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  1. sassaman

    sassaman

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    • By Unstoppable
      A alternative and advanced version of RenList listing utility. This is a server listing utility which takes data from GSA feeds from GSA Master Server hosted by CnCIRC and lists server for user. The differences between RenList and MasterList and the reasons of why you should prefer MasterList is specified below.
      If you using my lister, thank you so much. Please always use the latest version of this
       
      The development is currently paused and it will be continued soon. Current version is stable and should not have any issues.
       
                     • MasterList is quicker than RenList for listing speed.
                     • MasterList is simplier and more advanced than RenList.
                     • Usage of MasterList is easier.
       
      The changes that planned and going to add: 
                     • Buddy system. Notices you when your buddy in a/any server. LIVE!
                     • Favorites system. Notices you when a event that you want happens. Example, when the map you want starts. (WIP)
                     • Some basic improvements for visual of UI. LIVE!
                     • Some other improvements for backend. LIVE!
       
      Some help?? Look below!
                     • Find "Theme" option from Menu>Options list to change your theme.
                     • Change your nickname or your Renegade Installation directory from the related options on Menu>Options.
                     • And be ready for other new features!
       
      Please report bugs and suggestions to me on here or Discord ( The Unstoppable (TR)#1000 ) or find me from MPF Discord Server at http://multiplayerforums.com/discord 
       
      Enjoy!
    • By Unstoppable
      This plugin sends a host message and/or game log message when detects a ingame or joining client lost connection with server. There are 5 different client variables to send with host message. You have to add the following configuration to da.ini in order to make plugin work.
      This plugin is not tested properly. Please open an issue on GitHub or report the bugs on comment section. This plugin only works with RenSharp 1.3 with Dragonade 1.99!
       
      Features:
      - Sends host message when player disconnects.
      - 5 client variables to send with host messages.
      - Game Log feature.
       
      The source of this plugin can be found at https://github.com/TheUnstoppable01/ConnectionLostDetector.
      RenForums Topic: http://www.renegadeforums.com/index.php?t=tree&th=41253&start=0&
       
       
      CONFIGURATION: (Add this into da.ini)
      [ConnectionLostDetector] ;Plugin made by MasterCan. ;This settings can be edited from game mode ini files as well. ;By default, these values will be used. ;This plugin only workis with RenSharp 1.3 with DA 1.99 ;GameLog: Logs a line like "_CONNLOST <Name> <ID> <Serial> <IP> <Version>" when a player loses connection with server. GameLog=true ;Message: The message that will be sent to ingame as Host message. Leaving blank won't send any message. ;Message Variables: $_PNAME = Returns player name. ; $_PID = Returns player ID. ; $_PSERIAL = Returns player serial hash. ; $_PIP = Returns player IP address. ; $_PVER = Returns player game version. ; ; !!! ALL OF THE VARIABLES ARE CASE SENSITIVE !!! Message=$_PNAME has lost their connection with server. (ID:$_PID)  
    • By Unstoppable
      This plugin plays the sound that every player choose when they joins. Players can adjust their join sound and their play delay (Sound plays after X,X seconds)
      You can see all command helps by typing "!<command alias> help" command. You have to add the following configuration to da.ini in order to make plugin work.
      This plugin is not tested properly. Please open an issue on GitHub or report the bugs on comment section. This plugin only works with RenSharp 1.3 with Dragonade 1.99!
       
      Features:
      - Plays sound when player joins.
      - Players can set their play delay.
      - Admins can change player's sound data.
      - Admins can set disabled sound files.
      - Admins can set min and max delay times. (Set both values same to lock delay amount.)
      - Values are being stored in a JSON file.
      - A gamelog is being logged when a join sound played.
       
      The source of this plugin can be found at http://github.com/TheUnstoppable01/JoinSounds.
      RenForums Topic: http://www.renegadeforums.com/index.php?t=tree&goto=493147&#msg_493147
       
       
      CONFIGURATION: (Add this into da.ini)
      [JoinSounds] ;Plugin made by MasterCan. ;This settings can be edited from game mode ini files as well. ;By default, these values will be used. ;This plugin only works with RenSharp 1.3 with DA 1.99 ;CommandTriggers: Type here the player commands aliases that you want to trigger when executed. (Delimeter: |) ; !alias set/change <sound.wav> - Changes player sound. ; !alias remove - Remove player's join sound. ; !alias delay <decimal> - Sets player play delay. CommandTriggers=!js|!joinsnd|!snd ;AdminCommandTriggers: Type here the admin commands aliases that you want to trigger when executed. (Delimeter: |) ; !alias set/change <player name> <sound.wav> - Changes player sound. ; !alias remove <player name> - Remove player's join sound. ; !alias delay <player name> <decimal> - Sets player play delay. ; !alias show <player name> - Show player's join sound data. ; !alias clear - Removes all player datas. ; !alias save - Attempts to save changes on players datas. This is automatically executed when something changes. AdminCommandTriggers=!jsa|!joinsndadmin|!asnd ;AdminLevel: The required access level number to execute admin commands. AdminLevel=4 ;ClearLevel: The required access level number to clear player datas. This is seperated from Admin Level because of some cases. ClearLevel=6 ;DatabaseFile: File name that you want to store player's join sound information. DatabaseFile=Users.json ;MaxDelay: Maximum delay that a player can set. (in seconds, use ",") MaxDelay=10,0 ;MinDelay: Minimum delay that a player can set. (in seconds, use ",") MinDelay=1,0 ;DisableList: Type here the sound filenames to prevent users selecting. (Delimeter: |) DisableList=amb_airraid.wav ;GameLog: Logs a line like "_JOINSND <PlayerName> <SoundName>" when a join sound played. (NOT WHEN PLAYER JOINED!) GameLog=true  
    • By Neijwiert
      Requires RenSharp v1.3

      This plugin will embed a TTFS server inside your Renegade FDS. Pretty much the only thing you need to do is add the .DLL to your FDS and the config file. This plugin does NOT require administrator privileges, however for it to work for external people you would probably need to forward the specified port in your router/network. 

      You may set other settings in the config file, but the only settings required in the config file are the port and the external IP checking websites. All others can have defaults and are probably better than what you would configure them to.
       
      PackageServer.ini:
      ; This settings file is for the Package Server [General] ; IPFetchSecondsInterval defines the interval in seconds when to check for the external IP of the Server ; Default is 5 ;IPFetchSecondsInterval = 5 ; TTFSPath override the TTFS path where the package server gets its packages from ; Default is 'Engine.AppDataPath/ttfs' ;TTFSPath = MyPath ; MaxClientConnections specifies the max clients can connect from a single IP address ; <= 0 means no limit, this is discouraged ; Default is 10 ;MaxClientConnections = 10 ; ClientTimeout specifies how long a client may take to download everything in whole minutes ; <= 0 means no limit, this is discouraged ; Default is 60 ;ClientTimeout = 60 ; LocalIPAddress specifies the local IP to bind the package server to ; Default is any network interface ;LocalIPAddress = 192.168.0.1 ; Port specifies the local port to bind the package server to ; There is no default, this must be defined Port = 23445 ; This section is dedicated to the servers that will provide the 'raw' extneral IP address ; These servers MUST return an IPv4 address, since the Renegade client can't handle IPv6 [IPFetchURLs] 0=http://ipv4.icanhazip.com/ 1=http://ipv4bot.whatismyipaddress.com  
    • By Neijwiert
      Add this plugin to your RenSharp enabled server and it will enable you to put funding (credits) towards restoring dead buildings.

      For functionality, see the INI spoiler below.

      To enable:
      Add the DLL and INI file to your server directory.
       
      RenSharpBuildingRestoreFunding.ini:
      ; This plugin adds the following chat commands: ; - !fund <acronym> [<amount>] ; Funds a building <amount> credits with <acronym>. If <amount> is not specified it takes all the player's money. ; - !totalfund <acronym> ; Outputs the current total funds for a given building with <acronym>. Also displays how many credits you have put towards the funding ; - !refund [<acronym>] ; Refunds your credits that have been put towards building with <acronym>. If no <acronym> is specified it will refund funds on all dead buildings ; Global settings for the plugin ; All these global settings can be overridden on a per-map basis [RenSharpBuildingRestoreFunding] ; BRFEnabled ; Boolean value to specify if building funding is enabled. BRFEnabled = 1 ; BRFScaleWithPlayerCount ; Boolean value to specify if the cost of the building restore should go up based on the team's player count ; It uses the following formula: BRFRestoreCost * team player count * BRFScale BRFScaleWithPlayerCount = 1 ; BRFScale ; Float value for the scale to multiply the team player count by BRFScale = 1.0 ; BRFMaxRestoreCount ; Integer value to specify the maximum restore count for buildings, this is the default if none is specified for that particular building ; Declare a value < 0 for infinite restores BRFMaxRestoreCount = 2 ; BRFRestoreCost ; Integer value to specify the base restore costs for restoring a building. When BRFEnabled is enabled it uses the formula declared above. ; When disabled the absolute costs for the building is the same as BRFRestoreCost BRFRestoreCost = 2000 ; BRFAllowRefund ; Boolean value to allow refunds on funding of dead buildings BRFAllowRefund = 1 ; Example per map basis settings for the map C&C_Field.mix [C&C_Field.mix_RenSharpBuildingRestoreFunding] ; All below settings do the same as in the global settings, but they are only applied to the building presets that correspond with the acronym 'agt' ; The acroynms per building presets are declared below BRFMaxRestoreCount_agt = 1 BRFRestoreCost_agt = 1500 BRFScaleWithPlayerCount_agt = 1 BRFScale_agt = 0.9 ; Declare your building presets -> acronyms mappings ; Separate them by a '|'. Building preset names are case-sensitive. Acronym's are not. [RenSharpBuildingRestoreFundingDefs] SP_Comm_Center_Nod|mp_GDI_Com_Center|mp_Nod_Com_Center = com|comm|commcenter|comcenter|communicationcenter SP_Hand_Of_Nod_Nod|mp_Hand_of_Nod = hon|hand|handofnod Tut_Infantry_Barracks_GDI|mp_GDI_Barracks = bar|barracks|infantrybarracks|inf SP_Refinery_Nod|Tut_Tiberium_Refinery_GDI|Test_nod_refinery|mp_GDI_Refinery|mp_N od_Refinery = ref|refinery|refine SP_Power_Plant_Nod|SP_Power_Plant_GDI|Tut_Power_Plant_GDI|mp_GDI_Power_Plant|mp_ Nod_Power_Plant = pp|powerplant|power|plant SP_Con_Yard_GDI|SP_Con_Yard_Nod = cyard|conyard|constructionyard|cy SP_Obelisk_Nod|mp_Nod_Obelisk = ob|obby|obelisk|obl|obi Tut_Advanced_Guard_Tower_GDI|mp_GDI_Advanced_Guard_Tower = agt|gt|advanced|advancedguardtower SP_Weapons_Factory_GDI|Tut_Weapons_Factory_GDI|mp_GDI_War_Factory = wf|factory|weapons|weaponsfactory|weps|wepfac SP_Nod_Air_Tower|test_nod_airtower|mp_Nod_Airstrip = air|strip|airstrip|airtower SP_Silo_Nod = silo|tibsilo|tiberiumsilo mp_GDI_Helipad|mp_Nod_Helipad|SP_Helipad_Nod = helipad|heli|pad mp_Mutant_Lab = lab|mutantlab|mutant mp_GDI_Repair_Bay|mp_Nod_Repair_Bay = rep|repairbay|bay|repbay  
      Source code: https://github.com/Neijwiert/RenSharpBuildingRestoreFunding
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