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Files posted by zunnie
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C&C_Snow_Warfare
By zunnie in Maps by MPF
General Map Information
Snow_Warfare is a deathmatch type of map with a little twist to it.
You will spawn as a random character on this map, with a higher chance of becoming the lower class characters than the high class $1000 characters.
The map is based around Christmas, Snow and Trees scenery.
Domination
The purpose of this map is not to braindead-kill-and-shoot like most Deathmatch maps. On this map there is five "Control Points".
When your team repairs a Control Point your team gets 1 Capture Point per second per Control Point. When the target of 4000 Capture Points has been reached your team will win.
Creator Information
The map was created by Mauler from the TCW Dev Team originally for Tiberium Crystal War and now ported to Renegade.
Special Notes
The map uses custom written scripts by zunnie for the Domination Style which are unavailable in the TT 4.0 RC1 scripts.
The latest TT 4.0 RC2 now contains the scripts used for this level, ENJOY!
200 downloads
0 comments
Updated
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Command & Conquer - Red Alert
By zunnie in Installation Discs
The original installation discs for Command and Conquer Red Alert. Have fun!
34 downloads
- red alert
- command and conquer
- (and 1 more)
0 comments
Updated
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Avatar Invasion
By zunnie in Coop & Art of Defense
Put a Easy GDI on the spot at the right, have fun.
261 downloads
0 comments
Submitted
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GameSpy Support
By zunnie in SSGM 4.0 Plugins
The code for this plugin is ported from the OnOeS source code written by Hex, jnz and pvtschlag. I started porting this plugin while I was reading the OnOeS source code and had need for GSA support without having to install the RR server or starting BRenBot. I know there are many alternative software that can do this, but it was a relative quick port and I know some people might need this or be interested in it.
This SSGM 4.0 plugin adds GameSpy broadcasting/listing support to the FDS, like WOLSpy, Renegade Resurrection and BRenBot among others (can) do. The configuration file allows you to configure all the non-essential information sent to the GSA master server, such as info about whether friendly fire is enabled or not. You can also send out custom information such as the name of your (community's) site. All the player info is sent, such as kills and game time.
To install:
1. Copy GameSpy_Support.dll to your main FDS folder, where SSGM is located in.
2. Open up ssgm.ini in the folder and add an entry under [Plugins] for "GameSpy_Support"
3. Add the following text to SSGM.ini and edit it to your liking:
[GameSpy_Support]; Configuration for the GameSpy_Support plugin;What port to listen on for GameSpy queries/packets;NOTE: __DO NOT__ set this to your FDS' port;And make sure the port isn't blocked on any router or some crapListenPort=5858;The name of the server's game modeGameMode=AOW; Keep this zero to use the actual maxplayer amount; This setting is useful for custom max slotsMaxPlayers=0; keep this zero to use the WOL game description/title, or set this to acustom;game titleCustomGameTitle=0;What 'time' info to send out for players.;Set this to Total or Gamestart;Total sends the total time a player has been ingame;Gamestart sends the time players have been ingame since the start of the mapPlayerTimeMode=Total;Append the player count to the WOL game title?; e.g. Derp Server (0/40)NoWOLAppendPlayerCount=trueShowGameMode=trueShowDriverGunner=falseShowTeamChanging=falseShowFriendlyFire=falseShowCredits=trueShowTimeLeft=trueShowPedestal=falseShowRotation=true[GameSpy_Support_ExtraStrings];Note that if there are too many strings listed here (say more than 50) it;will cause a buffer overflow/crash;Example: 01=Website\\www.ultraaow.com01=Website\www.multiplayerforums.com02=Bot\BRenBot03=IRC\irc.multiplayerforums.com
111 downloads
- ssgm 4.0 plugin
- iran
- (and 2 more)
0 comments
Submitted
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Generals Zero Hour Patch 1.0.4 - English
By zunnie in Zero Hour Patches
GLA WORKER - Slow supply gather rate problem fixed.
Online lobby sorts alphabetically instead of by rank.
MOUNTAIN FOX - Missing bridge bug fixed.
57 downloads
- generals zero hour
- patch
- (and 2 more)
0 comments
Submitted
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Single Player Hand of Nod
This is the Single Player Hand of Nod building in gmax/renx format originally released by Aircraftkiller years ago who got it from Westwood.
It works without any adjustments, just plunge it on the map, export and enjoy playing it
59 downloads
- hand of nod
- single player
- (and 5 more)
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Command & Conquer
By zunnie in Installers
The very first Command and Conquer developed by Westwood Studios decades ago.
Very cool game.
These are the original installation discs.
41 downloads
- cnc
- command & conquer
- (and 2 more)
0 comments
Updated
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C&C_Temple
By zunnie in Maps by MPF
========================
==C&C_Temple.mix==
========================
Gametype: AOW
Size: Large (45+ Player accommodation)
Version: 1.0
Created: Mauler
Desert warfare at the foot of the great pyramids of egypt.
=====================
=Changelist/Features=
=====================
- CnC Mode
- Rotable MRLS Turret
- Ramjet Rifle ammo decreased to 1 clip rounds
- CnC Crate Spawner for (serverside mods) x3
- CnC Weapon Spawners x4
=================================
=Special Notes For Server Owners=
=================================
There is a C&C_Temple.ldd in the rar and this should be placed in the Server Data folder.
This is to fix the Mammoth Tank purchases at the Weapons Factory which i discovered was bugged.
Do not use the file on your client as 4.0 servers will block your connection then.
222 downloads
0 comments
Updated
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Renegade Beta Assets
By zunnie in Miscellaneous
Package was compiled by Reaver11 over the years and released to public.
Much thanks to him
Contains:
Automaticshotgun
Beta Chaingun
Beta HUD
Black500sniper
Chemsprayer
Conversations
Door_a
GDI Acrolyte
GDI Adv Commcenter
GDI AdvPowerplant
GDI Airstrip
GDI Constructionyard Single player
GDI Door
GDI Elevator
GDI Elevator2
GDI Grenadier
GDI Guardtower
GDI Gunboatsinkanimation
GDI Harvester
GDI Harvester Skin
GDI Humvee
GDI Initiate
GDI Logan
GDI Mammoth Tank
GDI Mct
GDI Medium Tank
GDI Multiplayer Helipad
GDI Orca
GDI Orcalifter
GDI Outpost
GDI Ref elevator
GDI Ref Piston
GDI Refinery
GDI Repbay
GDI Silo
GDI SingleplayerPP
GDI Tailgun
GDI Templar
Infantryaggregates
Laserchaingunskin
Laserrifleskin
M16
M203
M203-2de
Machinegunemplacement
Misc
MOD for SP with beta assets!
Movies
Music
Mutant test facility
NOD AdvPowerplant
NOD Alternative adv pp (not beta)
NOD Apache
NOD Bike
NOD Buggy
NOD Cargoplane
NOD Cargoplane cockpit
NOD Cargoplane crash animation
NOD Cargotruck
NOD Chair
NOD Commcenter
NOD Constructionyard with collision
NOD E3 Hand of NOD
NOD Elevator
NOD Flame tank (With turret settings)
NOD Gun Emplacement
NOD Harvester
NOD Hover Craft
NOD Light tank
NOD Light Tank2
NOD Mct
NOD Mobile gunemplacement
NOD Multiplayer Helipad
NOD Outpost
NOD Refinery
NOD Repbay
NOD Sakura
NOD SamBunker
NOD Samsite truck
NOD Scorpion
NOD Seth
NOD Silo
NOD Singleplayer Hand of NOD
NOD Soldierskins
NOD SU-8
NOD Trooper
NOD Turret
OLD Commando
PC Gamer October 1999
PCT Icons
Pistol
Pistol2
Pre-Release info
Railgun
Rocketlauncher
Screenshots
Silencedpistol
Silver500Sniper
SnipeTowerNeutral
Sounds
Streetlight
Textures
TimedC4
Under rock texture
265 downloads
0 comments
Updated
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Carpathia
By zunnie in 6 Player Maps
This is a 6 player map set in a red zone environment on a dessert dry mid-day.
Mountains form natural borders but there are many ways to access each base.
There are Tiberium spikes sprinkled around along with other tech buildings.
The middle of the map also contains 2 tiberium fields built for fast paced game play.
324 downloads
0 comments
Submitted
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C&C Reborn Models [OLD]
This is a file i downloaded a long time ago from the reborn website.....it has since then been taken down and has been missed by many fans......here's your chance to get them ........... this is the original file released.....it has not been alter
found on another site so unsure who made tham or if they work
43 downloads
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Last Stand
By zunnie in Coop & Art of Defense
AoD Map. Versus ai, put GDI topright on easy.
176 downloads
0 comments
Submitted
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Conduit Contention
By zunnie in 6 Player Maps
This is a symetrical map with an arena like appearance,
though it still maintains a natural look.
In the center of the map is a hill with 2 blue tiberiums fields and an EMP.
I hope you enjoy playing my map!
Please share this round online!
447 downloads
0 comments
Submitted
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Scrin Homeworld
By zunnie in 4 Player Maps
The map is made with lighting and texture settings that attempt to recreate what the scrin homeworld might possibly look like. 3 Blue tiberium fields per player.
159 downloads
0 comments
Submitted
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Nod Airstrip Circle (3DSMax8)
The airstrip in circle format for small area's or just fun. Note: File is in 3DSMax8 .max format.
46 downloads
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Arena Pond
By zunnie in 8 Player Maps
This map i did alot better on the textures. It has a pretty cool look to it.
This map kinda reminds me of an old gladiator arena of some kind with a big Pond in the center of the arena.
Each player in this map start out very close together, which makes the fight start almost immediately.
There are 2 Tiberium spikes for every player at the starting positions.
There is alot of tiberium blue and green all around the outscirts of the main arena.
This map has ai enabled and is very fun online with all 8 players.
Have fun.
394 downloads
0 comments
Submitted
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CNC3_patch109_spanish.zip
By zunnie in Official Updates - Patches
File imported by an administrator
176 downloads
0 comments
Updated
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Waterworks
By zunnie in 6 Player Maps
This is a remake of the 6-player Tournament style Generals map Waterworks that was originally made by the infamous RVMECH. It looks and plays very close to the original. Player starting positions are separated by water. Each player starts with a Tib Field at their base area, and a Tib Field to fight over in the center. Two versions of the map included with the download, one with lighting set for night, and one for evening.
424 downloads
0 comments
Submitted
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Where Is My Beacon
By zunnie in SSGM 4.0 Plugins
### Created by Xpert from Atomix
### irc.ax-games.net
### http://www.ax-games.net
### CREDITS
Thanks to reborn for original concept
### DESCRIPTION ###
This plugin will make a player say in team chat when they have placed a beacon and will say near what building if it's legit. This concept of the plugin uses the actual client's name with TMSG rather than the old way of a color message that non-script users couldn't see.
- PLAYERNAME: The beacon I deployed is FAKE.
- PLAYERNAME: I deployed a FAKE beacon near the BUILDINGNAME.
- PLAYERNAME: Please help DEFEND my beacon near the BUILDINGNAME!
### CHANGELOG ###
V1 - Release
96 downloads
- ssgm 4.0 plugin
- xpert
- (and 2 more)
0 comments
Submitted
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Team Donate
By zunnie in SSGM 4.0 Plugins
This plugin adds support for !teamdonate, !td and !tdonate (case insensitive). It's ported from the TeamDonate plugin that reborn made for ssgm 2.0.2. I've added the following changes:
1. Players running scripts 2.9.2 or higher get a green coloured message instead of an annoying PM.
2. The amount of credits that's shared per every member of the team can't be lower than 100.
3. You get a page telling you the amount of credit per team member that was donated to them.
4. The command that was typed in isn't displayed.
5. If you don't specify an amount of credits to donate, all of your credits are donated.
To install copy TeamDonate.dll to your FDS folder and add an entry for 'TeamDonate.dll' in the [Plugins] section of ssgm.ini.
97 downloads
- ssgm 4.0 plugin
- iran
- (and 3 more)
0 comments
Submitted
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CTF-FG-Rhea-B
A map made for 6 to 10 players. Flag rooms are connected with a window in-between to make camping the flag harder.
By ivan.hook
40 downloads
- unreal tournament
- unreal4
- (and 2 more)
0 comments
Submitted
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Canyon Storm
By zunnie in 7 Player Maps
Put a Brutal Scrin at the Top-Center position.
Players should Team 1 on the other six start positions.
Good luck, comrades.
342 downloads
0 comments
Submitted
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Battle for Rivers Edge
By zunnie in 6 Player Maps
A 6-Player Command and Conquer 3 map. Authors Notes"Battle for rivers edge is a six player map based in a yellow zone, its a basic river setup with 3 players on opposite sides of the river, which is reached by 3 bridges and 2 perminant land bridges. The map i created was a previous battle leaving destroyed vehicles, craters and a small destoyed city at the end of the river.There is also a small Neutral Base in the Center which was left from the previous battle, and attacks anyone who goes near it, The AI usually overruns it before you can get to it, so its not much of a problem. There are small patrols of neutral vehicles too,which is a nice little surprise for anyone who hasnt played there before. There is Plenty of Blue and Green Tiberium giving you a descent amount of tiberium to harvest, and tiberium spikes also.Ohhh and a added bonus i made the blue tiberium grow extra fast for better income. I recommend the map for skirmish play, i havnt played it onlne though but i think it would be a ton of fun."
399 downloads
0 comments
Submitted
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GI River Valley
By zunnie in 5 Player Maps
Tiberium Growth Rate: 4/5.
Story: Located outside of a blue zone in a river valley this battlefield exists. The tiberium here grows quicker then those in outside zones and this interests GDI, Nod, and visitors. The tiberium seems to have dug deep underground and drills cant seem to penetrate it. Threat levels are as follows. GDI: High Nod: High Visitor: High
There also seems to be a little mini red zone on the island. Two fields are growing there and ion storms seem to be drifting out of here. If GDI retrieves this zone they can stop the ion storms ravaging the city of Sydney below and ravaging the animals to each direction. Nod wants to use this area as a staging area and a research facility. The Visitor's reasons are unknown.
Features: Hijackable Convoys, Special Script, Timers.
422 downloads
0 comments
Submitted
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Burning Rage
By zunnie in 6 Player Maps
Burning Rage (6 Player CnC3-Map) Skirmish/Multiplay
The setting are (is? dont know, i'm german, both sounds strange to me ^^) the outskirts of an
australian metropolis at dusk. It features parts of the city as well as some forest- and desert-areas.
It is meant for 3v3 Teamdeathmatch games, might be slightly unbalanced for FFA games.
Works well for comp stomps.
NOTE:
To make a long story short: I do only have 1 Gigabyte of RAM, an athlon3500+ and a relatively
weak graphics card, so creating such a big map was a pain in the ass for me.
I just had to get rid of this (map-) monster, if you know what i mean...
So.. it is definately not as detailed as my previous maps, and definately my last
map thats that large. I hope you like it nevertheless.
PPS: For the english-speaking guys: Sorry for my poor english^^
Author: v1rtu
213 downloads
0 comments
Submitted