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Posts posted by zunnie
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Nice!:
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Revision: 526
Author: zunnie
Date: Monday, April 30, 2018 8:22:21 AM
Message:
New editor executable with splash screen and 3.8 GB Ram usage fix from @Jerad2142.
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Modified : /Editor2/TCW2_Editor.exe
Deleted : /Other/Editor Icons
Added : /Other/Editor Resources
Added : /Other/Editor Resources/Editor_Bitmap.psd
Added : /Other/Editor Resources/TCW2_Editor_Icon.ico
Added : /Other/Editor Resources/TCW2_Editor_Icon.png
Added : /Other/Editor Resources/TCW2_Editor_Icon.psd
Added : /Other/Editor Resources/editor_splash.bmp -
Revision: 525
Author: zunnie
Date: Monday, April 30, 2018 6:28:37 AM
Message:
Fix GDI Barracks mesh prefix in controller.
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Modified : /Client/Data/TCW_Spikewar2.mix
Modified : /Client/Data/always.dbs
Modified : /Editor2/TCW2/Levels/TCW_Spikewar2/TCW_Spikewar2.ddb
Modified : /Editor2/TCW2/Levels/TCW_Spikewar2/TCW_Spikewar2.ldd
Modified : /Editor2/TCW2/Levels/TCW_Spikewar2/TCW_Spikewar2.lsd
Modified : /Editor2/TCW2/Levels/TCW_Spikewar2/TCW_Spikewar2.lvl
Modified : /Editor2/TCW2/Levels/TCW_Spikewar2/TCW_Spikewar2.mix
Modified : /Editor2/TCW2/presets/objects.ddb -
Revision: 523
Author: zunnie
Date: Sunday, April 29, 2018 8:58:20 AM
Message:
Add Waypath for Map Recording.
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Modified : /Client/Data/TCW_Spikewar2.mix
Modified : /Client/Data/always.dbs
Modified : /Editor2/TCW2/Levels/TCW_Spikewar2/TCW_Spikewar2.ddb
Modified : /Editor2/TCW2/Levels/TCW_Spikewar2/TCW_Spikewar2.ldd
Modified : /Editor2/TCW2/Levels/TCW_Spikewar2/TCW_Spikewar2.lsd
Modified : /Editor2/TCW2/Levels/TCW_Spikewar2/TCW_Spikewar2.lvl
Modified : /Editor2/TCW2/Levels/TCW_Spikewar2/TCW_Spikewar2.mix -
Testing the code that follows a specific path around the level, perfect for making map video's.
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No i was not
I just <3 Renegade Engine and C&C 3 Tiberium Wars
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- FredaTinkerToy and unknown
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Having some problems that aren't resolved yet with the builder... I'll pm you a link with the ttfs mappack files instead for now. See pm for details.
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I'm having some problems creating the new installer at the moment, the compiler crashed 5 times on me now lol
Resolving it soon i hope. I'll post here when it's done :/
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I'm in the process of building a new Mappack installer. Should be in our downloads area soon. If you continue to have problems download that (Version 34 not Version 33) and install it.
I'll post here again today when its updated the download.
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They are not the maps you are downloading at this point. We updated the server with other updates, not map related.
Do you have a few hours? I am about to create a new Installer for our server content, should be available in 2-5 hours from now
Maybe you could join discord if you like to text and/or voice chat with me and the other devs @ https://multiplayerforums.com/discord
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You say you have to "download all maps AGAIN", what do you mean by that? Did it or did it not download?
The downloader should work fine.
What is your internet speed download and upload?
Do you have a fast pc/laptop? The downloader has to process a lot of somewhat smaller files, it could hang on that maybe?
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Created by someone who wishes to remain anonymous for now:
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Download our Standalone Client based on Renegade with everything included here:
I just happen to update it not too long ago.
If you need help i suggest you join us on discord @ https://multiplayerforums.com/discord
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Hello everyone, as you can see SpEeDr and me started working on a new version of Crazy Capture The Flag originally thought up and created by Jessica back in 2004-5 or something. It was immensly popular then because it had many custom weapons, little secrets and special stuff.
I've fixed a few glitches here and there in the source code provided by Jonwil in the TT 4.6 server scripts and combined it with Dragonade 2.92's latest release by @Whitedragon.
Vehicles are enabled in Crazy CTF, though only the APC's and Hummer + Buggy.
You cannot pickup the flag while inside a vehicle, nor can you drive in it while carrying the flag, you can however be a passenger of a vehicle. Furthermore you need to know that you cannot capture the flag while you are inside a vehicle, you have to get out and walk over the flag pedestal to actually score. Returning your own flag while inside a vehicle and driving over it, is possible.
You can look up the !score and your capture- and some other gaming stats by typing !stats <playername>
Those stats are processed once every map at the gameover event for every player in the server. If you leave the server before the end of the map; tough luck, your stats are lost for that map. (i will see if i can fix this soon tho).
If you have bug reports, concerns, feature requests or thoughts about Crazy CTF then feel free to post them here.
TODO - A bug or feature that will be fixed sooner or laterPENDING - This has been fixed but has yet to be installed on the server
DONE - This has been done and is applied on the server
NEGATIVE - This will not be fixed or added
TODO List:
Coming shortly.......
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I've added the map Yodeller to the game, it was originally designed by someone for Renegade years ago.
It's been set up as Deathmatch and you will spawn with any random character from your team's PT options.
Mapmakers can temp the PT options and remove infantry from the slots then the code will not include them in the available random characters for that map.Here its loadscreen:
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Revision: 479
Author: zunnie
Date: Monday, March 26, 2018 8:08:06 PM
Message:
New Deathmatch map TCW_Yodeller (from Renegade previously).
Updated all Loadscreens to include a subtitle what gamemode type it is.
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Modified : /Client/Data/Always3.dat
Modified : /Client/Data/TCW_Area81.mix
Modified : /Client/Data/TCW_Christmas2015.mix
Modified : /Client/Data/TCW_Dominatrix.mix
Modified : /Client/Data/TCW_Ferk.mix
Modified : /Client/Data/TCW_Sand.mix
Modified : /Client/Data/TCW_Snipers.mix
Modified : /Client/Data/TCW_Spikewar2.mix
Added : /Client/Data/TCW_Yodeller.mix
Modified : /Client/Data/always.dbs
Added : /Editor2/TCW2/ALWAYS3/chdoor01.dds
Added : /Editor2/TCW2/ALWAYS3/smoke_r.dds
Added : /Editor2/TCW2/ALWAYS3/wntrwood_cobble.dds
Added : /Editor2/TCW2/ALWAYS3/wntrwood_intwll01.dds
Added : /Editor2/TCW2/ALWAYS3/wntrwood_intwll02.dds
Added : /Editor2/TCW2/ALWAYS3/wntrwood_pntg.dds
Added : /Editor2/TCW2/ALWAYS3/wntrwood_rock01.dds
Added : /Editor2/TCW2/ALWAYS3/wntrwood_rope.dds
Added : /Editor2/TCW2/ALWAYS3/wntrwood_snow.dds
Added : /Editor2/TCW2/ALWAYS3/wntrwood_snowjngle.dds
Added : /Editor2/TCW2/ALWAYS3/wntrwood_stack.dds
Added : /Editor2/TCW2/ALWAYS3/wntrwood_stones01.dds
Added : /Editor2/TCW2/ALWAYS3/wntrwood_tavern.dds
Added : /Editor2/TCW2/ALWAYS3/wntrwood_wood01.dds
Added : /Editor2/TCW2/EditorCache/chdoor01.dds
Added : /Editor2/TCW2/EditorCache/smoke_r.dds
Added : /Editor2/TCW2/EditorCache/wntrwood_cobble.dds
Added : /Editor2/TCW2/EditorCache/wntrwood_intwll01.dds
Added : /Editor2/TCW2/EditorCache/wntrwood_intwll02.dds
Added : /Editor2/TCW2/EditorCache/wntrwood_pntg.dds
Added : /Editor2/TCW2/EditorCache/wntrwood_rock01.dds
Added : /Editor2/TCW2/EditorCache/wntrwood_rope.dds
Added : /Editor2/TCW2/EditorCache/wntrwood_snow.dds
Added : /Editor2/TCW2/EditorCache/wntrwood_snowjngle.dds
Added : /Editor2/TCW2/EditorCache/wntrwood_stack.dds
Added : /Editor2/TCW2/EditorCache/wntrwood_stones01.dds
Added : /Editor2/TCW2/EditorCache/wntrwood_tavern.dds
Added : /Editor2/TCW2/EditorCache/wntrwood_wood01.dds
Modified : /Editor2/TCW2/Levels/TCW_Area81/TCW_Area81.mix
Modified : /Editor2/TCW2/Levels/TCW_Area81/area81_load.dds
Modified : /Editor2/TCW2/Levels/TCW_Christmas2015/Christmas.dds
Modified : /Editor2/TCW2/Levels/TCW_Christmas2015/TCW_Christmas2015.mix
Modified : /Editor2/TCW2/Levels/TCW_Dominatrix/Dominatrix.dds
Modified : /Editor2/TCW2/Levels/TCW_Dominatrix/TCW_Dominatrix.mix
Modified : /Editor2/TCW2/Levels/TCW_Ferk/Ferk.dds
Modified : /Editor2/TCW2/Levels/TCW_Ferk/TCW_Ferk.mix
Modified : /Editor2/TCW2/Levels/TCW_Sand/Sandls.dds
Modified : /Editor2/TCW2/Levels/TCW_Sand/TCW_Sand.mix
Modified : /Editor2/TCW2/Levels/TCW_Snipers/Snipers.dds
Modified : /Editor2/TCW2/Levels/TCW_Snipers/TCW_Snipers.mix
Modified : /Editor2/TCW2/Levels/TCW_Spikewar2/Spikewar2.dds
Modified : /Editor2/TCW2/Levels/TCW_Spikewar2/TCW_Spikewar2.mix
Added : /Editor2/TCW2/Levels/TCW_Yodeller
Added : /Editor2/TCW2/Levels/TCW_Yodeller/IF_LS_YODEL.W3D
Added : /Editor2/TCW2/Levels/TCW_Yodeller/TCW_Yodeller.ddb
Added : /Editor2/TCW2/Levels/TCW_Yodeller/TCW_Yodeller.ldd
Added : /Editor2/TCW2/Levels/TCW_Yodeller/TCW_Yodeller.lsd
Added : /Editor2/TCW2/Levels/TCW_Yodeller/TCW_Yodeller.lvl
Added : /Editor2/TCW2/Levels/TCW_Yodeller/TCW_Yodeller.mix
Added : /Editor2/TCW2/Levels/TCW_Yodeller/TCW_Yodeller_map.ini
Added : /Editor2/TCW2/Levels/TCW_Yodeller/Yodeller.dds
Added : /Editor2/TCW2/Levels/TCW_Yodeller/kaminrauch.w3d
Added : /Editor2/TCW2/Levels/TCW_Yodeller/mp_dm_yodeller.w3d
Added : /Editor2/TCW2/Levels/TCW_Yodeller/wntrwoodrot.w3d
Modified : /Editor2/TCW2/presets/objects.ddb
Modified : /Loadscreens/Loadscreen.psd
GDI Refinery Overhaul Image 1
in News
Posted
Here a sneak preview of the GDI Refinery in max receiving a complete overhaul.