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zunnie

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Posts posted by zunnie

  1. Revision: 526
    Author: zunnie
    Date: Monday, April 30, 2018 8:22:21 AM
    Message:
    New editor executable with splash screen and 3.8 GB Ram usage fix from @Jerad2142.
    ----
    Modified : /Editor2/TCW2_Editor.exe
    Deleted : /Other/Editor Icons
    Added : /Other/Editor Resources
    Added : /Other/Editor Resources/Editor_Bitmap.psd
    Added : /Other/Editor Resources/TCW2_Editor_Icon.ico
    Added : /Other/Editor Resources/TCW2_Editor_Icon.png
    Added : /Other/Editor Resources/TCW2_Editor_Icon.psd
    Added : /Other/Editor Resources/editor_splash.bmp

     

  2. Revision: 525
    Author: zunnie
    Date: Monday, April 30, 2018 6:28:37 AM
    Message:
    Fix GDI Barracks mesh prefix in controller.
    ----
    Modified : /Client/Data/TCW_Spikewar2.mix
    Modified : /Client/Data/always.dbs
    Modified : /Editor2/TCW2/Levels/TCW_Spikewar2/TCW_Spikewar2.ddb
    Modified : /Editor2/TCW2/Levels/TCW_Spikewar2/TCW_Spikewar2.ldd
    Modified : /Editor2/TCW2/Levels/TCW_Spikewar2/TCW_Spikewar2.lsd
    Modified : /Editor2/TCW2/Levels/TCW_Spikewar2/TCW_Spikewar2.lvl
    Modified : /Editor2/TCW2/Levels/TCW_Spikewar2/TCW_Spikewar2.mix
    Modified : /Editor2/TCW2/presets/objects.ddb

     

  3. Revision: 523
    Author: zunnie
    Date: Sunday, April 29, 2018 8:58:20 AM
    Message:
    Add Waypath for Map Recording.
    ----
    Modified : /Client/Data/TCW_Spikewar2.mix
    Modified : /Client/Data/always.dbs
    Modified : /Editor2/TCW2/Levels/TCW_Spikewar2/TCW_Spikewar2.ddb
    Modified : /Editor2/TCW2/Levels/TCW_Spikewar2/TCW_Spikewar2.ldd
    Modified : /Editor2/TCW2/Levels/TCW_Spikewar2/TCW_Spikewar2.lsd
    Modified : /Editor2/TCW2/Levels/TCW_Spikewar2/TCW_Spikewar2.lvl
    Modified : /Editor2/TCW2/Levels/TCW_Spikewar2/TCW_Spikewar2.mix

     

  4. I'm in the process of building a new Mappack installer. Should be in our downloads area soon. If you continue to have problems download that (Version 34 not Version 33) and install it.

    I'll post here again today when its updated the download.

  5. You say you have to "download all maps AGAIN", what do you mean by that? Did it or did it not download? :o

    The downloader should work fine.

     

    What is your internet speed download and upload?

    Do you have a fast pc/laptop? The downloader has to process a lot of somewhat smaller files, it could hang on that maybe?

  6. Hello everyone, as you can see SpEeDr and me started working on a new version of Crazy Capture The Flag originally thought up and created by Jessica back in 2004-5 or something. It was immensly popular then because it had many custom weapons, little secrets and special stuff.

     

    I've fixed a few glitches here and there in the source code provided by Jonwil in the TT 4.6 server scripts and combined it with Dragonade 2.92's latest release by @Whitedragon.

    Vehicles are enabled in Crazy CTF, though only the APC's and Hummer + Buggy.

    You cannot pickup the flag while inside a vehicle, nor can you drive in it while carrying the flag, you can however be a passenger of a vehicle. Furthermore you need to know that you cannot capture the flag while you are inside a vehicle, you have to get out and walk over the flag pedestal to actually score. Returning your own flag while inside a vehicle and driving over it, is possible.

     

    You can look up the !score and your capture- and some other gaming stats by typing !stats <playername>

    Those stats are processed once every map at the gameover event for every player in the server. If you leave the server before the end of the map; tough luck, your stats are lost for that map. (i will see if i can fix this soon tho).

     

    If you have bug reports, concerns, feature requests or thoughts about Crazy CTF then feel free to post them here.

    TODO - A bug or feature that will be fixed sooner or later

    PENDING - This has been fixed but has yet to be installed on the server

    DONE - This has been done and is applied on the server

    NEGATIVE - This will not be fixed or added

     

    TODO List:

    Coming shortly.......
     

     

     

  7. I've added the map Yodeller to the game, it was originally designed by someone for Renegade years ago.

    It's been set up as Deathmatch and you will spawn with any random character from your team's PT options.
    Mapmakers can temp the PT options and remove infantry from the slots then the code will not include them in the available random characters for that map.

    Here its loadscreen:

     

    YodellerLS.jpg

     

  8. Revision: 479
    Author: zunnie
    Date: Monday, March 26, 2018 8:08:06 PM
    Message:
    New Deathmatch map TCW_Yodeller (from Renegade previously).
    Updated all Loadscreens to include a subtitle what gamemode type it is.
    ----
    Modified : /Client/Data/Always3.dat
    Modified : /Client/Data/TCW_Area81.mix
    Modified : /Client/Data/TCW_Christmas2015.mix
    Modified : /Client/Data/TCW_Dominatrix.mix
    Modified : /Client/Data/TCW_Ferk.mix
    Modified : /Client/Data/TCW_Sand.mix
    Modified : /Client/Data/TCW_Snipers.mix
    Modified : /Client/Data/TCW_Spikewar2.mix
    Added : /Client/Data/TCW_Yodeller.mix
    Modified : /Client/Data/always.dbs
    Added : /Editor2/TCW2/ALWAYS3/chdoor01.dds
    Added : /Editor2/TCW2/ALWAYS3/smoke_r.dds
    Added : /Editor2/TCW2/ALWAYS3/wntrwood_cobble.dds
    Added : /Editor2/TCW2/ALWAYS3/wntrwood_intwll01.dds
    Added : /Editor2/TCW2/ALWAYS3/wntrwood_intwll02.dds
    Added : /Editor2/TCW2/ALWAYS3/wntrwood_pntg.dds
    Added : /Editor2/TCW2/ALWAYS3/wntrwood_rock01.dds
    Added : /Editor2/TCW2/ALWAYS3/wntrwood_rope.dds
    Added : /Editor2/TCW2/ALWAYS3/wntrwood_snow.dds
    Added : /Editor2/TCW2/ALWAYS3/wntrwood_snowjngle.dds
    Added : /Editor2/TCW2/ALWAYS3/wntrwood_stack.dds
    Added : /Editor2/TCW2/ALWAYS3/wntrwood_stones01.dds
    Added : /Editor2/TCW2/ALWAYS3/wntrwood_tavern.dds
    Added : /Editor2/TCW2/ALWAYS3/wntrwood_wood01.dds
    Added : /Editor2/TCW2/EditorCache/chdoor01.dds
    Added : /Editor2/TCW2/EditorCache/smoke_r.dds
    Added : /Editor2/TCW2/EditorCache/wntrwood_cobble.dds
    Added : /Editor2/TCW2/EditorCache/wntrwood_intwll01.dds
    Added : /Editor2/TCW2/EditorCache/wntrwood_intwll02.dds
    Added : /Editor2/TCW2/EditorCache/wntrwood_pntg.dds
    Added : /Editor2/TCW2/EditorCache/wntrwood_rock01.dds
    Added : /Editor2/TCW2/EditorCache/wntrwood_rope.dds
    Added : /Editor2/TCW2/EditorCache/wntrwood_snow.dds
    Added : /Editor2/TCW2/EditorCache/wntrwood_snowjngle.dds
    Added : /Editor2/TCW2/EditorCache/wntrwood_stack.dds
    Added : /Editor2/TCW2/EditorCache/wntrwood_stones01.dds
    Added : /Editor2/TCW2/EditorCache/wntrwood_tavern.dds
    Added : /Editor2/TCW2/EditorCache/wntrwood_wood01.dds
    Modified : /Editor2/TCW2/Levels/TCW_Area81/TCW_Area81.mix
    Modified : /Editor2/TCW2/Levels/TCW_Area81/area81_load.dds
    Modified : /Editor2/TCW2/Levels/TCW_Christmas2015/Christmas.dds
    Modified : /Editor2/TCW2/Levels/TCW_Christmas2015/TCW_Christmas2015.mix
    Modified : /Editor2/TCW2/Levels/TCW_Dominatrix/Dominatrix.dds
    Modified : /Editor2/TCW2/Levels/TCW_Dominatrix/TCW_Dominatrix.mix
    Modified : /Editor2/TCW2/Levels/TCW_Ferk/Ferk.dds
    Modified : /Editor2/TCW2/Levels/TCW_Ferk/TCW_Ferk.mix
    Modified : /Editor2/TCW2/Levels/TCW_Sand/Sandls.dds
    Modified : /Editor2/TCW2/Levels/TCW_Sand/TCW_Sand.mix
    Modified : /Editor2/TCW2/Levels/TCW_Snipers/Snipers.dds
    Modified : /Editor2/TCW2/Levels/TCW_Snipers/TCW_Snipers.mix
    Modified : /Editor2/TCW2/Levels/TCW_Spikewar2/Spikewar2.dds
    Modified : /Editor2/TCW2/Levels/TCW_Spikewar2/TCW_Spikewar2.mix
    Added : /Editor2/TCW2/Levels/TCW_Yodeller
    Added : /Editor2/TCW2/Levels/TCW_Yodeller/IF_LS_YODEL.W3D
    Added : /Editor2/TCW2/Levels/TCW_Yodeller/TCW_Yodeller.ddb
    Added : /Editor2/TCW2/Levels/TCW_Yodeller/TCW_Yodeller.ldd
    Added : /Editor2/TCW2/Levels/TCW_Yodeller/TCW_Yodeller.lsd
    Added : /Editor2/TCW2/Levels/TCW_Yodeller/TCW_Yodeller.lvl
    Added : /Editor2/TCW2/Levels/TCW_Yodeller/TCW_Yodeller.mix
    Added : /Editor2/TCW2/Levels/TCW_Yodeller/TCW_Yodeller_map.ini
    Added : /Editor2/TCW2/Levels/TCW_Yodeller/Yodeller.dds
    Added : /Editor2/TCW2/Levels/TCW_Yodeller/kaminrauch.w3d
    Added : /Editor2/TCW2/Levels/TCW_Yodeller/mp_dm_yodeller.w3d
    Added : /Editor2/TCW2/Levels/TCW_Yodeller/wntrwoodrot.w3d
    Modified : /Editor2/TCW2/presets/objects.ddb
    Modified : /Loadscreens/Loadscreen.psd

     

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