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I am actually playing
OGame - The "kinda" EVE Online Browser Game and Tiberium Alliances
on multiple accounts...
These noobs @ TibAlliances kinda don't even know, what C&C is,..! What a shame.... They only know TibAlliances... So, I told and showed em some C&C clips as:
~~~ and ~~~
..then, .. bang..!
I am now listening to Frank Klepacki's awesome and totally sexual healing musix of Red Alert:
This reminds to to some specific awesome and unforgetable times.....
We are on Rank 2 & Leader on Rank 1 ~ LOL
And... don't forget this...:
..and this ...:
WE DID IT ALL TOGETHER ~ DON'T FORGET THIS
This package contains everything you need to get a server going.
When you downloaded the zip file make sure that you goto its properties and "Unblock" it BEFORE you extract the files, else it may not function correctly.
There is a folder called "prerequisites" and you must run and install the vcredist_x86_2012.exe and vcredist_x86_2013.exe and also the dxsetup.exe found in the dxsetup folder or your server will not run.
Make sure you edit server.ini and change ports where needed and forward them if applicable. Note that the GameSpyQueryPort *must* be different from what you set in DA.ini
Also edit the svrcfg_cnc.ini found in the data folder to set your own server name, title, and maybe some other options.
Brenbot is included in this zip and works 'out of the box' pretty much.
You should however change the nickname of the bot to use on IRC, the channels it will join and the Path to your Server root folder.
See moderators.cfg for help adding moderators.
The FIRST message listed in messages.cfg is what will be displayed when players type !rules in your server. Keep it very short as there is a ~200 character limit on lines.
I've included an example configuration of the tt.cfg file that now handles the server map rotation and downloader properties.
It's pretty straigthforward, just upload your ttfs folder to your website and set the repositoryUrl to it ending with a /
eg: repositoryUrl = "http://www.yourwebsite.com/ttfs/";
A note: When you use the packageeditor cmdline to install or convert new maps or packages make sure the Server is NOT running.
If you've adjusted your configuration files and are ready to run it, then execute the file server.exe followed by brenbot.exe
Always start the server first, then brenbot.
The sourcecode based on Dragonade 1.92 with TT 4.6 support is included and contains a nice mpf_example to get going.
You need both Visual Studio 2012 and Visual Studio 2015 installed. You can get VS2015 Community Edition off Microsoft's website. However, there is no community edition for VS2012.
For help adding custom maps and/or other things to your server please join us on our irc.cncirc.net in channel #mpf
It is recommended to join us on Discord with a microphone as it is a lot easier to help then. Perhaps also get Teamviewer, we use that a lot and makes it tenfold easier to help remotely with issues you may have. ( www.teamviewer.com )
There is going to be a weekend tribute of sorts event held on the "zunnies OmegaAOW" renegade server.
It is an old server mod that zunnie and his friends used to work on. Because of how old it is there may be some small bugs to live with, but @shaitan and I have done what we can to get it ready.
During this time Newmaps,MutantCo-op and possibly other servers will be taken offline.
IRC: irc.cncirc.net -or- irc.rencorner.com channel: #OmegaAOW
To get passed the WOL installation for the RenegadeFDS you need to enter a (fake) serial number that starts
with 0669. For example: 0669714956637887900319 (Note: This is a fake serial and you cannot host a server in
XWIS/WOL mode with this serial, it is only provided for you so you can get passed the installation dialogs.)
To host a server on XWIS enter your Renegade serial in server.ini
After installation it is highly recommended to upgrade to TT SSGM 4.x.
Click the links below to view detailed instructions on how to set that up:
SSGM 4.x Download Page
You can now also download an all up2date package with Dragonade 1.92 and TT 4.6 support, source code and brenbot included @
A moderate-size level designed primarily for deathmatch/elimination (6-8 players recommended). It takes place in a waste refinement plant, as implied by the greenish-bio theme shown. There are a variety of ambient sounds in place to add immersion, along with some dynamic objects like rotating cylinders and a couple of matinee objects for aesthetic purposes (though some clever devils will find a way to use them in special scenarios).
There are basically only two floors to navigate, both linked by ramps, lifts and a jump pad from different locations so snipers don't get too cozy. All weapons are available along with 4 different powerups and the Redeemer. Some wall-jumping skills are required to access a few of these powerups as well as key vantage points. Overall the level is very interconnected, so familiarize yourself with the surroundings if you're not a fan of surprises.
This level is long overdue and sat in the "near-completion" stage for far too long, I wanted to get it the hell out there instead of perfecting every nook and cranny before publishing. It's my best level so far, though probably still inefficiently designed from a technical standpoint (too many point lights, and perhaps too much sound ambience).
What it all comes down to is the ambiguous term of "flow" which may or may not be found lacking in this level, as a UT map isn't worth much if it doesn't play well, regardless of how sexy it looks. Hopefully people enjoy it and give some feedback from the gameplay standpoint, and if nothing else I hope some folks can scavenge some ideas/inspiration from it for their own projects.
Have at it!