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kenz3001

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Posts posted by kenz3001

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    Welcome back Renegaders! We're proud to release Renegade X: Open Beta 5.2, and with it some great new additions such as veterancy, an overview map, new launcher with custom map downloader, new levels, new tech buildings, and a host of bug fixes and balance changes on various maps and game settings. The full status and list of changes can be found at the bottom of this post.

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    The major feature for this patch is the addition of Veterancy, a long time C&C feature that has been long awaited. During a match you work your way up from the starting rank of Recruit and try to work yourself up to becoming Heroic, a truly terrifying force to be reckoned with. As you attack the enemy and support your team, you will naturally be promoted to higher ranks. These ranks come with a variety of upgrades such as increased damage, rate of fire, movement speed, and much more. This addition should further encourage offensive gameplay and teamwork, as you will find yourself earning veterancy faster during offensive operations than defensive ones.

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    Another long anticipated feature that has been implemented is an overview map which you can activate by pressing the M key. The overview shows all of your team's positions, as well as a summary of the classes and vehicles currently deployed, upon capturing the new communications center this overview map will also then show the location of all enemy units on the map excluding Stealth Black Hands and Stealth Tanks as these will only show up when unstealthed.

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    Notable new features to the launcher include:
    * Map preview videos instead of images
    * "Skip Intro Movies" option has been added
    * Custom content downloader (allows for server owners to add custom maps)
    * "Verify Game Integrity" and "Reset Game" options in the Settings menu
    * Level names are now parsed, rather than using a name translation table

     

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    We now have a new tech building! Once captured, the Communications Center reveals the positions of all visible enemies on your compass and the overview map. This structure can be found on Field and may be introduced into other levels in the future.

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    We've also been working on levels!

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    Field has been expanded by adding Power Plants and new paths

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    Arctic Stronghold features a custom EMP Cannon as a tech building

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    Fort features two custom tech buildings: a Medical Center, and a Fort

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    Gobi is a take on remaking and improving the original C&C Renegade fan map

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    Tomb has been updated with numerous bug fixes and balance changes

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    Crash Site is back with many improvements, be sure to check them out

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    If you would like to leave any feedback on 5.2 please follow this link: Click Here

    Also if any bugs/glitches are found can you please report them to the following thread: Click Here

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    Launcher Build: RELEASED Download Page

    Patch: RELEASED

    Full Build: DOWNLOAD LINK (Should Only Be Used As a Last Resort)

    SDK: Pending | Waiting on 5.2 bug reports before updating though

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    Additions
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    Veterancy
    --------------
    - Added Veterancy promotions through veterancy points(VP)-

    - 3 ranks [Veteran, Elite, Heroic]
     
    - VP is gained from most attack actions [including kill-assists] and to a lesser extent, repairing. Healing infantry provides the most VP per second of all healing.

    - Vehicles take the rank of whoever is driving/was last to drive.

    - Joining late grants the late player a particular amount of starting VP so they don't necessarily have to start from ground zero 30 minutes in.

    - Kills inside of, or right by, enemy buildings grant bonuses. Killing higher ranks grants bonuses.  

    - Getting kills in or close to friendly buildings grants less VP; Killing lower ranks grants less VP.

    - Offense in general rises higher than defense in term of promotion upgrades.

    - Repair Guns get minimal enhancements

    -------------------
    User Interface
    -------------------

    - Added Veterancy Rank and progress bar to UI

    - Added Veterancy Feat Ticker to Subtitles-

    - Spotted targets now show up for everyone on the minimap

    - Neutral vehicles show up on the minimap again.

    - Added "Respawn UI". You can select your class before spawn.

    - Added "Chat Box". you don't have to use console to chat anymore.

    - Added "Tech Building Icons" to the HUD. you can change the style or disable them in the settings menu.

    - Added "Beacon Icon" to the minimap. you can see your team's beacons as well as spotted ones. you can change the style in the settings menu.

    - General update to loading screens

    - Tool tips added to loading screens

    - Added overview map. Default key is M
    -------

    - Added "Allow D3D9 MSAA" and "Use Hardware PhysX" to video settings.

    - Added the ability to change or disable the "Kill Sound" (Boink) to the settings menu.

    - Added the ability to change the "Crosshair Color" to the settings menu.

    - Added "Server Information" to the right side of the in-game server browser.
    -------------------

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    Miscellaneous
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    -Added Armour/Health/Ammo pick-ups

    - Added civilian vehicle crate type [no vehicles yet]

    - Updated Obelisk fire/impact effects

    - Edited Controller default controls.

    - You can now hold sprint by double tapping sprint the same way you would for ducking/crouching.

    - Added Communications Centre Tech Building (Shows enemies on minimap and overview map)

    - Random spelling fixes
    ------------------

     

    Balance
    -------------

    - Reduced vehicle missiles headshot multiplier.

    - Repair tool Ammo increased from 250 to 350

    - Marksman Rifle is back to hit-scan. Reduced clip size to 8


    -GDI-

    - Officer: Decreased default magazine size to 150 from 200; Decreased projectile collision box size from 20>10

    - Patch: Reduced damage on Tactical Rifle grenade launcher from 200 > 130; Decreased base speed from 117.5% > 112.5%

    - Sydney: Decreased base health to 300 from 325

    - AGT minimum range increased.

     


    -Nod-

    - Officer: Decreased default magazine size to 150 from 200; Decreased projectile collision box size from 20>10

    - Raveshaw: Decreased total health to 300 from 325

    - Mendoza: Increased Blue Tiberium Rifle's damage to Kevlar from 70% to 80%; Secondary damage to vehicles increased slightly.

    - Increased LCG damage to vehicles from 3>4

    - Obelisk Minimum range increased

    -Light Tank's turn rate while sprinting increased

    Bug Fixes
    -----------------

    + Fixed the Chinook's guns never replicating anything to clients

    + Various infantry weapon fixes (Most notably zooming in and out and getting stuck in slow motion)

    + Fixed some vehicle weapons not being able to be put in 'pending fire' while they were reloading, forcing you to have to wait to finish reloading before you could actually try shooting again.

    + Improved Obi/AGT ability to see infantry.

    + Fixed issue where crate vehicle would remain bound/locked to enemy team after being stolen.

    + Fixed chat message word wrap

    + Fixed a bug with text glow for settings menu items.

    + Fixed a bug where "Use Classic Team Name Colors" didn't retain its status between main menu and in-game setting menus.

    Maps
    ---------
    - Bug Fixes on Islands

    - Bug Fixes on Mesa

    - Bug Fixes on Under

    - Added Arctic Stronghold

    - Added Fort

    - Added Gobi

    - Updated Field [Complete New Version]

    - Updated Crash Site

    - Updated Tomb

    - Updated Xmountain [Swapped weapons factory and barracks location to prevent arty whoring from the silo; fixed some spots you could get stuck ]

    - Removed GrassyKnoll [At creator's request]

    - Removed Old Version of Field [Direct all hatred at Havoc89]

    - Removed Day and Night maps.

    SDK
    --------
    - Added volumes to denote GDI/Nod bases.

    - Added a range multiplier variable to base defenses

    - Mine and Vehicle limits are now part of World Info.

    - Made it possible to override building materials

    - Added Nod Guardtower

    - Added Tooltip to Capturable MCT (disable by leaving the field blank in properties)

  2. lol i tried it (when it first came out ?) lol

     

    RenX has changed its gameplay alot in the last 3 patches and with whats coming in the 1.2 patch its going to be completely different

     

    also i play RenX but haven't had the time in a wile but hope to change that soon

     

  3. well yes but that dont mean anything ... im a environment artist for renx ... all the foliage is optimized for low end machines you can even remove the foliage if necessary via ini (dont recommend that)

  4. ok there is a problem with windows 8.0 apparently but 8.1 is not affected ... dont know what OS you are using ...

     

    also update you graphics drivers and go grab directX and and see if you have the latest version (directx installer will tell you and download the latest version)

     

     

     with error D3DERR_DRIVERINTERNALERROR <<< suggest your DirectX is out of date or graphics card driver is out dated

  5. Renegade X: Beta 3 has been released!

    Renegade X is a First/Third Person Shooter with RTS elements. Players will be able to fight for two unique teams, manage their own economies, choose from over 30 weapons, 15 vehicles, and call in nuclear strikes, Ion Cannons, and airstrikes, and much more. Renegade X is for all players - lone wolves, team-based gamers, tankers, snipers, rushers, turtlers, and all others!

    Renegade X is FREE! It is a non-monetized game - Renegade X is straight-up free.

    Please uninstall and remove all previous versions of Renegade X before installing Beta 3.

    DOWNLOAD HERE: http://renegade-x.com/download

    Volcano map preview:

    Special thanks to Westwood Studios, Electronic Arts, Epic Games, the UDK Community, the C&C Community, my wonderful and inspirational colleagues at Totem Arts, and our loyal fans for their continued support!

    System Requirements

    Minimum:

    Windows XP SP2 or Windows Vista

    2.0+ GHz processor

    2 GB system RAM

    SM3-compatible video card

    4 GB free hard drive space

    Recommended :

    Windows Vista 64 SP2

    2.0+ GHz multi-core processor

    4 GB system RAM

    NVIDIA 200 series or higher graphics card

    Plenty of HDD space

    Changelist

    You can check out the full Renegade X change list here: http://renegade-x.com/forums/viewtopic.php?f=13&p=141148#p141148

    Otherwise, here is a short summary of what we have added and changed in this beta:

    • Brand new Renegade X launcher!

    • New map: C&C Volcano

    • Another new map! X-Mountain

    • New items: AT mines and EMP grenades

    • New Black Hand character model

    • More robust stealth code (stealth tanks and SBHs now flicker properly)

    • Crash fixes

    • New UI features (interactive pause-menu and scoreboard)

    • End-game sequences

    • Oodles of balance changes and fixes for weapons and vehicles

    • New first-person animations for some weapons

    • Audio changes (silo capturing is now broadcasted, weapon and vehicle sound changes)

    • Texture, LOD, and shader optimizations – game runs much smoother

    • TeamDonate command

    • Weapon and vehicle reticle changes

    • Many glitch fixes

    • And much more!

    Story and Gamemode

    Renegade X is set in the near future, in a world dominated by a contagious yet valuable resource called Tiberium. The Global Defense Initiative (GDI) is an international security force set to combat global terrorism. Conceived as a united peacekeeping military force, GDI depends on the technological sophistication of its weaponry, and the superior training and loyalties of its officers. GDI looks to halt the spread of Tiberium, which is gradually destroying the Earth and killing off millions of people. At the same time, the Brotherhood of Nod, led by the charismatic leader known only as Kane, grew to prominence. Working largely in third world countries, wherever there was discontent and unrest, there was Kane. With the promise of a New World Order and bankrolled by the illicit Tiberium research and trade that Kane made famous, Nod began to gain power. A few scattered, disaffected units grew into an army with powerful atomic weaponry, ruthless tactics, and a Tiberian fortune. The Brotherhood aims to push humanity into the next stage of evolution via Tiberium mutation.

    Where GDI stands for international stability and the removal of the Tiberium contagion, Nod seeks to overthrow the established order and build a world centred on Tiberium research.

    To learn more about Command and Conquer mode, check out the short tutorial video below:

    What’s next?

    We discussed some of our thoughts on the future of Renegade X in our previous update: http://www.renegade-x.com/forums/viewtopic.php?f=11&t=74009

    What we can say is that Totem Arts will continue working on and updating Renegade X. We have a few new maps in the works (including remakes of Under and Complex!), and a new gamemode in the planning stages. We’re excited with what the future has in store. For now, Beta 3 was a necessary step towards having a stable game and a stable community. There have been over 200 fixes and changes since our previous version, as well as two new maps, two new special items, and new art.

    We are a free game, and therefore we do not have an advertising budget. Renegade X relies completely on word-of-mouth, so please do whatever you can to spread the news. Upload a beta mirror, e-mail a gaming site or magazine, record a YouTube video, post about us on reddit and other forums, and be sure to tell your friends! The bigger our playerbase is, the more work we can put into the game.

    With that said, we do aspire to become a Steam game, but we cannot do so without EA’s expressed permission. We have been trying to get to the EA licensing manager, but so far unsuccessfully. If you have any ideas on how Renegade X can become a Steam game, post them in the comments! If you know anyone from EA, point them in our direction please!

    That’s all for now!

    We’re looking forward to seeing you all again. Let us know what you think – connect with us and the community through our website, Twitter, Facebook, and YouTube. Soon enough, you’ll be hearing from us again. But for now, enjoy the game!

    http://www.renegade-x.com

    https://www.facebook.com/CNCRenX?ref=hl

    https://twitter.com/RenXGame

    http://www.youtube.com/user/NEfobbyGEN/videos

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