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Posts posted by Pwn Call
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I say leave it in for now so everyone can still get used to the units, although if it is crashing every single time I would take it out.
The map was made really well and I'm starting to get used to the units (since I never played CNC 4 I just bought the most expensive thing i could get)
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The only problem is you would need another script to flip you vehicles/infantry upside down as well otherwise you would be running on your head.
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I think I'm. Just going to have to temp all the presets in level edit which is what I didn't want to do. Either way it will get the job done
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I don't know if there is a script out there already but I was basically looking to have it change all characters Gravity Scale setting to a custom amount.
I was thinking it oculd be done using a zone and for maps with different gravity you can just make the zone cover the whole map.
I know i could just temp the presets but i would rather not have to temp every char if there was a script already.
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Map by Blazea58
LE Setup & Emitters by MPF Pwn Call
Custom Scripts by MPF Zunnie
"Here's one of my last maps for Renegade.
I always enjoyed maps that only had barracks and hand of nod, and so I wanted to do it as just with only one single entry to each base,
very limited pathways, and tight quarters to fight in.
This is a teamwork based map, without teamwork it will probably never end if its a marathon, but i wanted to cater to infantry,
seems a lot of players prefer sniping or being infantry anyway's
--Blazea58
This is the final version of the map each team has Barracks and Hand of Nod.
Mine limit of 12.
Credits flow in at a rate of 5 per second and there are ion/nuke pedestals near each base.
At the top of the mountain there are 2 houses containing repair gun spawns, UltraAOW Weapon Spawns, and there is an UltraAOW crate spawn in the very middle.
With scripts from Zunnie we have set it to a 45min timelimit as well.
Screenshots:
- Hunter-Seeker, LordGalyen and zunnie
- 3
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Yea when that happens its a lot of work to fix.
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Hmm if it is happening a lot or everywhere then there might not have been Vis sectors for the map. You may have to completely redo the Vis sectors in max and redo the generation
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These are near the start of the rotation last I checked maybe within first 10 maps? And near the middle of the rotation.
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What imperial said.
For path finding you can cancel it halfway through
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I never cancel it I just run it through the whole way. Maybe change te granularity back to 8 and try again
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You can look around corners in 3rd person too
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I never understood what was so good about free aim... Seemed really pointless to me
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Yea I agree with it loads a little slow and you do need a decent PC to play.
But the games I played with decent fps were a ton of fun
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I love it. This was done very well and I think it is the future for Renegade. Now only if I got above 20 fps I would love it even nore
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I tried set next map and it couldn't find the maps.
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So it looks like these weren't added?
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How are these maps playing? Haven't played them in the server yet, and also what is that pillar map? I don't remember that one
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Here is a little description of each/ what changes were made for maps that were already on the server.
Airai - Tropical Island map, fixed some glitches with the harvester pathfinding and airstrip terminals
Atoll - Tropical map with an atoll type structure in the center. Also fixed the credit issue.
Cracked - Moved Power Plant over so you cannot hit it with a beacon from the Refinery harvester dump area
Ferk Night - Night version of Ferk, added some base walls and weapons/airstrip, also added some turrets and GT's. Nod also has a back entrance tunnel to the back of the Ref.
Lazer Tag - One hit kills with lazer weapons. Can buy better troops with full auto lazer rifle, and full auto lazer chaingun. Each team has a base with an MCT that must be destroyed to win the game. Map time limit will be short
Stockade - New small map with several inf tunnels, should be a solid one
Winterfell - Removed tunnel entrance behind Refineries/wf/strip, Also added a ladder to climb up the airstrip from behind and get inside.
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You don't have to do it when you select shatter. You can put the shatter option on anything too. For example if you want something to be breakable like old wood or ice.
[New Map] C&C_MPF_Rage
in Community News
Posted
I played this a few times on both GDI and Nod. It still seems that GDI has the advantage, I think the mammoth tank is better than almost every other unit with how fast it is. The only decent Nod vehicle was the widow I believe.
It could of just been the quality of players on the team though