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Posts posted by zunnie
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Tiberium Crystal War Developer Night
Amsterdam (Netherlands) Saturday, 30 March 2013, 17:00:00 CET UTC+1 hour
Calgary (Canada - Alberta) Saturday, 30 March 2013, 10:00:00 MDT UTC-6 hours
New York (U.S.A. - New York) Saturday, 30 March 2013, 12:00:00 EDT UTC-4 hours
London (United Kingdom - England) Saturday, 30 March 2013, 16:00:00 GMT UTC
Paris (France) Saturday, 30 March 2013, 17:00:00 CET UTC+1 hour
Moscow (Russia) Saturday, 30 March 2013, 20:00:00 MSK UTC+4 hours
Sydney (Australia - New South Wales) Sunday, 31 March 2013, 03:00:00 EDT UTC+11 hours
Beijing (China) Sunday, 31 March 2013, 00:00:00 CST UTC+8 hours
New Plymouth (New Zealand) Sunday, 31 March 2013, 05:00:00 NZDT UTC+13 hours
Introduction
Hello everyone i would like to announce that we are going to hold a new gaming event for Tiberium Crystal War.
Most, if not all, of our Developers and Testers will be available during this event so you can ask questions and or make comments about the current version 1.52 and the upcoming version 2.0 which is under construction.
Newcomers
If you are a newcomer to Tiberium Crystal War or never heared of it, go watch our video trailer first.
Tiberium Crystal War is a full standalone conversion of the Renegade W3D Engine, you do not need Renegade to play it and you can run it aside Renegade just fine.
It consists of structures, vehicles, units, sounds and many other assets from the game C&C 3: Tiberium Wars which were worked up by our Developers to work with Renegade.
There are 15+ maps and a few different game-modes such as the classic All Out War, Deathmatch, Co-Op and Domination.
If you want you can look at our guides: n00b guide & Official Manual
Where
You can download the Tiberium Crystal War v1.52 client from our website at http://www.tiberiumcrystalwar.com
There are several mirrors available and all are hosted on 100mbits connections.
Thanks & Have fun
Thank you all for reading this and maybe joining up in this event, we haven't held any events for a while so we hope to see many people join up and have some good old fun.
I would really love to see many people ingame this time again so Please spread the word and let's have some bigass fun in there
Greetz the Tiberium Crystal War Development Team
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http://mpf.gameme.com :: View Server Stats
We now have very detailed game statistics provided by GameME for the games CounterStrike Global Offensive and Team Fortress 2.
Hopefully this will attract some players to the servers
We had around 10 people earlier this morning which was quite fun.
Our servers are running MetaMod and SourceMod so if you find a cool plugin or extension for either please do let us know and we might put it on the server(s).
You can join our CS:GO Servers at the following addresses and add them to your favorites:
95.211.223.6:27015 (Office 24/7)
95.211.223.6:27055 (Iceworld_Arena_GO 24/7)
You can join our Team Fortress 2 server at the following address and add it to your favorites:
69.162.64.93:27015
Have fun!
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Should the coop have Purchase Terminals available or not? and
Should the coop have limited amounts for certain characters?
Gameplay will be tougher because you really have to assemble a team of various characters to complete the level.
Hotwire(s) for repairs, Gunners for anti vehicle/turret, Snipers for anti infantry and Officers and Patches maybe.
Officers would have the ability maybe to call in air support in the form of dropping bots and/or ammo maybe.
All bots will randomly drop armor, health or a weapon (or sometimes nothing).
Players that died will drop the Key they had if any.
Players that died will drop their primary weapon or a DNA powerup allowing a member of the team to change character on the spot if it is really needed.
For example if a Hotwire is missing in the group, a officer could pick it up to provide the team with repairs.
Some objectives will require Key Cards and/or a specific Unit to complete.
Please vote what you think would be best.
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I edited your post a bit roszek
Its better to use renlist for a number of reasons And he needs to update to 1.037 before installing 4.0
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So you want a teleporter for players on your map? This is possible.
I made two scripts for this purpose, one that teleports anyone, and another that teleports only players from a specific team.
Ofcourse you can use other scripts for this but i will focus this tutorial on the two i made myself which are available in 4.0
The two scripts are called "z_Enter_Teleport_Random" and "z_Enter_Teleport_Random_Team".
You can also use this for the teleporters as it looks much cooler than a stupid pedestal: http://multiplayerforums.com/index.php?/files/file/212-teleport-tubes/
First lets move on to the Editor and we place a CtfPedestalGold on the map which will function as the visual indicator for this teleporter,
stepping on this pedestal will teleport a player to another location.
Expand (1)Object, then (2)Simple, then (3)CTF_Objects and finally select (4)CtfPedestalGold
Now click the make button and it will appear on your map:
Now, the way my scripts work is simple:
You place 5 "Daves Arrow" on your map, the ID of each of these Arrows are used by the script and randomly select one of them to teleport the player to.
So we are now gonna place 5 of these Dave Arrows on the map.
Expace (1)Object, then (2)Simple, then select the (3)Daves Arrow and (4)make 5 of them on the map near the location where you want players to teleport to:
Now double click on each of the Arrows and note their ID in notepad:
In my example they are:
100438
100439
100440
100441
100442
Now that we have the ID's let's finally actually create the area that will teleport the player.
Expand (1)Object, then expand (2)Script Zone and there select the (3)Script_Zone_Star and click (4)Make to place one on your map.
A green box will appear on the map, position it over the pedestal, you can resize it with the black boxes at each corner, hold shift to size it up and down.
Make the box appear like on the example screenshot below:
Now double click on the green box, a new window will appear. Goto its "Scripts" tab.
There click on "Add" and scroll down to z_Enter_Teleport_Random and select it.
Here you enter all the five ID's we wrote down in Notepad earlier:
The endresult should look like this (based on my example ID's above):
Now save your map, make a mix file and try it out!
Players that step on the pedestal will be teleported to the locations of the Dave Arrows you placed randomly.
PS: If you want a TEAM oriented teleporter then use z_Enter_Teleport_Random_Team and do the same thing but with Team enter 0 for Nod and 1 for GDI,
then only players of that team can use the teleporter. -
I was asked by a few people to do this. So this is how i work with my editor and stuff
I find it very handy but like always some people might not think so and do it different
Thats fine..
I just hope this helps some people get under way with mapping for Renegade.
Although i myself use 3dsmax8, for legal reasons i could not include that in the files of course, so i made one for RenX.
If you do get a copy of 3dsmax8 the environemnt setup is pretty much the same really..
Anyway, good luck with your mapping
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- Popular Post
The Environment Setup Tutorial
This tutorial will attempt to learn you how to setup your entire working environment for creating maps in gMax and the free provided Renegade Public Tools v2.
It includes all the tools you need and they should be installed in this particular order:- 1- The gMax Installation Files and Registration ByPass. (NOTE: Windows 8+ and 10 are NOT supported, you'll need Windows 7 or XP Pro to use gMax without glitches, there is NO fix for this.)
- 2- The official Renegade Public Tools version 2 from Westwood Studios. (Works fine with 8+ and 10)
- 3- The unofficial LevelEditor from Tiberian Technologies for support with 4.6 Scripts Update. (Works fine with 8+ and 10)
- 4- Some (semi) Critical Assets required for making a map for Renegade in gMax/RenX.
- 5- The XCC mixer i personally have been using since i don't know when, it's the best eventhough it's not the latest.
Environment Guide Package
Download the file i prepared as zip from the MPF download area:Once it is downloaded, make sure you unblock the file by going to the zip properties and clicking "Unblock" BEFORE you extract it.
In this tutorial i will install EVERYTHING to do with mapping for Renegade in my folder on the D drive in "Renegade-Mapping".
Go ahead and extract the zip somewhere, open it in a new window:And then copy the contents somewhere:
Go into the #Installs folder that you extracted inside the Renegade-Mapping folder
Step 1 - Install gMax and apply the registry fixWe need to install gMax first, you MUST install it first or it won't work properly later.
Open the gmax12+bypass.zip and copy files into your #Installs folder and then run gmax12.exe to install it.
In this guide i am installing directly into the Renegade-Mapping folder so the endresult will be something like the following:Now, because the author of gMax doesn't send out emails anymore to register gMax for free, there is included a Autodesk.reg file, right click on that and choose Merge and when promted do Yes to merge it.
When installation is done and you merged the registry thing, then run gMax for the first time.
You will be prompted to select a rendering device, here you choose "Direct 3D" and continue.
Once it has fully loaded you must exit gMax again.Step 2 - Install the official Renegade Public Tools v2
Extract the file Renegade_Tools_Installer_2.zip and run the executable, install it into your Renegade-Mapping folder, endresult should look simular to this:Go into the folder LevelEdit and you will see these files:
Now delete (yes delete permanently) the LevelEdit.exe that is currently there, the original from Westwood.
Extract the file LevelEdit46.zip and copy the resulting LevelEdit46.exe to your LevelEdit folder like so:
Goto your Renegade GAME folder, which you updated to the latest TT Script Update (available on http://www.tiberiantechnologies.org )
Copy the following files to your LevelEdit folder and overwrite any existing ones there:- "MemoryManager.dll"
- "Mss32.dll"
- "Shared.dll"
- "ttle.dll"
You should end up with a LevelEdit folder looking like this:
Now make a complete copy of your Renegade game folder (which is updated to 4.6 of course) and name it "RenegadeEditorGame", just copy and paste it somewhere like:
Now open the Registry Editor through your startmenu "search" option type: regedit and open it.
Expand the folders (or keys as they are called) until you are inside the Renegade folder/key.
"HKEY_LOCAL_MACHINE -> SOFTWARE -> Wow6432Node -> Westwood -> Renegade"
You see the InstallPath option there? Double click on it and change its value to where your game2.exe is located in the RenegadeEditorGame you copied earlier, in my example here it would be:
D:\Games\Westwood\RenegadeEditorGame\game2.exe
Now close the Registry Editor program, we don't need it no more now, you don't need to save anything, it does so automatically.Run the Editor
Ok, so we can finally run the editor now, go into the LevelEdit folder and run LevelEdit46.exe
There click the "New..." button and call it for example "MyWork".
Double click the MyWork in the window and it shall bring up the editor in action:
You'll notice the editor created a folder called "MyWork":
Which contains a few key folders the editor uses:Create a map project folder inside the levels folder like so:
Inside this folder you will save your Editor's "C&C_My_Map.lvl" file and stuff related to your map such as W3D models/terrain and maybe textures, cinematic text files and/or audio.ALWAYS choose to "Save Current Level As..." inside the editor ALWAYS WHENEVER you want to save your progress, do NOT EVER use "Save Current Level" (trust me), period, or it will not update some files (lsd/ldd/ddb) for your map and it wont work properly when you make a .mix with XCC later on.
For example the endresult could look like this:
<< i will update this guide later tonight or tomorrow, just 1 thing: If you have missing textures make sure you place them in your Editor_Cache folder and reload the editor >>
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Appearently the XWIS servers which provide us with a serverlisting are being DDoS attacked.
I hope the guys responsible for this will stop attacking it soon so we can have a couple of normal good old fashion games again :/
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It's happening to all servers, there is nothing we can do about it
We can only wait and hope that Olaf from the XWIS gang fixes it asap.
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Should be fixed now.
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I've had to put it back on GSA yet again, xwis is fucking up badly.
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EDIT: Server is back online in XWIS mode!
XWIS (todays Westwood Online (WOL)) appears to be down for the last couple of hours now.
I have placed the NewMaps server in GSA mode (listed on RenList) for now.
You can connect to it using a program called RenList which fetches all available servers off of GameSpy.
Simply extract the package to your Renegade\RenList folder, then run RenList.exe and set a nickname in Options.
To join our server just select it from the list -maybe add to favorites- and click on Connect.
Hopefully XWIS will be back online shortly and when that happens the server will be restarted.
Edit: Appearently the XWIS servers which provide us with a serverlisting are being DDoS attacked.
I hope the guys responsible for this will stop attacking it soon so we can have a couple of normal good old fashion games again :/ -
Its starting in about a hour, all join
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Tiberium Crystal War Developer Night
Amsterdam (Netherlands) Saturday, 9 March 2013, 19:00:00 CET UTC+1 hour
Calgary (Canada - Alberta) Saturday, 9 March 2013, 11:00:00 MST UTC-7 hours
New York (U.S.A. - New York) Saturday, 9 March 2013, 13:00:00 EST UTC-5 hours
London (United Kingdom - England) Saturday, 9 March 2013, 18:00:00 GMT UTC
Paris (France) Saturday, 9 March 2013, 19:00:00 CET UTC+1 hour
Moscow (Russia) Saturday, 9 March 2013, 22:00:00 MSK UTC+4 hours
Sydney (Australia - New South Wales) Sunday, 10 March 2013, 05:00:00 EDT UTC+11 hours
Beijing (China) Sunday, 10 March 2013, 02:00:00 CST UTC+8 hours
New Plymouth (New Zealand) Sunday, 10 March 2013, 07:00:00 NZDT UTC+13 hours
Introduction
Hello everyone i would like to announce that we are going to hold a new gaming event for Tiberium Crystal War.
Most, if not all, of our Developers and Testers will be available during this event so you can ask questions and or make comments about the current version 1.52 and the upcoming version 2.0 which is under construction.
Newcomers
If you are a newcomer to Tiberium Crystal War or never heared of it, go watch our video trailer first.
Tiberium Crystal War is a full standalone conversion of the Renegade W3D Engine, you do not need Renegade to play it and you can run it aside Renegade just fine.
It consists of structures, vehicles, units, sounds and many other assets from the game C&C 3: Tiberium Wars which were worked up by our Developers to work with Renegade.
There are 15+ maps and a few different game-modes such as the classic All Out War, Deathmatch, Co-Op and Domination.
If you want you can look at our guides: n00b guide & Official Manual
Where
You can download the Tiberium Crystal War v1.52 client from our website at http://www.tiberiumcrystalwar.com
There are several mirrors available and all are hosted on 100mbits connections.
Thanks & Have fun
Thank you all for reading this and maybe joining up in this event, we haven't held any events for a while so we hope to see many people join up and have some good old fun.
Greetz the Tiberium Crystal War Development Team
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Tiberium Crystal War Developer Night
Amsterdam (Netherlands) Monday, 4 March 2013, 19:00:00 CET UTC+1 hour
Calgary (Canada - Alberta) Monday, 4 March 2013, 11:00:00 MST UTC-7 hours
New York (U.S.A. - New York) Monday, 4 March 2013, 13:00:00 EST UTC-5 hours
London (United Kingdom - England) Monday, 4 March 2013, 18:00:00 GMT UTC
Paris (France) Monday, 4 March 2013, 19:00:00 CET UTC+1 hour
Moscow (Russia) Monday, 4 March 2013, 22:00:00 MSK UTC+4 hours
Sydney (Australia - New South Wales) Tuesday, 5 March 2013, 05:00:00 EDT UTC+11 hours
Beijing (China) Tuesday, 5 March 2013, 02:00:00 CST UTC+8 hours
New Plymouth (New Zealand) Tuesday, 5 March 2013, 07:00:00 NZDT UTC+13 hours
Introduction
Hello everyone i would like to announce that we are going to hold a new gaming event for Tiberium Crystal War.
Most, if not all, of our Developers and Testers will be available during this event so you can ask questions and or make comments about the current version 1.52 and the upcoming version 2.0 which is under construction.
Newcomers
If you are a newcomer to Tiberium Crystal War or never heared of it, go watch our video trailer first.
Tiberium Crystal War is a full standalone conversion of the Renegade W3D Engine, you do not need Renegade to play it and you can run it aside Renegade just fine.
It consists of structures, vehicles, units, sounds and many other assets from the game C&C 3: Tiberium Wars which were worked up by our Developers to work with Renegade.
There are 15+ maps and a few different game-modes such as the classic All Out War, Deathmatch, Co-Op and Domination.
If you want you can look at our guides: n00b guide & Official Manual
Where
You can download the Tiberium Crystal War v1.52 client from our website at http://www.tiberiumcrystalwar.com
There are several mirrors available and all are hosted on 100mbits connections.
Thanks & Have fun
Thank you all for reading this and maybe joining up in this event, we haven't held any events for a while so we hope to see many people join up and have some good old fun.
Greetz the Tiberium Crystal War Development Team
TiberiumCrystalWar.com -
He responded to my PM's now, he has been given the Serial Code to activate and download the Ultimate Collection on the Origin platform.
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The website has been finished.
Template design by alexrirak. Coloring by FeaR. Logo by Kenz3001.
Have fun
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I sent fscjames a pm yesterday requesting his information, he has not yet responded to it.
I've now sent an email to him, if he does not respond before tomorrow evening the next person in line gets the game prize.
So Zuko or Nuke. Zuko has not yet registered on the forums, so likely Nuke.
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The game prize Ice Age 4 has been emailed to TitMilk's email he used to register with on this forum.
Instructions what to do and download the game legally of course are in that email.
Have fun tittie
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In the month March 2013 we will be battling for the game Counterstrike: Global Offensive.
You must be ranked 1st on our Renegade Snipers 4.0server.
To receive your copy you must have a Steam Account @ http://store.steampowered.com
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In the month March 2013 we will be battling for the EA's Ultimate Collection.
You must be ranked 1st on our Renegade NewMaps 4.0 server.
Also you must be a member of our forums.
To receive your copy you must have an Origin Account @ http://store.origin.com
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February 2013 WINNERS
Congratulations to TitMilk and fscjames for winning February 2013's first ranked game prizes on the servers NewMaps 4.0 and Snipers 4.0
They will both be contacted shortly and receive their prizes in the Steam and Origin Platforms.
March 2013 PRIZES
NewMaps 4.0 Prize: This time, at the end of March, the player ranked first on our NewMaps 4.0 Server will receive a serial code for the Command and Conquer Ultimate Collection to activate on the Electronic Arts Origin Platform.
Snipers 4.0 Prize: Available on Steam, the player ranked first on our Snipers 4.0 Server will receive a legit copy of Counterstrike: Global Offensive.
Notes & Requirements
To be eligable for receiving your prize you must be a member of our forums and have either an Origin and/or Steam Account.
Click the image below to install these two clients from Valve and Electronic Arts.
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Tiberium Crystal War Dev Night 30 March 2013 @ 5PM
in Community News
Posted
Tiberium Crystal War Developer Night
Amsterdam (Netherlands) Saturday, 30 March 2013, 17:00:00 CET UTC+1 hour
Calgary (Canada - Alberta) Saturday, 30 March 2013, 10:00:00 MDT UTC-6 hours
New York (U.S.A. - New York) Saturday, 30 March 2013, 12:00:00 EDT UTC-4 hours
London (United Kingdom - England) Saturday, 30 March 2013, 16:00:00 GMT UTC
Paris (France) Saturday, 30 March 2013, 17:00:00 CET UTC+1 hour
Moscow (Russia) Saturday, 30 March 2013, 20:00:00 MSK UTC+4 hours
Sydney (Australia - New South Wales) Sunday, 31 March 2013, 03:00:00 EDT UTC+11 hours
Beijing (China) Sunday, 31 March 2013, 00:00:00 CST UTC+8 hours
New Plymouth (New Zealand) Sunday, 31 March 2013, 05:00:00 NZDT UTC+13 hours
Introduction
Hello everyone i would like to announce that we are going to hold a new gaming event for Tiberium Crystal War.
Most, if not all, of our Developers and Testers will be available during this event so you can ask questions and or make comments about the current version 1.52 and the upcoming version 2.0 which is under construction.
Newcomers
If you are a newcomer to Tiberium Crystal War or never heared of it, go watch our video trailer first on homepage.
Tiberium Crystal War is a full standalone conversion of the Renegade W3D Engine, you do not need Renegade to play it and you can run it aside Renegade just fine.
It consists of structures, vehicles, units, sounds and many other assets from the game C&C 3: Tiberium Wars which were worked up by our Developers to work with Renegade.
There are 15+ maps and a few different game-modes such as the classic All Out War, Deathmatch, Co-Op and Domination.
If you want you can look at our Official Manual
Where
You can download the Tiberium Crystal War v1.52 client from our website at http://www.tiberiumcrystalwar.com
There are several mirrors available and all are hosted on 100mbits connections.
Thanks & Have fun
Thank you all for reading this and maybe joining up in this event, we haven't held any events for a while so we hope to see many people join up and have some good old fun.
I would really love to see many people ingame this time again so Please spread the word and let's have some bigass fun in there
Greetz the Tiberium Crystal War Development Team
TiberiumCrystalWar.com