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zunnie

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Everything posted by zunnie

  1. Version 1.0

    121 downloads

    desert redzone map, corner to corner set up. Authors Notes: "A desert map with oasis' that conceal a powerful center. Previous mining operations were held here but after a mysterious attack there is mostly nothing left of them or the small encampments set up near by. There are 2 GDI small arms facilities on the map but both were abandoned when orded. The place was deemed un-inhabitable and shut down."
  2. Version 1.0

    90 downloads

    This map is based on a long desolate stretch of road in a narrow canyon with towns scattered along side, forcably abandon by the rapid tiberium growth rendering the area inhospitable. Never the less the canyon is of great strategic value as it serves to be a chokepoint between the two waring armies.
  3. Version 1.0

    153 downloads

    A recreation of the Dueling Islands map found in Command & Conquer: Tiberian Sun Firestorm
  4. Version 1.0

    93 downloads

    A Green Valley.
  5. Version 1.0

    149 downloads

    This is a detailed 2-player map. Has many expansion fields and tech objectives. Map is a good balance between choke points and open land. Also features a back door to each base for sneak attacks. A very nice eye appealing layout with good use of textures. Enjoy the map
  6. Version 1.0

    81 downloads

    A map made by oxi Have fun in the red zone.
  7. Version 1.0

    139 downloads

    This is a custom made, Art of Defense map. Start at the 2 spawn points on the same team, defend the field generator and survive the waves of enemies (not possible to play on your own as there's too many enemies for one person and unit limits is on as well). Game lasts about 50mins.
  8. Version 1.0

    135 downloads

    This is a 2- player skirmish map set in an old run down Industrial enviroment. Each player has 1 green tiberium field and 1 blue tiberium field to expand to as well. There are 2 tiberium spikes for each player to capture and 1 EMP control center in each players base. There are many buildings to garrison and some defensive towers to capture. This map has a cool dusty industrial feel and look to it. Enjoy.
  9. Version 1.0

    117 downloads

    This is a 1v1 east/west skirmish/multiplayer map. There is one Blue/Green tiberium field at each corner of the map and one Tiberium Spike for each player. Plenty of room to build and expand. There is one EMP control in the center of the map, however getting to it will take some ingenuity.
  10. Version 1.0

    150 downloads

    This is a two player Map. It is Town in a Blue Zone. This map has one main route to the other base and one backdoor route. There is one green Tiberium field and 3 Tiberium Spikes at each starting location. There are other Tiberium Spikes, an EMP Control Center, and Subway Hub in Town with two Subway entrances on the map. There is also a waterway and two bridges.
  11. Version 1.0

    131 downloads

    This map is very similar to the KW version (with some new visual details). With this map I tried to recreate "real-life" Sarajevo (set in an urban red zone). A river runs through the city and separating the map on two parts (north, south). On the north is an abandoned Nod base, and on the south is an abandoned GDI base. They are next to the player's starting positions. There is plenty of resources (four green tiberian fields, two blue fields, and four tib spikes). Enjoy the map!
  12. Version 1.0

    107 downloads

    Rectangled map with a bunch of spikes.
  13. Version 1.0

    119 downloads

    Tactical map.
  14. Version 1.0

    142 downloads

    2 players map.
  15. Version 1.0

    127 downloads

    A large 2-Player Command and Conquer 3 map. Corner to Corner set up. The map has some nice mountainous features along with a large lake in near the center. Lots of nice choke points have been set up in strategic areas of the map, some tech buildings to capture on the field. Non-symmetrical map.
  16. Version 1.0

    90 downloads

    A 2-Player Command and Conquer 3 Map. Authors Notes: "This 2 player map offers three ways for players to attack one another in a yellow zone setting, it is intended for single player skirmish or online multiplayer. The map is not intended for tournament play as it may not be appropriately balanced.
  17. Version 2.0

    140 downloads

    This is a remake of the 2-player TD map for Generals. Uses the same heightmap of the original C&C Generals TD design, scaled up to suit CnC3's larger units and structures. Tiberium fields and refineries layout designed to provide a similar 'economy feel' to the original map, proportionally to the CnC3 gameplay and economy flow. Excellent well balanced map for heads up play.
  18. Version 1.0

    79 downloads

    Not any other than the mini map is darker than usual. There is no AI. That is all.
  19. Version 1.0

    134 downloads

    Rectangled Map.
  20. Version 1.0

    154 downloads

    This is a small to medium sized map which grants the player unlimited money and base power.
  21. Version 1.0

    184 downloads

    Here A 2-Player Command and Conquer 3 Map, east vs west set up. large urban area to capture in the north , with some tech buildings as well in the north.
  22. Version 1.0

    205 downloads

    3 large lakes with 3 large bridges crossing them. In the center is tech tiberium spikes available for capture.
  23. Version 1.0

    145 downloads

    The Rift is a three player map that contains high cliffs, small valleys, and fantastic detail. The rift has these giant cliffs that make everything on them look small. They are detailed very well and conceived excellently. The only bad thing here is that it might be hard to select or to see units if the cliffs are in the way, but other than that, it's a great touch.
  24. Version 1.0

    174 downloads

    A 3-Player Command and Conquer 3 map. Large city in the north west part of the map. Some tech available for capture in the city.
  25. Version 1.0

    196 downloads

    It is kinda like a mission but its a skirmish. Scrin defends themselves and kills the enemy and nod or gdi can get either one of the 2 nuke trucks or the liquid tiberium truck to the scrin x and nukes rain down destroying most of the scrin base. Its heavily defended near the x. It is definitely not an 8 minute game.
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