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LordGalyen reacted to zunnie in TTFS Downloads Moved
We've moved the files for our TTFS (the files your game downloads when joining) to an alternative location.
We dont expect any errors with this but there may be, if it happens that you cannot download a package or file through the ingame downloader please let us know.
Thanks & Have fun.
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LordGalyen reacted to sla.ro in New map is done! Tonight it's going live! Watch the trailer!
My new map is done! Finally, after 4 months, countless hours, over 30 coffee cups, over 20 hours of live streaming is finally here!
We hope you'll like our new map, we will post a time elapse of the whole process (exception gmax, I haven't film that). Also, before the map launches watch the trailer.
Trailer
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LordGalyen reacted to Neijwiert in Bug found.
This also happens very often with the gdi daimler. If you get airborne and land on a flat surface like the images above you get stuck for no reason aswell. Getting airborne is quiete often since this thing is so fast that even wheb youre just normally driving over a hill and get to the top its already enough to get you stuck
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LordGalyen got a reaction from ImperialKaskins in Bug found.
I have found a problem with the AMX tank on the Imperial maps. It has happened to me on at least three differernt maps. Ill post the pics. I will get stuck int he middle of nowhere, just rolling along, and then stuck....I might have the name of the tank wrong. But the picture should help. It has happened on Orca Heights, the one picture(which has the three bridges) and one other that I can't remember the name.
Probably has something to do with the tank and not the map. And NO, its not lag on this issue, so please don't suggest it.
Thanks
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LordGalyen reacted to zunnie in Map Crash on FDS? Fix ID Collissions
Sometimes when you create maps there can be 'duplicate ids' for objects in your level, don't ask HOW that happens, i don't know but fact is that with 4.1 and on it will crash clients when the map is loaded on a server. There will be a error box saying there is a collission id detected if that is the case.
It is VERY important that you run "object -> check IDs" in leveledit and if any ID collisions are found, run "object -> fix ID collisions".
Note that if you make use of special scripts and objects, those objects may receive new ID's after fixing, you will need to check your scripts and adjust their parameters if that is the case or they may stop functioning correctly.
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LordGalyen reacted to zunnie in New Serverbox Active
New Server Active
We've got our access to our new server-box with the company OVH now.
We are currently configuring a few aspects of the web- and server pc OS's.
NewMaps and Snipers were both already moved and active. We may have to reboot the serverpc one or two times in the near future though.
Specifications
Intel Xeon E5-1650v2 6c/12t 3,5 GHz+/3,9 GHz+
128 GB DDR3 ECC 1600MHz
2 x 2 TB SATA3
1 Gbps Connection
Windows 2012 R2
New IP
The IP of the server has changed so everyone who had it favorited will need to update it by re-adding it to their favorites in RenList.
The new server ip and port are 167.114.10.72:1337.
Have funz
Have fun everyone
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LordGalyen reacted to ImperialKaskins in Weird Glitch
Thanks for reporting got to be missing interior w3d file in the package. As we decided to take Gamma series of my map and move into Delta, some stuff in the map like texture,model or even sound might be missing.
As for this is an easy fix will be applied today.
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LordGalyen reacted to zunnie in New Killingspree Notifications Soon
The new killingspree notifications soon to be introduced on the server, a video:
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LordGalyen reacted to Cronus in Server OS Reload
Some of you may have noticed the entire Box crashing lately.
To fix this we are going to do an OS Reload. Previously we have changed out all hardware and its still crashing, there are not alot of options left, we and the DC believe an OS Reinstall will fix it.
We will be doing this ASAP (in like 3 hours of this post..)
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LordGalyen reacted to unknown in Joining online servers
I use this http://multiplayerforums.com/index.php?/files/file/70-renlist/
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LordGalyen reacted to zunnie in Teamspeak 3 Reinstall
Our TS3 License is about to expire the 17th of July. We applied for an extension and are awaiting TS3's response.
Because of this Mike and me will be performing a complete clean re-install of the Teamspeak 3 server tonight @ around 8PM Dutch time which is 7-8 hours from now.
The TS3 server will be offline for an hour up to two hours during this process.
Also note that when the server comes back online everyone will have to receive their usergroups again which will have to be set by Mike or Me.
Once our Admins received their Server Admin status they can probably set your usergroups too.
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LordGalyen reacted to Pwn Call in New Map: C&C_Alpine_Drop
Map by Blazea58
LE Setup & Emitters by MPF Pwn Call
Custom Scripts by MPF Zunnie
"Here's one of my last maps for Renegade.
I always enjoyed maps that only had barracks and hand of nod, and so I wanted to do it as just with only one single entry to each base,
very limited pathways, and tight quarters to fight in.
This is a teamwork based map, without teamwork it will probably never end if its a marathon, but i wanted to cater to infantry,
seems a lot of players prefer sniping or being infantry anyway's
--Blazea58
This is the final version of the map each team has Barracks and Hand of Nod.
Mine limit of 12.
Credits flow in at a rate of 5 per second and there are ion/nuke pedestals near each base.
At the top of the mountain there are 2 houses containing repair gun spawns, UltraAOW Weapon Spawns, and there is an UltraAOW crate spawn in the very middle.
With scripts from Zunnie we have set it to a 45min timelimit as well.
Screenshots:
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LordGalyen reacted to zunnie in Thanks people :)
Just wanted to say thanks to everyone who plays on our server and also to the people donating to us.
Yet another month our donation goal has been reached which is great and shows people really appreciate our server and websites.
Makes us happy to see you like the server and things we do for it.
I know some maps aren't the greatest and there are some occassional problems here and there but overall i think we are doing good
Thanks for your support and please continue to join our server
Thanks
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LordGalyen reacted to trunkskgb in Tomorrow: MPF_Sand!
Start learning how to make maps then you guys can do whatever you want!
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LordGalyen reacted to faction in Renegade X - Download Today!
Dammit.. My laptop sucks and can't run it
I'll be upgrading soon though...
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LordGalyen reacted to zunnie in Staff Promotion
After some coffee and cookies we made Wyld an official Staff member now.
Wyld's continued support of MPF is very cool and we think he deserved this position.
If you have any questions feel free to ask Wyld, don't forget to bring some cookies!
Congrats Wyld
<3 cookie
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LordGalyen reacted to zunnie in Server Move
Well, we know for a fact confirmed by LSN that there were attacks on the Switch our server was on, they were not directly targeted at our server though.
So moving it to a different Switch should make a difference although pings will be the same mostly because the serverpc is still in the same room, just another rackspace and switch.