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ImperialKaskins

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  1. Like
    ImperialKaskins got a reaction from Hunty in Weird Glitch   
    Thanks for reporting got to be missing interior w3d file in the package. As we decided to take Gamma series of my map and move into Delta, some stuff in the map like texture,model or even sound might be missing.
     
    As for this is an easy fix will be applied today.
  2. Like
    ImperialKaskins got a reaction from MDK in Weird Glitch   
    Thanks for reporting got to be missing interior w3d file in the package. As we decided to take Gamma series of my map and move into Delta, some stuff in the map like texture,model or even sound might be missing.
     
    As for this is an easy fix will be applied today.
  3. Like
    ImperialKaskins got a reaction from Hunter-Seeker in Help   
    This is a forum, is not instantly reply when someone post something or requested help.
     
    Even on IRC is NOT a Instant Relay Chat if you get the meaning.
     
    In future post please post everything what is the issue you are having like the "Five Ws " which they are "Who, What, When, Where, Why and How. "
     
    Because the first 3 post's there is no information what is going on. The 4th post indicate what is the problem you are having.
  4. Like
    ImperialKaskins got a reaction from CireX in Help   
    This is a forum, is not instantly reply when someone post something or requested help.
     
    Even on IRC is NOT a Instant Relay Chat if you get the meaning.
     
    In future post please post everything what is the issue you are having like the "Five Ws " which they are "Who, What, When, Where, Why and How. "
     
    Because the first 3 post's there is no information what is going on. The 4th post indicate what is the problem you are having.
  5. Like
    ImperialKaskins got a reaction from Hunty in Help   
    This is a forum, is not instantly reply when someone post something or requested help.
     
    Even on IRC is NOT a Instant Relay Chat if you get the meaning.
     
    In future post please post everything what is the issue you are having like the "Five Ws " which they are "Who, What, When, Where, Why and How. "
     
    Because the first 3 post's there is no information what is going on. The 4th post indicate what is the problem you are having.
  6. Like
    ImperialKaskins got a reaction from falcod in UltraAOW Stealth Weekend Fri 11th-14th Mon   
    Back than we had a camera inside the buildings structure that annouce . Intruder alert in Hand of Nod or what ever buildings is in. But camera cannot detect the spy tho
     
    Unless add a script to it... But that will blow the cover of spy easily.
  7. Like
    ImperialKaskins reacted to Wyld in Welcome to Multiplayerforums.com   
    First of all Welcome to our Community Forums.
    As you may know we are all trying to get along together but there may sometimes arise problems or flaming in posts, simply report these to a moderator or administrator and they will be looked at.
     
    General Netiquette
    Members that have joined our forum are expected to try and keep it nice, clean and fun for everyone. We do not condone flamers or people who start fights and put up namecalling or other type of insults.
    Harrassing members of our Community will result in post-moderation or you might even be banned for the community.
     
    Off Topic Discussions
    You are allowed to discuss Politics, Religion and real life issues in the designated forum called "Discussions", but please be respectful in your discussions with other members.
    Furthermore there are unwritten rules which are common sense more or less. An example would be to not post links to adult-, hack- & crack websites. Etcetera.
    We at all times reserve the right to ban anyone we want for whatever reason we think is appropiate for that action.
    Please try and keep the forums nice, clean and fun, thanks.
     
    Contact us.
    If you guys and girls have any questions or problems with anything at Multiplayerforums.com you can find us on Teamspeak, mIRC or the forums.
    All you have to do is send us a PM or Email and we will reply to you within 24 hours at the most.
    @FeaR, @alexrirak, @Cronus, @Genesis2001, @zunnie, @r3surr3Ktx, @kenz3001, @Wyld
    [email protected] | [email protected] | [email protected] | [email protected]
     
    Thanks for reading.
     
    Regards,
    The MultiPlayerForums Gaming Community Staff
  8. Like
    ImperialKaskins reacted to zunnie in Wrongfully kicked by Anti-Cheat?   
    The problem
    Wrongfully more often than not you may end up being kicked by our anticheat for having inconsistent files.
     
    Why?
    The reason is simple (in most cases): Sometimes the downloader messes up a file during download and thus the anticheat triggers on it.
     
    How to fix it?
    To fix it is relatively simple; You are sent an Admin Message with the filename noted, write this down or take a screenshot of it.
    Now open your startmenu and type %appdata% and press enter. A folder will open and you can find a Renegade folder in there.
    Go into it, then go into the Client folder, then the TTFS folder and finally the Files folder.
    In here search for the filename you noted and then delete it.
    Now join the server again: It *should* attempt to download the missing file once again and hopefully not mess it up this time afterwards you should be able to play without getting kicked by the anti-cheat.
     
    What if that don't work?
    Try installing our mappack:
     
    Thats all
    Have fun; Still got problems? Post here!
     

  9. Like
    ImperialKaskins reacted to zunnie in New Statistics for Renegade & Imperial Age WIP   
    http://www.ultraaow.com - visit website.
     
    We (Neijwiert, Hunter-Seeker, ImperialKaskins and me) are working out a new statistics system with both monthly- and alltime-stats and achievements that unlock when you kill certain things, disarm stuff, destroy buildings etc.
    Here are some screenshots of it and some of the planned 119 (or more to come) achievements:
     
    The playerlist:

     
    General and Map related stats:

     
    Vehicle Stats:

     
    Achievements All Time Stats:

     
    Should be ready soon This will hopefully attract new players as well as keep the current happy
  10. Like
    ImperialKaskins reacted to zunnie in Player Customizable Bounties   
    New command: !bounty user amount
    New command: !mybounty
    You can now type !bounty to place a bounty on an enemy player head.
    If you for example type '!bounty Imperial 500', it will take $500 from your money and put them on ImperialKaskin's head.
    Then when someone kills ImperialKaskins he will get bounty you set +$500 money.
    Everytime someone does !bounty on you the total bounty increments.
    To lookup your own bounty set by others type !mybounty or !myb
    Have fun!
  11. Like
    ImperialKaskins got a reaction from Paterke in MPF Promotions Applied!   
    Good! More work and responsiblity for you
  12. Like
    ImperialKaskins reacted to zunnie in MPF Promotions Applied!   
    Some bad news first...
    As some of you may have heared from people around MPF is that both roszek and Mauler have left the building for us.
    They decided to quit and i last i heared is they want to start their own thing which is fine i think although i did not expect this to happen the way it did.
    It's a big loss for the developing side of MPF that they are not around anymore, they did a lot for our servers and created many assets and code for them.
    I guess people, players & admins come and go so i hope the best for them and that they create something fun to do for ppl.
    They requested me to remove them from the forums over here which i did :'(
    Goodbye Mauler & roszek!
    So now the good news...
    We were initially going to wait with appointing new staff positions within MPF because it may be 'too soon' to do so.
    But i also think we must continue standing strong and giving new people a chance within our moderating teams and also people who have been with us for a longer period of time deserve a chance to grow within our MPF Community hierarchy.
    New Administrator
    Wyld1USA: he has been with us for a long time too proving his dedicated support to us in times when it was very much needed. He is going through a rough time right now as some may know and we have talked to him about this position and if he is ready or not and he said he is
    Wyld1USA will be spending time with maintaining our CSGO and updating those servers whenever Valve decides to release them like nearly every week.
    !Staff Group Promotions
    With both Wyld1USA and MDK promoted from !Staff to &Administrators they leave the Staff group empty which need to be filled up.
    After some discussion on irc mostly and teamspeak 3 we decided to promote:
    Kickmofo: pooftah! Kickmofo has always been loyal to MPF and been with us for a very long time. This Aussi bastard is always around for a good chat too and advice.
    TehVib: Long standing member of MPF with a very good degree of dedication to making it better. This fitnesswonder is also nice to talk to and always around for good advice and gaming
    Mike: has been helping us a lot with the workings of the CSGO and UltraAOW server Website aspect and is currently maintaining this. I've taught him this and that and stuff he already knew about it he is applying that knowledge there currently.
    In other news
    Removed some highly inactive half-moderators; They can potentially be re-added if they contact us within time and have good reasons.
    We made LordGalyen a server admin for the Renegade Division.
    We made newtown a server admin for the Renegade Division.
    We made TRFL a full moderator for the Renegade Division.
    We made Paterke a full moderator for the Renegade Division.
    We made Hunter-Seeker a full moderator for the Renegade Division.
    We made Graxion a half moderator for the Renegade Division.
    We may or may not promote more people to better positions but we haven't discussed it thoroughly yet.
    We'll make news topics when the time for this comes.
    Thanks
    Thanks everyone for your time, gaming with us, joining & staying with us and all that <3
    Please continue to join
    Grtz
  13. Like
    ImperialKaskins reacted to Whitedragon in Server Update to DA   
    What is Dragonade?
    Dragonade was Black-Cell.net's private server-side modification, the first ever created for Renegade, and the originator of basically every server-side mod feature in the game. And after 9 years it's finally being released to the public for all to enjoy.
    The most substantial advantage over other server-side mods is the improved coding style. An event system with over 60 events, complete separation of every feature, better handling of chat commands and keyhooks, automatic player data management, systems for handling game features and game modes, player observers, and much more. See the example plugin for full details.
    The settings system has also been greatly improved: each game mode has its own settings file to allow for game mode specific settings, many unnecessary settings have been removed, while in other places more have been added to allow for more customization. Settings can also be reloaded at any time via the "reload" console command.
    There are, of course, plenty of new features and tweaks for the players to enjoy. See below.
    History
    Dragonade was originally created by Vloktboky in December 2003 for the simple purpose of relaying extra information, like building kills, to IRC. We weren't content with just that, however, and soon we were adding gameplay modifying features like weapon drops, crates, and vehicle shells, and creating entirely new game modes.
    A few months later, thanks to some reverse engineering by Silent Kane and Jonwil, it became possible to link an ingame object to a player. This opened the door to much more advanced features; player kills on IRC, veteran systems, donations, vehicle ownership, more advanced weapon drops, proper deathmatch game modes, interacting with ingame objects via chat commands, team commander systems, extra radio commands, points distribution systems, and parachutes and more all became possible and were quickly added.
    SSAOW was eventually created to serve as a public version of DA. A lot of the more advanced features were kept private at first, but many filtered down to it over time. In 2005 I took over as the main developer of both DA and SSSAOW, continuing to update and create new features for both. After a while I decided to merge all the public server-side mods(SSAOW, SSCTF, SSM) into one mod: SSGM. Easily the most important new feature in SSGM was the plugin system.
    Truthfully, I wasn't happy with the way SSGM turned out; it was very disorganized, being based on a codebase stretching back to 2003 originally created with no planning or organization. So I started on a complete rewrite and merge of SSGM and DA with a focus on organization and modularity. This new system was mostly finished when I stopped coding for Renegade in 2008.
    Fast forward to 2012 when BC is having its first Renegade reunion. After updating DA to scripts 4.0 and creating a few new features I decide to release it to the public.
    Compatibility
    DA is fully compatible with existing bots and SSGM plugins and should be an easy upgrade for most servers.
    The following plugins are no longer needed as their functionality is included in DA:
    AntiSpawnKill.dll - Spawn Protection Game Feature
    CharacterRefund.dll - Character Refunds Game Feature
    Mute.dll - Built in mute console command
    PointsDistribution.dll - Points Distribution Game Feature
    swap.dll - RTC Game Feature
    InfiniteAmmo.dll - Infinite Ammo Game Feature
    RemoveWeaponChatCommand.dll - Built into Drop Weapons Game Feature
    SBHNoRemotePickup.dll - Per-character disable list
    BetterPPAGEConsoleCommand.dll - Built in page recoloring
    TeamDonate.dll - Donate Game Feature
    GameSpy_Support.dll - GameSpy Q&R Game Feature
    CustomKillMessages.dll - Advanced Kill Messages Game Feature
    JoinNameRegulator.dll - Disallowed nicks and disallowed nick characters lists
    NoReloadSnipers.dll - No Reload Game Feature
    Taunts.dll - Taunts Game Feature
    MapStartingCredits.dll - Per-map svrcfg.ini settings
    New Features
    Vehicle Purchase Queue
    http://forums.black-cell.net/index.php?topic=13777
    Squad System
    http://forums.black-cell.net/index.php?topic=13788
    Domination Game Mode
    http://forums.black-cell.net/index.php?topic=13812
    Advanced Kill Messages
    New kill messages have been added for soldiers, vehicles, and buildings that show the character/weapon/vehicle of the killer and the victim, and the method of the kill(headshot/squish/fall/tiberium).
    Extra Radio Commands
    http://forums.black-cell.net/index.php?topic=5759
    Points Distribution System
    When an object dies its death points will be split among all the players who helped kill it, instead of just the one who got the kill.
    Console Commands
    RELOAD - Reload da.ini and gamemode.ini.
    REMIX - Remix teams.
    REBALANCE - Rebalance teams.
    SWAP - Swap teams.
    FORCETEAM <team> - Force all players to switch to the given team.
    TEAM3 <playerid> - Swap a player's team, allowing them to keep their score, kills, deaths, and starting credits. Any credits over the starting amount are distributed to their team.
    TEAM4 <playerid> - Swap a player's team, allowing them to keep their score, kills, deaths, and reseting their credits to the starting amount.
    TEAM5 <playerid> - Swap a player's team, reseting their score, kills and deaths to 0, and their credits to the starting amount.
    TIMEOUT - Ends the game by time limit expired.
    ADDTAG <playerid> <persist on leave> <persist on map> <position> <tag> - Add a custom name tag to a player. Persist on map/leave determines if this tag should be removed when the player leaves the game or a new map loads. Position determintes the tag's position relative to the player's other tags.
    REMOVETAG <playerid> <tag> - Removes the given tag from the player.
    SETACCESSLEVEL <playerid> <0-6> - Sets the given player's access level.
    MUTE <playerid> - Mute a player, preventing them from speaking in chat or using radio commands.
    UNMUTE <playerid> - Unmute a player.
    MUTETOGGLE <playerid> - Mute or unmute a player, preventing them from speaking in chat or using radio commands.
    BEACONLOCK <playerid> - Prevent a player from deploying beacons.
    UNBEACONLOCK <playerid> - Re-allow a player to deploy beacons.
    BEACONLOCKTOGGLE <playerid> - Prevent or re-allow a player from deploying beacons.
    C4LOCK <playerid> - Prevent a player from using remote and proximity C4.
    UNC4LOCK <playerid> - Re-allow a player to use remote and proximity C4.
    C4LOCKTOGGLE <playerid> - Prevent or re-allow a player from using remote and proximity C4.
    Page Color
    Pages are now light blue. This applies to pages from the host as well as pages between players.
    Changes
    Most features have been tweaked to some extent, the following more than others.
    Vehicle Shells
    Shells will no longer float if killed in mid-air or at an angle.
    Revived vehicles will no longer get stuck in objects or terrain.
    Revived vehicles will automatically bind to the player that repaired them the most, or their previous owner.
    Added shells for flying vehicles and Nod APCs.
    Vehicle Ownership
    Players will now be able to get in the passenger seat of locked vehicles.
    Vehicles will now unlock when their owner dies instead of unbinding.
    Players on the same team can no longer damage locked vehicles.
    The owner of a vehicle can enter the driver seat even if another player is already in it.
    Drop Weapons
    Players drop a backpack containing their weapons and ammo when they die.
    The current weapon, or all weapons, can be dropped using the "!drop" command.
    Can be set to only allow players that damaged the player that dropped the backpack to pick it up.
    Players will only take weapons they don't have when picking up a backpack, the others will remain for other players to pickup.
    Picked up weapons are retained when switching characters.
    http://black-cell.net/DA1.5.zip
  14. Like
    ImperialKaskins got a reaction from Hunter-Seeker in UltraAOW Imperial Age Weekend   
    I think people thinks is still going on and they keep coming lol.
  15. Like
    ImperialKaskins got a reaction from zunnie in UltraAOW Imperial Age Weekend   
    It depends which Renegade you are using and also what windows. My works on renegade data folder for some reaso.
  16. Like
    ImperialKaskins got a reaction from TRFL in UltraAOW Imperial Age Weekend   
    G6 was release last week, than server need reinstall and ask me for G6, I said I no longer have G6 but G7. So put in G7, yay G7 was rushed that very day.
     
    G7 was actually planned to release today. But end up G8 now since I added all the stuff that I needed.
    Than last minutes I forget about the mutant character
     
    So that is why G9.
     
    No worries there won't be G11 but there will be Delta.
     
     
    Flip it than you will have 9.
     
    The rotation consists of only ImperialKaskins maps which were recently updated to version G9. (Unit Information for Imperial's G9)
    Is under renovation.
     



  17. Like
    ImperialKaskins got a reaction from zunnie in UltraAOW Imperial Age Weekend   
    G6 was release last week, than server need reinstall and ask me for G6, I said I no longer have G6 but G7. So put in G7, yay G7 was rushed that very day.
     
    G7 was actually planned to release today. But end up G8 now since I added all the stuff that I needed.
    Than last minutes I forget about the mutant character
     
    So that is why G9.
     
    No worries there won't be G11 but there will be Delta.
     
     
    Flip it than you will have 9.
     
    The rotation consists of only ImperialKaskins maps which were recently updated to version G9. (Unit Information for Imperial's G9)
    Is under renovation.
     



  18. Like
    ImperialKaskins reacted in [New Map] C&C_MPF_Rage   
    So we (zunnie) did a clean install of the newmaps server and so far the map has been running three days with no crash; even played it with 30 players.
     
    So I think it is good but we will keep watching for any problems.
  19. Like
    ImperialKaskins got a reaction from falcod in Gravity Zone   
    I actually wanted a low gravity in a specific zone. So if a player enter this low gravity zone he can jump high.
  20. Like
    ImperialKaskins got a reaction from Pwn Call in Gravity Zone   
    I actually wanted a low gravity in a specific zone. So if a player enter this low gravity zone he can jump high.
  21. Like
    ImperialKaskins got a reaction from Manuel857 in adress banned from newmap admin   
    It happens to me a lot of times when I got disconnected and connected again. So I do that /cs unban #mpf-newmaps-admin and retype in my password before I join newmaps-admin.
  22. Like
  23. Like
    ImperialKaskins reacted to alexrirak in Renegade X - Open Beta 2 is now available!   
    Maps weren't their main focus cause they wanted to address the bugs first but hopefully we'll get some new maps soon
  24. Like
    ImperialKaskins reacted to zunnie in Thanks people :)   
    Just wanted to say thanks to everyone who plays on our server and also to the people donating to us.
    Yet another month our donation goal has been reached which is great and shows people really appreciate our server and websites.
    Makes us happy to see you like the server and things we do for it.
    I know some maps aren't the greatest and there are some occassional problems here and there but overall i think we are doing good
    Thanks for your support and please continue to join our server
    Thanks
  25. Like
    ImperialKaskins reacted in "VIS" Sector Tutorial   
    NEVER CANCEL VIS GENERATION...
     
    the memory issue does not affect VIS generation!! and if you cancel it the VIS system will not work and even affect your performance even more... I HIGHLY SUGGEST READING THE ORIGINAL VIS TUTORIAL HERE..
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