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Files posted by zunnie
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C&C_TCW_Snipers
By zunnie in Maps by MPF
General Map Information
C&C_TCW_Snipers is based on the Sniper Only map from Tiberium Crystal War.
The layout was originally designed by Westwood Studios for Renegade's Tutorial map but as you can see this map changed a lot compared to the original.
There are several Sniper Towers available. Quite a few of nice trees (designed by Blazea58) to hide behind.
In the former concrete training area is a huge Crane (by ImperialKaskins) to be climbed upon, you can get all the way to the top of it and snipe those ants on the ground
This map really is a joint-effort from all the Tiberium Crystal War developers and shows somewhat what we have ingame in Tiberium Crystal War.
Except in Tiberium Crystal War you can actually drive the vehicles And have access to superweapons too!
Greetz TCW Dev Team
281 downloads
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Renegade Beta Assets
By zunnie in Miscellaneous
Package was compiled by Reaver11 over the years and released to public.
Much thanks to him
Contains:
Automaticshotgun
Beta Chaingun
Beta HUD
Black500sniper
Chemsprayer
Conversations
Door_a
GDI Acrolyte
GDI Adv Commcenter
GDI AdvPowerplant
GDI Airstrip
GDI Constructionyard Single player
GDI Door
GDI Elevator
GDI Elevator2
GDI Grenadier
GDI Guardtower
GDI Gunboatsinkanimation
GDI Harvester
GDI Harvester Skin
GDI Humvee
GDI Initiate
GDI Logan
GDI Mammoth Tank
GDI Mct
GDI Medium Tank
GDI Multiplayer Helipad
GDI Orca
GDI Orcalifter
GDI Outpost
GDI Ref elevator
GDI Ref Piston
GDI Refinery
GDI Repbay
GDI Silo
GDI SingleplayerPP
GDI Tailgun
GDI Templar
Infantryaggregates
Laserchaingunskin
Laserrifleskin
M16
M203
M203-2de
Machinegunemplacement
Misc
MOD for SP with beta assets!
Movies
Music
Mutant test facility
NOD AdvPowerplant
NOD Alternative adv pp (not beta)
NOD Apache
NOD Bike
NOD Buggy
NOD Cargoplane
NOD Cargoplane cockpit
NOD Cargoplane crash animation
NOD Cargotruck
NOD Chair
NOD Commcenter
NOD Constructionyard with collision
NOD E3 Hand of NOD
NOD Elevator
NOD Flame tank (With turret settings)
NOD Gun Emplacement
NOD Harvester
NOD Hover Craft
NOD Light tank
NOD Light Tank2
NOD Mct
NOD Mobile gunemplacement
NOD Multiplayer Helipad
NOD Outpost
NOD Refinery
NOD Repbay
NOD Sakura
NOD SamBunker
NOD Samsite truck
NOD Scorpion
NOD Seth
NOD Silo
NOD Singleplayer Hand of NOD
NOD Soldierskins
NOD SU-8
NOD Trooper
NOD Turret
OLD Commando
PC Gamer October 1999
PCT Icons
Pistol
Pistol2
Pre-Release info
Railgun
Rocketlauncher
Screenshots
Silencedpistol
Silver500Sniper
SnipeTowerNeutral
Sounds
Streetlight
Textures
TimedC4
Under rock texture
265 downloads
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Urban Camoflauge Artillery
Done the arty, f*** yeah! Well pleased with this one.
Only the Chinhook and Recon bike to go.
62 downloads
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Reset Match
By zunnie in SSGM 4.0 Plugins
This plugin will automatically reset the match after 120 second have expired and it will announce the time remaining until the automatic resetting. After every player has typed !ready it will reset the match, if it happens before the auto-reset. Players can't move until the match has reset. Once the match is reset every player and harvester will get killed, and every player's deaths/kills/score/credits will be reset (credits will be set to the server's starting credits). The map timer will also be reset to the time remaining on level load.
Contact me under the nick "iran", you can also find me on the usual IRC networks under the nick "Iran".
58 downloads
- ssgm 4.0 plugin
- iran
- (and 2 more)
0 comments
Submitted
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Kill Harvester Console Command
By zunnie in SSGM 4.0 Plugins
This simple plugin adds two console commands to the FDS to allow for destroying both teams' harvester.
killharvgdi ;Destroys the GDI harvester.
killharvnod ;Destroys the Nod harvester.
You can contact me by PM'ing me under the name "iran" or on the usual IRC servers under the nick "Iran".
98 downloads
- ssgm 4.0 plugin
- iran
- (and 3 more)
0 comments
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Suicide 5min Wait
By zunnie in SSGM 4.0 Plugins
With this plugin running a player can only suicide every 5 minutes. The hooking code and original hook were written by Hex, the new hook was written by Whitedragon.
Doesn't work if you're using other code that hooks suicides.
49 downloads
- ssgm 4.0 plugin
- iran
- (and 2 more)
0 comments
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Radio Commands Output
By zunnie in SSGM 4.0 Plugins
This is a simple SSGM 4.0 plugin that outputs when players use ingame Radio Commands.
This will be the first of many stuff I plan on releasing.
<CloudyServ2> [Radio] &WNxSmiLey: Affirmative.<CloudyServ2> [Radio] &WNxSmiLey: Negative.<CloudyServ2> [Radio] &WNxSmiLey: Don't get in my way!<CloudyServ2> [Radio] &WNxSmiLey: Don't get in my way!<CloudyServ2> [Radio] &WNxSmiLey: Watch where you're pointing that!
67 downloads
- ssgm 4.0 plugin
- xpert
- (and 2 more)
0 comments
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Time Expired Command
By zunnie in SSGM 4.0 Plugins
Really simple plugin that adds the "!time" (alias "!t") command to a server, this command shows the time expired on the current map as HH:MM:SS, e.g. 01:10:10 for 1 hour, 10 minutes and 10 seconds.
85 downloads
- ssgm 4.0 plugin
- iran
- (and 3 more)
0 comments
Submitted
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Chinook Armor Mod
By zunnie in SSGM 4.0 Plugins
This plugin changes the armor type of Chinooks (Transport Helicopters) so they take less damage from snipers as long as they have armor, they'll take 20 damage from a Ramjet and 10 damage for a normal sniper.
67 downloads
- ssgm 4.0 plugin
- iran
- (and 5 more)
0 comments
Submitted
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Building Health Sounds
By zunnie in SSGM 4.0 Plugins
### Created by Xpert from Atomix
### irc.ax-games.net
### www.ax-games.net
### DESCRIPTION ###
This was always in the earlier versions of SSGM before 4.0, but it didn't work correctly because of incorrect IF statements in the code. This plugin will enable the extra building report sounds that EVA says such as "Structure health under 50 percent" and also "Warning - %buildingname destruction imminent". It will also report to the SSGM Log Messages prefixed with _BUILDING and state when a building is under attack like the early SSGM.
Example from my bot:
<CloudyServ> The Nod Power Plant is under attack!
<CloudyServ> The Nod Obelisk is under attack!
### CHANGELOG ###
V1 - Release
140 downloads
- ssgm 4.0 plugin
- xpert
- (and 4 more)
0 comments
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Crates
By zunnie in SSGM 4.0 Plugins
### Created by Xpert from Atomix
### irc.ax-games.net
### www.ax-games.net
### CREDITS
Thanks to Black-Cell's original concept and idea for a lot of the crates.
### DESCRIPTION ###
This plugin will allow you to replace those yellow boxes ingame with special
crates. I added sounds to certain crate events so it won't be so plain and
also extended information for the _CRATE SSGM header.
### CHANGELOG ###
V1 - Release
### Installation ###
Place this in the ssgm.ini plugins list of course. Below is what should be in your
SSGM.ini for the crate settings.
[Crates]
; -------------------------------------------------------------------------------- ------------------------------------------
; ------------------------------------------- Crate Related Settings -------------------------------------------------------
; -------------------------------------------------------------------------------- ------------------------------------------
; NOTE: crates.dll plugin required
; EnableCrates=
;
; Decides if there will be ANY crates, both old and new, on the map.
EnableCrates=1
; EnableNewCrates=
;
; Decides if there will be new crates, if this is set to 0 and EnableAllCrates is set to 1, normal/old crates will spawn.
; New Crates turn those little yellow boxes into a lottery-based system that can help turn the tide of any game,
; and can lead to some pretty fun times.
; Crate log messages will use the "_CRATE" header.
EnableNewCrates=1
; AllowVehCrates=
;
; If set to 1, vehicles will be allowed to pick up crates. If new crates are disabled, this will always be set to 1.
AllowVehCrates=0
; Crate percent configuration.
;
; Controls crate percentages for all maps.
; If you want to disable a specific crate, set it to 0 or leave it blank. Make sure the total sum is 100, or SSGM
; will use its defaults.
Weapon=9
Money=9
Points=9
Vehicle=7
MoneyMultiply=4
BlownFuse=4
BigBoom=4
Death=2
Tiberium=2
Ammo=5
Armor=5
Health=5
Character=7
ButterFingers=3
Kamikaze=2
Spy=3
God=1
Stealth=3
Refill=7
Beacon=4
Thief=2
AmmoRegen=2
HumanSilo=1
112 downloads
- ssgm 4.0 plugin
- xpert
- (and 1 more)
0 comments
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Harvester Shells
By zunnie in SSGM 4.0 Plugins
This must have plugin adds vehicle shells for Harvesters after they're destroyed, when fully repaired these shells will spawn a Harvester with 4 passenger seats and a machine gun.
53 downloads
- ssgm 4.0 plugin
- iran
- (and 3 more)
0 comments
Submitted
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Character Refund
By zunnie in SSGM 4.0 Plugins
This plugin works like the Character Refund plugin but this one should always work. If a player buys another character without dying he'll be refunded a configurable amount of money.
You can contact me under the nick 'iran'.
To install place 'CharacterRefundKebab.dll' inside the root FDS folder and add an entry for it under the [Plugins] section in SSGM.ini, then add and configure the following to SSGM.ini:
[CharacterRefund]
FractionOfRefund = 0.5 ; 0.5 gives a 50% refund
54 downloads
- ssgm 4.0 plugin
- iran
- (and 2 more)
0 comments
Submitted
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Bandwidth Detector
By zunnie in SSGM 4.0 Plugins
### Created by Xpert from Atomix
### irc.ax-games.net
### www.ax-games.net
### CREDITS
Thanks to Stealtheye for explaining to me the bug with improper bandwidth detection in Renegade.
### DESCRIPTION ###
This plugin is a port over of the Bandwidth Detection feature in the early SSGM. It checks
the bandwidth of all players ingame every minute to see if it is below a set amount.
A message will also output to the SSGM Log prefixed with _ALERT for server regulators to read.
### CHANGELOG ###
V1 - Release
V2 - Fixed a crash issue
### Installation ###
Place this in the ssgm.ini plugins list of course. Below is what should be in your SSGM.ini for the BW_Detector settings.
[bW_Detector]
; BWDefault=
;
; The lowest a players bandwidth can be set to. 28800 is the lowest setting Renegade has, but players can set it even lower
; with a console command. Even though 28800 is a normal setting in Renegade, this should be set at 56000 or higher as
; 28800 will cause the player to lag.
BWDefault=128000
; BWMessage=
;
; Message to send the player letting them know their bandwidth is being reset.
; You can leave this blank if you want since there's a setting within the code itself.
BWMessage=Your bandwidth was detected dropping below the allowed amount. It has been reset.
69 downloads
- ssgm 4.0 plugin
- xpert
- (and 3 more)
0 comments
Submitted
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AFK Detector
By zunnie in SSGM 4.0 Plugins
### Created by Xpert from Atomix
### irc.ax-games.net
### www.ax-games.net
### CREDITS
Thanks to iRan for the original code and concept for SSGM 2.0.2
Thanks to reborn for the original code of Find_Closest_Building in SSGM 2.0.2
### DESCRIPTION ###
This plugin will detect when players go AFK ingame. It will output through the SSGM log messages with the prefix _ALERT. The plugin doesn't do anything when there's only one player in-game. There's an option to disable checking score if Power Plant and/or Refinery is down, and an option to PM a player if he's marked AFK but it won't do any kicking.
The plugin marks a player AFK during a check when first:
- He hasn't gained points (with the threshold logic taken in account and the option to disable checking points when PP/Ref is destroyed).
- When his position hasn't changed within a small renefeet threshold.
- If his facing hasn't changed.
And if he doesn't do any of the following:
- When he hasn't fired any shots.
- Doesn't speak.
- Doesn't enter or exit a vehicle.
- Doesn't purchase anything.
### CHANGELOG ###
V1 - Release
V2 - Fixed issue with closest building not showing in messages
### Installation ###
Place this in the ssgm.ini plugins list of course. Below is what should be in your SSGM.ini for the AFK_Detector settings.
[AFK_Detector]
; AFK_Time=
;
; Time to wait before checking again whether someone is AFK.
AFK_Time=300
; AFK_Score=
;
; Minimum score needed to not be checked for being AFK.
AFK_Score=100
; AFK_PM=
;
; Whether or not to page the player for being AFK.
AFK_PM=true
; AFK_DeadPP=
;
; Check for point changes when the Power Plant is dead.
AFK_DeadPP=true
; AFK_DeadREF=
;
; Check for point changes when the Tiberium Refinery is dead.
AFK_DeadREF=true
; AFK_Message=
;
; Message to send the AFK player if AFK_PM is set to true.
AFK_Message=You have been automatically marked as AFK. Please start playing or type something to be unmarked.
82 downloads
- ssgm 4.0 plugin
- xpert
- (and 2 more)
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Mute Beacons Player
By zunnie in SSGM 4.0 Plugins
### Created by Xpert from Atomix
### irc.ax-games.net
### www.ax-games.net
### DESCRIPTION ###
This plugin will allow you to block or unblock players ingame from using or purchasing beacons. It will inject 2 console commands; BMUTE and UNBMUTE.
### CHANGELOG ###
V1 - Release
44 downloads
- xpert
- ssgm 4.0 plugin
- (and 3 more)
0 comments
Submitted
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Refill Costs Money
By zunnie in SSGM 4.0 Plugins
This plugin will make purchasing a refill cost money. The cost is calculated based on the following formula:
((Max HP-Current HP) / Max HP) * Preset Cost * Fraction Of Total Cost * Base Power Multiplier
Preset Cost = the cost of the object, e.g. 1000 credits for a Havoc
Fraction Of Total Cost = a configurable multiplier you can set, e.g. if you want to have a refill cost 30% of the culculated cost set this to 0.3
Base Power Multiplier = if doubling cost when base power is down is configured this will be set to 2.0 when base power is down otherwise it's always 1.0
You can contact me under the nick 'iran'.
To install place RefillCostsMoney.dll in the root fds folder and add an entry for it under [Plugins] in ssgm.ini, then add the following to ssgm.ini and configure it:
[RefillCostsMoney]
FractionOfTotalCost = 0.3 ; this number is multiplied with the calculated cost of a refill
NoBasePowerDoubleCost = true ; double the cost of a refill when base power is down
72 downloads
- ssgm 4.0 plugin
- iran
- (and 3 more)