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Mike

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  1. Like
    Mike reacted in IRC Services Upgrade   
    Cronus buddy, I don' know what we'd do without you son....
  2. Like
    Mike reacted to Cronus in IRC Services Upgrade   
    I have switched from Atheme Services to Anope !
     
    There are tons of features that I and the other admins will use along with you guys, lots more fun toys for me to play with
     
     
    If you for any reason something horribly breaks post on here or email me [email protected]  And I will fix you up asap.
     
    Or you can PM me on IRC, I'm usually available there.
     
     
    There are a few things different with Anope than Atheme but for the standard user it all operates the same.
     
     
    I'm always available for a little training and any questions about running your own channel etc.
     
     
  3. Like
    Mike reacted in Teaser Video?   
    No.
     
     
    encrypt is a noob... Doesn't even know what Renegade-X is...
     
     
    P.S Damn scots... THEY RUINED SCOTLAND
  4. Like
    Mike reacted to Baddog13 in UltraAow Stealth Weekend: Nov. 22-25   
    stealth sniping time.....lol
  5. Like
    Mike reacted to zunnie in Server Complete Reinstall 11/11/2013   
    C: Drive is now defragmented, continuing with the D: Drive now which will take another hour or so.
  6. Like
    Mike reacted to zunnie in Server 1Gbit Connection Upgrade   
    Tomorrow morning at around 9:00 AM Dutch time the serverpc will go offline for 30 mins up to a few hours (unknown).
    The connection of the serverpc will be 10 times better than the 100Mbit it has now: 1000Mbit or 1Gbit
    During this upgrade the servers running on this serverpc will be unavailable: NewMaps, TF2, TS3
    When:
    Dallas (U.S.A. - Texas) Saturday, 9 November 2013, 02:00:00 CST UTC-6 hours
    Amsterdam (Netherlands) Saturday, 9 November 2013, 09:00:00 CET UTC+1 hour
    London (United Kingdom - England) Saturday, 9 November 2013, 08:00:00 GMT UTC
    Paris (France) Saturday, 9 November 2013, 09:00:00 CET UTC+1 hour
    Calgary (Canada - Alberta) Saturday, 9 November 2013, 01:00:00 MST UTC-7 hours
    New York (U.S.A. - New York) Saturday, 9 November 2013, 03:00:00 EST UTC-5 hours
    Beijing (China) Saturday, 9 November 2013, 16:00:00 CST UTC+8 hours
    New Plymouth (New Zealand) Saturday, 9 November 2013, 21:00:00 NZDT UTC+13 hours
    Sydney (Australia - New South Wales) Saturday, 9 November 2013, 19:00:00 AEDT UTC+11 hours
    Moscow (Russia) Saturday, 9 November 2013, 12:00:00 MSK UTC+4 hours
  7. Like
    Mike reacted to TehVib in Holy fecking winduws   
    If i woulda spend more time on tech and little less on Boxing , i woulda kick os ass.
     
    But iz lost to teh darkside,  a Slave to my Master urges of getting stronger

     
     
    No not that Darkside
     
    This one
  8. Like
    Mike reacted to KTFF in Holy fecking winduws   
    lol TehVib I use both Linux and Windows, no problems with either Both have their place and work pretty well for their intended use. Sorry but I have to blame the user!
  9. Like
    Mike reacted to Slammer59 in Tiberium Crystal War Dev Night Saturday 12th October @ 5PM   
    eeee zunnie,
    I have put the date and time in my agenda, because 5 okt ive closed HCC, playing renegade and TCW can be a good therapy to have fun, because right now my live is a bitch   so ill hope ill join the TCW team!
  10. Like
    Mike reacted to kenz3001 in beta applications open   
    only 4 days left guys ...
     
    here is a taster of what to expect if you got the possition
     

  11. Like
    Mike reacted to zunnie in Red Alert: FPS   
    Cleaned up a bit sorry.
  12. Like
    Mike reacted to zunnie in Setup Weapons Factory, Refinery and Tiberium Field   
    Hi!
    This is the testmap i wipped up with a tiberuim field and a Weapons Factory + Refinery.
    We will setup the WF first, then the Refinery and their waypaths and finally the Tiberium Field itself.
    I did not include the airstrip here as the procedure is the same for that one, except that the Carmaker thing should face along the path of the airplane that drops the vehicles.

    First we create the Building Controller for the Weapons Factory, you can find it under 1)Buildings, then 2)WarFactory and select 3)mp_GDI_War_Factory
    now click on the 4)make button at the bottom right. Select the blue icon controller and position it like on the image below:

    First press Ctrl+Shift+T to hide the doors from the Weapons Factory which allows us to do the next step:
    Select the Blue House building controller again and press Ctrl+P, a red Car will appear on the map with a blue line connecting it to the controller.
    Position this red Car inside the Weapons Factory construction bay around the center of it like on my image below:

    Next we need a vehicle construction zone around the Car completely encompassing the construction bay.
    Goto: 1)Object, 2)Script Zone, 3)CnC and select 4)Vehicle_Construction and 5)make it on your map.
    An orange box appears, position it inside the construction bay and drag it around the whole floor, make sure the Car is completely covered inside it.
    To make the zone larger upwards hold your shift key and drag one of the black boxes on the edges up or down. Good luck:

    Now we need to cover up the space or gaps in the WF vehicle dropoff bay in front of the WF door.
    This is required otherwise the AI does not drive out of the WF and your vehicles will stick in the WF construction zone which is bad.
    So in the editor goto: 1)Editor Objects, 2)Editor Only Objects and select 3)Large_Pathfind_Blocker and 4)Make it on your map.
    A green box with 'large dsapo' written on it appears, on the Z axis move it down under the ground until all you can see is the top of the box.
    To make a quick copy of the box left click on the box and hold your mouse button, then simultaniously rightclick once: it creates another box, yay.
    Position lots of them covering the gaps in the WF delivery pad as on the image below:

    Ok so now the waypaths.
    First click the toolbar red cone icon (position at cursor it is called) on the screenshot at number 1 position.
    Now goto the presetlist and goto 2)Waypath and select 3)Vehicle Only Waypath as shown on the screenshot below:

    Now click MAKE to make your first waypoint on the map. Position it at the left side in front of the Car INSIDE the construction zone and left click to place it.
    Then you can position the second waypoint, put it in the center area of the pad and leftclick to place it, then the last point you position just off of the pad, left click to place it, then press the escape key to exit waypath mode.
    You should end up with something like this:

    Now left-double-click on one of the way POINTS, not the WayPATH, and in the box that appears goto the Waypath tab and make sure the options 'Two Way', 'Ground Vehicle' and 'Innate Pathfind' are checked like on the screenshot below:

    Repeat the above until you have 3 waypaths coming out of the WF construction zone, like seen on screenshot below:

    Now we need to place a pathfind generator here. Goto 1)Editor Objects, 2)Pathind Generator and click on 3)Human and 4)Make it on your map.
    Position it near the waypaths as seen on the screenie below:

    Now goto the Refinery on your map and make the building controller there (Buildings->Refinery->mp_GDI_Refinery)
    Select it and press Ctrl+P to create the red Car for this building too. Position it like on the screenshot below:

    Now create a Vehicle Only Waypath from the Car to the center of the Tiberium Field. Left click to place a point, place as many points as you want.
    To finalize the waypath you press escape. PS: You can move around in the editor using the numpad numbers on your keyboard while in waypath mode.
    Double leftclick on a wayPOINT and set the options as seen on the screenshot below:

    Do the same with the MIDDLE waypath from the WF to the Tibfield like on the screenshot below:

    Now we need to place the tiberium field zone for the ai harvesters.
    Goto 1)Object then 2)Script Zone then 3)CnC then 4)Tiberium_Field then select 5)Tiberium_Field_GDI (or _Nod if you are working on the Nod tibfield) and 6)Make it.
    Position it over the tiberium field and make sure that the last waypoints of the waypaths from wf and ref are inside it.

    Make sure you save your map AS, then goto Pathfinding->Generate Sectors
    Now save your map again when thats done, make a mix file and host a 1p LAN game to test it, it should create the harvester and drive to tiberium then dump at the refinery.
    Greetz zunnie
  13. Like
    Mike reacted in Orca Lifter Script?   
    Image of the orca lift truck

     
    I want to create an orca lifter... not like the one imperial used, but something closer to what WW intended...
     
    How I want it to work ingame..
     
    Most likely it will only spawn in a certain area of the base... can be switched to vehicle production factory but that seems kinda wierd.. lol
     
    Anyways.. the truck will have the "fake" orca model attached...
    the player can get into and drive the truck around like normal but I need the vehicle to deploy on key binding, on deploy it would play an animation contained in the vehicle model itself ...
     
    the animation would raise the flight pad and the orca would attain the same height as the spawn location... and the orca model would disappear and a real object vehicle would take its place.. at this point the driver would still be in the vehicle... once the real orca is there... the vehicle becomes undrivable and the driver gets transferred to the orca vehicle....
     
    the orca truck would self destroy in 3mins, in that time it can heal and rearm the orca... after that the orca has to return to base to rearm at a helipad or an already deployed lift truck...
     
     
    If someone can help me get it working, I would be in your debt forever...
  14. Like
    Mike reacted to N3tRunn3r in MPF favico.ico   
    Hello there,
     
    I wasn't able to take a look on nothing, it was disturbing me... The MultiPlayerForums still misses a favico.ico on top, so I just have created one. The regular IPB favico.ico is... ok but old, time to use an own one!
    This single ico file I have just created includes data of the actual MPF symbol as 16x16, 32x32, 48x48, 64x64 and 96x96 pixels in a total of only 72KB.
     
    Here you go for the attachment, have fun replacing this boring IPB icon. I hope you like it:
     
    ... Attachment deleted.
  15. Like
    Mike reacted to Pwn Call in DJ Needs Help with seeing Pictures on the forums   
    Open your eyes.
     
     
     
     
    More like DJ Eye Closed if you asked me...
  16. Like
    Mike reacted to trumpetbum in virus programs   
    thanks so far for the suggestions!     i might first try a clean install of AVG... it has been good for a long time...
  17. Like
    Mike reacted to DJ-EYE-K in Sniper server battle TODAY!   
    wtf...
     
    1 hour after midnight, dont you guys have a life or something? :/
  18. Like
    Mike reacted to Tiny in Servers Attacked Again   
    Yes the host can do something about and so can you guys. Its called Hardware Firewall.
     
    Edit: And DJ if your refering to me then sorry but ddos'in ppl here is sort of a big NO to me as I still have a few friends here who help me out a lot like Bigjimer1 and Whitenyte
  19. Like
    Mike reacted to zunnie in Servers Attacked Again   
    Since last night or so someone has been attacking our IRC and Game servers for some unknown reason.
    The servers seem to be going down every now and then, there is not much we can do about this unfortunately.
    We can only wait and hope they will stop sometime soon.
    I know it is annoying, but just keep re-joining the servers when they are attacked again.
    Sorry for the inconvenience, and please do have fun in our servers as much as possible
    //MPF Staff
  20. Like
    Mike reacted to zunnie in Grand Prize Contest - Win a Copy of CounterStrike Global Offensive (5 available)   
    Alright you guys i have to give some sad news about the copies.
    Because i need quite a lot of money for the new server pc in the Netherlands i will not be able to ALSO get the copies of CSGO this month.
    I will buy the CSGO copies at the end of July 2013 now instead, you will get the copy but you'll have to wait one more month, sorry
  21. Like
    Mike reacted to zunnie in OMG I can't "Like"   
    You liked 100 posts already? Lol... I'll set it to 250
  22. Like
    Mike reacted to zunnie in Recent Bad Performance; Apologies   
    For the last 7 or so days some(ones) have been attacking the XWIS server and the MPF game-server and IRC.
    Them hitting XWIS has put alot of servers out of business of players a couple of times now.
    It is not just MPF that is suffering from this attack, also Jelly and RenCorner for example.
    We are hosting our server on GameSpy at the moment instead of Westwood Online (XWIS).
    GameSpy seems to be fairly stable but a lot of players connect through XWIS so quite a bit of players are unable to play Renegade at the moment which results in lower player counts
    It looks like these attacks are not likely to stop any time soon knowing they have been going on for over a week now.
    Olaf (XWIS) can't do much about a DDoS of this severity and neither can we. We can all only wait and be very patient waiting for the attacks to subside so we can finally play Renegade normal again.
    I hope they will stop their attacks soon
    Please, i know it is annoying, just keep re-joining the server when it is attacked again.
    If we stop playing: They win.
    Sorry for the invonveniece, and please do have fun in our servers as much as possible
    EDIT: Of course you can use RenList (GSA) to join the server: Download Now
    //MPF Staff
  23. Like
    Mike reacted to zunnie in New Team Profile Icons   
    Created by our very own AlexRirak for the usergroups on the forum here:






    All groups have been adjusted to display these icons now
    <3
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