randomchar" and that's it.
    2) Create a Daves_Arrow on your map and attach the script "JFW_Change_Spawn_Character" on it twice,
    one set with Player_Type 0 & NOD_Spawn as Character. And one set with Player_Type 1 and Character set to GDI_Spawn.
    3) Create another Daves_Arrow and put the script "z_hon_dom_control" on it with Points_Max set to the number of Capture Points required to win the game.
    4) Create a new strings category using tdbedit.exe into strings.tdb
    You can find this file in your leveledit mod folder in ALWAYS\TranslationDB
    5) In Leveledit goto Strings->Edit Table and scroll to the right and select the category you added in step 4.
    There double click on an empty line to add a new string translation. Here you can now give your first Control Point its name.
    Code ID: IDS_DOM_North with String: North Control Point
    6) Now temp the preset under Object->Simple->Simple_DSAPO_Versions->Simple_MiniConsole and name it Dom_North_Point and set its translated preset name to your IDS_DOM_North Set the Physics Models to dom_node.w3d(big version) or dom_node_s.w3d(small version).
    Its Health should be 2 and MaxHealth like 300 and CNCMCTSkin as its skintype.
    7) "Make" the control point on your map and position it. Now save your level "AS" C&C_Mymap.lvl and create a mix file using XCC mixer.
    Also include a strings.tdb which you RENAME TO strings_map.tdb.
    Then you *should* be able to capture the CP and gain points.
    The scripts will automatically spam the players a bit every minute or so with what the current score it at.

    178 downloads

       (0 reviews)

    0 comments

    Submitted

  15. C&C_Temple

    ========================
    ==C&C_Temple.mix==
    ========================
    Gametype: AOW
    Size: Large (45+ Player accommodation)
    Version: 1.0
    Created: Mauler
    Desert warfare at the foot of the great pyramids of egypt.
    =====================
    =Changelist/Features=
    =====================
    - CnC Mode
    - Rotable MRLS Turret
    - Ramjet Rifle ammo decreased to 1 clip rounds
    - CnC Crate Spawner for (serverside mods) x3
    - CnC Weapon Spawners x4
    =================================
    =Special Notes For Server Owners=
    =================================
    There is a C&C_Temple.ldd in the rar and this should be placed in the Server Data folder.
    This is to fix the Mammoth Tank purchases at the Weapons Factory which i discovered was bugged.
    Do not use the file on your client as 4.0 servers will block your connection then.

    222 downloads

       (0 reviews)

    0 comments

    Updated

  16. C&C_Fusion

    A great map (or mini-mod) made by roszek with Generals Buildings and Units.

    236 downloads

       (1 review)

    1 comment

    Submitted

  17. C&C_Tib_Field

    The files below were removed with permission from Taz's C&C_Grand_Canyon.mix credit for these textures go to him.
    Note: I modified the first four textures and renamed them by adding junk at the end of the name.
    Also Note: That the buildings(the ones that you can not enter) on the field were downloaded as free assets from the internet.
    mjf_grass.tga
    mjf_tiberium.tga
    mjf_dirt.tga
    tiberium.tga
    dsp_lightpost2.tga

    206 downloads

       (0 reviews)

    0 comments

    Updated

  18. C&C_Bridge_Control

    General Map Information
    Bridge_Control is based on the other Bridge_Control map from Tiberium Crystal War.
    It is a fast action paced map with only two buildings per team:
    GDI: Weapons Factory and Infantry Barracks
    Nod: Airstrip and Hand of Nod
    There are also Tiberium Silo's providing the teams with money, 2 on each team giving each $5/3sec. Beware that one of your silo's is very vulnerable in the middle area and is likely destroyed at the start of the map.
    Don't worry though, you have another one behind your Infantry Building, and on top of that you can repair the silo's back to full health after which they become operational again.
    The Tiberium Silo's do not have to be destroyed to end the game, so it never ends in a stalemate Silo vs Silo
    The ruined buildings were created by Hunter-Seeker and weapons spawn inside it!
    The crane was created by ImperialKaskins. You can climb all the way to the top and get the sniperrifle that spawns there
    The appartment buildings at the side of the map were also created by ImperialKaskins and are a nice decorative touch.
    The trees on the map were designed by Blazea58
    Have fun people

    187 downloads

       (0 reviews)

    0 comments

    Submitted

  19. C&C_Winter_Under

    After seeing Maulers winter field I thought I would get out the RxD Under map. Made back in 2005. Ah I miss those days.
    ========================
    ==C&C_Winter_Under.mix==
    ========================
    Gametype: AOW
    Version: 1.0
    Created: gen_blacky -- RxD Dev Team
    C&C_Under in snowy conditions
    =====================
    =Changelist/Features=
    =====================
    - New Ambient Sounds
    - Crate and Weapon Spawner
    - Weapon Spawner has all weapons besides beacons and timed x2
    - Stole Maulers Readme XD

    215 downloads

       (0 reviews)

    Submitted

  20. C&C_Whoreglass

    General Map Information
    A nice map somewhat inspired by Hourglass
    Four ways to get into the enemy base and a tunnel.
    The map has 3 Tiberium Silo's per team and there is no Refinery but instead there are 2 Power Plants on this map.
    We had lots of great games on this one.

    193 downloads

       (0 reviews)

    0 comments

    Submitted

  21. C&C_Tropical

    General Map Information
    A very kickass map by zunnie and mauler with a Tropical touch to it. Lots of trees and bushes and cliffsand.
    Map has a Aircraft Carrier in the center of map which has a Control Point which can be repaired to gain control over the Carrier.
    When your team repaired the Control Point the Carrier will be yours and Orca's or Apache spawn on top of it.
    To get on top of the carrier you need to walk over the bridge till you see a Roster on the side, there you can climb up.
    When the Control Point is destroyed by the enemy you can no longer refill your Heli's until you re-capture the Control Point.
    The Aircraft Carrier cannot be killed, to stop enemy helicopters you will need to destroy the Control Point.
    Other than the above this is a regular AOW map which a very nice touch to it.

    130 downloads

       (0 reviews)

    0 comments

    Submitted

  22. C&C_TheCanyon

    General Map Information
    Ever since 4.0 came out, Blazea58's wanted to create some C&C mode maps.
    He decided he would create a small infantry map, somewhat like C&C_Sand or C&C_Gobi, though one that has more then two direct entrances into the bases.
    Editor map Setup and Scripting work was done by zunnie.
    This map has four ways into the bases, and two spots for snipers to perch from as well, overlooking each base.
    The bases are only seperated by a thin mountain, and a tunnel which you can use to quickly get there.
    Then there is two large paths around the outside of the bases, and an underground tunnel which goes directly into each base.
    There are Cannon- and GunEmplacements available in base.
    The base tunnels are protected by Ceiling Guns and the main base area by three Gun Towers.
    There is one Nod Buggy and one GDI Hummvee on the map.
    The Tiberium Silo's grant $5 every 3 seconds. They take 3 Timed C4's to be destroyed and you can repair them back to full health again after which they team to the team that repaired it and grant them money again.
    The Tiberium Silo's do not count as an actual building and it is not required to destroy them to win the game.
    The Buggy and Hummvee can have 1 driver and 2 passengers.
    Known Issues: The Tiberium Silo's will not be killed by beacons due to an engine limitation and the way they are setup.
    Greetz Blazea58 & zunnie

    196 downloads

       (0 reviews)

    0 comments

    Updated

  23. C&C_Hon_DM

    General Map Information
    Hon_DM is a deathmatch type of map with a little twist to it.
    You will spawn as a random character on this map, with a higher chance of becoming the lower class characters than the high class $1000 characters.
    The map is based around a Single Player Hand of Nod building with a huge interior with elevators and everything.
    Domination
    The purpose of this map is not to braindead-kill-and-shoot like most Deathmatch maps. On this map there are 9 "Control Points".
    When your team repairs a Control Point your team gets 1 Capture Point per second per Control Point. When the target of 5000 Capture Points has been reached your team will win.
    Thanks
    Thanks goes out to Mauler from the TCW Dev Team for the Domination Control Points and their textures.
    Also thanks goes out to Aircraftkiller for releasing the Single Player Hand of Nod which is featured on this map.
    The grass texture was also created by Aircraftkiller, i believe i ripped it from his Golf_Course map or something, can't remember lol.
    ----------------------------
    Create your own Domination map
    There are only 5 scripts required on your map for domination to work.
    z_hon_randomchar :
    Changes players characters when they spawn to a random character
    z_hon_dom_control :
    Sets the required amount of Capture Points.
    z_hon_dom_pointgen :
    This script makes sure that captured points generate points for the teams
    z_hon_dom_node :
    Sets the name of the control point and makes it behave like one.
    JFW_Change_Spawn_Character :
    This is needed to change the spawncharacter of players.
    How is it set up?
    1) First you create two temped presets for the GDI and NOD Minigunners and you must call them "GDI_Spawn" and "NOD_Spawn".
    Then on the scripts tab you put the script "z_hon_randomchar" and that's it.
    2) Create a Daves_Arrow on your map and attach the script "JFW_Change_Spawn_Character" on it twice,
    one set with Player_Type 0 & NOD_Spawn as Character. And one set with Player_Type 1 and Character set to GDI_Spawn.
    3) Create another Daves_Arrow and put the script "z_hon_dom_control" on it with Points_Max set to the number of Capture Points required to win the game.
    4) Create a new strings category using tdbedit.exe into strings.tdb
    You can find this file in your leveledit mod folder in ALWAYS\TranslationDB
    5) In Leveledit goto Strings->Edit Table and scroll to the right and select the category you added in step 4.
    There double click on an empty line to add a new string translation. Here you can now give your first Control Point its name.
    Code ID: IDS_DOM_North with String: North Control Point
    6) Now temp the preset under Object->Simple->Simple_DSAPO_Versions->Simple_MiniConsole and name it Dom_North_Point and set its translated preset name to your IDS_DOM_North Set the Physics Models to dom_node.w3d(big version) or dom_node_s.w3d(small version).
    Its Health should be 2 and MaxHealth like 300 and CNCMCTSkin as its skintype.
    7) "Make" the control point on your map and position it. Now save your level "AS" C&C_Mymap.lvl and create a mix file using XCC mixer.
    Also include a strings.tdb which you RENAME TO strings_map.tdb.
    Then you *should* be able to capture the CP and gain points.
    The scripts will automatically spam the players a bit every minute or so with what the current score it at.

    179 downloads

       (1 review)

    0 comments

    Submitted

  24. C&C_Clan420z

    General Map Information
    Clan420z is a typical deathmatch map with only a Barracks and Hand of Nod present which players have to destroy to win the game.
    There are also Refineries but they cannot be killed and are only present to provide some money income of $2/sec.
    I only fixed this map to work with TT 4.0 properly as the game would not end when either the Barracks or Hand of Nod was destroyed.
    In this fixed "z" version it does end the game as soon as either the Barracks or Hand of Nod is destroyed.
    LMAO at the bunker where Nod is growing weed lol. Great map, ++ to the creator. Oh yeah, the Pickup Trucks can hold 5 people
    Thanks
    Thanks goes out to Blazea58 who created this map originally. This map is kickass. Thanks and great job.

    147 downloads

       (0 reviews)

    0 comments

    Submitted

  25. C&C_Mediterranean

    General Map Description
    This map is set on a group of islands connecting with bridges in the middle of the Mediterranean Sea.
    Flying enabled map. Much fun spots for sniping if needed. Many trees, bushes and rocks to hide in/behind.
    There are several minor defensive structures, but no Advanced Guard Tower or Obelisk.
    Teleporting
    At the Weapons Factory are 2 Teleporter Tubes which teleport to the Helicopter Pad Area inside the Infantry Barracks.
    At the Infantry Barracks are 2 Teleporter Tubes which teleport to the Weapons Factory Area.
    At the Airstrip are 2 Teleporter Tubes which teleport to the Helicopter Pad Area inside the Hand of Nod.
    At the Hand of Nod are 2 Teleporter Tubes which teleport to the Airstrip Area.
    Using the above you can quickly teleport between the islands depending what buildings need attention.
    The teleporters are TEAM only so the Nod Teleporters only do Nod Infantry, and the GDI does only GDI Infantry.
    Buy Helicopters
    To buy a Helicopter you have to walk up to the Helipad. There is a White/Grey MiniConsole in front of it, here you can press E to buy an Apache($1000), Orca($1000) or Chinook($500).
    Special Units
    - Recon Bikes: Both sides have Recon Bikes available for $800. They are fast driving and rapid firing motorcycles which do relatively good damage to buildings.
    - Harvesters: Both sides can build player controllable harvesters. When you deposit tiberium your whole team gets $1000 per successful deposit.
    - Supply Trucks: Both sides get a supply truck. It can carry three people at once. The Supply Truck will refill the Ammo, Armor and Health of any PASSENGER that enters it. It has very low health and no armor.
    - Apache's and Orca's: They have LIMITED AMMO. A max inventory of 360 with a clipsize of 60. Firing 1 bullet will take 1 round from the clip, firing a rocket will take 10 rounds from the clipsize. You can fire 60 bullets or 6 rockets per clip.
    You can REFILL your helicopter on one of the Helipads when they are still alive.
    Mini Powerplants
    The Power Plants are hidden behind the Hand of Nod and Infantry Barracks and can only be killed externally.
    No MCT is available because they are too small to get inside
    Crate Spawners
    There is one Weapon Crate spawning randomly on the center four islands and one Yellow Crate as well.
    Special Map Notes - When you repair a destroyed Tiberium Silo from either team, it will be repaired, teamed to your team and grant your whole team credits.
    - When you repair a destroyed Repair Facility from either team, it will be repaired, teamed to your team and your whole team can repair vehicles on it then.
    - The Tiberium Silo's and Repair Facilities do not count as actual buildings, it is not required to destroy them to win the game.
    - Tiberium Silo's, Repair Facilities and Helicopter Pads are extremely hard to nuke or ion. You have to place the beacon in the CENTER of the structure to destroy it by beacon.
    Placing it at the side of it will just damage it a little bit. This can't be fixed unfortunately and is a bug in the Renegade Engine with dealing scaled damage to Simple- and Vehicle Objects.
    GDI Buildings:
    - Weapons Factory
    - Infantry Barracks
    - Power Plant
    - Tiberium Refinery
    - Tiberium Silo
    - Repair Facility
    - Helicopter Pad x3
    Nod Buildings:
    - Airstrip
    - Hand of Nod
    - Power Plant
    - Tiberium Refinery
    - Tiberium Silo
    - Repair Facility
    - Helicopter Pad x3
    SSGM.ini Crate Vehicle Entries
    If you want to enable vehicle crates on the server you run this map on then use the following entries in ssgm.ini to have them deliver on the proper locations:
    [c&c_mediterranean.mix_Crates]
    GDIRVCX=-455.777
    GDIRVCY=-288.158
    GDIRVCZ=4.554
    GDIRVC_Face=0.000
    GDIRVCP_X=-455.777
    GDIRVCP_Y=-288.158
    GDIRVCP_Z=4.554
    GDIRVCP_Face=0.000
    NodRVCX=-803.748
    NodRVCY=-538.243
    NodRVCZ=6.111
    NodRVC_Face=0.000
    NodRVCP_X=-803.748
    NodRVCP_Y=-538.243
    NodRVCP_Z=6.111
    NodRVCP_Face=0.000

    319 downloads

       (0 reviews)

    0 comments

    Submitted

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