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Files posted by zunnie
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Leave Deaths Exploit Fix
By zunnie in SSGM 4.0 Plugins
This plugin fixes an exploit where if you leave the game after dying but before respawning your death count doesn't get incremented. The following simple code is used:
void LeaveDeathsExploitFix::OnPlayerLeave(int PlayerID){ GameObject *obj = Get_GameObj(PlayerID); if ( Commands->Get_Health(obj) == 0.0f ) { Find_Player(PlayerID)->Set_Deaths(Find_Player(PlayerID)->Get_Deaths()+1); }}
To install place 'LeaveDeathsExploitFix.dll' inside the root FDS and add an entry for it under [Plugins] in SSGM.ini.
You can contact me under the nick 'iran'.
49 downloads
- ssgm 4.0 plugin
- iran
- (and 2 more)
0 comments
Submitted
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Restore Weapons Characters Join
By zunnie in SSGM 4.0 Plugins
This plugin will restore the weapons and character a player had before he left the server if he rejoins the server before the match ends. I got the idea from iScripters who told me gz0ne/fnfall had this feature.
You can contact me under the nick 'iRANian' on renegadeforums.com.
To install place 'RestoreWeaponsCharacterOnJoin.dll' in the root FDS folder and add an entry for it under [Plugins] in SSGM.ini.
75 downloads
- ssgm 4.0 plugin
- iran
- (and 2 more)
0 comments
Submitted
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Vehicle Kills Command
By zunnie in SSGM 4.0 Plugins
This plugin adds the !vehkills (alias !vkills) command to the server, this command simply displays the amount of vehicles the players destroyed.
To install place 'VkillsCommand.dll' inside the root FDS folder then add an entry for it under [Plugins] in SSGM.ini.
You can contact me under the nick 'iran'.
59 downloads
- ssgm 4.0 plugin
- iran
- (and 3 more)
0 comments
Submitted
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Chat Aliases
By zunnie in SSGM 4.0 Plugins
This simple plugin will replace certain text typed by players with a different message (e.g. "repref" getting replaced with "Repair the Refinery"), I saw this feature listed on BlackIntel's website as part of their server-side mods and thought it would be cool to make a clone of it.
You can contact me under the nick 'iran'.
To install place 'ChatAliases.dll' in your root FDS folder and add an entry for it under [Plugins] in SSGM.ini, then at the bottom of SSGM.ini add and configure:
[ChatAliases_AliasesList]
;List an alias and replacement here, note you can't have "ERR" as replacement text
repref=Repair the Refinery!
.strush=Get Stealth Tanks and let's rush!
59 downloads
- ssgm 4.0 plugin
- iran
- (and 1 more)
0 comments
Updated
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Veteran System Alpha
By zunnie in SSGM 4.0 Plugins
This is a port of the veteran system from the OnOeS renegade regulator made by Hex, jnz and pvtschlag. I rewrote parts of it to resemble the n00bless veteran system plugin for SSGM 2.0.2 released by Hex. It includes regeneration, discounts, health+armour increases and veteran commands. The following commands are available:
!vetpoints - !vp ; Shows how many vet points the player executing the command has
!weapon - !weap ; Will give the player a random weapon from his team, if he is a level 3 veteran
!character - !char ; Will give the player a random character from his team, if he is a level 4 veteran
!vehicle - !veh ; Will give the player a random vehicle from his team, if he is a level 5 veteran
The values associated with every veteran level are currently hard-coded as this is an ALPHA RELEASE. It might crash your server randomly as it isn't tested and it also might contain bugs. I've included the source code, although it looks like a mess.
To install, place VeteranSystem.dll in your root FDS folder and add an entry under the [Plugins] section in SSGM.ini. Then at the bottom of SSGM.ini add:
[VeteranSystem_Tiers]
;If a soldier preset is missing the code defaults the preset to 'low tier', this section controls how many vet point(s) a character is worth
; 1 = low tier, 2 = mid tier, 3 = high tier
CnC_GDI_MiniGunner_0=1 ;Shooter
CnC_GDI_RocketSoldier_0=1 ;Shotgunner
CnC_GDI_Grenadier_0=1 ;Grenadier
CnC_GDI_Engineer_0=1 ;Engineer
CnC_GDI_MiniGunner_1Off=1 ;Officer
CnC_GDI_RocketSoldier_1Off=1 ;Rocket Soldier
CnC_Sydney=1 ;Tib Sydney
CnC_GDI_MiniGunner_2SF=2 ;Deadeye
CnC_GDI_RocketSoldier_2SF=2 ;Gunner
CnC_GDI_Grenadier_2SF=2 ;Patch
CnC_GDI_MiniGunner_3Boss=3 ;Havoc
CnC_GDI_MiniGunner_3Boss_ALT2=3 ;Havoc
CnC_GDI_MiniGunner_3Boss_ALT3=3 ;Havoc
CnC_GDI_MiniGunner_3Boss_ALT4=3 ;Havoc
CnC_Sydney_PowerSuit=3 ;PIC
CnC_Sydney_PowerSuit_ALT2=3 ;PIC
CnC_Ignatio_Mobius=3 ;Mobius
CnC_Ignatio_Mobius_ALT2=3 ;Mobius
CnC_GDI_Engineer_2SF=3 ;Hotwire
CnC_Nod_Minigunner_0=1 ;Shooter
CnC_Nod_RocketSoldier_0=1 ;Shotgunner
CnC_Nod_FlameThrower_0=1 ;Flamethrower
CnC_Nod_Engineer_0=1 ;Engineer
CnC_Nod_Minigunner_1Off=1 ;Officer
CnC_Nod_RocketSoldier_1Off=1 ;Rocket Soldier
CnC_Nod_FlameThrower_1Off=1 ;Chem Sprayer
CnC_Nod_Minigunner_2SF=2 ;Black Hand Sniper
CnC_Nod_RocketSoldier_2SF=2 ;Black Hand Laserchaingunner
CnC_Nod_FlameThrower_2SF=2 ;SBH
CnC_Nod_Minigunner_3Boss=3 ;Sakura
CnC_Nod_Minigunner_3Boss_ALT2=3 ;Sakura
CnC_Nod_RocketSoldier_3Boss=3 ;Raveshaw
CnC_Nod_RocketSoldier_3Boss_ALT2=3 ;Raveshaw
CnC_Nod_FlameThrower_3Boss=3 ;MENdoza
CnC_Nod_FlameThrower_3Boss_ALT2=3 ; MENdoza
CnC_Nod_Technician_0=3 ;Technician
132 downloads
- ssgm 4.0 plugin
- iran
- (and 2 more)
0 comments
Submitted
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Reserved Slots Beta
By zunnie in SSGM 4.0 Plugins
This plugin will allow authorized players to join the server when it's full. You can configure a list of authorized players by name. As a side-effect of this plugin, when the server is full it'll show the max player count as being one slot higher than it actually is on XWIS, GSA and other code aren't affected by this. This plugin doesn't play nicely with other stuff that changes the player limit.
You can contact me under the nick 'iran'.
Thanks to StealthEye for suggesting the current method I'm using to implement this.
To install place 'ReservedSlots.dll' in your root FDS folder, then add an entry for it under [Plugins] in ssgm.ini, then to the bottom off ssgm.ini add and configure the following:
[ReservedSlots_ReservedList]
;List of names that are allowed to join when server is full
01 = Host
02 = Renegade
03 = Unnamed
44 downloads
- ssgm 4.0 plugin
- iran
- (and 1 more)
0 comments
Submitted
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Screen Shake Console Command
By zunnie in SSGM 4.0 Plugins
This plugin will add a console command to shake the camera violently for a player, if that player is running custom scripts.dll. The following console command is added:
SCREENSHAKE <ID> <DURATION> - Shakes the screen of a player for a variable DURATION.
To install place 'ScreenShakeConsoleCommand' in the root FDS folder and add an entry for it under [Plugins] in ssgm.ini.
You can contact me under the nick 'iran'.
57 downloads
- ssgm 4.0 plugin
- iran
- (and 2 more)
0 comments
Submitted
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Snipers Points Credit Mod
By zunnie in SSGM 4.0 Plugins
This plugin will set the points and credits a sniper gives from hitting a vehicle to 1 credit and 1 point if they do less than 30 damage to the vehicle.
To install place SniperPointsCreditsMod.dll inside your root FDS folder and add an entry for it under [Plugins] in ssgm.ini.
You can contact me under the nick 'iran'.
50 downloads
- ssgm 4.0 plugin
- iran
- (and 2 more)
0 comments
Submitted
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Protect Console Command
By zunnie in SSGM 4.0 Plugins
A simple plugin that adds the following two console commands:
PROTECTPLAYER <ID> - Makes a player unkillable until they respawn.
UNPROTECTPLAYER <ID> - Makes a player killable again.
Found this while going through all the crap I wrote for Renegade, seems like I forgot to release this one.
To install place 'ProtectConsoleCommand.dll' inside your root FDS folder and add an entry for it under the [Plugins] section in SSGM.ini.
You can contact me under the nick 'iran'.
83 downloads
- ssgm 4.0 plugin
- iran
- (and 2 more)
0 comments
Submitted
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Infinite Ammo
By zunnie in SSGM 4.0 Plugins
This plugin enables infinite ammo the same the option for SSGM 2.0.2 does.
To install, place 'InfiniteAmmo.dll' in the root FDS folder and add an entry under [Plugins] in SSGM.ini.
Contact me under the nick iran.
119 downloads
- ssgm 4.0 plugin
- iran
- (and 2 more)
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Remove Weaker Double Gun
By zunnie in SSGM 4.0 Plugins
This plugin will remove the weaker version of a gun if you have two of them (or the version of the other team for e.g. Volt Rifles). This is done for the following weapons:
-The Repair Guns
-The Auto Rifles
-The Chainguns
-The Ramjet Rifles
-The Rocket Launchers
-The Sniper Rifles
-The Volt Auto Rifles
To install place 'RemoveWeakerDoubleGun.dll' in your root FDS folder and add an entry for it under [Plugins] in ssgm.ini.
You can contact me under the nick 'iran'.
70 downloads
- ssgm 4.0 plugin
- iran
- (and 3 more)
0 comments
Submitted
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Remove Weapon Chat Command
By zunnie in SSGM 4.0 Plugins
This plugin adds the !rweapon (alias !rw) chat command, it'll remove the weapon the player is currently holding if it's not the pistol, c4 or a beacon.
To install place 'RemoveWeaponChatCommand.dll' in the FDS folder and add an entry for it under the [Plugins] section of ssgm.ini.
You can contact me under the nick 'iran'.
80 downloads
- ssgm 4.0 plugin
- iran
- (and 3 more)
0 comments
Submitted
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Range & RoF Cheat Detection
By zunnie in SSGM 4.0 Plugins
This plugin requires scripts 4.0 Beta 4 or higher. THIS PLUGIN IS EXPERIMENTAL AND MIGHT CRASH OR LAG YOUR SERVER, IT MIGHT ALSO GIVE OUT FALSE WARNINGS. I'M NOT RESPONSIBLE FOR WHAT THIS PLUGIN DOES.
This plugin adds detection for Rate of Fire cheats and range cheats (this includes *cheat name removed*spectate shooting in most circumstances) to the FDS, if the plugin detects odd range or Rate of Fire values it will log text to RenLog that looks like these:
Range warnings look like:
[19:57:38] [iRANSTUFF][Range Warning]RebdogFuckingHax (Automatic Rifle) attempted to attack Mel_Gibson from out of range. Distance: 164.42 meters Max Distance: 0.00 meters.
RoF warnings look like:
[19:57:38] [iRANSTUFF][RoF Exceeded]Name: RebdogFuckingHax ID: 2 Ping: 96 Hits: 79 HitMultiplier: 1 DefHits: 10 Allowance: 1 MaxHits: 11 Weapon: Automatic Rifle
To install, place 'RangeRofDetection.dll' in the root FDS folder and add an entry under [Plugins] in SSGM.ini. A BRenBot plugin to output these messages to the IRC admin channel can be found here.
Ported the code from OnOeS made by Hex, pvtschlag and jnz. Thanks to Tiberian Technologies for adding the damage hook to scripts 4.0 Beta 4 and StealthEye in particular for answering my questions. Additional thanks go to rebdog, Blacky and BillieJoe67 for helping me with testing.
Known bugs/limitations:
- Vehicle Rate of Fire isn't checked. (I'll investigate adding it in the future)
- Can trigger the range warning when someone is 'ghosting'.
85 downloads
- ssgm 4.0 plugin
- iran
- (and 1 more)
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Mute Beacons Player
By zunnie in SSGM 4.0 Plugins
### Created by Xpert from Atomix
### irc.ax-games.net
### www.ax-games.net
### DESCRIPTION ###
This plugin will allow you to block or unblock players ingame from using or purchasing beacons. It will inject 2 console commands; BMUTE and UNBMUTE.
### CHANGELOG ###
V1 - Release
44 downloads
- xpert
- ssgm 4.0 plugin
- (and 3 more)
0 comments
Submitted
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AFK Detector
By zunnie in SSGM 4.0 Plugins
### Created by Xpert from Atomix
### irc.ax-games.net
### www.ax-games.net
### CREDITS
Thanks to iRan for the original code and concept for SSGM 2.0.2
Thanks to reborn for the original code of Find_Closest_Building in SSGM 2.0.2
### DESCRIPTION ###
This plugin will detect when players go AFK ingame. It will output through the SSGM log messages with the prefix _ALERT. The plugin doesn't do anything when there's only one player in-game. There's an option to disable checking score if Power Plant and/or Refinery is down, and an option to PM a player if he's marked AFK but it won't do any kicking.
The plugin marks a player AFK during a check when first:
- He hasn't gained points (with the threshold logic taken in account and the option to disable checking points when PP/Ref is destroyed).
- When his position hasn't changed within a small renefeet threshold.
- If his facing hasn't changed.
And if he doesn't do any of the following:
- When he hasn't fired any shots.
- Doesn't speak.
- Doesn't enter or exit a vehicle.
- Doesn't purchase anything.
### CHANGELOG ###
V1 - Release
V2 - Fixed issue with closest building not showing in messages
### Installation ###
Place this in the ssgm.ini plugins list of course. Below is what should be in your SSGM.ini for the AFK_Detector settings.
[AFK_Detector]
; AFK_Time=
;
; Time to wait before checking again whether someone is AFK.
AFK_Time=300
; AFK_Score=
;
; Minimum score needed to not be checked for being AFK.
AFK_Score=100
; AFK_PM=
;
; Whether or not to page the player for being AFK.
AFK_PM=true
; AFK_DeadPP=
;
; Check for point changes when the Power Plant is dead.
AFK_DeadPP=true
; AFK_DeadREF=
;
; Check for point changes when the Tiberium Refinery is dead.
AFK_DeadREF=true
; AFK_Message=
;
; Message to send the AFK player if AFK_PM is set to true.
AFK_Message=You have been automatically marked as AFK. Please start playing or type something to be unmarked.
82 downloads
- ssgm 4.0 plugin
- xpert
- (and 2 more)
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Bandwidth Detector
By zunnie in SSGM 4.0 Plugins
### Created by Xpert from Atomix
### irc.ax-games.net
### www.ax-games.net
### CREDITS
Thanks to Stealtheye for explaining to me the bug with improper bandwidth detection in Renegade.
### DESCRIPTION ###
This plugin is a port over of the Bandwidth Detection feature in the early SSGM. It checks
the bandwidth of all players ingame every minute to see if it is below a set amount.
A message will also output to the SSGM Log prefixed with _ALERT for server regulators to read.
### CHANGELOG ###
V1 - Release
V2 - Fixed a crash issue
### Installation ###
Place this in the ssgm.ini plugins list of course. Below is what should be in your SSGM.ini for the BW_Detector settings.
[bW_Detector]
; BWDefault=
;
; The lowest a players bandwidth can be set to. 28800 is the lowest setting Renegade has, but players can set it even lower
; with a console command. Even though 28800 is a normal setting in Renegade, this should be set at 56000 or higher as
; 28800 will cause the player to lag.
BWDefault=128000
; BWMessage=
;
; Message to send the player letting them know their bandwidth is being reset.
; You can leave this blank if you want since there's a setting within the code itself.
BWMessage=Your bandwidth was detected dropping below the allowed amount. It has been reset.
69 downloads
- ssgm 4.0 plugin
- xpert
- (and 3 more)
0 comments
Submitted
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Character Refund
By zunnie in SSGM 4.0 Plugins
This plugin works like the Character Refund plugin but this one should always work. If a player buys another character without dying he'll be refunded a configurable amount of money.
You can contact me under the nick 'iran'.
To install place 'CharacterRefundKebab.dll' inside the root FDS folder and add an entry for it under the [Plugins] section in SSGM.ini, then add and configure the following to SSGM.ini:
[CharacterRefund]
FractionOfRefund = 0.5 ; 0.5 gives a 50% refund
54 downloads
- ssgm 4.0 plugin
- iran
- (and 2 more)
0 comments
Submitted
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Harvester Shells
By zunnie in SSGM 4.0 Plugins
This must have plugin adds vehicle shells for Harvesters after they're destroyed, when fully repaired these shells will spawn a Harvester with 4 passenger seats and a machine gun.
53 downloads
- ssgm 4.0 plugin
- iran
- (and 3 more)
0 comments
Submitted
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Crates
By zunnie in SSGM 4.0 Plugins
### Created by Xpert from Atomix
### irc.ax-games.net
### www.ax-games.net
### CREDITS
Thanks to Black-Cell's original concept and idea for a lot of the crates.
### DESCRIPTION ###
This plugin will allow you to replace those yellow boxes ingame with special
crates. I added sounds to certain crate events so it won't be so plain and
also extended information for the _CRATE SSGM header.
### CHANGELOG ###
V1 - Release
### Installation ###
Place this in the ssgm.ini plugins list of course. Below is what should be in your
SSGM.ini for the crate settings.
[Crates]
; -------------------------------------------------------------------------------- ------------------------------------------
; ------------------------------------------- Crate Related Settings -------------------------------------------------------
; -------------------------------------------------------------------------------- ------------------------------------------
; NOTE: crates.dll plugin required
; EnableCrates=
;
; Decides if there will be ANY crates, both old and new, on the map.
EnableCrates=1
; EnableNewCrates=
;
; Decides if there will be new crates, if this is set to 0 and EnableAllCrates is set to 1, normal/old crates will spawn.
; New Crates turn those little yellow boxes into a lottery-based system that can help turn the tide of any game,
; and can lead to some pretty fun times.
; Crate log messages will use the "_CRATE" header.
EnableNewCrates=1
; AllowVehCrates=
;
; If set to 1, vehicles will be allowed to pick up crates. If new crates are disabled, this will always be set to 1.
AllowVehCrates=0
; Crate percent configuration.
;
; Controls crate percentages for all maps.
; If you want to disable a specific crate, set it to 0 or leave it blank. Make sure the total sum is 100, or SSGM
; will use its defaults.
Weapon=9
Money=9
Points=9
Vehicle=7
MoneyMultiply=4
BlownFuse=4
BigBoom=4
Death=2
Tiberium=2
Ammo=5
Armor=5
Health=5
Character=7
ButterFingers=3
Kamikaze=2
Spy=3
God=1
Stealth=3
Refill=7
Beacon=4
Thief=2
AmmoRegen=2
HumanSilo=1
112 downloads
- ssgm 4.0 plugin
- xpert
- (and 1 more)
0 comments
Submitted
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Building Health Sounds
By zunnie in SSGM 4.0 Plugins
### Created by Xpert from Atomix
### irc.ax-games.net
### www.ax-games.net
### DESCRIPTION ###
This was always in the earlier versions of SSGM before 4.0, but it didn't work correctly because of incorrect IF statements in the code. This plugin will enable the extra building report sounds that EVA says such as "Structure health under 50 percent" and also "Warning - %buildingname destruction imminent". It will also report to the SSGM Log Messages prefixed with _BUILDING and state when a building is under attack like the early SSGM.
Example from my bot:
<CloudyServ> The Nod Power Plant is under attack!
<CloudyServ> The Nod Obelisk is under attack!
### CHANGELOG ###
V1 - Release
140 downloads
- ssgm 4.0 plugin
- xpert
- (and 4 more)
0 comments
Submitted
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Chinook Armor Mod
By zunnie in SSGM 4.0 Plugins
This plugin changes the armor type of Chinooks (Transport Helicopters) so they take less damage from snipers as long as they have armor, they'll take 20 damage from a Ramjet and 10 damage for a normal sniper.
67 downloads
- ssgm 4.0 plugin
- iran
- (and 5 more)
0 comments
Submitted
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Time Expired Command
By zunnie in SSGM 4.0 Plugins
Really simple plugin that adds the "!time" (alias "!t") command to a server, this command shows the time expired on the current map as HH:MM:SS, e.g. 01:10:10 for 1 hour, 10 minutes and 10 seconds.
85 downloads
- ssgm 4.0 plugin
- iran
- (and 3 more)
0 comments
Submitted
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Radio Commands Output
By zunnie in SSGM 4.0 Plugins
This is a simple SSGM 4.0 plugin that outputs when players use ingame Radio Commands.
This will be the first of many stuff I plan on releasing.
<CloudyServ2> [Radio] &WNxSmiLey: Affirmative.<CloudyServ2> [Radio] &WNxSmiLey: Negative.<CloudyServ2> [Radio] &WNxSmiLey: Don't get in my way!<CloudyServ2> [Radio] &WNxSmiLey: Don't get in my way!<CloudyServ2> [Radio] &WNxSmiLey: Watch where you're pointing that!
67 downloads
- ssgm 4.0 plugin
- xpert
- (and 2 more)
0 comments
Submitted
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Suicide 5min Wait
By zunnie in SSGM 4.0 Plugins
With this plugin running a player can only suicide every 5 minutes. The hooking code and original hook were written by Hex, the new hook was written by Whitedragon.
Doesn't work if you're using other code that hooks suicides.
49 downloads
- ssgm 4.0 plugin
- iran
- (and 2 more)
0 comments
Submitted
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Kill Harvester Console Command
By zunnie in SSGM 4.0 Plugins
This simple plugin adds two console commands to the FDS to allow for destroying both teams' harvester.
killharvgdi ;Destroys the GDI harvester.
killharvnod ;Destroys the Nod harvester.
You can contact me by PM'ing me under the name "iran" or on the usual IRC servers under the nick "Iran".
98 downloads
- ssgm 4.0 plugin
- iran
- (and 3 more)
0 comments
Submitted