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ROZPIERDALATOR

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    ROZPIERDALATOR reacted to Unstoppable in Create your Renegade Server from scratch with all details   
    This tutorial will teach you how to create a Renegade FDS from zero with every single detail you need.
    I'll describe every detail I know in this tutorial.
     
    1- Download Renegade FDS
    First of all, you need FDS binaries. You can download the stock FDS binaries below. You need this before TT patch else server will not function.
     
    In the 3rd step of the installation, choose Configure Renegade Server for GameSpy. If you want to use XWIS, you need to install TT patch first, because settings will be overwritten. When you're done with installation, you'll need to install the TT patch now.
     
    2- Download TT Patch
    TT patch adds a lot of features, fixes and improvements to both Game and FDS. I strongly recommend you to install it. To download the TT patch for server, you need to visit https://www.tiberiantechnologies.org/downloads. You should download the "The Tiberian Technologies server files - 4.x" from the page, under title "The Tiberian Technologies server files".
    After downloading the zip file, open it and you'll see "serverfiles" folder. Extract everything in it to your server folder, overwrite existing files.
     
    At this point, you have a fully working FDS with basic features in.
    You can download plugins for SSGM by clicking here. Put the plugins in your server folder and enable them in ssgm.ini. Under [Plugins] section, add a line with plugin's full file name and a following 1. Example: "YourPluginFile.dll=1"
    Optionally, you can install an advanced server side manager which is called Dragonade, by Whitedragon. Dragonade adds a lot of features like advanced kill messages, it's own Gamespy broadcaster, vehicle queue and more. I'll detail more in the next title. If you don't want to install Dragonade, jump to 4th step.
     
    3- Download Dragonade
    Dragonade is an advanced server side game manager made by Whitedragon, adding countless features to game, console and scripts development. You can find the latest Dragonade releases from this GitHub repository: https://github.com/TheUnstoppable/Dragonade/releases
     
    After you download it, extract the contents of "Server" folder to your server folder, overwrite existing files. Congratulations, now you have a fully functional server with advanced features in.
    You can install Dragonade supported plugins by clicking here. Put the plugins in your server folder and enable them in da.ini. Under [Plugins] section, add a line with plugin's full file name and a following 1. Example: "YourPluginFile.dll=1"
    All SSGM plugins are compatible with Dragonade as well so you can add them in da.ini too and you don't need to delete them.
    Next step, you need to configure your server.
     
    4- Configure FDS
    • If you didn't installed Dragonade, you can configure your server from ssgm.ini.
    • If you installed Dragonade, you can configure your server's core features from da.ini, crates from da_crates.ini. You can also use gamemode specific features from da_<gamemode name>.ini, every option from da.ini works in here as well.
     
    If you have Dragonade or not, you must go to ssgm.ini and da.ini (if exists) and change your Port (for ssgm.ini) and LogPort (for da.ini) to something else except 7025. This is a very sensitive port which everyone can read your server console and execute commands freely. If you want to leave it 7025; well, you've been warned. Make sure both values match if you're using Dragonade.
     
    If you want to use XWIS instead, you can fill in the required options in server.ini, if you want to use GameSpy:
    • If you don't have Dragonade, set the GameType to GameSpy.
    • If you have Dragonade, set GameType to LAN (LAN option forces your game port to 4848) then in da.ini, set EnableGameSpy option to 1. (You can also set GameType to WOL if you want to list your server both in XWIS and GSA)
     
    If you want to host your server both on GameSpy and XWIS, you will need Dragonade. Or you can use GameSpy plugin of BRenBot, in 8th step. BRenBot's GameSpy plugin is not recommended for use as it's not giving enough information about server, compared to Dragonade.
     
    • "server.ini" file also lets you to choose few options for gameplay.
    • "svrcfg_cnc.ini" in Data folder lets you change your server name, max players, message of the day, and basic information.
    Every option in all configurations are self-explaining, reading comments should be enough to understand their operation, if you have any questions, ask them in comments.
    • "tt.cfg" is where you should put your rotation and/or game definitions. A tutorial to install maps and content pack is detailed on 5th and/or 6th step(s). 7th step will guide you to add your content packs and maps in rotation.
     
    5- Install maps
    TT uses a new system called TTFS, which supports clients to download maps from in-game while joining a server, or in background while playing (if enabled). Create a folder in your server folder, and put your maps in the folder, for example "mapfiles". Do not put your maps in Data folder! 
    There are 2 ways to convert and install your maps:
    You can convert and install your maps and packages using command line, TT wiki explains it briefly at https://www.tiberiantechnologies.org/wiki/index.php?title=Resource_manager_documentation#PackageEditor. Assuming your maps in your "mapfiles" folder, open a Command Prompt, browse to your server folder, and type the following command: packageeditor convert "mapfiles\YourMapName.mix" <Version (Example: "1.0")> <Author (Example: "Westwood")> You don't have to put actual author's name for Author, but it's preferred to put map owner's nick or your server's name.
    After that, you will get a response from application like this:
    Package was saved to 'C:\Your\Server\Renegade\FDS\ttfs/packages/01234567.tpi'. You can now install it via 'packageeditor install 01234567'. You should do what the message tells you to do.
    packageeditor install 01234567  
    You can use a UI wrapper for PackageEditor.exe created by me.  You can download it by clicking here. Do not replace the executable with your server's PackageEditor.exe. It's purpose is to execute commands from PackageEditor.exe and keep the operations user friendly, not replace it.  
    After this you can delete the maps you converted to save from space. If you need the MIX files, you can convert your maps to MIX files back using ttfs2mix, available here.
     
    If you want to create a server content pack to add features like chat sounds, custom models, replacements, modifications, jump to the next step; if you don't want to, jump to 7th step for "tt.cfg" guide.
     
    6- Create a server content pack
    For this step, we will use a tool called XCC Mixer, included in XCC Utilities from XWIS. You can download XCC Utilities from here. After downloading XCC Utilities, copy a random Mix file from your game, server or wherever you want and rename it whatever you want (do not prefix your content pack's name with "C&C_").
    Then, open it with XCC Mixer and clear everything in it by selecting all with Ctrl+A and Delete key. Now you can add whatever you want in your content pack. You can find a lot of modifications from here and here, you can also add custom MP3 or WAV sounds and musics to use with chat sounds or jukebox (7th step for Jukebox).
    If your modification modifies presets, don't forget to include the "objects.ddb" in your content pack. Otherwise your modifications to presets will not work. Loading up your modifications will be detailed in 7th step.
    After you're done with your content pack, install it like a map just like in 5th step. Put your content pack into "mapfiles" folder, and execute the same commands to install it.
    You can create as many as content packs you want, there is no limitage as far as I know.
    After this you can delete the content pack you converted to save from space. If you need the content pack again, you can convert it to MIX file back using ttfs2mix, available here.
    If you want to update your content pack, you need to delete old one using the following command:
    packageeditor uninstall <Name of your content pack's MIX file (example: if mix file name is "ContentPack.mix", type "ContentPack")> And then, you can install new one like a normal map.
    Now, proceed to 7th step for "tt.cfg" guide.
     
    7- Configure rotation
    TT uses a new method to define rotation. Compared to svrcfg_cnc.ini, this rotation structure allows you to define game definitions (for example, custom preset databases and content packs) and a location to let clients know where to download maps.
    Typically, a tt.cfg file should look like this:
    gameDefinitions: { }; rotation: [ "C&C_Field" ]; downloader: { repositoryUrl = "http://ttfs.ultraaow.com"; };  
    If you have any content packs installed and you want to use them, you will need to add game definitions first.
     
    Game definitions are maps with extra dependencies. Game definitions allows clients to install more than 1 mix files for a single map. This is a useful case for modders and server owners to keep stuff organized. And in our case, which is content packs, you can add every asset you want into server without modifying map files. Creating game definitions are easy:
    YourMapName: { mapName = "C&C_YourMapName"; packages = ["C&C_YourMapName", "YourContentPack"]; serverPresetsFile = "objects.ddb"; };  
    This is the structure of a game definition. You should replace "YourMapName" with the map name you want, and "YourContentPack" to your content pack. So if you want to install "C&C_Field", with a content pack named "MyServerContent" with no custom presets file, game definition should look like:
    Field: { mapName = "C&C_Field"; packages = ["C&C_Field", "MyServerContent"]; };  
    If you have a custom presets file and want to use it instead of default objects.ddb, first you need to move your preset file in Data folder, and give it a different name or extension. (Changing extension name is generally preferred, and the example below takes a custom preset file named "objects.aow") Then you should add an option to load your custom presets file for the game definition, like so:
     
    Field: { mapName = "C&C_Field"; packages = ["C&C_Field", "MyServerContent"]; serverPresetsFile = "objects.aow"; }; You can have as many preset file as you want to use with game definitions, but since each server content can have only 1 objects.ddb file, you may need to create multiple content packs containing your custom presets file. 
     
    And finally, you need to add game definitions you created under gameDefinitions section, and "YourMapName" under rotation section like this: (I also added C&C_Canyon for example)
    gameDefinitions: { Field: { mapName = "C&C_Field"; packages = ["C&C_Field", "MyServerContent"]; serverPresetsFile = "objects.aow"; }; Canyon: { mapName = "C&C_Canyon"; packages = ["C&C_Canyon", "MyServerContent"]; }; }; rotation: [ "Field", "Canyon" ]; downloader: { repositoryUrl = "http://ttfs.ultraaow.com"; };  
    If you don't want/have a content pack, add the full map name to directly rotation section like this:
    gameDefinitions: { }; rotation: [ "C&C_Field", "C&C_Canyon" ]; downloader: { repositoryUrl = "http://ttfs.ultraaow.com"; };  
    The TTFS URL "http://ttfs.ultraaow.com" is obsolete and no longer maintained, if you don't know how to host your TTFS to let clients install your maps and content pack, please read the "Create your own TTFS server" at the final step.
     
    8- Install a bot/regulator
    This setup is optional and is not required, but it's recommended to have a server regulator. If you don't want to install a bot, skip this step.
     
    You may need a fast and pratic way to regulate and moderate your server, here comes IRC bots for your help. There are really a lot of options, but I'm going to detail the most popular one BRenBot. Since it's original website at new.brenbot.com is down, there is BRenBot repository at http://gitlab.com/danpaul88/brenbot. There is an auto-builder when the repository gets updated. You can view all builds at here. Click the latest "passed" job, and then in the sidebar at right, click "Download". After downloading it, extract it to a folder like "brenbot" in your server folder. Before running it, configure your bot. It's self-explained as well as other configurations. You can use the IRC server intended for C&C games, at "irc.cncirc.net" for your server.
    Even though it's website is down, there are still several plugins available such as Jukebox, Status Reporter, Ping, Seen, etc. from here and here. All you need to do is putting ".pm", ".xml" files in plugins folder.
     
    If you're experiencing issues while getting your moderator/administrator powers with BRenBot, make sure the option called "Moderators_Force_Auth" in brenbot.cfg is 0. If you want to leave it 1, you have to register your nick. To do that join your IRC channel, type /query <your bot name> (or right click your bot, and choose "Query", "Message", "Page", or any other option to private message), and use !help command to find out the right command to register your ingame name to bot. Once you do that, you will need to authenticate yourself either:
    • Paging /Host, using !auth command like "!auth <your password>",
    • Page your server if it is XWIS, using !auth like "!auth <your password>",
    • Use !auth command in admin channel of your bot, like "!auth <your ingame name>". 
     
    9- Final touches
    Your server is now ready a double-click away to run! If you need to open ports, follow these steps:
    Open "server.ini" configuration, if your GameType is not LAN, open the Port value in configuration on UDP. If your GameType is LAN, open 4848 port on UDP. If you are hosting your game on GameSpy using Dragonade (GameType is LAN) : In "da.ini", open the GameSpyQueryPort value in configuration on UDP.  If you are hosting your game on GameSpy without Dragonade (GameType is GameSpy) : In "server.ini", open the GameSpyGamePort and GameSpyQueryPort, both on UDP. If you need to read your console or send commands to your server externally, or you have a remote control utility for your server, in "server.ini", open RemoteAdminPort on UDP. Only open this port if you need remote access to your FDS console using RenRem. This is NOT recommended, but if you need to access your SSGM Log Port server, open the Port value in "ssgm.ini", on TCP. This port is extremely vulnerable, do not open this port if you don't know what you're doing.  
    If you don't have a server to host TTFS packages, or you don't know how, follow this tutorial: https://multiplayerforums.com/topic/8660-create-your-own-ttfs-server/
     
    If nobody can connect your server after port forwarding, try following this tutorial: https://multiplayerforums.com/topic/8739-nobody-can-join-your-server-check-your-firewall/
     
    Steps below is only valid for residental lines. Some ISPs around the world uses the system below. If you are using a VPS/VDS provider, this probably not the case. But if you still believe issue is because your VPS/VDS provider, consider getting in touch with them.
    If you want to host a *public* server on a residental line, think twice and move to a VPS/VDS ASAP.
    If you want to host the server to play with friends/clan/group, that should be fine.
     
    If firewall tutorial didn't help too and tools like https://www.portchecktool.com/ says your ports are closed, you might be in a Carrier-Grade NAT (CGN) network. If you're in CGN, you'll have trouble hosting servers and you'll need to contact your ISP to assign you a static IP. You can read more about what is a CGN, and how to check you're in from https://help.edovia.com/hc/en-us/articles/115012824927-Carrier-Grade-NAT-Large-Scale-NAT.
     
    If you have the CGN issue, don't worry yet. If you have a valid serial, hosting the server on WOL often makes it possible to host the server through the CGN and it does not require you to open your ports and tweak the firewall. But, only the people using the in-game server listing can join your server.
     
     
     
    You made it, enjoy in your server! If you have any questions, or you think I missed something, let me know in comments.
  2. Like
    ROZPIERDALATOR got a reaction from DoMiNaNt_HuNtEr in ARE NONE OF YOU NOT PLAYING RENEGADE X?   
    renx... bad physics, steering tanks is so weird, bugs, boring, need much teamwork to win, nice graphics
    5/10
  3. Like
    ROZPIERDALATOR reacted to rackzz in ARE NONE OF YOU NOT PLAYING RENEGADE X?   
    Renegade X is fun like 5 minutes a year. Not worth playing it, stay at oldskool renegade.
  4. Like
    ROZPIERDALATOR reacted to r3sur[r3Kt] in Do you play Renegade-X?   
  5. Like
    ROZPIERDALATOR reacted to Cronus in renlist yet again   
    I sometimes get that, but i just close it and reopen and it works fine.
  6. Like
    ROZPIERDALATOR got a reaction from RoCkStAr in SlowBurno   
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    ROZPIERDALATOR got a reaction from CPUID in SlowBurno   
  8. Like
    ROZPIERDALATOR reacted to Genesis2001 in New Loadscreens for NewMaps Server   
    A suggestion presented by player @Relentless regarding tips prompted myself to mention to @zunnie about putting tips on the load screen for players to read while they load. And well, we didn't get tips on the load screens, but we did get pretty images of the map that you're loading into.  
     
    Load screens made courtesy of MPF Developer zunnie.
     
    An example:

     
    There will be a small download from our ttfs repository for you to download the updated files we added to the .mix files. It's less than a meg though.
     
    Enjoy,
    Genesis
    MPF Administrater
     
  9. Like
    ROZPIERDALATOR got a reaction from Cheryripe in SlowBurno   
  10. Like
    ROZPIERDALATOR got a reaction from bullvipe in SlowBurno   
  11. Like
    ROZPIERDALATOR reacted to Genesis2001 in NewMaps Rank Reset   
    Well it's a long-time coming honestly. No one remembered to reset it each month. However, new year, new ranks.
     
    Also, new year... new rank web page UI.  (Thanks to @alexrirak!)
     
    https://multiplayerforums.com/games/renegade/newmaps-ranks/
     
    Ranks have also been placed back in point-whore mode (based on in-game/cumulative score).
  12. Like
    ROZPIERDALATOR reacted to zunnie in Armory and Shrine Upgrades   
    Armory Upgrades in place

    * Upgrade Composite Armor
    The upgrade for composite armor can be researched by adding $250 credits into the fund-pool for that upgrade by pressing E.
    When the target amount of $2000 credits has been reached the researching will commence for 20 seconds just like in C&C 3 Tiberium Wars.
    Once the upgrade has completed researching all GDI Rifle-, Missile-, and Grenade Soldiers will receive an additional +25 Armor Power.
    * Upgrade Power Packs
    When the target amount of $2000 credits has been reached the researching will commence for 60 seconds.
    Once the upgrade completed researching all GDI Zonetroopers will receive an additional +50 Health Power and the ability to regenerate health while standing still enables at 3/hp per second.
    * Upgrade Scanner Packs
    When the target amount of $1000 credits has been reached the researching will commence for 30 seconds.
    Once the upgrade completed researching all GDI Zonetroopers will start detecting Stealthed Units within a small radius around them.
    * Upgrade Confessor
    When the target amount of $1000 credits has been reached the researching will commence for 30 seconds.
    Once the upgrade completed researching all Nod Militant Rifle- and Rocket Soldiers will receive a special Hallucinogenic Grenade launcher weapon which fires grenades that violently shake your screen within a certain radius from the blastzone.
    * Upgrade Infusion
    When the target amount of $2000 credits has been reached the researching will commence for 20 seconds.
    Once the upgrade completed researching all Nod Militant Rifle- and Rocket Soldiers will gain Tiberium immunity and will no longer take damage from Tiberium fields or tiberium based weapons.

    More to come soon
  13. Like
    ROZPIERDALATOR reacted to Genesis2001 in Upcoming Changes to Veteran System - November 2015   
    Over the last month or so, I've been rewriting the veteran system to be more optimized and making some adjustments to how the whole thing works.
    - Points/rank last beyond death (no longer resets upon death)
    - Discounts on purchased characters (vehicle discounts coming soon)
    - Changed support power: !support split between !support (Basic/Intermediate infantry) and !advsupport (Commando/Dead Six drop)
    - Changed support power: !turret, !guntower, and !samsite now linked to the same timer (each have their own limits)
    - Turret, Guard Tower, and SAM site limits are no longer affected by existing placements on the map
    - Buy weapons with your vet points (you lose the points, but keep the rank). A list of weapons will be provided in another news release.
    At the time of this post, the bounty hunter system will need a reworking as well to accommodate the changes to the veteran system.
    Level name changes probably. Right now, veteran ranks are using the classic Black-Cell style veteran ranks. We plan to keep our current rank names in this new veteran system, but it will take some time to balance the long list (10+ ranks) of veteran ranks and their points for lower point values.
    With this new system, we are able to customize veterancy on a map by map basis should one of our developers want to have a custom set of ranks.
    Release date: Sometime after November 15, 2015
    Thanks,
    MPF Renegade Team
  14. Like
    ROZPIERDALATOR reacted to zunnie in Coming Soon...   
    C&C_TCW_Spikewar
    Just wanted to show something
    Teaser Preview image:

  15. Like
    ROZPIERDALATOR reacted to zunnie in roszek's map Canyon Falls Fusion   
    We've added roszek's (former MPF Administrator) map to the server tonight.
    It has all cool vehicles from C&C 4 working in Renegade.
    The map uses the sidebar with beacon purchases available.
    Below is what roszek says about this map:
    This is a custom map created by me with help from Mauler.
    All the Renegade vehicles have been replaced with C&C4 vehicles.
    There is also a working Chronoshpere for GDI, and Nod has a mutant lab which allows Nod to buy Mutant soldiers even if the hon is dead.
    This map uses custom crates (instead of the reborn ones) which are dropped of by cargo plane.
    For this map to work properly you need to install the included scripts and ssgm plugin to your server.
    The sidebar.dll (created mostly by zunnie) puts beacons on the sidebar.
    Again, thanks to Matt Fabian for his great waterfall.
    Some Screenshots:



    Have fun
  16. Like
    ROZPIERDALATOR got a reaction from r3sur[r3Kt] in 4.2 Not Installing?   
    Try run installation as administrator
  17. Like
    ROZPIERDALATOR reacted to zunnie in Grand Prize Contest - August 2015 Winners   
    UltraAOW NewMaps Prizes for August 2015
    (Available on Steam ONLY) (Available on Steam ONLY)
    3 Copies of Unreal Tournament 3

    Requirement: Top 3 most kills:
    1- Martel 1865 kills
    2- MPFRohirrim6 1329 kills
    3- LiMaDo 1215 kills
    2 Copies of the Commandos Collection

    Requirement: Top 2 best K/D and a minimum of 25 games played:
    1- Relentless 10.31 k/d with a minimum of 25 games
    2- Hunter-Seeker 3.09 k/d with a minimum of 25 games
    3- Fee 2.81 k/d with a minimum of 25 games
    1 Copy of Command and Conquer 3 Tiberium Wars

    Requirement: Most Score:
    1- LiMaDo has 1089099 score
    2- Martel has 712538 score
    3- PELO has 630147 score
    1 Copy of Age of Empires III Complete Edition

    Requirement: Most Buildings Destroyed:
    1- LiMaDo destroyed 149 buildings
    2- Martel destroyed 69 buildings
    3- kirou11 destroyed 54 buildigns
    1 Copy of Counterstrike Global Offensive

    Requirement: Most Vehicles Destroyed:
    1- PELO with 640 vehicle destructions
    2- Martel with 450 vehicle destructions
    3- MPFRohirrim6 with 436 vehicle destructions
    1 Copy of How to Survive

    Requirement: Most Repair Points:
    Top 3:
    1- Captpo0ed with 157760 repair points
    2- kirou11 with 118064 repair points
    3- RIDERSRULE with 111984 repair points
    Where can i lookup my stats?
    Here: http://ren.multiplayerforums.com/ranks/NewMaps/ranks_contest_08172015.php
    How to obtain my prize?
    I will be contacting everyone about the prizes asap. If the no1 does not respond or doesn't wnat it, then i will give it to the no2 etc.
  18. Like
    ROZPIERDALATOR reacted to r3sur[r3Kt] in UltraAOW.com Marathon *NEW*   
    UltraAOW.com Marathon
    MPF has been working on a new server for you all to enjoy: A Marathon server!!
    It is listed on XWIS/WOL as UltraWAR and on RenList of course too. Go on and favorite it
    It will be set without a Timelimit (Marathon) and have the Westwood (modified) maps in rotation.
    There is also a new custom veterancy in this server which will be explained in this post.
    IRC Channel
    The irc channel can be found at irc.cncirc.net #MPF-Marathon.
    Veterancy Information
    To lookup your veterancy please type !vet or if you have our keys config file you can press the HOME key to quickly look it up.
    On the Marathon server you will LOSE some veterancy points when you die, a penalty, the amount of points you lose depend on the character you are.
    Below is a list of implemented veterancy point awards and requirements:
    Veteran_Points_Required_Level_1_Experienced=2500 Veteran_Points_Required_Level_2_Veteran=5000 Veteran_Points_Required_Level_3_Elite=7500 Veteran_Points_Required_Level_4_Colonel=10000 Veteran_Points_Required_Level_5_Commando=15000 Veteran_Points_Character_Repair=33 Veteran_Points_Defenses_Repair=77 Veteran_Points_Vehicle_Repair=44 Veteran_Points_Harvester_Repair=150 Veteran_Points_Beacon_Denied=111 Veteran_Points_Beacon_Last_Second_Save=555 Veteran_Points_Building_Repair=55 Veteran_Points_Building_Destroyed=1500 And of course you get veteran points for killing vehicles and characters, the amount varies per vehicle and character where more expensive units grant more veteran points than less expensive units.You get slightly more points for killing Harvesters and Defenses in Marathon mode.
    You receive a little silver star for every veteran level you achieve with a maximum of five which is the last level: Commando.
    The silver star models were created by our ImperialKaskins also known as IK Here some screenshots of them:

    Right now - it will be expanded on later - veterancy levels increase your health and armor a little bit and you unlock commands such as !turret, !cannon, !guntower and !samsite to build those objects.
    The cannons when exited will be taken over by AI and fire at enemies until someone enters it again.
    You can also upgrade any vehicle you enter once when you level up with your veterancy and grant it 10hp/ap extra.
    Alternative Vehicle and Character Skins
    There are several series of Skins available for various units in Marathon.
    You can get cool looking Mammoth Tanks with a CnC3 type skin or a nice leather/crodocile look. For nod there are also special Bright vehicle skins which look really good.
    Check out the Sexy Sakura and Hotwire too! Created originally by Mauler. Some screenshots below:


    Vehicle Skins:

    Rotating MRLS is in Stock
    The second MRLS on the Purchase Menu, the Crocodile camo version, is able to rotate its turret around.
    Some people will like this as they can then fire behind their MRLS and stuff.

    Quake Sounds
    There are various new Quake Sounds available in Marathon including the Headshot sound and Vehicular Manslaughter when you run people over.
    Numerous special Quake Sounds are also heared when you double kill, triple kill, and kill more for other sounds.
    A simple Humiliation sound is there for when you get owned by the Harvester.
    A complete list, where Godlike is the final sound you can get and requires 35 kills without dying:

    QUAKE_DOUBLE_KILL = 2, QUAKE_HATRICK = 3, QUAKE_KILLING_SPREE = 5, QUAKE_MULTI_KILL = 7, QUAKE_MEGA_KILL = 8, QUAKE_DOMINATING = 10, QUAKE_RAMPAGE = 12, QUAKE_ULTRA_KILL = 14, QUAKE_MONSTER_KILL = 16, QUAKE_MASSACRE = 18, QUAKE_UNREAL = 20, QUAKE_UNSTOPPABLE = 22, QUAKE_LUDICROUS_KILL = 24, QUAKE_WICKED_SICK = 26, QUAKE_BLOOD_BATH = 28, QUAKE_ERRADICATION = 30, QUAKE_EXTERMINATION = 33, QUAKE_GODLIKE = 35,Unlimited Ammo & Calling SuppliesThe server has unlimited ammo for all weapons but C4's and Beacons.
    You can however call in an Supply Airdrop at will using the command !ammo to refill your C4/Proxies for $750 credits and once every minute.
    Ranking Statistics
    http://ren.multiplayerforums.com/ranks/Marathon/<-- over there
    Map Rotation
    Field, Mesa, CanyonD, Walls_Flying, Islands, City_Flying, Hourglass
    Volcano and Complex are being worked on as we write this.
    Thanks All
    Thank you everyone for joining our servers! Please continue to do so and have fun!
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