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Place the obelisk controller like this on the Obelisk in your map:
Goto the properties of the obelisk controller and substract 41 from the Z value, enter the new value in the Z box and press OK.
In this example:
Old Value = 28.009
Substract - 41.000
New Value = 12.991
The controller will jump underneith the map, this is fine, and supposed to happen.
Now when you play your map the obelisk will fire from the red top.
The Helipad models and textures are in zip: CapturableHelipads.zip
Temp Object->Simple->Simple_DSAPO_Versions->Simple_MiniConsole and name it Capturable_GDI_Helipad
On the Physics Model tab browse for the model by clicking the folder icon and choose Open
On the Settings tab set Health to 2 and HealthMax to 500,
Skin and ShieldType both to CNCMCTSkin with a DamagePoints of 0.750 and DeathPoints 0.000
Click the Letter icon to choose the Helipad name from the category Enc and set Encyclopedia Type to Building
Still on the Settings tab set PlayerType to Unteamed and Radar Blip Type to Stationary
Now MAKE your Helipad on the map
Goto the Scripts tab for the properties of the Helipad and select Type: z_Capturable_Helipad and set the Name Parameter of Owner to -2
Now note the ID of the Helipad in a textfile for later use:
Now TEMP the Simple_MiniConsole and name it Capturable_GDI_Helipad_Terminal
On the Settings tab for the Terminal set the Skin and Shield Type to Blamo and Damage and Deathpoints to 0.000
We want this Terminal to grant a Orca so we click the Letter icon and choose the Orca name from Enc category:
Make note of the GDI Orca exact multiplayer presetname, in our case this would be the original preset aka CnC_GDI_Orca (case sensitive):
Next we MAKE and position a Daves Arrow on TOP of the Helipad and move it UP on the Z-axis until it floats like 3 orca's high in the air above the Helipad like so:
Note the ID of this Arrow (PS: Do NOT delete the arrow, you must leave it on the map)
Go back to the Helipad Terminal on the map and goto its properties and the Scripts Tab, add the following script to it "z_Capturable_Helipad_Terminal"
with the settings as displayed below.
HelipadID would be the ID of the Helipad on the map we created first, in this example ID number 100000
Preset would be the vehicle to create at the location of the Daves Arrow we placed so CnC_GDI_Orca and 100003
An Orca costs $900 in Renegade so we enter that as the Cost for it.
Endresult should look like this for the Helipad Terminal:
Required Files: CapturableTiberiumSilos.zip
TEMP a preset into Object->Vehicle->Mounted and call it for example "Capturable_GDI_Silo":
Goto the Physics Model tab and for ModelName click the folder button and browse for the gtsilo.W3D file, click Open:
Goto the Settings tab and set Health to 2 and Healthmax to 300 (yes: ShieldStrength and Max should be 0.000)
Set Skin to CNCMCTSkin and Shield Type to CNCMCTSkin
Set DamagePoints to 0.500 and Deathpoints to 0.000
Set the TranslatedNameID to IDC_Enc_Struct_GDI_TiberiumSilo_Name (found in the strings editor under the Enc category)
Still on the Settings tab set PlayerType to Unteamed
Radar Blip Type should be Stationary
Goto the Scripts tab and click Add... for Type browse for the z_Capturable_TibSilo
For Name parameter Owner we set the Value to -2 (which means unteamed).
Now select your temped preset called Capturable_GDI_Silo and click on "Make" button.
It will appear on your map. Save your level and make your mix file.
Now people can play your map and capture the silo.
Repeat the above process for the Nod Tiberium Silo but set Team to Nod, that's all.