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zunnie

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Everything posted by zunnie

  1. http://www.ultraaow.com - Visit our Website UltraAOW Double Points In the Double Points Weekend everything you damage and blowup will grant you twice the original points. Use this special weekend to boost your Rank and get closer to June's 1st place Prize: Unreal Tournament Complete Series Pack with all Unreal Tournament games on Steam. When? The first Weekend of June, Friday the 31st of May till Monday morning the 3rd of June. TT 4.0 Update is Required The Tiberian Technologies Update 4.0 for Renegade is required to play on the server. You can download it on their official website if you do not already have it. It adds lots of extra's, anti-cheat and a ingame automatic map-downloader, awesome stuff! Active Server Plugins Of course the server will run our own mpf_newmaps.dll plugin which adds additional functionality to the server such as Veterancy and Special Crates & Power-ups. Other plugins running on the server are for example the Team Donate and FirstBlood. For a full list of modifications and adjustments please visit our Website. (changelog) Maprotation Tech_City Sunken SeasideCanyon FortressLol Hangmans_Canyon City2Fly DOM_Tutorial Complex_SB Dusk Epocilation Whoreglass MPF_Menara Grotto Nova MPF_Walls_Flying MPF_Islands MPF_Mesa Country_Meadow Fjords Underpass Quick_Draw Forgotten_Town City3 Esco_Island Bridge_Control Hon_Dom Mediterranean Air Winter_Field Tib_Field Temple SnowLol AlpineDay Siege SeasideSunset Crevasse Niagra Oasis_Fly AlpineNight Installation Blaat RiverValley City2Lol Node_War Conquest_Island Bio River_Canyon DesertTunnels Country_Side Carriers Mars Worthy_Classic Dockside GlacierTS The_Moon LittleHillRumble2 TCW_Demo Silent_Dawn Urban_Rush Deth_River MPF_Snipers Mosque High_Altitude TiberiumRedux Pacific Dawn_Raid Cairo Clan420z DomesV2 Killer_Cove Last_Stand Plunder_Valley Woodland TheCanyon HauntedLol Lava Ocean_View BasinTS Night0X Tropical2 Battleground Aftermath Carnage Wasteland ArcticXP Permafrost Sidewinder Arid Tib_Pit_3 Big_Walls BunkersTS Snow_Warfare Gigantomachy High_Noon_21 Tobruk BattleCreek Fortress2k4 Death_Village Mappack is Available You could download our Mappack before joining the server. This ensures you have all the maps already. Then you will not experience any ingame download dialogs which may take long if you have a slow(er) connection. All you do is click Next, Next, wait for it to install the maps and then you're done and ready to join. Game Prize This month's Game Prize is the Unreal Tournament Complete Series Pack on Steam. The person ranked first on our server at the end of June will receive this into their Steam Account as a gift. Thanks Thanks people for reading this and maybe joining up this upcoming Friday the 31st of May. Please feel free to spread this news around a bit to attract more people and let's see if we can have some fun the Weekend it lasts. Teaser Video by Bazil, Kenz3001 and Mauler //Greetz the MPF UltraAOW Team
  2. I've already coded the double points event the last couple of minutes lol, wasnt much work to do that. I'll post about it soon. Double Points for everything you blowup for one whole weekend. That should boost player rankings a little bit
  3. Well, next week the 31st i will reset the rankings thats a first. I was thinking of another 25K Quickend to kickstart players in their rankings the first weekend of June Or something more delicate: Double points for everything you kill. hmm
  4. Tha mappack has been updated too now, it can be downloaded here: http://multiplayerforums.com/index.php?/files/category/32-mappacks/
  5. I believe it was bugged, we did test that map Can't remember what was wrong with it though :/ These maps are now on the server
  6. Some new maps that will be added to rotation shortly. Well, actually they are REALLY old maps, some of you guys were still in your diapors when they were released jk lol Not all of them are really great maps but we think they will be fun to play sometimes. The mappack has been updated with these maps @ http://multiplayerforums.com/index.php?/files/category/32-mappacks/ Here are some screenshots: Fortress Seaside Canyon Tech City Terrace The Final Conflict Tiber River Tiberium Temple Sunken
  7. http://www.ultraaow.com - Visit our Website UltraAOW Stealth Weekend In the Stealth Weekend every unit you buy will be stealthed, your spawn soldier, your engineer, even your Havoc Even your vehicles will start with Stealth Enabled! This will be interesting days i think lol All other settings are standard. When? The Weekend of Friday the 24th of May till Monday morning the 27th of May. TT 4.0 Update is Required The Tiberian Technologies Update 4.0 for Renegade is required to play on the server. You can download it on their official website if you do not already have it. It adds lots of extra's, anti-cheat and a ingame automatic map-downloader, awesome stuff! Active Server Plugins Of course the server will run our own mpf_newmaps.dll plugin which adds additional functionality to the server such as Veterancy and Special Crates & Power-ups. Other plugins running on the server are for example the Team Donate and Infinite Ammo. For a full list of modifications and adjustments please visit our Website. (changelog) Maprotation MPF_Menara DOM_Tutorial MPF_Walls_Flying MPF_Islands Fjords Underpass Quick_Draw Forgotten_Town Country_Meadow Esco_Island Bridge_Control Hon_Dom Mediterranean Air Winter_Field Tib_Field Temple MPF_Mesa Snow AlpineDay Siege SeasideSunset Crevasse Niagra Oasis_Fly AlpineNight Installation Blaat Tropics Whoreglass RiverValley Node_War Conquest_Island Bio River_Canyon DesertTunnels Country_Side Snipers Carriers Mars Worthy_Classic Dockside GlacierTS The_Moon LittleHillRumble2 TCW_Demo Silent_Dawn Urban_Rush Deth_River Mosque High_Altitude TiberiumRedux Pacific Dawn_Raid Cairo Clan420z DomesV2 Killer_Cove Last_Stand Plunder_Valley Woodland TheCanyon HauntedLol Lava Ocean_View BasinTS Night0X Tropical2 Battleground Aftermath Carnage Wasteland ArcticXP Permafrost Sidewinder Arid Tib_Pit_3 Big_Walls BunkersTS Snow_Warfare Gigantomachy High_Noon_21 Tobruk BattleCreek Fortress2k4 Death_Village Game Prize This month's Game Prize is Sim City 4 Deluxe Edition on Steam. The person ranked first on our server at the end of May will receive this into their Steam Account as a gift. Mappack is Available You could download our Mappack before joining the server. This ensures you have all the maps already. Then you will not experience any ingame download dialogs which may take long if you have a slow(er) connection. All you do is click Next, Next, wait for it to install the maps and then you're done and ready to join. Thanks Thanks people for reading this and maybe joining up this upcoming Friday the 1st of March. Please feel free to spread this news around a bit to attract more people and let's see if we can have some fun the Weekend it lasts. Teaser Video by Bazil, Kenz3001 and Mauler //Greetz the MPF UltraAOW Team
  8. http://www.ultraaow.com - Visit our Website UltraAOW Stealth Weekend In the Stealth Weekend every unit you buy will be stealthed, your spawn soldier, your engineer, even your Havoc Even your vehicles will start with Stealth Enabled! This will be interesting days i think lol All other settings are standard. When? The Weekend of Friday the 24th of May till Monday morning the 27th of May. TT 4.0 Update is Required The Tiberian Technologies Update 4.0 for Renegade is required to play on the server. You can download it on their official website if you do not already have it. It adds lots of extra's, anti-cheat and a ingame automatic map-downloader, awesome stuff! Active Server Plugins Of course the server will run our own mpf_newmaps.dll plugin which adds additional functionality to the server such as Veterancy and Special Crates & Power-ups. Other plugins running on the server are for example the Team Donate and Infinite Ammo. For a full list of modifications and adjustments please visit our Website. (changelog) Maprotation MPF_Menara DOM_Tutorial MPF_Walls_Flying MPF_Islands Fjords Underpass Quick_Draw Forgotten_Town Country_Meadow Esco_Island Bridge_Control Hon_Dom Mediterranean Air Winter_Field Tib_Field Temple MPF_Mesa Snow AlpineDay Siege SeasideSunset Crevasse Niagra Oasis_Fly AlpineNight Installation Blaat Tropics Whoreglass RiverValley Node_War Conquest_Island Bio River_Canyon DesertTunnels Country_Side Snipers Carriers Mars Worthy_Classic Dockside GlacierTS The_Moon LittleHillRumble2 TCW_Demo Silent_Dawn Urban_Rush Deth_River Mosque High_Altitude TiberiumRedux Pacific Dawn_Raid Cairo Clan420z DomesV2 Killer_Cove Last_Stand Plunder_Valley Woodland TheCanyon HauntedLol Lava Ocean_View BasinTS Night0X Tropical2 Battleground Aftermath Carnage Wasteland ArcticXP Permafrost Sidewinder Arid Tib_Pit_3 Big_Walls BunkersTS Snow_Warfare Gigantomachy High_Noon_21 Tobruk BattleCreek Fortress2k4 Death_Village Game Prize This month's Game Prize is Sim City 4 Deluxe Edition on Steam. The person ranked first on our server at the end of May will receive this into their Steam Account as a gift. Mappack is Available You could download our Mappack before joining the server. This ensures you have all the maps already. Then you will not experience any ingame download dialogs which may take long if you have a slow(er) connection. All you do is click Next, Next, wait for it to install the maps and then you're done and ready to join. Thanks Thanks people for reading this and maybe joining up this upcoming Friday the 1st of March. Please feel free to spread this news around a bit to attract more people and let's see if we can have some fun the Weekend it lasts. Teaser Video by Bazil, Kenz3001 and Mauler //Greetz the MPF UltraAOW Team
  9. Oh yea thats right, <4.0 cant even join at all, they get disconnected before the loading screen, i forgot..
  10. Should be fixed...
  11. Do you have 4.0 installed? If not: Thats why. Get it at http://www.tiberiantechnologies.org
  12. Created by our very own AlexRirak for the usergroups on the forum here: All groups have been adjusted to display these icons now <3
  13. Hi! This is the testmap i wipped up with a tiberuim field and a Weapons Factory + Refinery. We will setup the WF first, then the Refinery and their waypaths and finally the Tiberium Field itself. I did not include the airstrip here as the procedure is the same for that one, except that the Carmaker thing should face along the path of the airplane that drops the vehicles. First we create the Building Controller for the Weapons Factory, you can find it under 1)Buildings, then 2)WarFactory and select 3)mp_GDI_War_Factory now click on the 4)make button at the bottom right. Select the blue icon controller and position it like on the image below: First press Ctrl+Shift+T to hide the doors from the Weapons Factory which allows us to do the next step: Select the Blue House building controller again and press Ctrl+P, a red Car will appear on the map with a blue line connecting it to the controller. Position this red Car inside the Weapons Factory construction bay around the center of it like on my image below: Next we need a vehicle construction zone around the Car completely encompassing the construction bay. Goto: 1)Object, 2)Script Zone, 3)CnC and select 4)Vehicle_Construction and 5)make it on your map. An orange box appears, position it inside the construction bay and drag it around the whole floor, make sure the Car is completely covered inside it. To make the zone larger upwards hold your shift key and drag one of the black boxes on the edges up or down. Good luck: Now we need to cover up the space or gaps in the WF vehicle dropoff bay in front of the WF door. This is required otherwise the AI does not drive out of the WF and your vehicles will stick in the WF construction zone which is bad. So in the editor goto: 1)Editor Objects, 2)Editor Only Objects and select 3)Large_Pathfind_Blocker and 4)Make it on your map. A green box with 'large dsapo' written on it appears, on the Z axis move it down under the ground until all you can see is the top of the box. To make a quick copy of the box left click on the box and hold your mouse button, then simultaniously rightclick once: it creates another box, yay. Position lots of them covering the gaps in the WF delivery pad as on the image below: Ok so now the waypaths. First click the toolbar red cone icon (position at cursor it is called) on the screenshot at number 1 position. Now goto the presetlist and goto 2)Waypath and select 3)Vehicle Only Waypath as shown on the screenshot below: Now click MAKE to make your first waypoint on the map. Position it at the left side in front of the Car INSIDE the construction zone and left click to place it. Then you can position the second waypoint, put it in the center area of the pad and leftclick to place it, then the last point you position just off of the pad, left click to place it, then press the escape key to exit waypath mode. You should end up with something like this: Now left-double-click on one of the way POINTS, not the WayPATH, and in the box that appears goto the Waypath tab and make sure the options 'Two Way', 'Ground Vehicle' and 'Innate Pathfind' are checked like on the screenshot below: Repeat the above until you have 3 waypaths coming out of the WF construction zone, like seen on screenshot below: Now we need to place a pathfind generator here. Goto 1)Editor Objects, 2)Pathind Generator and click on 3)Human and 4)Make it on your map. Position it near the waypaths as seen on the screenie below: Now goto the Refinery on your map and make the building controller there (Buildings->Refinery->mp_GDI_Refinery) Select it and press Ctrl+P to create the red Car for this building too. Position it like on the screenshot below: Now create a Vehicle Only Waypath from the Car to the center of the Tiberium Field. Left click to place a point, place as many points as you want. To finalize the waypath you press escape. PS: You can move around in the editor using the numpad numbers on your keyboard while in waypath mode. Double leftclick on a wayPOINT and set the options as seen on the screenshot below: Do the same with the MIDDLE waypath from the WF to the Tibfield like on the screenshot below: Now we need to place the tiberium field zone for the ai harvesters. Goto 1)Object then 2)Script Zone then 3)CnC then 4)Tiberium_Field then select 5)Tiberium_Field_GDI (or _Nod if you are working on the Nod tibfield) and 6)Make it. Position it over the tiberium field and make sure that the last waypoints of the waypaths from wf and ref are inside it. Make sure you save your map AS, then goto Pathfinding->Generate Sectors Now save your map again when thats done, make a mix file and host a 1p LAN game to test it, it should create the harvester and drive to tiberium then dump at the refinery. Greetz zunnie
  14. Hi! This is the testmap i wipped up with a tiberuim field and a Weapons Factory + Refinery. We will setup the WF first, then the Refinery and their waypaths and finally the Tiberium Field itself. I did not include the airstrip here as the procedure is the same for that one, except that the Carmaker thing should face along the path of the airplane that drops the vehicles. First we create the Building Controller for the Weapons Factory, you can find it under 1)Buildings, then 2)WarFactory and select 3)mp_GDI_War_Factory now click on the 4)make button at the bottom right. Select the blue icon controller and position it like on the image below: First press Ctrl+Shift+T to hide the doors from the Weapons Factory which allows us to do the next step: Select the Blue House building controller again and press Ctrl+P, a red Car will appear on the map with a blue line connecting it to the controller. Position this red Car inside the Weapons Factory construction bay around the center of it like on my image below: Next we need a vehicle construction zone around the Car completely encompassing the construction bay. Goto: 1)Object, 2)Script Zone, 3)CnC and select 4)Vehicle_Construction and 5)make it on your map. An orange box appears, position it inside the construction bay and drag it around the whole floor, make sure the Car is completely covered inside it. To make the zone larger upwards hold your shift key and drag one of the black boxes on the edges up or down. Good luck: Now we need to cover up the space or gaps in the WF vehicle dropoff bay in front of the WF door. This is required otherwise the AI does not drive out of the WF and your vehicles will stick in the WF construction zone which is bad. So in the editor goto: 1)Editor Objects, 2)Editor Only Objects and select 3)Large_Pathfind_Blocker and 4)Make it on your map. A green box with 'large dsapo' written on it appears, on the Z axis move it down under the ground until all you can see is the top of the box. To make a quick copy of the box left click on the box and hold your mouse button, then simultaniously rightclick once: it creates another box, yay. Position lots of them covering the gaps in the WF delivery pad as on the image below: Ok so now the waypaths. First click the toolbar red cone icon (position at cursor it is called) on the screenshot at number 1 position. Now goto the presetlist and goto 2)Waypath and select 3)Vehicle Only Waypath as shown on the screenshot below: Now click MAKE to make your first waypoint on the map. Position it at the left side in front of the Car INSIDE the construction zone and left click to place it. Then you can position the second waypoint, put it in the center area of the pad and leftclick to place it, then the last point you position just off of the pad, left click to place it, then press the escape key to exit waypath mode. You should end up with something like this: Now left-double-click on one of the way POINTS, not the WayPATH, and in the box that appears goto the Waypath tab and make sure the options 'Two Way', 'Ground Vehicle' and 'Innate Pathfind' are checked like on the screenshot below: Repeat the above until you have 3 waypaths coming out of the WF construction zone, like seen on screenshot below: Now we need to place a pathfind generator here. Goto 1)Editor Objects, 2)Pathind Generator and click on 3)Human and 4)Make it on your map. Position it near the waypaths as seen on the screenie below: Now goto the Refinery on your map and make the building controller there (Buildings->Refinery->mp_GDI_Refinery) Select it and press Ctrl+P to create the red Car for this building too. Position it like on the screenshot below: Now create a Vehicle Only Waypath from the Car to the center of the Tiberium Field. Left click to place a point, place as many points as you want. To finalize the waypath you press escape. PS: You can move around in the editor using the numpad numbers on your keyboard while in waypath mode. Double leftclick on a wayPOINT and set the options as seen on the screenshot below: Do the same with the MIDDLE waypath from the WF to the Tibfield like on the screenshot below: Now we need to place the tiberium field zone for the ai harvesters. Goto 1)Object then 2)Script Zone then 3)CnC then 4)Tiberium_Field then select 5)Tiberium_Field_GDI (or _Nod if you are working on the Nod tibfield) and 6)Make it. Position it over the tiberium field and make sure that the last waypoints of the waypaths from wf and ref are inside it. Make sure you save your map AS, then goto Pathfinding->Generate Sectors Now save your map again when thats done, make a mix file and host a 1p LAN game to test it, it should create the harvester and drive to tiberium then dump at the refinery. Greetz zunnie
  15. http://www.ultraaow.com - Visit our Website UltraAOW 25K Quickend In the 25K Quikend or Weekend if you will, we will set the server starting credits to $25.000 which will garantuee most maps will be quick, or maybe not? All other settings are standard. When? The Weekend of Friday the 17th of May till Monday morning the 20th of May. TT 4.0 Update is Required The Tiberian Technologies Update 4.0 for Renegade is required to play on the server. You can download it on their official website if you do not already have it. It adds lots of extra's, anti-cheat and a ingame automatic map-downloader, awesome stuff! Active Server Plugins Of course the server will run our own mpf_newmaps.dll plugin which adds additional functionality to the server such as Veterancy and Special Crates & Power-ups. Other plugins running on the server are for example the Team Donate and Infinite Ammo. For a full list of modifications and adjustments please visit our Website. (changelog) Maprotation MPF_Walls_Flying MPF_Islands MPF_Mesa Country_Meadow Fjords Underpass Quick_Draw Forgotten_Town Esco_Island Bridge_Control Hon_Dom Mediterranean Air Winter_Field [Tib_Field] Temple Snow AlpineDay Siege SeasideSunset Crevasse Niagra Oasis_Fly AlpineNight Installation Blaat Tropics Whoreglass RiverValley Node_War Conquest_Island Bio River_Canyon DesertTunnels Country_Side Snipers Carriers Mars Worthy_Classic Dockside GlacierTS The_Moon LittleHillRumble2 TCW_Demo Silent_Dawn Urban_Rush Deth_River Mosque High_Altitude TiberiumRedux Pacific Dawn_Raid Cairo Clan420z DomesV2 Killer_Cove Last_Stand Plunder_Valley Woodland TheCanyon HauntedLol Lava Ocean_View BasinTS Night0X Tropical2 Battleground Aftermath Carnage Wasteland ArcticXP Permafrost Sidewinder Arid Tib_Pit_3 Big_Walls BunkersTS Snow_Warfare Gigantomachy High_Noon_21 Tobruk BattleCreek Fortress2k4 Death_Village Game Prize This month's Game Prize is Sim City 4 Deluxe Edition on Steam. The person ranked first on our server at the end of May will receive this into their Steam Account as a gift. Mappack is Available You could download our Mappack before joining the server. This ensures you have all the maps already. Then you will not experience any ingame download dialogs which may take long if you have a slow(er) connection. All you do is click Next, Next, wait for it to install the maps and then you're done and ready to join. Thanks Thanks people for reading this and maybe joining up this upcoming Friday the 17th of May. Please feel free to spread this news around a bit to attract more people and let's see if we can have some fun the Weekend it lasts. Teaser Video by Bazil, Kenz3001 and Mauler //Greetz the MPF UltraAOW Team
  16. This has been fixed now by Mauler. Moved it back to the entrance area, it didnt fit the side good enough either..
  17. I have split the website up in 3 pages for NewMaps, Snipers and BuildServ. Each server now has its own pages available which should make it easier for new people to find content and information about the server in question. You can click the links below to visit their forums and webpage: NewMaps 4.0 Forums | NewMaps 4.0 Webpage Snipers 4.0 Forums | Snipers 4.0 Webpage Build Server Forums | Build Server Webpage If you see any errors it is because it is not 100% finalized yet, we are currently working on getting the content fixed up asap. For questions about NewMaps pages and information refer to bigjimer1, MDK, Mauler, zunnie or FeaR. For questions about the Snipers pages and information refer to CheryRipe, bigjimer1 or zunnie. For questions about the Build Server pages and information refer to Tessa. Thanks
  18. Hm, too bad, it looked great there, moved it to the sides now.
  19. Version 1.0

    3025 downloads

    Here is the plugin necessary to propely texture models in RenX with DDS textures Extract to GMax installation folder and load up RenX. Enjoy.
  20. They can be either dds or tga for anything in renegade, just the editor references it as .tga always and so does RenX. So: Inside the editor you use the mytexturehud.tga but in the mix you can place a dds of the same texture for example. If i'm confusing you then just keep it all tga's lol
  21. This map is gonna rox the newmaps server
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