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  1. Version 4.96

    1 download

    Introduction: Renegade Unleashed 4.96 is an updated version of a classic mod I started way back in the mid 2000s, with the key idea of adding more variety to Renegade while still keeping it feeling... well Renegade. This is done in many ways including whole new vehicles/infantry/weapons, giving alternate firing modes to existing units, or maybe even buffing a unit that is generally considered not very good. I'm releasing this as a .pkg but if you run a dedicated server you can convert this to a 'server package' and include the maps into your normal rotation! This requires TTFS/TT. There are some readmes including in the 7z/zip including an example tt.cfg and da.ini settings. New Units: There are... 19 new GDI Vehicles(including alts), 17 new Nod Vehicles(including alts), 12 new Nod Infantry, 12 new GDI Infantry, and a new Beacon. These units fill a lot of roles, including support, infiltration, damage, anti-air, sniper-resistant and more! A picture is worth a thousand words they say, so check the hud screenshots to see all the existing units. A few example are below though! Locke/Kane: Highly expensive "Leader Units". As their price might indicate these are strong units and are very expensive. However, they are worth it. They have their own unique Railgun/Rocket launcher. The generate credits for the whole team, and the poorer the player is the more credits it will generate every second for that player. They can't be one shot from full health by basically anything. They cannot drive, or be run over. Mammoth Mk2: A classic C&C Mech with a large Health/Armor pool of 1400/1400. The coolest thing about this though is each gun attached to it can be individually manned. This allows for 2 back gunners, 1 front gunner, and the driver for a total of 4 people all gunning the vehicle at once! Advanced Infantry: Tired of getting sniped? These infantry have tank armor! No more getting one shot by snipers. They carry a slightly better Laser Rifle. Stealth Generator: A stealth tank that while weaker at combat, stealths all units within it's radius who are not actively firing. Great for sneaking up on enemies. Equipment Menu: There's an equipment menu that you can access by holding alt while clicking the refill menu now. While this recent addition is a little lite on options, it's still very handy. Granted you're willing to pay for the options. Anyone can get a weak repair gun, or buy a few non-refillable proxy c4 to plug up a hole in your defenses. Great for when you have an expensive unit and a Hotwire or Tech won't do it. Examples of default Renegade unit changes: Many of the units were given alternate fire modes, which are intended to give more options without being a straight up better option. A small example is the Volt Auto Rifles secondary "overcharge" fire mode. It does 20% more damage and it's range reaches much further. This comes at the cost of 3 ammo per shot, causing you have to reload much more often. Some units such as the Flamethrower were buffed slightly. You can see a full list of vanilla(default Renegade) changes in the VanillaChanges.txt included in the archive. Map Changes: The map changes in this mod are mostly intentionally lite to keep this still feeling Renegade. Also I'm kind of lazy. There are however additions to try to make certain areas on maps a little more desirable. I've included Tiberium Extractors which can be captured by "Hacking"(repairing till full health) them to capture them. Causing your team to generate more credits similar to a Tiberium Silo in many other maps. Tiberium Strike beacon spawns, small health/armor spawns, Emplacements, and other various little/bigger changes to make use of more of the maps. Improvements/Fixes: Thanks to some included mods such as Mortalc13's Improved Weapons and Fixes, the mod looks and has some nice visual and functional bug fixes. All back and third person models now use first person models which look much better, along with having many other minor visual fixes. This includes function fixes such as Proximity Mines not going into the roof of certain doorways where they cannot be seen or disarmed. Credits: I've received A LOT of help in making this mod. I'd like to make a quick shoutout to @Mortalc13 /Demonic for helping with the last two versions, and the massive improvement to quality the mod has made in the short time frame these versions were worked on.. If you're interested in who else has helped out through the years you can check the Credits.txt included with the mod archive. Thanks and enjoy the mod:). If you have any questions/concerns please don't hesitate to ask. I can also be found on discord @ Deathproxy
  2. Version 1.0.0

    0 downloads

    Dump the file in your data folder. To remove: just delete the "v_nod_bgy_whl.dds" file in the data folder
  3. Version 1.0.0

    0 downloads

    Dump the file in your data folder. To remove: just delete the "v_nod_bgy_whl.dds" file in the data folder
  4. Version 1.0.0

    0 downloads

    Dump the file in your data folder. To remove: just delete the "v_nod_bgy_whl.dds" file in the data folder
  5. Version 1.0.1

    0 downloads

    Dump the file in your data folder. To remove: just delete the "v_nod_bgy_whl.dds" file in the data folder
  6. Version 1.0.1

    1 download

    Dump the file in your data folder. To remove: just delete the "v_nod_bgy_whl.dds" file in the data folder
  7. Version 1.0.1

    0 downloads

    Dump the file in your data folder. To remove: just delete the "v_nod_bgy_whl.dds" file in the data folder
  8. Version 1.0.0

    1 download

    Dump the file in your data folder. To remove: just delete the "v_nod_bgy_whl.dds" file in the data folder
  9. Version 1.0.1

    2 downloads

    This file replaces the humvee from GDI.
  10. Version 1.0.0

    0 downloads

    This file replaces the sadan/car. This is the car that is on the cover of Need for speed underground 1, also known as eddie's skyline. This took me about 2 weeks, or at least 22 hrs total with adjustments, imagine creating, testing and recreating them again. Please leave a like or comment so i know u guys like them and i could do more.
  11. Forithow

    C&C_Snow_XL

    Version 1.2.0

    10 downloads

    A larger version of the classic C&C_Snow which includes vehicles! Features the usual buildings from the original Snow but also includes conyards, Airstrip and Weapons Factory Thanks to: Mortalc13 for HUD icons PwnCall for the car models from Detroit.
  12. Version 1.0.0

    7 downloads

    Deathmatch version of De_Dust2_Night. Can be used as a sniping map or FFA or a bomb defusal mode.
  13. Version 1.0

    2 downloads

    hi guys This is GDI Sakura from Dead 6 made by AmrO.Elmasry
  14. Unstoppable

    C&C_Tomb

    Version 1.0

    14 downloads

    C&C_Tomb
  15. Version 1.0.4

    52 downloads

    A map based on the iconic De_Dust2 from Counter-Strike bought into C&C Renegade. This is the night-time version which allow vehicles on the map, there's also the even smaller daytime version which is infantry only and a deathmatch version. Features of this map: - 2 Vehicle entrances and 3 infantry entrances, there are gates for 1 of the vehicle entrances and 1 of the infantry ones -Refinery/Hand of Nod/Airstrip/Silo vs Refinery/Barracks/Weapons Factory/Silo -Shrine of Nod is a building that provides nuclear strike beacons to Nod, so if destroyed you cannot buy nukes anymore -GDI Communications Center is a building that provides ion cannon beacons to GDI, so if destroyed, you cannot buy ion anymore -Guard tower and turret have EVA sounds when they are under attack or destroyed (There are 2 of each, both are near the two vehicle entrances) -Rocket Humm-vee and Recon bikes are here but they are slower as this is small map, TOW Humvee is same speed as a regular humvee, the bike have the same speed as a buggy -Bots are configured to play on this map, there are only some minor issues but they do destroy and finish the match. -Oh, and the bushes are not bulletproof, it's not like Creekdale! Special thanks to: -DemonicXTC13 (Mortalc13) for providing help on this map with GDI Comm Center and Shrine as well as placing all the manual VIS points -Blacky for providing tutorials for field lights and other things -Unstoppable for giving useful advice and tips -PwnCall for giving useful advice and tips -Trunkskgb
  16. Version 1.0

    18 downloads

    This one is not actually a playable map. This map uses a single tiled texture everywhere in a large box, that allows green-screening and chroma mapping of game elements. Please refer to "readme.txt" for setup guide of the map.
  17. Version 1.0.4

    67 downloads

    Introduction: This is a refresh of an old project started by Gen Blacky (aka Mr. Z) with help from Slave and ErroR. It is a project that converted the first person weapon models to replace the original Westwood third person and back carried models. Read the entire description for complete list of changes. Credits.txt and Readme.txt files are included as well as the source files for both Glen Blacky's and mine. In this refresh of the project, there are multiple fixes: Global Weapon Fixes and Changes: Used the first person models (as is without scaling) for third person, back carried, and pickups to fix scaling inconsistencies Welded all the vertices on the weapon polygons; doing this fixed micro gaps Brightened the beams, displays, flares, and lights for first and third person models Added reflection to all digital displays, laser beams, rifle scopes, and laser rifle's crystal (in XXXX_alt folders) Removed all beams, display textures, flares, and lights from back carried models for proper (not in use/powered down) appearance Made all the weapon flares, and lights cam-parallel Made the weapon muzzle flashes that weren't in separate mz_xxxx#.w3d files brighter and cam-parallel Fixed the smoothing groups; doing this fixed poorly shaded and visible triangles Fixed all the back carried models' rotation and pivots Auto Rifle: Added the missing front faces and texture Fixed texture wrapping on the weapon's chassis Fixed texture wrapping on clip Fixed third person hand position C4-Proximity: Fixed the back carried model's orientation to match the original model's ***Included an alternate model with the arms fully extended out C4-Remote: Fixed the straps not being 2-sided on the side opposite to the remote Fixed the back carried model's orientation to match those of the other weapons C4-Timed: Fixed the rotation of the third person model so that the C4 now appears upright Fixed the back carried model's orientation to match those of the other weapons Chain Gun: Moved the back and front meshes closer to the weapon's chassis to remove small gaps Fixed texture inconsistencies on the chain belt and gun handle Scaled the chain mesh by -0.55% to appear more fitted Fixed the chain mesh not having inner faces Adjusted the chain texture's VPerSec from 7.0 to 10.0 to match the rotation speed of the weapon's barrels Modified the non-rotating cylindrical meshes to rotate with the barrels Chem Sprayer: Fixed texture inconsistencies Removed gaps between the tip, top bridge, and canister Fixed goo mesh's texture inconsistencies, they are now seamlessly wrapped Scaled canister's goo1 mesh by -0.80% to appear more fitted Fixed the reload animation, pc000 and pc001 weren't removing with the clip f_cm_chem due to not having checked only export geometry and unchecking transform bone Fixed the back carried model to have the goo1 and goo2 mesh texture Fixed third person hand position ***Included an alternate model with reflective glass over the clip canister Flamethrower: Made the torch2 flame muzzle cam-parallel Enhanced the brightness of the torch flame Fixed the trigger missing faces on the right side of the weapon Fixed third person hand position Grenade Launcher: Removed a gap between compressor canister and launcher chassis Resized the clip to remove large gaps and appear fitted Resized the f_cm_gren clip to match Ion Cannon Beacon: Moved the locks closer to the center to remove gaps Moved the panel pieces on third person model to remove gaps Rotated the third person model to match the remote C4's hand position Rotated the back carried model to match the C4'(s) facing ***Included an alternate model that has the locks and dish parts fully extended, now matches the deploying animation ***Included an alternate model with the missing lock lights restored Laser Chain Gun: Removed a gap between gun barrel rotor and gun chassis Changed the topbeam texture's VPerSec from 1 to 10 to match the barrel rotation speed Fixed the firing animation to match the rate of fire, to behave more like a chain gun, and removed gaps and mesh clipping seen in the original animation Laser Rifle: Made the crystal's color more saturated to prevent the reflective layer from washing out the color Nuclear Strike Beacon: Moved feet vertices to fix overlapping/clipping Extended the 4 receivers out on third person/world model Personal Ion Cannon: Removed a gap between the scope and gun chassis Fixed clipping between the rotor and scope Fixed the muzzle flash for first person but it doesn't appear after every shot Fixed third person hand position Pistol: Fixed the reload animation, the clip wouldn't drop from the weapon due to having an incorrect pivot hierarchy order Fixed broken vertices on clip Fixed bad texture wrapping on clip Rail Gun: Removed a small gap between suppressor support and barrel Ramjet Rifle: Removed a small gap between hydraulic and gun barrel Fixed third person hand position Repair Gun: Removed gaps between canisters and tubes Fixed the third person model's muzzle flash so that the two smaller flashes are no longer cam parallel and fixed their rotation, so they don't clip through the weapon Rocket Launcher: Removed a small gap between screen and launcher body Resized the launcher loader to remove large gaps Shotgun: Centered the back carried model Fixed third person hand position ***Included an alternate model that has no stock ***Included an alternate back carried model that has the stock folded to match the original back carried model Sniper Rifle: Changed the white light back to red to match the original model Removed a gap between scope and rifle body Fixed the texture wrapping on the clip Replaced the individual clip model f_cm_snip with the one that's actually used on the weapon Fixed third person hand position ***Included an alternate back carried model with the scope lid in the closed position Tiberium Auto Rifle: Changed the white lights back to green to match the original model ***Included an alternate model with an edited texture that has the canister's color changed to grayscale, added an animated goo mesh over the canister similar to the effect on the Chem Sprayer Tiberium Flechette Gun: Removed unnecessary faces from the inside of the weapon model ***Made the clip glass clear and reflective Volt Auto Rifle: Fixed the animated electric texture on the right side of the weapon Removed gaps between the electric currents and the weapon's chassis Made the electric currents 2-sided Fixed the pivot orientation of the flares on the first person model ***Included an alternate model with a glass cover over the electric currents ***Included an alternate model with a red beam styled to Westwood's original model This package contains a batch file for easy install/customization, and a readme for installation. Please enjoy and if you should use this in any mod or on a server please give credit to everyone involved in this project.
  18. Forithow

    C&C_Iceberg

    Version b4

    124 downloads

    Medium-large sized map, symmetrical from both sides, two entrances with 4 tunnels from both bases that lead into the middle or the opposing base. NIght time snowy winterland situated on a giant iceberg. Contains Recon Bike and TOW Humm-vee.
  19. Version 1.0

    101 downloads

    High Resolution Playerlist by rackz
  20. In this tutorial I'll tell about how to create your TTFS server, containing your packages and maps. This tutorial will assume you installing the web server into a Windows system, for the first time (while no other instances of any web server running), FDS being in the same computer, and use the web server for only TTFS hosting. 1- Install XAMPP XAMPP is the most popular (as far as I know) hosting application. You can see a list of downloads at here. The main topic of this post is not how to install XAMPP, but I'll tell the steps briefly: - Download the latest version of XAMPP. - On "Select Components", we only need "Apache". You can untick everything else. But if you know what you're doing, you can choose other stuff. - You're done! You can control web server from "Apache" module in Control Panel. 2- Prepare your server Now, navigate to your XAMPP folder, then "htdocs" folder. You'll find some initial files there, you can delete them all. Open your notepad, and save that blank file at your "htdocs" folder as index.html, don't forget to choose All Files (*.*) from dropdown. This file will prevent others to see your web site root. 3- Create a symbolic link Symbolic links are shortcut-kind links which appears as folders or files. We'll use this to link our server's TTFS folder to web server. Open a Command Prompt, and navigate to your web server's "htdocs" folder with "cd" command. Then, type the following command: "mklink <Your server name here> /d <Your server's TTFS directory here>" <Your server name here>: Name of the link. <Your server's TTFS directory here>: The root folder of your TTFS. For example: "mklink MyServerTTFS /d "D:\MyServer\Renegade\FDS\ttfs" You're done! Now if you check your "htdocs" folder, you'll see a shortcut named <Your server name here>. And when you open it, it'll appear in your "htdocs" folder instead of taking you to actual place. 4- Configure tt.cfg We need to tell the server where your TTFS server is. First, you need to find out your public IP address. To do that, go to https://www.whatismyip.com/ and note down your IP address. Now, go to your server's tt.cfg and open it. Scroll down until you see "repositoryUrl". Type in "http://<Your IP address here>/<Your server name here>" <Your IP address here>: The IP address you noted down. <Your server name here>: The server name you entered in 3rd step. Now Renegade knows where your TTFS server is. 5- Final touches If you need to open ports, open the default port, which is 80, on TCP protocol. You made it! If you have any questions, problems or you think I missed something, let me know in comments.
  21. Unstoppable

    RenFuck

    Version 1.0 Hotfix #2

    22 downloads

    This tool mixes the Renegade models, textures, sounds and text files (like cinematics). Please backup "always.dat" before messing with the tool. Application interface is intentionally bad and by running it, you will take the responsibility of unwanted behaviour or damage to game. Type bugs in comments and I will fix them next release.
  22. Version 1.31

    16 downloads

    Simply when the game feature is loaded (see below), it can force team, replace player models and forces your team to a specific team when game over is triggered, by the configuration options below. The main aim of this plugin to make Deathmatch maps funnier to gather all players in a single team and freely kill themselves. Damage and kill points of all soldiers are set to negative equivalent, so nobody will have negative score for this teaming rule. You should do some configuration modifications before making the plugin fully-functional. In "da.ini", under "Plugins": In "da.ini", under "General": In "da.ini", create new section "DMPlugin": All of the settings are also compatible with gamemode specific configurations such as da_deathmatch.ini, so you can enable/disable it like, in "da_deathmatch.ini", under "General" or no category: Thank you for using this plugin! Source code is available at TheUnstoppable/DMPlugin in GitHub.
  23. Version 1.1.1

    40 downloads

    Thanks for Olaf @ xwis.net, ExEric3 and unknown for the contribution of this API! WOLSharp is a light, fast and simple WOL client written in C#, that may handle Renegade games and can send pages, manage buddies and list servers, with their datas. You may find example usages in the pack. Please read the readme file before working with API. If you experience an issue, please contact and drop a bug report at https://discord.gg/KjeQ7xv.
  24. Version 1.0.0

    35 downloads

    This is a very simple FDS restarter, starter and stopper with IRC controls. You can start your FDS and bot which are configurable. On first launch, manager will drop a file named "Config.ini" with default values and closes itself. You should modify FDSExec, BotExec, Nickname and Ident keys before launching application. You may use ExecuteOnConnect section in Config.ini to execute commands on startup, or register your bot. Valid commands are: !startfds, !startbot, !stopfds, !stopbot, !restartfds, !restartbot, and !restart (restarts FDS and Bot) If you find a bug or application generates a crashdump, please report them to me from http://discord.gg/KjeQ7xv If you have suggestions, you may comment below as well. (Support for this application is dropped.) This project uses Atlantis 4.1.3 and Atlantis.Net.Irc 4.1.6 You may find Atlantis 4.1.3 at https://github.com/zloveless/Atlantis. Thanks for using my project!
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