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Mike

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  1. Like
    Mike reacted to zunnie in Website Statistics Jan-Jun 2014   
    Here the stats for January 2014 till June 2014:
    http://www.multiplayerforums.com:

    http://www.ultraaow.com:

    http://www.tiberiumcrystalwar.com:

    http://www.csgods.com:

    http://www.ren-x.com:

    Thanks everyone
    Thanks alot for visiting registering and staying with us!
  2. Like
    Mike reacted in CSgods.com MPF Website Update   
    holy moley on a topic spree this week EY!!!!!!!!
  3. Like
    Mike reacted to Hunter-Seeker in Renegade X - Open Beta 2 is now available!   
    nice work, but still no new maps yet 
  4. Like
    Mike reacted to Hunter-Seeker in Servers Attacked Again   
    porn, Cronus - that is why
  5. Like
    Mike reacted in Tomorrow: MPF_Sand!   
    jes and also you will be seeing those structures in almost all the new maps that will be released... 
     

  6. Like
    Mike reacted in Tomorrow: MPF_Sand!   
    Its fine the way it is
  7. Like
    Mike reacted to Hunter-Seeker in Tomorrow: MPF_Sand!   
    you have already made me nightmares by reminding about Fjords... 
  8. Like
    Mike reacted in 4.1 Helipad Structure Logic   
    In scripts 4.1, it is possible to have a building in your map that works as a helipad. It will be totally separate from the weapons factory/airstrip in that you will be able to buy helicopters even if the war factory/airstrip is down and you will be able to buy ground vehicles if the helipad is down. You can even have someone buying a helicopter and someone else buying a ground vehicle at the same time.
     
    Firstly, in order to use this functionality you need to be using the sidebar in your map.
    Follow this tutorial http://multiplayerforums.com/index.php?/topic/2980-renegade-sidebar-tutorial/
     
    to set up the sidebar (make sure to read part 2 and follow that)
    You also require scripts 4.1 so make sure you have it installed and working in leveledit
    You also need the attached helipad_cinematic.txt [BELOW] file in your map mix file (it relies on the XG_HD_HTraj.w3d file from the stock renegade always.dat file)
    Also, open the C&C_blah_tt.ini file you made in the sidebar tutorial and add the following:

    [General]VehicleFactoryVehicleLimit=xAirFactoryVehicleLimit=yx being the number of ground vehicles players are allowed to build and y being the number of air vehicles players are allowed to build (and yes the numbers are separate)To set up the helipads, firstly you need to put a building on your map to act as the helipad. Create it like any other building (give it MCTs, PTs, damage aggregates and whatever else you want for it)
    Then open leveledit and open your map.
    Create a new preset underneath "simple". This will be the helipad fly-in cinematic object. Untick the "DefaultHibernationEnable" checkbox. Tick the "NotTargetable" checkbox. Tick the "IsEditorObject" checkbox. Tick the "IsHiddenObject" checkbox. Leave all the other settings at the default. Attach the script Test_Cinematic to this object and give it the parameter helipad_cinematic.txt
    Next, you need to create a landing position object. This will determine where the helicopters will fly in at.
    You will need one for GDI and one for Nod. (the fly-in cinematic object is used for both teams).
    Make this one a copy of the Dave's Arrow preset with no changes to the settings.
    Next, go to buildings and then air factory. Create an instance of this (one for each team). If you dont see air factory in the list it means you dont have 4.1 installed properly.
    Set this preset up as for any other building with all the usual settings and scripts.
    Make sure to set the building type to "helipad"

    Set LandingPosDistance to 1000Set CinematicTimer to 14.0Set CinematicSlotIndex to 4Set Landing Position Object to the landing position object preset created earlier.Set fly-in Cinematic Object to the fly-in cinematic object preset created earlier.No special scripts are required for this building.Once you have done this, place the helipad building controllers as per normal for buildings. Then place several (2 or 3 works good) of the landing position objects (for the right team) around the helipad at ground level. (these will determine where the helicopters land at).
    No you cant have more than one helipad per team, the logic doesn't support it.
    Now you need to set up the war factory/airstrip to not build helicopters anymore and to have them be built at the helipad.
    Create temp presets of the war factory and airstrip (or if you are already using temp presets, open them). The only change you need to make is to tick the BuildGroundOnly checkbox.
     
    Also, when using this you need to tick the allow flying vehicles checkbox under edit-level settings in LE, generate flight data (as part of pathfinding) and have a proper flight roof (i.e. all the things you normally need for a flying map).
     
     
    Helipad_Cinematic.txt contents

    -1 Create_Object, 3, "XG_HD_HTraj", 0, 0, 0, 0-1 Play_Animation, 3, "XG_HD_HTraj.XG_HD_HTraj", 0-1 Attach_to_Bone, 4, 3, "BN_Trajectory"-437 Destroy_Object, 3
  9. Like
    Mike reacted in kenz3001 plays RenegadeX   
    THEN YOU WILL RELEASE MAPS FOR REN-X THAT TOTALLY ARE SUPER REALISTIC, HUGE IMPLOSIONS AND SCREEN SHAKE JUST LIKE MODERN WARFARE 2.0!!!!!!!!!
  10. Like
    Mike reacted in kenz3001 plays RenegadeX   
    KENZ YOU NEED TO PLAY WITH YOURSELF!!! 
  11. Like
    Mike reacted in New MPF Website for Ren-X   
    I believe steam will be used ...why abandon it after release? Great play platform for a indie game
  12. Like
    Mike reacted to Wyld in Donations Preferred   
    Zunnie and I talked he answered my question. Thanks.
  13. Like
    Mike reacted to zunnie in Donations Preferred   
    The renx server is on the same serverpc as is renegade, so the bill would still be paid for renegade as well.
    Our community WANTS a renegade-x server, not only that, we are running the leading Renegade-X official servers and we won't quit those 'just like that'.
  14. Like
    Mike reacted to TehVib in Website Statistics 2013   
    May, the month Jimmer updates his porn collection,clearly visible in the first 2 stats lol
  15. Like
    Mike reacted to CireX in System Reqs?   
    Well I recommend a bit better device, I have a 512mb videocard, and 4GB RAM and still get crashes-to-desktop sometimes.... 
  16. Like
    Mike reacted to TiberCarlitoHSL in Tester Recruitment @ TCW 2.0   
    I'M BACK!!!!! Minecraft is getting me bored so i'm in for test new stuff
  17. Like
    Mike reacted to zunnie in Tester Recruitment @ TCW 2.0   
    Development Upgrades
    As time has progressed and we have taken up a faster pace in the development of Tiberium Crystal War 2.0,we have reached a point where we need a few more testers to help us test the changes and updates we are making.

    Requirements
    If you are interested in joining our Testers Team please note the following (optional) requirements:
    - You must have the Tortoise SVN client installed. (required)
    - You must be registered on our forums. (required)
    - You must be on IRC at irc.multiplayerforums.com #mpf-tcw2 channel. (required)
    - You should have Teamspeak 3 and preferably a microphone on ts.multiplayerforums.com. (not required)
    - Your English is understandable in word and writing. (required)
    - You should be available for testing several days of the week. We test regularly though so don't worry if you are not available a few times.

    What to test?
    During testing sessions we generally test units and their health/armor balancing for example.
    Other times we will be checking out new maps as they are developed by our Developers and you can of course make suggestions.
    Or we would test code changes that affect various settings or values in the game.
    Of course there is more stuff to test but we will discuss that ingame or on irc/ts3 etc.

    Interested?
    Simply reply in this topic and make sure you are on IRC or TS3 sometimes.
    Mauler or zunnie will look at your application and approve it after which you can access our TCW 2.0 SVN Server and Forums.

    Important: Tortoise SVN
    We use a special server mechanism to update the tester and developer clients. This is done through the use of a program called TortoiseSVN
    TortoiseSVN is a 100% FREE and no bullcrap application and allows you to connect to our server and download and update the test client on demand.
    Everytime we commit an update to our SVN server you can simply right click and choose "SVN Update" to get the latest files, works like a charm.
    Thank you
    Thanks for reading and potentially applying for a tester position.

  18. Like
    Mike reacted to Cronus in Server Move   
    Server is being moved to a better connection switch in the datacenter.
     
    There was another large attack on the switch/rack that our server was in.
     
    Moving to a new one so we shouldn't have these lag spikes and disconnects anymore.
  19. Like
    Mike reacted to ren9999 in Tiberium Crystal War 2.0 Update   
    aghhhh the anticipation is killing me! cant wait for 2.0
  20. Like
    Mike reacted to kenz3001 in MPF Renegade-X Beta Signup Thread   
    sorry no more apps are being taken ... going to close this thread now
  21. Like
    Mike reacted to zunnie in [HOWTO] Organizing Work Environment Setup - Renegade Tools   
    The Environment Setup Tutorial
    This tutorial will attempt to learn you how to setup your entire working environment for creating maps in gMax and the free provided Renegade Public Tools v2.
    It includes all the tools you need and they should be installed in this particular order:
     
    1- The gMax Installation Files and Registration ByPass. (NOTE: Windows 8+ and 10 are NOT supported, you'll need Windows 7 or XP Pro to use gMax without glitches, there is NO fix for this.) 2- The official Renegade Public Tools version 2 from Westwood Studios. (Works fine with 8+ and 10) 3- The unofficial LevelEditor from Tiberian Technologies for support with 4.6 Scripts Update. (Works fine with 8+ and 10) 4- Some (semi) Critical Assets required for making a map for Renegade in gMax/RenX. 5- The XCC mixer i personally have been using since i don't know when, it's the best eventhough it's not the latest.  
    Environment Guide Package
    Download the file i prepared as zip from the MPF download area:
     
    Once it is downloaded, make sure you unblock the file by going to the zip properties and clicking "Unblock" BEFORE you extract it.

     
    In this tutorial i will install EVERYTHING to do with mapping for Renegade in my folder on the D drive in "Renegade-Mapping".


    Go ahead and extract the zip somewhere, open it in a new window:
    And then copy the contents somewhere:

     
    Go into the #Installs folder that you extracted inside the Renegade-Mapping folder


    Step 1 - Install gMax and apply the registry fix
    We need to install gMax first, you MUST install it first or it won't work properly later.
    Open the gmax12+bypass.zip and copy files into your #Installs folder and then run gmax12.exe to install it.
    In this guide i am installing directly into the Renegade-Mapping folder so the endresult will be something like the following:

    Now, because the author of gMax doesn't send out emails anymore to register gMax for free, there is included a Autodesk.reg file, right click on that and choose Merge and when promted do Yes to merge it.


    When installation is done and you merged the registry thing, then run gMax for the first time.
    You will be prompted to select a rendering device, here you choose "Direct 3D" and continue.
    Once it has fully loaded you must exit gMax again.
     
     
    Step 2 - Install the official Renegade Public Tools v2
    Extract the file Renegade_Tools_Installer_2.zip and run the executable, install it into your Renegade-Mapping folder, endresult should look simular to this:

     
    Go into the folder LevelEdit and you will see these files:

     
    Now delete (yes delete permanently) the LevelEdit.exe that is currently there, the original from Westwood.
    Extract the file LevelEdit46.zip and copy the resulting LevelEdit46.exe to your LevelEdit folder like so:

     
    Goto your Renegade GAME folder, which you updated to the latest TT Script Update (available on http://www.tiberiantechnologies.org )
    Copy the following files to your LevelEdit folder and overwrite any existing ones there:
    "MemoryManager.dll" "Mss32.dll" "Shared.dll" "ttle.dll" You should end up with a LevelEdit folder looking like this:

     
    Now make a complete copy of your Renegade game folder (which is updated to 4.6 of course) and name it "RenegadeEditorGame", just copy and paste it somewhere like:

     
    Now open the Registry Editor through your startmenu "search" option type: regedit and open it.

     
    Expand the folders (or keys as they are called) until you are inside the Renegade folder/key.
    "HKEY_LOCAL_MACHINE -> SOFTWARE -> Wow6432Node -> Westwood -> Renegade"

     
    You see the InstallPath option there? Double click on it and change its value to where your game2.exe is located in the RenegadeEditorGame you copied earlier, in my example here it would be:
    D:\Games\Westwood\RenegadeEditorGame\game2.exe


    Now close the Registry Editor program, we don't need it no more now, you don't need to save anything, it does so automatically.
     
    Run the Editor
    Ok, so we can finally run the editor now, go into the LevelEdit folder and run LevelEdit46.exe
    There click the "New..." button and call it for example "MyWork".


    Double click the MyWork in the window and it shall bring up the editor in action:

     
    You'll notice the editor created a folder called "MyWork":


    Which contains a few key folders the editor uses:

     
    Create a map project folder inside the levels folder like so:


    Inside this folder you will save your Editor's "C&C_My_Map.lvl" file and stuff related to your map such as W3D models/terrain and maybe textures, cinematic text files and/or audio.
    ALWAYS choose to "Save Current Level As..." inside the editor ALWAYS WHENEVER you want to save your progress, do NOT EVER use "Save Current Level" (trust me), period, or it will not update some files (lsd/ldd/ddb) for your map and it wont work properly when you make a .mix with XCC later on.

     
    For example the endresult could look like this:

     
    << i will update this guide later tonight or tomorrow, just 1 thing: If you have missing textures make sure you place them in your Editor_Cache folder and reload the editor >>
     
  22. Like
    Mike reacted to Cronus in UltraAOW Map Rating System   
    !rate ingame Command
    We redesigned the ingame command !rate back on December 26th.  While our old system worked, the new one is using a more precise system which utilizes a MySQL DB.
    This allows us more easily to look at ratings for each map and see what you our players want or don't want!

    So now we have a page on our UltraAOW.com website to view the stats: Click here to view!
    There are more things we want to do to the list, which will come later.  For now it is ready for the public to look at stats and see how everyone is rating maps.
     
    Things to Remember
    The command syntax is !rate 1-5.  And is only available after 1Min15Secs minutes after the map has started!
    This is to stop everyone from rating 1 without playing the map, sometimes a map looks bad but plays nice!
    The command can only be used once per map per player, so make sure you vote appropriately.
     
    Get out there and vote!!!
    Everyone needs to vote!  We DO use this data to decide if a map should stay or go, so always remember to vote what you REALLY think of a map.
    Tell your friends all to vote too, not everyone reads the forums
  23. Like
    Mike reacted to Cronus in New Administrator   
    haha haters gonna hate right sean?
     
    Nothing is different or going to change... I've been doing things in the background for MPF for years.
     
     
    zunnie/fear etc just wanted to make it public I guess
  24. Like
    Mike reacted to Hunter-Seeker in Stealth Weekend | Unban-Spree @ MPF   
    Then I will check it out
     
     
    P.S.
    And I will use it too, liking it
  25. Like
    Mike reacted to Cronus in New Administrator   
    I'll be honest some of the best time i've had in renegade have been playing with you Mauler lol
     
     
    Too bad I'm not gay...
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