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kenz3001

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  1. Like
    kenz3001 got a reaction from N3tRunn3r in R.I.P. zunnie   
    ill drink a coffee for him ... sad times indeed ... i wish his family the best ... RIP man ... im not taking bet on this one (joke for the admin !) every one loses
  2. Sad
    kenz3001 reacted to alexrirak in R.I.P. zunnie   
    I've been watching this thread for a while trying to formulate my thoughts and struggling to accept this is real. This is so unexpected. This is a great loss to the community. Zunnie was always trying to help everyone and striving to help people enjoy all the games he worked on. He was the reason I became involved with MP-Gaming and eventually MPF. Throughout the years I've learned so much from and will truly miss him. He's had such an amazing effect on so many people. He was a great friend and an overall great guy.
     
    RIP Jan.
  3. Sad
    kenz3001 got a reaction from Baddog13 in R.I.P. zunnie   
    ill drink a coffee for him ... sad times indeed ... i wish his family the best ... RIP man ... im not taking bet on this one (joke for the admin !) every one loses
  4. Sad
    kenz3001 got a reaction from Kickmofo in R.I.P. zunnie   
    ill drink a coffee for him ... sad times indeed ... i wish his family the best ... RIP man ... im not taking bet on this one (joke for the admin !) every one loses
  5. Sad
    kenz3001 reacted to bullvipe in R.I.P. zunnie   
    If you guys don't already know  a good friend and well known gamer and the founder of MPF has passed away! 

    Zunnie may you rest in peace. I don't have all the details of what has happened as the family is still in shock. 



  6. Like
    kenz3001 reacted to Kickmofo in RenegadeX 5.21 patch   
    His wife knows Kenz loves me. She likes when I talk dirty to him
  7. Like
    kenz3001 got a reaction from Genesis2001 in RenegadeX 5.21 patch   
    Welcome back Renegaders! We're proud to release Renegade X: Open Beta 5.2, and with it some great new additions such as veterancy, an overview map, new launcher with custom map downloader, new levels, new tech buildings, and a host of bug fixes and balance changes on various maps and game settings. The full status and list of changes can be found at the bottom of this post.

     


    The major feature for this patch is the addition of Veterancy, a long time C&C feature that has been long awaited. During a match you work your way up from the starting rank of Recruit and try to work yourself up to becoming Heroic, a truly terrifying force to be reckoned with. As you attack the enemy and support your team, you will naturally be promoted to higher ranks. These ranks come with a variety of upgrades such as increased damage, rate of fire, movement speed, and much more. This addition should further encourage offensive gameplay and teamwork, as you will find yourself earning veterancy faster during offensive operations than defensive ones.

     


    Another long anticipated feature that has been implemented is an overview map which you can activate by pressing the M key. The overview shows all of your team's positions, as well as a summary of the classes and vehicles currently deployed, upon capturing the new communications center this overview map will also then show the location of all enemy units on the map excluding Stealth Black Hands and Stealth Tanks as these will only show up when unstealthed.

     


    Notable new features to the launcher include:
    * Map preview videos instead of images
    * "Skip Intro Movies" option has been added
    * Custom content downloader (allows for server owners to add custom maps)
    * "Verify Game Integrity" and "Reset Game" options in the Settings menu
    * Level names are now parsed, rather than using a name translation table
     

     


    We now have a new tech building! Once captured, the Communications Center reveals the positions of all visible enemies on your compass and the overview map. This structure can be found on Field and may be introduced into other levels in the future.

     
    We've also been working on levels!

    Field has been expanded by adding Power Plants and new paths

    Arctic Stronghold features a custom EMP Cannon as a tech building

    Fort features two custom tech buildings: a Medical Center, and a Fort

    Gobi is a take on remaking and improving the original C&C Renegade fan map

    Tomb has been updated with numerous bug fixes and balance changes

    Crash Site is back with many improvements, be sure to check them out



    If you would like to leave any feedback on 5.2 please follow this link: Click Here

    Also if any bugs/glitches are found can you please report them to the following thread: Click Here
    Launcher Build: RELEASED Download Page
    Patch: RELEASED
    Full Build: DOWNLOAD LINK (Should Only Be Used As a Last Resort)
    SDK: Pending | Waiting on 5.2 bug reports before updating though
  8. Like
    kenz3001 got a reaction from unknown in RenegadeX 5.21 patch   
    Welcome back Renegaders! We're proud to release Renegade X: Open Beta 5.2, and with it some great new additions such as veterancy, an overview map, new launcher with custom map downloader, new levels, new tech buildings, and a host of bug fixes and balance changes on various maps and game settings. The full status and list of changes can be found at the bottom of this post.

     


    The major feature for this patch is the addition of Veterancy, a long time C&C feature that has been long awaited. During a match you work your way up from the starting rank of Recruit and try to work yourself up to becoming Heroic, a truly terrifying force to be reckoned with. As you attack the enemy and support your team, you will naturally be promoted to higher ranks. These ranks come with a variety of upgrades such as increased damage, rate of fire, movement speed, and much more. This addition should further encourage offensive gameplay and teamwork, as you will find yourself earning veterancy faster during offensive operations than defensive ones.

     


    Another long anticipated feature that has been implemented is an overview map which you can activate by pressing the M key. The overview shows all of your team's positions, as well as a summary of the classes and vehicles currently deployed, upon capturing the new communications center this overview map will also then show the location of all enemy units on the map excluding Stealth Black Hands and Stealth Tanks as these will only show up when unstealthed.

     


    Notable new features to the launcher include:
    * Map preview videos instead of images
    * "Skip Intro Movies" option has been added
    * Custom content downloader (allows for server owners to add custom maps)
    * "Verify Game Integrity" and "Reset Game" options in the Settings menu
    * Level names are now parsed, rather than using a name translation table
     

     


    We now have a new tech building! Once captured, the Communications Center reveals the positions of all visible enemies on your compass and the overview map. This structure can be found on Field and may be introduced into other levels in the future.

     
    We've also been working on levels!

    Field has been expanded by adding Power Plants and new paths

    Arctic Stronghold features a custom EMP Cannon as a tech building

    Fort features two custom tech buildings: a Medical Center, and a Fort

    Gobi is a take on remaking and improving the original C&C Renegade fan map

    Tomb has been updated with numerous bug fixes and balance changes

    Crash Site is back with many improvements, be sure to check them out



    If you would like to leave any feedback on 5.2 please follow this link: Click Here

    Also if any bugs/glitches are found can you please report them to the following thread: Click Here
    Launcher Build: RELEASED Download Page
    Patch: RELEASED
    Full Build: DOWNLOAD LINK (Should Only Be Used As a Last Resort)
    SDK: Pending | Waiting on 5.2 bug reports before updating though
  9. Like
    kenz3001 got a reaction from zunnie in RenegadeX 5.21 patch   
    Welcome back Renegaders! We're proud to release Renegade X: Open Beta 5.2, and with it some great new additions such as veterancy, an overview map, new launcher with custom map downloader, new levels, new tech buildings, and a host of bug fixes and balance changes on various maps and game settings. The full status and list of changes can be found at the bottom of this post.

     


    The major feature for this patch is the addition of Veterancy, a long time C&C feature that has been long awaited. During a match you work your way up from the starting rank of Recruit and try to work yourself up to becoming Heroic, a truly terrifying force to be reckoned with. As you attack the enemy and support your team, you will naturally be promoted to higher ranks. These ranks come with a variety of upgrades such as increased damage, rate of fire, movement speed, and much more. This addition should further encourage offensive gameplay and teamwork, as you will find yourself earning veterancy faster during offensive operations than defensive ones.

     


    Another long anticipated feature that has been implemented is an overview map which you can activate by pressing the M key. The overview shows all of your team's positions, as well as a summary of the classes and vehicles currently deployed, upon capturing the new communications center this overview map will also then show the location of all enemy units on the map excluding Stealth Black Hands and Stealth Tanks as these will only show up when unstealthed.

     


    Notable new features to the launcher include:
    * Map preview videos instead of images
    * "Skip Intro Movies" option has been added
    * Custom content downloader (allows for server owners to add custom maps)
    * "Verify Game Integrity" and "Reset Game" options in the Settings menu
    * Level names are now parsed, rather than using a name translation table
     

     


    We now have a new tech building! Once captured, the Communications Center reveals the positions of all visible enemies on your compass and the overview map. This structure can be found on Field and may be introduced into other levels in the future.

     
    We've also been working on levels!

    Field has been expanded by adding Power Plants and new paths

    Arctic Stronghold features a custom EMP Cannon as a tech building

    Fort features two custom tech buildings: a Medical Center, and a Fort

    Gobi is a take on remaking and improving the original C&C Renegade fan map

    Tomb has been updated with numerous bug fixes and balance changes

    Crash Site is back with many improvements, be sure to check them out



    If you would like to leave any feedback on 5.2 please follow this link: Click Here

    Also if any bugs/glitches are found can you please report them to the following thread: Click Here
    Launcher Build: RELEASED Download Page
    Patch: RELEASED
    Full Build: DOWNLOAD LINK (Should Only Be Used As a Last Resort)
    SDK: Pending | Waiting on 5.2 bug reports before updating though
  10. Like
    kenz3001 got a reaction from zunnie in Do you play Renegade-X?   
    lol i tried it (when it first came out ?) lol
     
    RenX has changed its gameplay alot in the last 3 patches and with whats coming in the 1.2 patch its going to be completely different
     
    also i play RenX but haven't had the time in a wile but hope to change that soon
     
  11. Like
    kenz3001 got a reaction from FRAYDO in Halloween :)   
    spooookkkiiiieeeeeeeeee
  12. Like
    kenz3001 reacted to zunnie in A few icons for advertising TCW 2.0   
    Advertising Icons
    I've created some blue icons for use on IndieDB mostly to advertise the game a bit.
    The original logo was designed by Kenz3001 for this matter, i only shaded it blue-ish and added some text and the background from CNC3
    THis will be used from now on when i post updates:

    This will be used when the game is finally done:

    Want to see more? Click below:
    http://tcw.multiplayerforums.com/images/indieblue/indiedb2_addon.png
    http://tcw.multiplayerforums.com/images/indieblue/indiedb2_dev_night.png
    http://tcw.multiplayerforums.com/images/indieblue/indiedb2_file_download.png
    http://tcw.multiplayerforums.com/images/indieblue/indiedb2_game_client.png
    http://tcw.multiplayerforums.com/images/indieblue/indiedb2_prize_contest.png
    http://tcw.multiplayerforums.com/images/indieblue/indiedb2_sdk.png
    http://tcw.multiplayerforums.com/images/indieblue/indiedb2_server.png
    http://tcw.multiplayerforums.com/images/indieblue/indiedb2_testers.png
  13. Like
    kenz3001 reacted to zunnie in Tiberium Crystal War 2.0 Update News   
    http://www.tiberiumcrystalwar.com

    We are still actively working on Tiberium Crystal War 2.0
    Things are going a tad slowish but we're still making progress.
    The code-base is now moved over to the Dragonade 1.8 version with 4.2 TT support, created by WhiteDragon originally for Renegade itself.
    Building sound and message notifications, unit purchase notifications, and radar visibility are now coded to not play/view unless the Command Post and/or Operations Center are alive and kicking.
    The GDI Armory code is also done where it will repair friendly units within a certain radius of it. This simulates the C&C 3 function to restore units back to full health by putting them inside the Armory.
    Stealth Detection is functioning as well already where it will decloak enemy stealthed units while using a GDI Pitbull or Nod Attack Bike.
    We're unsure if we want the defenses to destealth enemy units in range, although they will fire at them at will.
    The veterancy for units is also working. There are 3 levels of veterancy just like in C&C 3: Veteran, Elite and Heroic.
    They will sport icons created by ImperialKaskins, a single chevron, a double chevron and a golden star which appears near the unit when it is promoted. These icons will stick to the unit and are only visible to friendly units so you don't give away your position to enemies in certain situations.
    Upgrades for the Nod Secret Shrine are also coded in place and provide:
    - Tiberium Infusion: Militant Rifle and Militant Rocket Soldiers will take no more damage from Tiberium fields.
    - Confessor: Hallucinogenic Grenades will be granted to all Militant Rifle and Militant ROcket Soldiers on the battlefield which can be used to severely annoy your enemy by making their screen shake immensly.
    Upgrades for the GDI Armory:
    - Composite Armor: Grants Rifle Soldiers, Grenadiers and Missile Soldiers more hitpoints for their Kevlar Vest Armor.
    - Power Packs: Increases Zonetrooper hitpoints and makes them regenerate health while they are idle and not moving.
    - Scanner Packs: Will grant the Zonetrooper the ability to detect stealthed units in a nearby radius.
    Commando gameplay just got more interesting! As some of you may know both the Nod and GDI Commando can kill a building with just 1 Timed C4.
    This Timed C4 runs for 1 minute and it will announce publically it was placed on a certain building. Engineers, Saboteurs and Spawn Guys can disarm this with their Repairguns.
    In the past when you used your Timed C4 with a Commando you had to return to base and refill your ammo, this is no longer the case. In TCW 2.0 the Commando will regenerate his Timed C4 every 2-3 minutes (may be tweaked later).
    The GDI Sniper will kill ALL enemy units in 1 single shot. Its weapon will have a semi-high reloading time though so it is not as easy to pick off targets with it and in addition to this there is a maximum of 2 Snipers per team. A skilled Shadow user is the ultimate counter to this character.
    Unit Technology from the Weapons Factories, Barracks and Hand of Nod can be stolen by the enemy! With Nod you use a Saboteur to get inside the building and steal Tech, with GDI you can use the Engineer to do it. Note that the limited ammo repairgun of this character must be full while attempting to steal technology.
    WHen successful it will unlock enemy units in your Purchase Terminal meaning if you stole GDI Weapons Factory technology with Nod you can then buy Mammoth tanks and what not. And vice versa for Nod units on GDI.
    Superweapons are not yet functional but worked on. They will have simular cinematics as seen in TCW 1.52b where the Nuclear missile will actually take off into the air etc.
    The guy you spawn with, the Spawn, now has 3 variations in the purchase menu which can be switched to for free:
    1- The Repair Spawn (equiped with a repair gun that can slowly repair and disarm things as well as capture tiberium spikes)
    2- The Shotgun Spawn (equiped with a highpowered short-ranged Shotgun with 8 shells)
    3- The MP5 Spawn (equiped with a 30 round automatic MP5 rifle)
    This should add some variation to the start of the game mostly In addition to their primary weapon they also have a Knife btw.
    I hope this covered some of the questions you may have about the game. There is more to report but maybe later We are actialy developing it but slowly, it will be available "when its done" and that will be a few months work at least.


    PS: We are taking new testers, when interested please post here: http://multiplayerforums.com/forum/411-applications/
  14. Like
    kenz3001 reacted to r3sur[r3Kt] in UltraAOW.com Marathon *NEW*   
    UltraAOW.com Marathon
    MPF has been working on a new server for you all to enjoy: A Marathon server!!
    It is listed on XWIS/WOL as UltraWAR and on RenList of course too. Go on and favorite it
    It will be set without a Timelimit (Marathon) and have the Westwood (modified) maps in rotation.
    There is also a new custom veterancy in this server which will be explained in this post.
    IRC Channel
    The irc channel can be found at irc.cncirc.net #MPF-Marathon.
    Veterancy Information
    To lookup your veterancy please type !vet or if you have our keys config file you can press the HOME key to quickly look it up.
    On the Marathon server you will LOSE some veterancy points when you die, a penalty, the amount of points you lose depend on the character you are.
    Below is a list of implemented veterancy point awards and requirements:
    Veteran_Points_Required_Level_1_Experienced=2500 Veteran_Points_Required_Level_2_Veteran=5000 Veteran_Points_Required_Level_3_Elite=7500 Veteran_Points_Required_Level_4_Colonel=10000 Veteran_Points_Required_Level_5_Commando=15000 Veteran_Points_Character_Repair=33 Veteran_Points_Defenses_Repair=77 Veteran_Points_Vehicle_Repair=44 Veteran_Points_Harvester_Repair=150 Veteran_Points_Beacon_Denied=111 Veteran_Points_Beacon_Last_Second_Save=555 Veteran_Points_Building_Repair=55 Veteran_Points_Building_Destroyed=1500 And of course you get veteran points for killing vehicles and characters, the amount varies per vehicle and character where more expensive units grant more veteran points than less expensive units.You get slightly more points for killing Harvesters and Defenses in Marathon mode.
    You receive a little silver star for every veteran level you achieve with a maximum of five which is the last level: Commando.
    The silver star models were created by our ImperialKaskins also known as IK Here some screenshots of them:

    Right now - it will be expanded on later - veterancy levels increase your health and armor a little bit and you unlock commands such as !turret, !cannon, !guntower and !samsite to build those objects.
    The cannons when exited will be taken over by AI and fire at enemies until someone enters it again.
    You can also upgrade any vehicle you enter once when you level up with your veterancy and grant it 10hp/ap extra.
    Alternative Vehicle and Character Skins
    There are several series of Skins available for various units in Marathon.
    You can get cool looking Mammoth Tanks with a CnC3 type skin or a nice leather/crodocile look. For nod there are also special Bright vehicle skins which look really good.
    Check out the Sexy Sakura and Hotwire too! Created originally by Mauler. Some screenshots below:


    Vehicle Skins:

    Rotating MRLS is in Stock
    The second MRLS on the Purchase Menu, the Crocodile camo version, is able to rotate its turret around.
    Some people will like this as they can then fire behind their MRLS and stuff.

    Quake Sounds
    There are various new Quake Sounds available in Marathon including the Headshot sound and Vehicular Manslaughter when you run people over.
    Numerous special Quake Sounds are also heared when you double kill, triple kill, and kill more for other sounds.
    A simple Humiliation sound is there for when you get owned by the Harvester.
    A complete list, where Godlike is the final sound you can get and requires 35 kills without dying:

    QUAKE_DOUBLE_KILL = 2, QUAKE_HATRICK = 3, QUAKE_KILLING_SPREE = 5, QUAKE_MULTI_KILL = 7, QUAKE_MEGA_KILL = 8, QUAKE_DOMINATING = 10, QUAKE_RAMPAGE = 12, QUAKE_ULTRA_KILL = 14, QUAKE_MONSTER_KILL = 16, QUAKE_MASSACRE = 18, QUAKE_UNREAL = 20, QUAKE_UNSTOPPABLE = 22, QUAKE_LUDICROUS_KILL = 24, QUAKE_WICKED_SICK = 26, QUAKE_BLOOD_BATH = 28, QUAKE_ERRADICATION = 30, QUAKE_EXTERMINATION = 33, QUAKE_GODLIKE = 35,Unlimited Ammo & Calling SuppliesThe server has unlimited ammo for all weapons but C4's and Beacons.
    You can however call in an Supply Airdrop at will using the command !ammo to refill your C4/Proxies for $750 credits and once every minute.
    Ranking Statistics
    http://ren.multiplayerforums.com/ranks/Marathon/<-- over there
    Map Rotation
    Field, Mesa, CanyonD, Walls_Flying, Islands, City_Flying, Hourglass
    Volcano and Complex are being worked on as we write this.
    Thanks All
    Thank you everyone for joining our servers! Please continue to do so and have fun!
  15. Like
    kenz3001 reacted to zunnie in NewMaps Trailer by Griever   
    UltraAOW.com NewMaps Trailer by Griever
    Griever has been putting together a dozen videos of gameplay on our NewMaps server to create this piece of a Trailer for us accompanied by splendid music!
    Have fun watching! No drooling btw Look at the video on YouTube:


    Does this make you want to play Renegade again? Don't have it installed and/or don't want to be bothered with the hassle of installing all updates, mods and maps?
    Try out the Renegade Imperial Age client which is a standalone client designed by MPF to join the UltraAOW.com NewMaps server.
    More info, profile and downloads over at imperial age website.
  16. Like
    kenz3001 reacted to Genesis2001 in Renegade-X Beta 4   
    Original post: Totem Arts Releases Beta 4 of Renegade-X
     
    Renegade-X has released new beta (dubbed “Beta 4″). This beta includes quite a few major features including 3 new maps, an auto-patcher, and their own RXD-Kit (RXDK).
     
     
    Download (by MPF): MPF 250Mbps
  17. Like
    kenz3001 reacted to zunnie in New Serverbox Active   
    New Server Active
    We've got our access to our new server-box with the company OVH now.
    We are currently configuring a few aspects of the web- and server pc OS's.
    NewMaps and Snipers were both already moved and active. We may have to reboot the serverpc one or two times in the near future though.
    Specifications
    Intel Xeon E5-1650v2 6c/12t 3,5 GHz+/3,9 GHz+
    128 GB DDR3 ECC 1600MHz
    2 x 2 TB SATA3
    1 Gbps Connection
    Windows 2012 R2
    New IP
    The IP of the server has changed so everyone who had it favorited will need to update it by re-adding it to their favorites in RenList.
    The new server ip and port are 167.114.10.72:1337.
    Have funz
    Have fun everyone
  18. Like
    kenz3001 reacted to zunnie in Forums Moved   
    We've moved the forums to a Vritual Private Server located in Amsterdam the Netherlands on a 1Gbps connection again.
    If you notice anything weird or wrong on the forums please let us know!

  19. Like
    kenz3001 reacted to zunnie in Website Statistics for 2014 till November   
    Thank you all for visiting our websites, playing on our server and donating to us to keep this online and active
    Stats for http://multiplayerforums.com

    Stats for http://www.ultraaow.com

    Stats for http://www.ren-x.com

    Stats for http://www.mpf-imperial-age.com

    Stats for http://www.mpf-games.com

    Stats for http://www.tiberiumcrystalwar.com

    Stats for http://www.csgods.com

    Stats for http://www.unreal4ever.com

  20. Like
    kenz3001 got a reaction from FeaR in Xmountain (sniper spots)   
  21. Like
    kenz3001 got a reaction from zunnie in Xmountain (sniper spots)   
  22. Like
    kenz3001 reacted to N3tRunn3r in Ren-X.com Template Update   
    Oh nice, I like it more than before! Well done. But what do you think about to use a C&C-based background like..:
     
    http://img4.wikia.nocookie.net/__cb20070402222928/egamia/images/f/fa/CC3_Temple_prime_hit.JPG
    http://img2.wikia.nocookie.net/__cb20111218023517/neoencyclopedia/images/2/22/800px-Philadelphia_1.jpg
     
    ..and especially "the" ultimate & biggest orgasm of all times as a background like:
    (skip to 1m 45s)
     

     
    Or a nice grabbed background of the Volcano's end sequence  ^^
     

     
    "One Vision - One Purpose!"
  23. Like
    kenz3001 reacted to zunnie in How to win Volcano as Nod   
    Now i know what to do: Remote C4 the door from PP and wait for Kenzboi to stick his head round the corner
  24. Like
    kenz3001 got a reaction from N3tRunn3r in beta 3 game play on walls   
  25. Like
    kenz3001 reacted to TRFL in beta 3 game play on Volcano   
    cool man, congratz on the finishing the map and releasing the beta 3. I wonder what the new map is you are working on
     
    good luck with everything
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