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Files posted by zunnie
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Cologne Germany
By zunnie in 2 Player Maps
This is an official EA mission map that was one of my favorite and i turned it into a 1 vs 1 skirmish map.
There is alot of tiberium for each player (green+ blue).
Each player has 2 tiberium spikes to capture on each side of the map.
There alot of buildings to garrison also.
HAVE FUN!
205 downloads
0 comments
Submitted
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Command & Conquer
By zunnie in Installers
The very first Command and Conquer developed by Westwood Studios decades ago.
Very cool game.
These are the original installation discs.
41 downloads
- cnc
- command & conquer
- (and 2 more)
0 comments
Updated
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Command & Conquer - Red Alert
By zunnie in Installation Discs
The original installation discs for Command and Conquer Red Alert. Have fun!
34 downloads
- red alert
- command and conquer
- (and 1 more)
0 comments
Updated
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Complex IV
By zunnie in 2 Player Maps
This is Complex IV its a continuince of my complex series for Red alert 2.
Its a 2 player map it has a river running threw it that cuts the map in half
only one way across is a bridge that leads straight into a small city.
It Basically a massive Ambush point.
Ive played it AI seems to work just fine rather fast paced the way i ment
it to be this map does have fog on it so deal with it it adds ambience this
took bout 2 hours to complete
have fun ^.^ K THX BAI!!!
152 downloads
0 comments
Submitted
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Compression Expansion
By zunnie in 2 Player Maps
The bases are at the north and south ends. To the east, there is a tiberium field and silo for each player, and a cliff overlooking the center with 2 tiberium spikes and a bunker for players to fight over.
In the center, there is a small, destroyed city with a tiberium field for each player, a subway hub in the middle, and some destroyed buildings to hide behind. To the west there is a tiberium spike and a bunker behind each player's base, and accross a canyon, blue tiberium, a mutant hovel, and a bunker are availible for each player, with a defensive turret and EMP control center in the middle. The canyon can be crossed by a bridge on either player's side, or a by a land bridge in the center.
132 downloads
0 comments
Submitted
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Conduit Contention
By zunnie in 6 Player Maps
This is a symetrical map with an arena like appearance,
though it still maintains a natural look.
In the center of the map is a hill with 2 blue tiberiums fields and an EMP.
I hope you enjoy playing my map!
Please share this round online!
447 downloads
0 comments
Submitted
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Coop & Art of Defense Mappack 1
This mappack contains a bunch of maps designed for Coop and/or Art of Defense.
The maps are supposed to be played against scripted computer controlled opponents and in most cases are scripted.
The zip contains an installation file that will install into your CnC 3 Tiberium Wars Maps folder directly.
Do not change the destination folder unless you know what you are doing and it is required.
Maps in this package:
AOD_canyon_storm_(v1)
3v5_Smok@lot_CompStomp_v1.1
Art_of_defence_-_avatar_invasion_v1.05
Art_of_Defense_-_Forest_assault_v1
art_of_defense_-_last_stand_v1.0
Art_of_Defense_-_Tiberium_grounds_v1_1
Centralized
Incoming-=AOD=-
Mission_under_high_voltage
Ring_Of_Death(Metal)
SarajevoRedZone
VonBing's_Pain_Harbor
Zunnie_3vs5_Co-op_V5_NoSW
P.S. Always wanted to play TW in an First/Third Person Setting? Download this:
3796 downloads
0 comments
Updated
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CoopBeta
This package will turn your Renegade FDS into a Co-Op server
where you can fight together with other players against bots on the Single Player Mission Maps.
This version has the following maps:
M00_Tutorial
M01
M02
M03
M04
M05
M08
M10
M11
Skirmish00
Source levelfiles for M08, M11 and Skirmish00 are included.
439 downloads
0 comments
Updated
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Corrupted Oasis
By zunnie in 4 Player Maps
This is a Medium/Large map for 4 players, the landscape might remind
you some sort of cracked canyon,
there are lots of Tiberium sources and a forgotten lake on the middle.
185 downloads
0 comments
Submitted
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Crates
By zunnie in SSGM 4.0 Plugins
### Created by Xpert from Atomix
### irc.ax-games.net
### www.ax-games.net
### CREDITS
Thanks to Black-Cell's original concept and idea for a lot of the crates.
### DESCRIPTION ###
This plugin will allow you to replace those yellow boxes ingame with special
crates. I added sounds to certain crate events so it won't be so plain and
also extended information for the _CRATE SSGM header.
### CHANGELOG ###
V1 - Release
### Installation ###
Place this in the ssgm.ini plugins list of course. Below is what should be in your
SSGM.ini for the crate settings.
[Crates]
; -------------------------------------------------------------------------------- ------------------------------------------
; ------------------------------------------- Crate Related Settings -------------------------------------------------------
; -------------------------------------------------------------------------------- ------------------------------------------
; NOTE: crates.dll plugin required
; EnableCrates=
;
; Decides if there will be ANY crates, both old and new, on the map.
EnableCrates=1
; EnableNewCrates=
;
; Decides if there will be new crates, if this is set to 0 and EnableAllCrates is set to 1, normal/old crates will spawn.
; New Crates turn those little yellow boxes into a lottery-based system that can help turn the tide of any game,
; and can lead to some pretty fun times.
; Crate log messages will use the "_CRATE" header.
EnableNewCrates=1
; AllowVehCrates=
;
; If set to 1, vehicles will be allowed to pick up crates. If new crates are disabled, this will always be set to 1.
AllowVehCrates=0
; Crate percent configuration.
;
; Controls crate percentages for all maps.
; If you want to disable a specific crate, set it to 0 or leave it blank. Make sure the total sum is 100, or SSGM
; will use its defaults.
Weapon=9
Money=9
Points=9
Vehicle=7
MoneyMultiply=4
BlownFuse=4
BigBoom=4
Death=2
Tiberium=2
Ammo=5
Armor=5
Health=5
Character=7
ButterFingers=3
Kamikaze=2
Spy=3
God=1
Stealth=3
Refill=7
Beacon=4
Thief=2
AmmoRegen=2
HumanSilo=1
112 downloads
- ssgm 4.0 plugin
- xpert
- (and 1 more)
0 comments
Submitted
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Creepy Canyon
By zunnie in 3 Player Maps
The map Creepy canyon Is heavely based ont the Creepy Canyon map of the Twisted Insurection mod
the map has 1052 object and 320 waypoints.
The terain of the map is made in a Tiberian Sun way (terain in layers).
The map could be a bit out of balance, but every location has its good and bad points.
there ar 4 spikes and 1 mutant hovel. Tiberium is spread around the map, but there are only 4 bigger field.
The terrain is made that way that it really encources the use of air unit and jetpacks.
199 downloads
0 comments
Submitted
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Crossfire
By zunnie in 4 Player Maps
Player Command and Conquer 3 Map. Authors Notes: "Small map with 1 big tiberium field in center and each player has 1 small field. Only green tiberium.8 Tiberium Spike for additional Credits and 4 Defensive towers.( FFA or 2vs2 )"
142 downloads
0 comments
Submitted
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CS_747
By zunnie in CS - Hostage Rescue Maps
Rescue hostages from a Boeing 747. Great map.
39 downloads
0 comments
Submitted
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CS_Crackhouse
By zunnie in CS - Hostage Rescue Maps
Please no selling of drugs in this house! Save the hostages.
27 downloads
0 comments
Submitted
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CS_Los_Angeles_Office
By zunnie in CS - Hostage Rescue Maps
A very splendid map based in an large office building.
38 downloads
0 comments
Submitted
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CS_Museum
By zunnie in CS - Hostage Rescue Maps
A hostage map where hostages are being held inside a cool looking Museum, including a real bone Dinosaur!
35 downloads
0 comments
Submitted
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CTF-FG-Divide-B
Set on a oil platform, Divide is a symmetrical CTF-map (6-10 players) that not only rewards precision shooting but also strategic thinking.
The map is repackaged (2014-04-02) to work with the newest version of UT.
By William Wennergren
41 downloads
- unreal tournament
- unreal4
- (and 2 more)
0 comments
Submitted
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CTF-FG-Forgeworks
Forgeworks is a CTF map ideally suited for 8-12 players. It’s simple layout and straightforward design makes it ideally suited for newcomers and pros alike.
Based on a design by Erik “Sabot” Franzén.
Erik Rayleigh
47 downloads
- unreal tournament
- unreal4
- (and 2 more)
0 comments
Submitted
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CTF-FG-Killscreen
Killscreen is a CTF level for 6-12 players.
It has a large central area built for long-ranged weapons and smaller defense areas for more close combat.
By noraneer.
38 downloads
- unreal tournament
- unreal4
- (and 2 more)
0 comments
Submitted
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CTF-FG-Olympus-B
A capture the flag map set in a castle in the sky with a great glass wall protecting one side from the other.
By Oett.
39 downloads
- unreal tournament
- unreal4
- (and 2 more)
0 comments
Submitted
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CTF-FG-Omega13
CTF-Omega13 is a capture the flag level for 6-10 players located on a space station inside a massive rock in outer space. In the middle of the map there is an open section where the space station goes out into space.
This section has jump pads going across from base to base with low gravity in the middle, bringing some risk for those choosing to take the “quick and easy way”. There is an alternate corridor going across which takes longer but has a Sniper Rifle pickup in the middle and an open area overlooking the entire middle section.
The entrance to each base has a choke point coming from the middle and then splitting up into multiple paths all ending up in the flag room, where the flag is waiting on a small platform in the air.
By Nickolai Fuglevaag.
47 downloads
- unreal tournament
- unreal4
- (and 2 more)
0 comments
Submitted
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CTF-FG-Planetarium
Planetarium is a fast paced and jumppad-heavy capture the flag map set in space, where controlling the middle section is the key to success. It consists of the middle section with two floors and alot of jumppads.
Two bases with two floors each. There are also four paths connecting to each base, two between the lower middle floor and two between the upper middle floor.
By Glacke.
45 downloads
- unreal tournament
- unreal4
- (and 2 more)
0 comments
Submitted
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CTF-FG-Rhea-B
A map made for 6 to 10 players. Flag rooms are connected with a window in-between to make camping the flag harder.
By ivan.hook
40 downloads
- unreal tournament
- unreal4
- (and 2 more)
0 comments
Submitted
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Custom Killmessages ALPHA
By zunnie in SSGM 4.0 Plugins
THIS IS AN ALPHA VERSION AND MIGHT CRASH OR LAG YOUR FDS.
This plugin replaces the normal kill messages for players running scripts.dll 2.9.2 or higher with custom versions that look like these:
KillerName <killed string> VictimName <squish string>
KillerName <killed string> VictimName with a HEAD SHOT!
KillerName <killed string> VictimName with a NECK SHOT!
Where <killed string> and <squish string> are randomly chosen from a list of strings you can configure. The source code contains a function to very accurately obtain what weapon was used to kill a player, but this function isn't used. Squishes might possibly not be detected accurately (using a hacky method to detect them), if that's the case please contact me.
You can contact me on renegadeforums.com under the nick iRANian.
Thanks to the Tiberian Technologies team and in particular StealthEye for adding the features to beta 4 that make this possible and for answering a lot of my questions.
To install this plugin set 'SendPlayerKillsToNewClients=' in server.ini to false, place 'CustomKillMessages.dll' in the root FDS folder and add an entry for it under [Plugins] in SSGM.ini. Then at the bottom of SSGM.ini add:
[CustomKillMessages_KilledStrings]
;These are the strings that are randomly chosen as the string to replace 'killed' with in 'KillerName killed VictimName'
01=beat the shit out of
02=politically massacred
[CustomKillMessages_SquishStrings]
;These are the strings that are randomly chosen as the string to replace 'squishstring' with in 'KillerName killed VictimName squishstring'
01=herp derp
02=SQUISH!
84 downloads
0 comments
Submitted
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Dangerous Neighborhood
By zunnie in 8 Player Maps
Dangerous Neighborhood is a 8 Player Fun Map with many Surprises. Good Luck, Commander!
HF...!
399 downloads
0 comments
Submitted