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Tomorrow: MPF_Sand!


Guest Mauler

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MPF_Sand

General Map Information

The original map C&C_Sand this is based on was created by Westwood Studios and released by aircraftkillEr a dozen years ago and overhauled by the MPF Developers to include Tiberian Technologies special features making it the first map utilizing these functions in Renegade.

Mutant Laboratory

There is a initially Neutral Mutant Laboratory on this map in the center. This building can be captured by repairing it after which your team receives three extra Mutant purchase options: The Mutant Acolyte, The Mutant Initiate and The Mutant Templar.

They have modified laser weapons that fire green lasers doing good damage to enemy units and buildings.

Note that the Mutant Templar is kind of slow but it cannot be crushed by enemy vehicles.

*Notice that you can continue to purchase the Mutant characters even when the Barracks or Hand of Nod are destroyed.

Secret Shrine and Advanced Communications Center

This map sports a Secret Shrine for Nod and an Advanced Communications Center for GDI.

These buildings provide your team with the Superweapon abilities. Without it you cannot buy Nukes on Nod or Ions on GDI.

When the building is destroyed you can no longer purchase beacons, place them, and existing planted beacons will be disarmed.

Inside the building you find the Beacon Purchase terminal where you can get beacons for $1000.

Helicopter Pads

The Helicopter Pads on this map are 4.1 updated and work with the sidebar functionality. When a helicopter is purchased they will fly in on the map and land at a position highlighted by arrows.

Take note that anything at the location of purchase will be destroyed or killed when the helicopter is delivered.

The helicopters have limited ammo and must be refilled on the Helicopter Pad.

The Chinooks and Orca's/Apache's have also undergone some armor changes: They are more resistant to ramjet fire than usual, however, they are more vulnerable to other weapons now.

Sniper Units

Apart from being able to buy multiple skins for the sniper units they are also nerfed a bit where the Snipers have only 3 shots per clip and Ramjets only 2 shots per clip.

This in an attempt to make it a less sniperfest map and not render the choppers completely useless.

Alternative Characters

There are a dozen alternative characters available on this map for purchase such as Hotwires, Deadeyes, Gunners and many more.

Weapons Spawn and Crate Spawn

There is one Weapon Spawn on this map in the tunnels.

There is one crate in the center in front of the Mutant Laboratory.

Superweapon Placements

You are unable to plant beacons on top of the Secret Shrine, Advanced Communications Center and the Mutant Laboratory due to the absense of ramps.

Screenshots below:

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The Sidebar in use with Mauler's custom HD Icons:

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"You are unable to plant beacons on top of the Secret Shrine, Advanced Communications Center and the Mutant Laboratory due to the absense of ramps." 

 

so placing a beacon there = instant disarm and warn/kick/ban?

 

No there is a script that when you equip with a beacon it instantly change into equip nothing.

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after playing the map a bit after testing phase here are some changes and bugs

 

Armor for Orca and Apaches are hot really affected by sniper fire but lasers and most weapons now take them out way easier... Cause we changed the armor type to SP medium tank.... needs more testing!!

 

Mutants are still purchase able even if you don't have the structure captured most likely a script issue...

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you have already made me nightmares by reminding about Fjords... 

u think that was bad... on my old pc fjords would cause renegade to have a MAXIMUM FPS rate of 5, 8-10 if i was standing still right in front of a building looking at nothing but the wall

 

new pc is so far giving me a Minimum fps rate of 80, usually my fps rate is 150-200

fps rate would only be 80-100 if i were to remove my nvidia card and rely only on the graphics chip built into the mobo  :lol:

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The Renegade-X team has, last I saw, encouraged people to make custom maps once the editor comes out.  The last post I saw on the subject said the mapmaker would be released after the MP goes to release.  Downloading the maps would, until an autodownloader is figured out, be a manual install method like the original before scripts four.

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