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Everything posted by ImperialKaskins
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And now is not working again... Been doing this nearly 20 hours. Ok now is working super funny >
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Got some feedback on some of the players in GreatWall map they said, why is the nod artillery having boxy wheels? Lol blame my map xD But nice tutorial
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Is working already when I move my camera -500 meter .
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I discarded the VIS data then I repartition the cuiling system.
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Oh no I failed 2nd time. Not sure what causing it but I did it in my old Level Editor there is no problem. Now I port most of the stuff manually into a new editor also I download from SVN. I follow the steps but when I was generating VIS, it was not responding for like an hour or 2 I left it. So I am not sure what I do wrong.
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So this is the same as APB hourglass. 0_o Just with more trees around. EDITED : Oh fan made map for Renegade,.
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Good tutorial I pass :3, y e s
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So duplicate each level of VIS every 9 meter in the air? 13,000 VIS plane? I think I did it wrong. :| 13,000 plane, the whole universe will explode when i export it in to W3D.
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So ok after reading it. Do I have to detach every single vertex on my map to make VIS? Or I just make a plane 25x25 and clone around my map? The green plane is 25x25. Adding on how do I do for tunnel? The same way?
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YES YES I Learning it now!
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GG animation looks quite weird if rush to finish 368 pages of drawings in 4 days time. :3
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and someone crashed it ==
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renegade Le Mans 24 on NewMaps 4.0: Performance Test
ImperialKaskins replied to zunnie's topic in Community News
0_o got so much funds for such powerful server? 0_o EDITED : Oh nvm zunnie said want to test your server -
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How to add a AI character bot in the map that you want it to be. Let's say you know the basic of Level Editor. This is the simple and easy way of adding bots into the map that you like. Although easier way can be applied. This is what I know 3 years ago in adding bots into Renegade Let's start off go to Object/Soldier/GDI/CnC_GDI_Minigunner_0 and you temp it ( Step 1.jpeg ) When you temp it a window will pop up, name it GDI_Rifleman_Bot ( Step 2.jpeg) In the same window go into settings and scroll down until you look for UseInnaBehavior. This is suppose to tell you is there a personality or not. ( Step 3.jpeg) InnateAgressiveness : Is the bot is very agressive and try to kill you as soon as possible. UnnateTakeCoverProbability : Which the bot try to take cover, but they suck as the only cover they know is crouch and wait even the enemy is infront of them. Next go to Spawner/Object Spawner and Ai_test_spawners. Temp AI_Test_Spawners ( Step 4.jpeg) Now after you temp it rename what ever you want and go into settings. ( Step 5.jpeg) Player Type : ( Nod or GDI ) which it is the team Spawnmax : "-1" is infinity Spawn delay : After the bot is killed how long will it spawn again. Then go into Pick Presets Now in Presets you see the Preset List, Go and look for the Preset bot earlier you created which is in "Step 1.Jpeg" and double click it make sure is in the selected Preset. Step 7. Find the temp name that you recently added and click on make to make it appear in the map. Make sure the box is white to make sure the bot properly spawn on the terrain. Now after the bots, you need to generate pathfinder. So goto Editor Objects/Pathfind Generator/Human. Click on the Human and click create on the terrain. It will spawn a football like crystal. Last but not least Step 9.jpeg look on your top bar and click on "PathFinding" and then click "Generate Sectors" Wait for a moment for it to generate depending on the map size and your computer spec. After that is done, click on the file and click export as. It will export into your Renegade/Data folder. When you export name it like "C&C_Under_Bot" or "C&C_MyBot". It must have a "C&C_<Name of your map>"
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How to add a AI character bot in the map that you want it to be. Let's say you know the basic of Level Editor. This is the simple and easy way of adding bots into the map that you like. Although easier way can be applied. This is what I know 3 years ago in adding bots into Renegade Let's start off go to Object/Soldier/GDI/CnC_GDI_Minigunner_0 and you temp it ( Step 1.jpeg ) When you temp it a window will pop up, name it GDI_Rifleman_Bot ( Step 2.jpeg) In the same window go into settings and scroll down until you look for UseInnaBehavior. This is suppose to tell you is there a personality or not. ( Step 3.jpeg) InnateAgressiveness : Is the bot is very agressive and try to kill you as soon as possible. UnnateTakeCoverProbability : Which the bot try to take cover, but they suck as the only cover they know is crouch and wait even the enemy is infront of them. Next go to Spawner/Object Spawner and Ai_test_spawners. Temp AI_Test_Spawners ( Step 4.jpeg) Now after you temp it rename what ever you want and go into settings. ( Step 5.jpeg) Player Type : ( Nod or GDI ) which it is the team Spawnmax : "-1" is infinity Spawn delay : After the bot is killed how long will it spawn again. Then go into Pick Presets Now in Presets you see the Preset List, Go and look for the Preset bot earlier you created which is in "Step 1.Jpeg" and double click it make sure is in the selected Preset. Step 7. Find the temp name that you recently added and click on make to make it appear in the map. Make sure the box is white to make sure the bot properly spawn on the terrain. Now after the bots, you need to generate pathfinder. So goto Editor Objects/Pathfind Generator/Human. Click on the Human and click create on the terrain. It will spawn a football like crystal. Last but not least Step 9.jpeg look on your top bar and click on "PathFinding" and then click "Generate Sectors" Wait for a moment for it to generate depending on the map size and your computer spec. After that is done, click on the file and click export as. It will export into your Renegade/Data folder. When you export name it like "C&C_Under_Bot" or "C&C_MyBot". It must have a "C&C_<Name of your map>"
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renegade New "old" Maps to be added soon
ImperialKaskins replied to zunnie's topic in Community News
Make sure those maps you can buy every vehicles and they are not stuck in Weapon Factory. -
renegade UltraAOW Stealth Weekend: May 24th - 27th
ImperialKaskins replied to zunnie's topic in Community News
Lies, it is possible . It is not worth doing it just for this event. =.= Because of the progress time taken doing it. + alot of work. -
renegade UltraAOW Stealth Weekend: May 24th - 27th
ImperialKaskins replied to zunnie's topic in Community News
Turrets and bases too ? EDITED: + TERRAIN?! xD -
renegade UltraAOW Stealth Weekend: May 24th - 27th
ImperialKaskins replied to zunnie's topic in Community News
Oh crap GG my map turns into something else LOL. 25k cash they spam Rockets and AA-12 Shotgunner an army of shotguns. Now stealth lets see what happens to me map xD -
Ooo badges.