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Files posted by zunnie
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C&C_Hon_DM
By zunnie in Maps by MPF
General Map Information
Hon_DM is a deathmatch type of map with a little twist to it.
You will spawn as a random character on this map, with a higher chance of becoming the lower class characters than the high class $1000 characters.
The map is based around a Single Player Hand of Nod building with a huge interior with elevators and everything.
Domination
The purpose of this map is not to braindead-kill-and-shoot like most Deathmatch maps. On this map there are 9 "Control Points".
When your team repairs a Control Point your team gets 1 Capture Point per second per Control Point. When the target of 5000 Capture Points has been reached your team will win.
Thanks
Thanks goes out to Mauler from the TCW Dev Team for the Domination Control Points and their textures.
Also thanks goes out to Aircraftkiller for releasing the Single Player Hand of Nod which is featured on this map.
The grass texture was also created by Aircraftkiller, i believe i ripped it from his Golf_Course map or something, can't remember lol.
----------------------------
Create your own Domination map
There are only 5 scripts required on your map for domination to work.
z_hon_randomchar :
Changes players characters when they spawn to a random character
z_hon_dom_control :
Sets the required amount of Capture Points.
z_hon_dom_pointgen :
This script makes sure that captured points generate points for the teams
z_hon_dom_node :
Sets the name of the control point and makes it behave like one.
JFW_Change_Spawn_Character :
This is needed to change the spawncharacter of players.
How is it set up?
1) First you create two temped presets for the GDI and NOD Minigunners and you must call them "GDI_Spawn" and "NOD_Spawn".
Then on the scripts tab you put the script "z_hon_randomchar" and that's it.
2) Create a Daves_Arrow on your map and attach the script "JFW_Change_Spawn_Character" on it twice,
one set with Player_Type 0 & NOD_Spawn as Character. And one set with Player_Type 1 and Character set to GDI_Spawn.
3) Create another Daves_Arrow and put the script "z_hon_dom_control" on it with Points_Max set to the number of Capture Points required to win the game.
4) Create a new strings category using tdbedit.exe into strings.tdb
You can find this file in your leveledit mod folder in ALWAYS\TranslationDB
5) In Leveledit goto Strings->Edit Table and scroll to the right and select the category you added in step 4.
There double click on an empty line to add a new string translation. Here you can now give your first Control Point its name.
Code ID: IDS_DOM_North with String: North Control Point
6) Now temp the preset under Object->Simple->Simple_DSAPO_Versions->Simple_MiniConsole and name it Dom_North_Point and set its translated preset name to your IDS_DOM_North Set the Physics Models to dom_node.w3d(big version) or dom_node_s.w3d(small version).
Its Health should be 2 and MaxHealth like 300 and CNCMCTSkin as its skintype.
7) "Make" the control point on your map and position it. Now save your level "AS" C&C_Mymap.lvl and create a mix file using XCC mixer.
Also include a strings.tdb which you RENAME TO strings_map.tdb.
Then you *should* be able to capture the CP and gain points.
The scripts will automatically spam the players a bit every minute or so with what the current score it at.
179 downloads
- zunnie
- domination
- (and 5 more)
0 comments
Submitted
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C&C_Mediterranean
By zunnie in Maps by MPF
General Map Description
This map is set on a group of islands connecting with bridges in the middle of the Mediterranean Sea.
Flying enabled map. Much fun spots for sniping if needed. Many trees, bushes and rocks to hide in/behind.
There are several minor defensive structures, but no Advanced Guard Tower or Obelisk.
Teleporting
At the Weapons Factory are 2 Teleporter Tubes which teleport to the Helicopter Pad Area inside the Infantry Barracks.
At the Infantry Barracks are 2 Teleporter Tubes which teleport to the Weapons Factory Area.
At the Airstrip are 2 Teleporter Tubes which teleport to the Helicopter Pad Area inside the Hand of Nod.
At the Hand of Nod are 2 Teleporter Tubes which teleport to the Airstrip Area.
Using the above you can quickly teleport between the islands depending what buildings need attention.
The teleporters are TEAM only so the Nod Teleporters only do Nod Infantry, and the GDI does only GDI Infantry.
Buy Helicopters
To buy a Helicopter you have to walk up to the Helipad. There is a White/Grey MiniConsole in front of it, here you can press E to buy an Apache($1000), Orca($1000) or Chinook($500).
Special Units
- Recon Bikes: Both sides have Recon Bikes available for $800. They are fast driving and rapid firing motorcycles which do relatively good damage to buildings.
- Harvesters: Both sides can build player controllable harvesters. When you deposit tiberium your whole team gets $1000 per successful deposit.
- Supply Trucks: Both sides get a supply truck. It can carry three people at once. The Supply Truck will refill the Ammo, Armor and Health of any PASSENGER that enters it. It has very low health and no armor.
- Apache's and Orca's: They have LIMITED AMMO. A max inventory of 360 with a clipsize of 60. Firing 1 bullet will take 1 round from the clip, firing a rocket will take 10 rounds from the clipsize. You can fire 60 bullets or 6 rockets per clip.
You can REFILL your helicopter on one of the Helipads when they are still alive.
Mini Powerplants
The Power Plants are hidden behind the Hand of Nod and Infantry Barracks and can only be killed externally.
No MCT is available because they are too small to get inside
Crate Spawners
There is one Weapon Crate spawning randomly on the center four islands and one Yellow Crate as well.
Special Map Notes - When you repair a destroyed Tiberium Silo from either team, it will be repaired, teamed to your team and grant your whole team credits.
- When you repair a destroyed Repair Facility from either team, it will be repaired, teamed to your team and your whole team can repair vehicles on it then.
- The Tiberium Silo's and Repair Facilities do not count as actual buildings, it is not required to destroy them to win the game.
- Tiberium Silo's, Repair Facilities and Helicopter Pads are extremely hard to nuke or ion. You have to place the beacon in the CENTER of the structure to destroy it by beacon.
Placing it at the side of it will just damage it a little bit. This can't be fixed unfortunately and is a bug in the Renegade Engine with dealing scaled damage to Simple- and Vehicle Objects.
GDI Buildings:
- Weapons Factory
- Infantry Barracks
- Power Plant
- Tiberium Refinery
- Tiberium Silo
- Repair Facility
- Helicopter Pad x3
Nod Buildings:
- Airstrip
- Hand of Nod
- Power Plant
- Tiberium Refinery
- Tiberium Silo
- Repair Facility
- Helicopter Pad x3
SSGM.ini Crate Vehicle Entries
If you want to enable vehicle crates on the server you run this map on then use the following entries in ssgm.ini to have them deliver on the proper locations:
[c&c_mediterranean.mix_Crates]
GDIRVCX=-455.777
GDIRVCY=-288.158
GDIRVCZ=4.554
GDIRVC_Face=0.000
GDIRVCP_X=-455.777
GDIRVCP_Y=-288.158
GDIRVCP_Z=4.554
GDIRVCP_Face=0.000
NodRVCX=-803.748
NodRVCY=-538.243
NodRVCZ=6.111
NodRVC_Face=0.000
NodRVCP_X=-803.748
NodRVCP_Y=-538.243
NodRVCP_Z=6.111
NodRVCP_Face=0.000
320 downloads
0 comments
Submitted
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C&C_Node_War
By zunnie in Maps by MPF
General Map Information
Node_War is a Infantry only type of map with a little twist to it.
You will spawn as a random character on this map, with a higher chance of becoming the lower class characters than the high class $1000 characters.
There is one Humm-Vee and one Buggy on this map for easy transportation.
Domination
The purpose of this map is not to braindead-kill-and-shoot like most Infantry maps. On this map there are "Control Points".
When your team repairs a Control Point your team gets 1 Capture Point per second per Control Point. When the target of 5000 Capture Points has been reached your team will win.
Buildings
Note that although this map is Infantry only and Domination you can STILL destroy buildings here!
The only advantages of having your buildings alive is that you get a steady money-flow and can change characters at will in your base instead of being stuck with the one you spawn with.
There is a 'fake' Power Plant on the map, this to prevent the game from ending when both your Infantry Building and Refinery are destroyed, so to win your team must still reach the target capture points of 5000.
Thanks
Thanks goes out to Mauler from the TCW Dev Team for the Domination Control Points and their textures.
=================
Create your own Domination map
There are only 5 scripts required on your map for domination to work.
z_hon_randomchar :
Changes players characters when they spawn to a random character
z_hon_dom_control :
Sets the required amount of Capture Points.
z_hon_dom_pointgen :
This script makes sure that captured points generate points for the teams
z_hon_dom_node :
Sets the name of the control point and makes it behave like one.
JFW_Change_Spawn_Character :
This is needed to change the spawncharacter of players.
How is it set up?
1) First you create two temped presets for the GDI and NOD Minigunners and you must call them "GDI_Spawn" and "NOD_Spawn".
Then on the scripts tab you put the script "z_hon_randomchar" and that's it.
2) Create a Daves_Arrow on your map and attach the script "JFW_Change_Spawn_Character" on it twice,
one set with Player_Type 0 & NOD_Spawn as Character. And one set with Player_Type 1 and Character set to GDI_Spawn.
3) Create another Daves_Arrow and put the script "z_hon_dom_control" on it with Points_Max set to the number of Capture Points required to win the game.
4) Create a new strings category using tdbedit.exe into strings.tdb
You can find this file in your leveledit mod folder in ALWAYS\TranslationDB
5) In Leveledit goto Strings->Edit Table and scroll to the right and select the category you added in step 4.
There double click on an empty line to add a new string translation. Here you can now give your first Control Point its name.
Code ID: IDS_DOM_North with String: North Control Point
6) Now temp the preset under Object->Simple->Simple_DSAPO_Versions->Simple_MiniConsole and name it Dom_North_Point and set its translated preset name to your IDS_DOM_North Set the Physics Models to dom_node.w3d(big version) or dom_node_s.w3d(small version).
Its Health should be 2 and MaxHealth like 300 and CNCMCTSkin as its skintype.
7) "Make" the control point on your map and position it. Now save your level "AS" C&C_Mymap.lvl and create a mix file using XCC mixer.
Also include a strings.tdb which you RENAME TO strings_map.tdb.
Then you *should* be able to capture the CP and gain points.
The scripts will automatically spam the players a bit every minute or so with what the current score it at.
178 downloads
0 comments
Submitted
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C&C_Snow_Warfare
By zunnie in Maps by MPF
General Map Information
Snow_Warfare is a deathmatch type of map with a little twist to it.
You will spawn as a random character on this map, with a higher chance of becoming the lower class characters than the high class $1000 characters.
The map is based around Christmas, Snow and Trees scenery.
Domination
The purpose of this map is not to braindead-kill-and-shoot like most Deathmatch maps. On this map there is five "Control Points".
When your team repairs a Control Point your team gets 1 Capture Point per second per Control Point. When the target of 4000 Capture Points has been reached your team will win.
Creator Information
The map was created by Mauler from the TCW Dev Team originally for Tiberium Crystal War and now ported to Renegade.
Special Notes
The map uses custom written scripts by zunnie for the Domination Style which are unavailable in the TT 4.0 RC1 scripts.
The latest TT 4.0 RC2 now contains the scripts used for this level, ENJOY!
200 downloads
0 comments
Updated
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C&C_TCW_Snipers
By zunnie in Maps by MPF
General Map Information
C&C_TCW_Snipers is based on the Sniper Only map from Tiberium Crystal War.
The layout was originally designed by Westwood Studios for Renegade's Tutorial map but as you can see this map changed a lot compared to the original.
There are several Sniper Towers available. Quite a few of nice trees (designed by Blazea58) to hide behind.
In the former concrete training area is a huge Crane (by ImperialKaskins) to be climbed upon, you can get all the way to the top of it and snipe those ants on the ground
This map really is a joint-effort from all the Tiberium Crystal War developers and shows somewhat what we have ingame in Tiberium Crystal War.
Except in Tiberium Crystal War you can actually drive the vehicles And have access to superweapons too!
Greetz TCW Dev Team
281 downloads
0 comments
Submitted
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C&C_Temple
By zunnie in Maps by MPF
========================
==C&C_Temple.mix==
========================
Gametype: AOW
Size: Large (45+ Player accommodation)
Version: 1.0
Created: Mauler
Desert warfare at the foot of the great pyramids of egypt.
=====================
=Changelist/Features=
=====================
- CnC Mode
- Rotable MRLS Turret
- Ramjet Rifle ammo decreased to 1 clip rounds
- CnC Crate Spawner for (serverside mods) x3
- CnC Weapon Spawners x4
=================================
=Special Notes For Server Owners=
=================================
There is a C&C_Temple.ldd in the rar and this should be placed in the Server Data folder.
This is to fix the Mammoth Tank purchases at the Weapons Factory which i discovered was bugged.
Do not use the file on your client as 4.0 servers will block your connection then.
222 downloads
0 comments
Updated
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C&C_The_Core
By zunnie in Maps by MPF
General Map Information
This map is not something like DM, DOM or AOW map.
Each side has a Core in their base, a huge object with lighting, the enemy has to destroy this Core to win the game.
The Core cannot be repaired! Buildings are indestructible.
What to do?
In the center of the map there is a Center Node. When you repair this Node you capture it and it becomes yours. The enemy Core becomes vulnerable to attacks when this has been done. The Cores are not damageable unless your team owns the Center Node.
There are Unreal Tournament 3 female announcements for most of the Node/Core events to let players know what to do.
Inside the Barracks and Hand of Nod you can find a Terminal "Pickup Orb". When you press E here you will get the Orb weapon.
This weapon can capture the Center Node in 1 shot from close range even if it is already teamed to the enemy.
There can be only 1 Orb per team at a time.
Most characters don't spawn with Timed C4 (minigunners, engineers and hotwires/technicians excepted) because it would be too easy to kill the Center Node then and too much C4 spam in that area. Use the Orb to insta-capture the Center Node.
Havocs and Sakura's have a 2 bullet clip. Snipers have a 3 bullet clip.
Gunner has a basic rocket launcher to elimate the inbalance with Rocket Soldiers which are likely to be used to attack the Cores.
Rocket Weapons had their range decreased to combat "Base 2 Base Core Attacks".
A crate spawns in the middle at the Center Node as well as a Weaponcrate.
Much thanks goes out to Mauler, ImperialKaskins and Blazea58 for their content in this map such as the trees, carrier and ramps to the deck.
Notes
To play this map you require script updates which are not available in TT 4.0 RC1, when the next version of TT 4.0 comes out you will be able to play and host this map on your own server and game.
It is now in rotation on the UltraAOW.com NewMaps 4.0 server.
Have fun!
303 downloads
0 comments
Updated
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C&C_TheCanyon
By zunnie in Maps by MPF
General Map Information
Ever since 4.0 came out, Blazea58's wanted to create some C&C mode maps.
He decided he would create a small infantry map, somewhat like C&C_Sand or C&C_Gobi, though one that has more then two direct entrances into the bases.
Editor map Setup and Scripting work was done by zunnie.
This map has four ways into the bases, and two spots for snipers to perch from as well, overlooking each base.
The bases are only seperated by a thin mountain, and a tunnel which you can use to quickly get there.
Then there is two large paths around the outside of the bases, and an underground tunnel which goes directly into each base.
There are Cannon- and GunEmplacements available in base.
The base tunnels are protected by Ceiling Guns and the main base area by three Gun Towers.
There is one Nod Buggy and one GDI Hummvee on the map.
The Tiberium Silo's grant $5 every 3 seconds. They take 3 Timed C4's to be destroyed and you can repair them back to full health again after which they team to the team that repaired it and grant them money again.
The Tiberium Silo's do not count as an actual building and it is not required to destroy them to win the game.
The Buggy and Hummvee can have 1 driver and 2 passengers.
Known Issues: The Tiberium Silo's will not be killed by beacons due to an engine limitation and the way they are setup.
Greetz Blazea58 & zunnie
196 downloads
0 comments
Updated
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C&C_Tib_Field
By zunnie in Maps by MPF
The files below were removed with permission from Taz's C&C_Grand_Canyon.mix credit for these textures go to him.
Note: I modified the first four textures and renamed them by adding junk at the end of the name.
Also Note: That the buildings(the ones that you can not enter) on the field were downloaded as free assets from the internet.
mjf_grass.tga
mjf_tiberium.tga
mjf_dirt.tga
tiberium.tga
dsp_lightpost2.tga
206 downloads
0 comments
Updated
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C&C_Tropical
By zunnie in Maps by MPF
General Map Information
A very kickass map by zunnie and mauler with a Tropical touch to it. Lots of trees and bushes and cliffsand.
Map has a Aircraft Carrier in the center of map which has a Control Point which can be repaired to gain control over the Carrier.
When your team repaired the Control Point the Carrier will be yours and Orca's or Apache spawn on top of it.
To get on top of the carrier you need to walk over the bridge till you see a Roster on the side, there you can climb up.
When the Control Point is destroyed by the enemy you can no longer refill your Heli's until you re-capture the Control Point.
The Aircraft Carrier cannot be killed, to stop enemy helicopters you will need to destroy the Control Point.
Other than the above this is a regular AOW map which a very nice touch to it.
130 downloads
0 comments
Submitted
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C&C_Whoreglass
By zunnie in Maps by MPF
General Map Information
A nice map somewhat inspired by Hourglass
Four ways to get into the enemy base and a tunnel.
The map has 3 Tiberium Silo's per team and there is no Refinery but instead there are 2 Power Plants on this map.
We had lots of great games on this one.
193 downloads
0 comments
Submitted
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C&C_Winter_Field
By zunnie in Maps by MPF
========================
==C&C_Winter_Field.mix==
========================
Gametype: AOW
Size: Large (45+ Player accommodation)
Version: 1.0
Created: Mauler -- Addition Files: Blazea58
C&C_Field set in winter conditions
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=Changelist/Features=
=====================
- CnC Mode
- Rotable MRLS Turret
- Ramjet Rifle ammo decreased to 1 clip rounds
- CnC Crate Spawner for (serverside mods)
- VIS system in place, for maximum performance
249 downloads
0 comments
Updated
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C&C_Winter_Under
After seeing Maulers winter field I thought I would get out the RxD Under map. Made back in 2005. Ah I miss those days.
========================
==C&C_Winter_Under.mix==
========================
Gametype: AOW
Version: 1.0
Created: gen_blacky -- RxD Dev Team
C&C_Under in snowy conditions
=====================
=Changelist/Features=
=====================
- New Ambient Sounds
- Crate and Weapon Spawner
- Weapon Spawner has all weapons besides beacons and timed x2
- Stole Maulers Readme XD
215 downloads
Submitted
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Camouflage By Experiment
By zunnie in 2 Player Maps
Very first map I've ever made for any game, hope you enjoy it.
Two oposing MCVs get to the location and head into the woods to make a base.
The map is balanced pretty well. Each side has a green tiberium field and a blue tiberium field nearby. The rest of the tiberium can be obtained from the farm located
in the mid-west. The farm contains 2 tiberium fields regenerating 20% faster than the original fields by the bases. This should create a lot of action from players trying to take control of it. There are also three tiberium spikes which can be taken. There is a nice opening behind the lake which can be used to flank an enemy base.
P.S. Have fun with the camouflaged comando :]
87 downloads
0 comments
Submitted
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Canyon of the Dead Furious
By zunnie in 8 Player Maps
Large canyon with unlimited power and blue gems. Cool map with lots of space for bigass wars.
2051 downloads
0 comments
Submitted
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Canyon of the Dead Red Zone
By zunnie in 4 Player Maps
This map is a remake of the Canyon of the Dead map, and i have
taken it to the next level and into the Redzone.
With the cool special cloud texture of the redzone and some cool ground
textures as well.
In this map you'll find 5 tib spikes for each player and lots of Tiberium
of green and blue, because i know how much everyone likes alot of money for the
canyon of the Dead map.
You will also find 2 big redzone tiberium fields in the very middle, one
to the left side and one to the right side for everyone to fight over.
This is a pretty large 4- player map with ai enabled as well.
169 downloads
0 comments
Submitted
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Canyon Skirmish
By zunnie in 4 Player Maps
KanineLupus A Command & Conquer 3 skirmish map. Authors Notes: "For those who like long, drawn-out skirmishes, with well dug-in opponants, this is for you. A larger than usual map, this one is built canyon-style with plenty of cover, and more than the usual amount of corners for enemies to lurk behind. There is also a central area full of blue Tiberium and an expansion point to fight for and claim. For those with a bare-basics system, the sheer size of this map and the amount of team resources which should build up could lead to game slow-down."
226 downloads
0 comments
Submitted
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Canyon Storm
By zunnie in Coop & Art of Defense
Put a Brutal Scrin at the Top-Center position.
Players should Team 1 on the other six start positions.
Good luck, comrades.
162 downloads
0 comments
Submitted
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Canyon Storm
By zunnie in 7 Player Maps
Put a Brutal Scrin at the Top-Center position.
Players should Team 1 on the other six start positions.
Good luck, comrades.
342 downloads
0 comments
Submitted
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Caribbean 2v6
A nice fun map for 2 HUMAN players versus 6 COMPUTER players only.
The Humans must start in position 1 and 2, the Computers in spot 3 to 8.
There is a looong trading route on this map with a dozen trade-posts. Two of them are under the island where human players 1 and 2 are situated.
The Human island has a seperate location near it with a lot of trees to cut.
This map is quite easy to defend.
Also note that unlike most scenario's out there this one DOES support AI Naval units so beware of your Docks!
33 downloads
0 comments
Updated
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Caribbean 3v5
A nice fun map for 3 HUMAN players versus 5 COMPUTER players only.
The Humans must start in position 1, 2 and 3, the Computers in spot 4 to 8.
There is a looong trading route on this map with a dozen trade-posts. Three of them are under the island where human players 1, 2 and 3 are situated.
The Human island has a seperate location near it with a lot of trees to cut for each player.
This map is quite easy to defend.
Also note that unlike most scenario's out there this one DOES support AI Naval units so beware of your Docks!
37 downloads
- age of empires 3
- age3
- (and 5 more)
0 comments
Updated
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Carolina 2v6
Very hard map to win. TRFL and me were playing this today for 3.5 hours before we finally won lol.
Numerous Trade Posts all over the map. The two Trade Posts near the human player 1 and 2 are reached via boat only.
The AI starts with 6+ Docks to force them into naval warfare.
29 downloads
- age of empires 3
- carolina
- (and 3 more)
0 comments
Updated
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Carpathia
By zunnie in 6 Player Maps
This is a 6 player map set in a red zone environment on a dessert dry mid-day.
Mountains form natural borders but there are many ways to access each base.
There are Tiberium spikes sprinkled around along with other tech buildings.
The middle of the map also contains 2 tiberium fields built for fast paced game play.
324 downloads
0 comments
Submitted
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Cave Fortress
By zunnie in 4 Player Maps
double river divides the map north and south. Some tiberium spikes near the center available for capture. Defensive Tower platforms set up at key chokepoints through out the map.
215 downloads
0 comments
Submitted
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Center Base
By zunnie in 5 Player Maps
A 5-Player Command and Conquer 3 map. Authors Notes: "Island Assault is a map set in Eastern Europe, with farm lands to the south , fields to the North, a Train Station to the west and a small city in the East.The Island in the middle is reached by 4 bridges. for skirmish play i found its fun to have a 4 on 1 match with the comp on the island set on Brutal/Turtle, its impossible to win unless you have everyone on your team set on brutal. Its also fun to leave the middle empty and see who gets there first, a somewhat king of the hill match. I made the tiberium fields grow twice as fast so i could decrease the number of fields for more room,There are plenty of Tiberium spikes also."
305 downloads
0 comments
Submitted