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- svrcfg_cnc.ini - The standard game configuration file whjich resides in your server's Data folder. The server game configuration file handles various things such as Game Title, Maximum Players and Passworded Servers. Note that the Maprotation entries -although present in the svrcfg_cnc.ini- are moved to tt.cfg Making changes to the maprotation inside svrcfg_cnc.ini has no effect. ConfigName=Default C&C Server Settings;bGameTitle sets the servername, this cannot exceed roughly 30 characters as it will be cut-off on the listingbGameTitle = Renegade 4.1 Server;Sets the message of the day that players will see as a dialog box when they join the serverbMotd=Visit our website at www.ultraaow.com;Used in conjunction with PKG filesModName=DoMapsLoop=yes;The timelimit in minutes for each mapTimeLimitMinutes=45;RadarMode=0=disabled;RadarMode=1=only teammates are shown;RadarMode=2=All units but stealthed ones are shownRadarMode=1;Automatically restart the server when it crashes?;This is best left off to stop unwanted clones of the server.IsAutoRestart=no;Set a gamepassword here to have players enter a password to enter the serverIsPassworded=nobPassword=;QuickMatch is no longer supported in WOL mode and should be turned off.;It's possible to turn it on but some configurations are incompatible with it.IsQuickMatch=no;Set the game laddered or not. IsLaddered=yes;Remix the teams at the start of each new map? ;In general you would want this turned on to ensure teams are remixed ;and don't end up stacked.RemixTeams=yes;Can players repair their buildings or not?CanRepairBuildings=yes;If this is enabled the first person to enter the vehicle always has ;control over the gun. If not, the passenger gets control.;Players can use the key Q to toggle between driver and passenger gunning.DriverIsAlwaysGunner=yes;Spawn random weapons on the map's spawnlocations?;When enabled players may find various weapon powerups scattered over the map.;Don't confuse this with SSGM's DropWeapons feature, they are not the same.SpawnWeapons=yes;Enable or Disable friendly fire.IsFriendlyFirePermitted=no;Teamchanging can be enabled if you want here. Note that laddered servers ;are not compatible with this option turned on.IsTeamChangingAllowed=no;Clans don't work anymore in WOL and this should be turned offIsClanGame=no;Depending on your server's connection you can set a compatible max player ;count here. In general only 100MBit servers can run 50 or more players as ;it uses a lot of bandwidth and CPU processing power.MaxPlayers=32;Wether base destruction ends the game or not. If set to no the game will ;not end until the time expires. Pedestal ends game can only be enabled if ;base destruction is enabled as well.BaseDestructionEndsGame=yesBeaconPlacementEndsGame=yes;How much money players get when the game startsStartingCredits=5;Allow separate mine limits for proxy C4 and for remote C4SplitMineLimit=no;Obsolete maprotation entries.;The maprotation was moved to the tt.cfg configuration file.MapName=C&C_Walls.mixMapName00=C&C_Walls.mix
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- renegadefds
- svrcfg_cnc.ini
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- Introduction - To run a Renegade Dedicated Server you need to install the Renegade FDS (Renegade Free Dedicated Server). A dedicated server is basically a command prompt type program which allows for Renegade Clients to connect and play on the server. Dedicated servers are usually unattended and you cannot play as the host while running a dedicated server. Running a dedicated server also enables you to run SSGM 4.0 and/or other special modifications which are unavailable for the game client. - MPF Public FDS Package - You can now download a prepared package of the FDS with DA 1.92 and TT 4.6 applied, source code included with examples @ - Downloads - You can download the RenegadeFDS installation file on for example multiplayerforums over here: http://multiplayerforums.com/index.php?/files/file/8-renegade-fds-1037zip/ - Installation - After you have installed the Renegade FDS, copy the contents of the serverfiles folder from the 4.0 server download into the FDS folder. Edit server.ini, svrcfg_cnc.ini, tt.cfg and ssgm.ini as per the documentation in this topic. You then also need to install the Visual C++ runtime libraries and the DirectX runtimes from the "redist" folder. The server.exe file in the 4.1 server download is the one you should be using as it has been modified. You do not need to apply the "no gameplay pending" patch to it as that patch is now a server.ini option. Make sure anticheat.ini is in the data folder otherwise the anti-cheat will probably kick you even with stock renegade files. - Requirements - When running the server in Westwood Online Mode (or XWIS these days) you require a valid serial number to run the server. This can be a FDS Serial or your Renegade Client serial. In GameSpy mode there are no requirements. - Notes for WOL Mode (XWIS) - To get passed the WOL installation for the RenegadeFDS you need to enter a (fake) serial number that starts with 0669. For example: 0669714956637887900319 ( Note: This is a fake serial and you cannot host a server in XWIS/WOL mode with this serial, it is only provided for you so you can get passed the installation dialogs. )
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- command and conquer
- renegade
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