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Posts posted by zunnie
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http://www.avast.com/en-us/index
Thats what i use..
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Yea i can do that but, the problem is doing the airstrike 'where the player wants it'. I'm not sure if i can do that properly. Will have to look into it deeper sometime soon then.
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Tiberium Crystal War Developer Night
Amsterdam (Netherlands) Saturday, 3 August 2013, 17:00:00 CEST UTC+2 hours
Calgary (Canada - Alberta) Saturday, 3 August 2013, 09:00:00 MDT UTC-6 hours
New York (U.S.A. - New York) Saturday, 3 August 2013, 11:00:00 EDT UTC-4 hours
London (United Kingdom - England) Saturday, 3 August 2013, 16:00:00 BST UTC+1 hour
Paris (France) Saturday, 3 August 2013, 17:00:00 CEST UTC+2 hours
Moscow (Russia) Saturday, 3 August 2013, 19:00:00 MSK UTC+4 hours
Sydney (Australia - New South Wales) Sunday, 4 August 2013, 01:00:00 AEST UTC+10 hours
Beijing (China) Saturday, 3 August 2013, 23:00:00 CST UTC+8 hours
New Plymouth (New Zealand) Sunday, 4 August 2013, 03:00:00 NZST UTC+12 hours
Introduction
Hello everyone i would like to announce that we are going to hold a new gaming event for Tiberium Crystal War.
Most, if not all, of our Developers and Testers will be available during this event so you can ask questions and or make comments about the current version 1.52 and the upcoming version 2.0 which is under construction.
Newcomers
If you are a newcomer to Tiberium Crystal War or never heared of it, go watch our video trailer first on homepage.
Tiberium Crystal War is a full standalone conversion of the Renegade W3D Engine, you do not need Renegade to play it and you can run it aside Renegade just fine.
It consists of structures, vehicles, units, sounds and many other assets from the game C&C 3: Tiberium Wars which were worked up by our Developers to work with Renegade.
There are 15+ maps and a few different game-modes such as the classic All Out War, Deathmatch, Co-Op and Domination.
If you want you can look at our Official Manual
Where
You can download the Tiberium Crystal War v1.52 client from our website at http://www.tiberiumcrystalwar.com
There are several mirrors available and all are hosted on 100mbits and 1gbit connections.
Thanks & Have fun
Thank you all for reading this and maybe joining up in this event, we haven't held any events for a while so we hope to see many people join up and have some good old fun.
I would really love to see many people ingame this time again so Please spread the word and let's have some bigass fun in there
Greetz the Tiberium Crystal War Development Team
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Would it matter if it is an airstrike on a static location?
Or i could make it a beacon type maybe, when you plant it it will do the airstrike on that location although this might not work entirely correct, im not sure yet.
Or have it randomly select an alive building and drop some bombs on that location.
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Oh i did not know that. i'm giving it to Manuel857
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I remember vagely how we did this for the Venom we were testing then.
It requires stuff to be attached to a bone of the vehicle if i remember correct and then setting the animation frames or something like that.
I think i can do this again yes but i need you to make the objects animated and stuff. We'll talk it through when you are on irc or ts3
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CalderCRC is not a member of the forum so the prize goes to next in line. RaceHorse mentioned before he was not interested in the prizes so the next in line is falcod666 who IS a member of the forums.
I will contact him about the prize and make sure he gets it
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Explanation
Allows a specific Team to purchase a character unit for a prize (double cost applied if needed) and playing sounds for granted and not enough money.
Enterable Options
Team = What team is allowed to buy from it
Cost = How much it will cost (double cost when powerdown is applied automatically)
Character_Preset = What preset to give the player
Purchase_Granted_Sound = What soundfile to play when successful
Insufficient_Funds_Sound = What soundfile to play when the player doesnt have enough money
- ImperialKaskins and Pwn Call
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Alright done: z_Buy_Character_Poke_Sounds
Options:
Team = What team is allowed to buy from it
Cost = How much it will cost (double cost when powerdown is applied automatically)
Character_Preset = What preset to give the player
Purchase_Granted_Sound = What soundfile to play when successful
Insufficient_Funds_Sound = What soundfile to play when the player doesnt have enough money
It will be on the SVN in a few minutes
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Looks like the maintenance period is over
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Looks like this maintenance has started to affect irc and ts3.
Hopefully it will not last all that long :/
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Explanation
This script allows players to capture the object this is attached to.
It also allows playing sounds when it gets captured or killed for either team.
When making it start off Unteamed you have to set its health to 1 and maxhealth to like 300 or something simular.
Enterable Options
Owner = Who owns this object when it gets created? Use 0 for nod, 1 for GDI and -2 for Unteamed.
Audio_Captured_GDI_GDI = When captured by GDI play this sound for GDI
Audio_Captured_GDI_Nod = When captured by GDI play this sound for Nod
Audio_Captured_Nod_GDI = When captured by Nod play this sound for GDI
Audio_Captured_Nod_Nod = When captured by Nod play this sound for Nod
Audio_Killed_GDI_GDI = When owned by GDI and killed play this sound for GDI
Audio_Killed_GDI_Nod = When owned by GDI and killed play this sound for Nod
Audio_Killed_Nod_GDI = When owned by Nod and killed play this sound for GDI
Audio_Killed_Nod_Nod = When owned by Nod and killed play this sound for Nod
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Explanation
This script allows the object it is attached to to be captured (repaired) by players, it will then team to their team and they can use its special functions.
Creating capturable defenses
Make a turret and make its team Neutral.
Give the turret 2 health and 300 max health.
Put z_Capturable_Object on it with Owner set to -2
Put the script M00_Base_Defense on it.
When someone repairs the turret it will attack the enemy.
Enterable Options
Owner = Set the owner of the object when this gets created, use 0 for nod, 1 for gdi and -2 for unteamed.
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No probs ^^ Have fun in the server
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Can we request scripts in this section as well?
Edited my first post now, you can request scripts in this forum: http://multiplayerforums.com/index.php?/forum/183-scripts-requests/
Or, because you are a UltraAOW Dev just post it in our private forums..
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Explanation
This can be used on maps with capturable Helipads.
You give the helipad object the script z_Capturable_Helipad_Reload and the Script_Zone_All on top of it the script z_Capturable_Helipadzone_Reload.
Then when the helipad is repaired and teamed to the guy that gets on it, their heli will be refilled.
Enterable Options
z_Capturable_Helipad_Reload:
Owner = Set the owner of the Helipad when it is created, can be 0 for nod, 1 for gdi or -2 for neutral. When set to -2 you have to first repair it. The health of the object in editor must be 2 and maxhealth something like 500 with CNCMCTSkin as the Skin of the object.
z_Capturable_Helipadzone_Reload:
HelipadID = The ID of the Helipad object
z_Capturable_Helipad_Terminal:
HelipadID = The ID of the Helipad object
Cost = Cost of the object this helipad will give the player
Preset = The presetname of the object to give the player on the helipad
LocationID = A daves_arrow on the position where to create the object, the ID of this arrow.
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Explanation
This script can be linked with an object on your map and allow players to purchase infantry while that object is teamed to their team.
It will apply double cost when the power is down.
Enterable Options
InfantryFactoryID = The ID of the object that you want as the controller, must be a object, not a building.
Cost = The cost to buy this infantry
Preset = The presetname for the infantry to grant the player when successfully purchased
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Put this file in your DATA folder and restart renegade.
Join the server ONCE and then exit it.
There will be a new folder in your Renegade folder called: UltraGame\UltraClient
Install the mappack into there
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Explanation
This script will send a custom message to another object when the object this script is attached to is killed.
That 'another object' can then have a script that listens for the custom message and parameter and act on it.
For example z_Enable_Multiple_Spawners_Custom could be on that 'another object' and enable a few spawners of choice.
Enterable Options
ID = The ID of the object to send the custom message to
Message = The custom message that will be sent to the ID
Param = The parameter to send to the ID
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Some scripts will be explained how they work in this forum.
Note though that some scripts are only available on the NewMaps 4.0 server and are probably not be included in the latest 4.0 release.
If you need to use any of our scripts from NewMaps 4.0 then you will have to contact us to get the scripts.dll
Note that when you use any of our NewMaps 4.0 specific scripts that your map will not work correctly on other servers.
We encourage everyone to create new maps even with or without using our scripts, if you are 'good enough' of a mapper we might give you access to our UltraAOW Developer group which has a lot of custom stuff available. Simply contact us
If you have script requests you can post them in this forum: http://multiplayerforums.com/index.php?/forum/183-scripts-requests/
Join us on irc.multiplayerforums.com in channel #MPF-RenHelp
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July 2013 WINNER
Congratulations to CalderCRC for winning July's Sanctum Pack by ranking 1st on our NewMaps 4.0 server.
August 2013 PRIZE
NewMaps 4.0 Prize: This time, at the end of August, the player who ranked first on our NewMaps 4.0 Server will receive the game Killing Floor on Steam.
Killing Floor is a Co-op Survival Horror FPS set in the devastated cities and countryside of England after a series of cloning experiments for the military goes horribly wrong.
You and your friends are members of the military dropped into these locations with a simple mission:
Survive long enough to cleanse the area of the failed...
New Prize Restrictions
If you win a prize for our server contest, you will not be able to win another prize for one month.
So if you won in July 2013, you cannot win in August 2013, but you can in September 2013.
This is to give other players who have less time to play a chance to win as well.
Notes
To be eligible for receiving your prize you must be a member of our forums and have either an Origin and/or Steam Account. (Review Complete Guidelines)
Click the image below to install these two clients from Valve and Electronic Arts.
What is RenegadeX?
in General Support
Posted
It's being built on the UDK (Unreal Development Kit) which runs on Unreal Engine 3 used by for example Unreal Tournament 3.
It has lots of better graphics than Renegade and TCW has.
We used to run a server with MP-Gaming.com back in the day with the UT3 based Mod of it. Good times in the beginning with server alot of full but it is no longer supported now (the ut3 version that is, the UDK one IS).
It's very nice stuff this. I've played the beta's a bit and its awesome![:D](//multiplayerforums.com/applications/core/interface/js/spacer.png)
Can't tell much about gameplay though as i havent played online yet with many people but im sure it will be great.
Kenz3001 is a developer there btw
(one of our Administrators)
:o ![:o](//multiplayerforums.com/applications/core/interface/js/spacer.png)