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Files posted by zunnie
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Webadmin Interface for Dedicated Server
By zunnie in Unreal Tournament 3
Extract this to your server folder and you will be able to admin your server from a webiste.
A guide can be found here: http://multiplayerforums.com/topic/5323-unreal-tournament-3-server-setup-guide-windows/
628 downloads
0 comments
Submitted
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Gamespy Server Patch
By zunnie in Unreal Tournament 3
Replace your server executable with this one (UT3.exe) for it to list online.
Epic Games is now hosting the GSA servers themselves.
A guide can be found here: http://multiplayerforums.com/topic/5323-unreal-tournament-3-server-setup-guide-windows/
718 downloads
0 comments
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CTF-FG-Planetarium
Planetarium is a fast paced and jumppad-heavy capture the flag map set in space, where controlling the middle section is the key to success. It consists of the middle section with two floors and alot of jumppads.
Two bases with two floors each. There are also four paths connecting to each base, two between the lower middle floor and two between the upper middle floor.
By Glacke.
45 downloads
- unreal tournament
- unreal4
- (and 2 more)
0 comments
Submitted
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CTF-FG-Omega13
CTF-Omega13 is a capture the flag level for 6-10 players located on a space station inside a massive rock in outer space. In the middle of the map there is an open section where the space station goes out into space.
This section has jump pads going across from base to base with low gravity in the middle, bringing some risk for those choosing to take the “quick and easy way”. There is an alternate corridor going across which takes longer but has a Sniper Rifle pickup in the middle and an open area overlooking the entire middle section.
The entrance to each base has a choke point coming from the middle and then splitting up into multiple paths all ending up in the flag room, where the flag is waiting on a small platform in the air.
By Nickolai Fuglevaag.
47 downloads
- unreal tournament
- unreal4
- (and 2 more)
0 comments
Submitted
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CTF-FG-Olympus-B
A capture the flag map set in a castle in the sky with a great glass wall protecting one side from the other.
By Oett.
39 downloads
- unreal tournament
- unreal4
- (and 2 more)
0 comments
Submitted
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CTF-FG-Killscreen
Killscreen is a CTF level for 6-12 players.
It has a large central area built for long-ranged weapons and smaller defense areas for more close combat.
By noraneer.
38 downloads
- unreal tournament
- unreal4
- (and 2 more)
0 comments
Submitted
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CTF-FG-Forgeworks
Forgeworks is a CTF map ideally suited for 8-12 players. It’s simple layout and straightforward design makes it ideally suited for newcomers and pros alike.
Based on a design by Erik “Sabot” Franzén.
Erik Rayleigh
47 downloads
- unreal tournament
- unreal4
- (and 2 more)
0 comments
Submitted
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CTF-FG-Divide-B
Set on a oil platform, Divide is a symmetrical CTF-map (6-10 players) that not only rewards precision shooting but also strategic thinking.
The map is repackaged (2014-04-02) to work with the newest version of UT.
By William Wennergren
41 downloads
- unreal tournament
- unreal4
- (and 2 more)
0 comments
Submitted
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Terrace
By zunnie in 4 Player Maps
4 player nostalgia mod map by UF member Kasian (based on a Tiberian sun map)
Modifications:
- New Tiberium model (by Carnius)
- Predator tank is replaced by the Titan Walker (Golan's model)
- New Nod infantry (by Golan)
- Tiberian Sun music
- new fx effects: burning infantry, blood, nuke explosion
76 downloads
0 comments
Submitted
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Blue Desert TW
By zunnie in 4 Player Maps
This is an all blue tiberium map, I.e. another spam map.
This map is set up in a way that it can be played boy free-for-all, or 2v2.
Each side has a large starting blue field, there are a couple of smaller blue expansion fields (with quick regrowth) which depending on whether the 2v2 is top vs bottom or left vs right, will decide whether these are contested or not.
The main feature, seen in the above image, is the massive central blue tiberium field. A team based match will see players wanting to secure this area has soon has possible, and this area will almost certainly see most of the fighting.
Each side has 2 uncontested tiberium spikes, and there are a large number of tech gun platforms, but the issue here is that the shear volume of units that can be built due to having a large starting blue field, means that these tech gun platforms will do next to nothing.
In terms of the look of the map, I really do not like the lighting at all, it is at odds with the desert style texturing.
This is my only visual complaint.
As usual crates cannot be used on this map.
Madin
144 downloads
0 comments
Submitted
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Burning Rage
By zunnie in 6 Player Maps
Burning Rage (6 Player CnC3-Map) Skirmish/Multiplay
The setting are (is? dont know, i'm german, both sounds strange to me ^^) the outskirts of an
australian metropolis at dusk. It features parts of the city as well as some forest- and desert-areas.
It is meant for 3v3 Teamdeathmatch games, might be slightly unbalanced for FFA games.
Works well for comp stomps.
NOTE:
To make a long story short: I do only have 1 Gigabyte of RAM, an athlon3500+ and a relatively
weak graphics card, so creating such a big map was a pain in the ass for me.
I just had to get rid of this (map-) monster, if you know what i mean...
So.. it is definately not as detailed as my previous maps, and definately my last
map thats that large. I hope you like it nevertheless.
PPS: For the english-speaking guys: Sorry for my poor english^^
Author: v1rtu
213 downloads
0 comments
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Battleground Cologne
By zunnie in 2 Player Maps
Looks good, plays average.
While it is always nice to have sensible asymmetrical maps, in this case, the fact that the map is not even has been emphasised.
For example only 1 side (left) has easy access to the lone tech EMP structure.
Also the placement of the tech expansion that each side gets is silly.
The left team has their tech expansion near the bridge (potentially useful for defending the only ground access point), while the right side has their tech expansion near their starting tiberium field (presumably because they cannot get there first tiberium refinery very close the field without capturing the expansion point first).
So basically the right side is at a large disadvantage.
The other issue is that is possible for the green tiberium on the right side to grow in areas that the AI harvesters will not harvest (classic CnC3 bug), but that a player can manually target.
This is a further problem for the player (or AI) that starts on the right.
However I will definitely award an additional point because crates can be enabled on this map, too many map makers do not bother with this standard feature.
Madin
92 downloads
0 comments
Submitted
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Command & Conquer - Red Alert
By zunnie in Installation Discs
The original installation discs for Command and Conquer Red Alert. Have fun!
34 downloads
- red alert
- command and conquer
- (and 1 more)
0 comments
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Command & Conquer
By zunnie in Installers
The very first Command and Conquer developed by Westwood Studios decades ago.
Very cool game.
These are the original installation discs.
41 downloads
- cnc
- command & conquer
- (and 2 more)
0 comments
Updated
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Red Alert XP Patch
This patch is for Windows XP and will allow you to play the game on that Operating System.
25 downloads
0 comments
Updated
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CS_Los_Angeles_Office
By zunnie in CS - Hostage Rescue Maps
A very splendid map based in an large office building.
38 downloads
0 comments
Submitted
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DE_Icewerk_CSGO
By zunnie in DE - Bomb Defusal Maps
A pretty cool map. Gotto play it to agree.
33 downloads
0 comments
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CS_Crackhouse
By zunnie in CS - Hostage Rescue Maps
Please no selling of drugs in this house! Save the hostages.
27 downloads
0 comments
Submitted
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CS_Museum
By zunnie in CS - Hostage Rescue Maps
A hostage map where hostages are being held inside a cool looking Museum, including a real bone Dinosaur!
35 downloads
0 comments
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CS_747
By zunnie in CS - Hostage Rescue Maps
Rescue hostages from a Boeing 747. Great map.
39 downloads
0 comments
Submitted
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Red Bikini Hotwire
A brand new nice texture/skin in DDS format for Hotwire in a nice red Bikini suit.
Do not change the default installation destination unless you know exactly what you are doing and it is required. Changing the destination wrongfully will cause this addon to not function correctly with your Game.
For support visit http://support.mpf-imperial-age.com
38 downloads
- hotwire
- red bikini
- (and 3 more)
0 comments
Submitted
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HD Purchase Icon Pack
This will change all the default low quality Nod and GDI purchase terminal icons into newer HD quality icon textures.
Do not change the default installation destination unless you know exactly what you are doing and it is required. Changing the destination wrongfully will cause this addon to not function correctly with your Game.
For support visit http://support.mpf-imperial-age.com
55 downloads
- purchase icons
- pt icons
- (and 1 more)
0 comments
Submitted
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Circular Clear Scope
This removes the original Green Transparancy from the Sniper Rifle Scope.
Do not change the default installation destination unless you know exactly what you are doing and it is required. Changing the destination wrongfully will cause this addon to not function correctly with your Game.
For support visit http://support.mpf-imperial-age.com
59 downloads
0 comments
Updated