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Files posted by zunnie
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Recon Bike Files
This contains the files needed to create maps with recon bikes in it.
The zip has the Purchase Terminal icons as well.
A good tutorial on how to set them up properly can be found over here:
http://multiplayerforums.com/index.php?/topic/1278-add-recon-bike-purchases-for-nod-gdi/
52 downloads
- recon bike
- vehicle
- (and 2 more)
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3D Studio Max 8 Service Pack 3
This service pack is required for some plugins to function such as the importer for W3D's.
This install requires you to have the full English version of 3DSMax8 installed.
323 downloads
0 comments
Updated
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Dulce New Mexico XII
By zunnie in 4 Player Maps
Basic four corner set up. Each base area has a fence that prevents infantry from crossing it. More tiberium on the field and tech to capture. Central area of the map is a Blue Zone city.
240 downloads
0 comments
Submitted
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Tiberian Wasteland
By zunnie in 4 Player Maps
This is a 4 player regular map in the redzone.
All players have quite a bit of tiberium to start out with, each player has 1 green tib field and 2 blue tiberium fields.
There are 8 tiberium spikes to capture and four mutant hovels to take over.
There is also 2 redzone tib fields on the left and right of the map, to fight over , and one in the very center of the map.
This map has a cool redzone steamy look to it around some of the bridges.
Ive actually had this map in my files and pretty much finished for a long time, again i was trying to expand and definate a map like redzone rampage, and this waz my finale.
Enjoy
241 downloads
0 comments
Submitted
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Stealth Generators
By zunnie in Miscellaneous
Laeubi: All models are ready to use, you just need to add them to your map via level edit (on a flat surface). I have optimised the texture sizes and material types in other words you get better FPS.
80 downloads
- laeubi
- stealth generator
- (and 2 more)
0 comments
Submitted
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War War War
By zunnie in 4 Player Maps
Small map with a bunch of Spikes at base start. Only one long road leads towards the bases, along the road are placed 8 Spikes.
207 downloads
0 comments
Submitted
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Infinite Ammo
By zunnie in SSGM 4.0 Plugins
This plugin enables infinite ammo the same the option for SSGM 2.0.2 does.
To install, place 'InfiniteAmmo.dll' in the root FDS folder and add an entry under [Plugins] in SSGM.ini.
Contact me under the nick iran.
119 downloads
- ssgm 4.0 plugin
- iran
- (and 2 more)
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Uphill Struggle
By zunnie in 6 Player Maps
Important: The Layout is 4 vs 2! Two players in the North face of against the rest.
Two players start at the north edge of the map, defending a blue zone against four opponents invading the idyll from the southern half of the map. The primary part of the city is located on a huge plateau, accessible only through a choke point in the center and two flanking entrances.
Expect heavy street fighting in the beginning of a match, struggle for air sovereignty in mid-game and huge armies and super weapons to finally resolve this massive conflict.
Despite what inexperienced players will tell you: This map is balanced! A hundred balancing games with and without AI make this map smoother than the original "Unfair Advantage" 1 vs 2 map.
The reason for an unbalanced game is usually one or more players turtling in and fortifying their start positions instead of expanding. Of the utmost importance are two fields in the north west and north east corners of the map. These fields can be fortified by either the defending and attacking players alike. Either way these fields are difficult to expand to and difficult to defend. Yet they hold vast Tiberium resources and grant the owner a significant advantage.
This map features more than 4,000 road pieces, more than 5,500 trees, houses, cars, road signs, fences, garbage, garbage cans and 24,000,000 square feet of hand textured and blended terrain. A cunning AI is included, so you can easily play this map in Skirmish or PvE online. If you are not so daring to do 4vs2 you can of course play 3vs3 West vs East.
A very comprehensive ReadMe with a detailed battleground reconnaissance and tactical hints is included with the download.
290 downloads
0 comments
Submitted
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Duke GDI War
By zunnie in 4 Player Maps
Fun map where you start with a tech enabled base.
Unlimited power applied.
241 downloads
0 comments
Submitted
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4 Play
By zunnie in 4 Player Maps
This is a 4-player Red Zone map, with more than enough resources to go around, there are also garrisonable bunkers and a few tech buildings.
243 downloads
0 comments
Submitted
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C&C_Node_War
By zunnie in Maps by MPF
General Map Information
Node_War is a Infantry only type of map with a little twist to it.
You will spawn as a random character on this map, with a higher chance of becoming the lower class characters than the high class $1000 characters.
There is one Humm-Vee and one Buggy on this map for easy transportation.
Domination
The purpose of this map is not to braindead-kill-and-shoot like most Infantry maps. On this map there are "Control Points".
When your team repairs a Control Point your team gets 1 Capture Point per second per Control Point. When the target of 5000 Capture Points has been reached your team will win.
Buildings
Note that although this map is Infantry only and Domination you can STILL destroy buildings here!
The only advantages of having your buildings alive is that you get a steady money-flow and can change characters at will in your base instead of being stuck with the one you spawn with.
There is a 'fake' Power Plant on the map, this to prevent the game from ending when both your Infantry Building and Refinery are destroyed, so to win your team must still reach the target capture points of 5000.
Thanks
Thanks goes out to Mauler from the TCW Dev Team for the Domination Control Points and their textures.
=================
Create your own Domination map
There are only 5 scripts required on your map for domination to work.
z_hon_randomchar :
Changes players characters when they spawn to a random character
z_hon_dom_control :
Sets the required amount of Capture Points.
z_hon_dom_pointgen :
This script makes sure that captured points generate points for the teams
z_hon_dom_node :
Sets the name of the control point and makes it behave like one.
JFW_Change_Spawn_Character :
This is needed to change the spawncharacter of players.
How is it set up?
1) First you create two temped presets for the GDI and NOD Minigunners and you must call them "GDI_Spawn" and "NOD_Spawn".
Then on the scripts tab you put the script "z_hon_randomchar" and that's it.
2) Create a Daves_Arrow on your map and attach the script "JFW_Change_Spawn_Character" on it twice,
one set with Player_Type 0 & NOD_Spawn as Character. And one set with Player_Type 1 and Character set to GDI_Spawn.
3) Create another Daves_Arrow and put the script "z_hon_dom_control" on it with Points_Max set to the number of Capture Points required to win the game.
4) Create a new strings category using tdbedit.exe into strings.tdb
You can find this file in your leveledit mod folder in ALWAYS\TranslationDB
5) In Leveledit goto Strings->Edit Table and scroll to the right and select the category you added in step 4.
There double click on an empty line to add a new string translation. Here you can now give your first Control Point its name.
Code ID: IDS_DOM_North with String: North Control Point
6) Now temp the preset under Object->Simple->Simple_DSAPO_Versions->Simple_MiniConsole and name it Dom_North_Point and set its translated preset name to your IDS_DOM_North Set the Physics Models to dom_node.w3d(big version) or dom_node_s.w3d(small version).
Its Health should be 2 and MaxHealth like 300 and CNCMCTSkin as its skintype.
7) "Make" the control point on your map and position it. Now save your level "AS" C&C_Mymap.lvl and create a mix file using XCC mixer.
Also include a strings.tdb which you RENAME TO strings_map.tdb.
Then you *should* be able to capture the CP and gain points.
The scripts will automatically spam the players a bit every minute or so with what the current score it at.
178 downloads
0 comments
Submitted
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Zunnies 3v5 Coop V5 NoSW
By zunnie in Coop & Art of Defense
This is a 3 Human Players versus 5 CPU Players map.
There is a Research Lab controlled by Player 1 (Bottom left start position) which must be protected at all cost.
The CPU players will not specifically target this building though, but once they spot it, and they will, they will
attempt to destroy it. You will lose the game when it is destroyed.
There are several Tiberium Spikes on this map and a capturable Ion Cannon Center and a Temple of Nod.
Note though that you nor the cpu will be able to BUILD superweapons. Furthermore there is a EMP center in the center
of the map.
Plenty of green and blue tiberium as well.
231 downloads
0 comments
Submitted
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GDI Outpost
Laeubi: This model is based on an unfinished Westwood model of a gaurd tower that can be seen in the WW building pack, I made this from scratch, I have not used the unfinished model as a base.
I have included my skin of the neutral cannon emplacement that gives it a light gold colour to resemble a GDI unit.
58 downloads
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Sexy Blue Clothes Sakura
A brand new nice texture/skin in DDS format for Sakura in blue shorts and shirt.
Do not change the default installation destination unless you know exactly what you are doing and it is required. Changing the destination wrongfully will cause this addon to not function correctly with your Game.
For support visit http://support.mpf-imperial-age.com
62 downloads
0 comments
Submitted
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3D Studio Max 8 Demo
The demo version of 3D Studio Max 8 which most of our mappers for Renegade, Renegade Imperial Age and Tiberium Crystal War use.
Note: This is a trial version and stops functioning after 30 days.
Contact @Cronus for the full version if you need it.
91 downloads
0 comments
Updated
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Dangerous Neighborhood
By zunnie in 8 Player Maps
Dangerous Neighborhood is a 8 Player Fun Map with many Surprises. Good Luck, Commander!
HF...!
399 downloads
0 comments
Submitted
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Demon Rock
By zunnie in 2 Player Maps
A highly detailed map set in a Yellow zone valley with two bases
right infront of each other, each base has 4 Tiberium fields and
Two entrances, the front entrance leads under a bridge to the
enemy base, the back entrance allows access to higher ground with
several tight passageways that allow you to easily flank enemy forces and his base.
the map has 4 Tiberium spikes, 2 on each side, and no Expansion points.
147 downloads
0 comments
Submitted
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England 3v5
Fun map for 3 Human players versus 5 Computer controlled factions.
The players start on the little islands at the bottom of the minimap.
There is not much build-space so you have to expand to main land a.s.a.p. and conquer the computer players
In the center is a trade route with 3 trade-posts close to the players, 1 for each. There are plenty of more on the main land.
Have fun !
36 downloads
- age of empires 3
- human vs computer
- (and 2 more)
0 comments
Submitted
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Crates
By zunnie in SSGM 4.0 Plugins
### Created by Xpert from Atomix
### irc.ax-games.net
### www.ax-games.net
### CREDITS
Thanks to Black-Cell's original concept and idea for a lot of the crates.
### DESCRIPTION ###
This plugin will allow you to replace those yellow boxes ingame with special
crates. I added sounds to certain crate events so it won't be so plain and
also extended information for the _CRATE SSGM header.
### CHANGELOG ###
V1 - Release
### Installation ###
Place this in the ssgm.ini plugins list of course. Below is what should be in your
SSGM.ini for the crate settings.
[Crates]
; -------------------------------------------------------------------------------- ------------------------------------------
; ------------------------------------------- Crate Related Settings -------------------------------------------------------
; -------------------------------------------------------------------------------- ------------------------------------------
; NOTE: crates.dll plugin required
; EnableCrates=
;
; Decides if there will be ANY crates, both old and new, on the map.
EnableCrates=1
; EnableNewCrates=
;
; Decides if there will be new crates, if this is set to 0 and EnableAllCrates is set to 1, normal/old crates will spawn.
; New Crates turn those little yellow boxes into a lottery-based system that can help turn the tide of any game,
; and can lead to some pretty fun times.
; Crate log messages will use the "_CRATE" header.
EnableNewCrates=1
; AllowVehCrates=
;
; If set to 1, vehicles will be allowed to pick up crates. If new crates are disabled, this will always be set to 1.
AllowVehCrates=0
; Crate percent configuration.
;
; Controls crate percentages for all maps.
; If you want to disable a specific crate, set it to 0 or leave it blank. Make sure the total sum is 100, or SSGM
; will use its defaults.
Weapon=9
Money=9
Points=9
Vehicle=7
MoneyMultiply=4
BlownFuse=4
BigBoom=4
Death=2
Tiberium=2
Ammo=5
Armor=5
Health=5
Character=7
ButterFingers=3
Kamikaze=2
Spy=3
God=1
Stealth=3
Refill=7
Beacon=4
Thief=2
AmmoRegen=2
HumanSilo=1
112 downloads
- ssgm 4.0 plugin
- xpert
- (and 1 more)
0 comments
Submitted
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C&C_Tib_Field
By zunnie in Maps by MPF
The files below were removed with permission from Taz's C&C_Grand_Canyon.mix credit for these textures go to him.
Note: I modified the first four textures and renamed them by adding junk at the end of the name.
Also Note: That the buildings(the ones that you can not enter) on the field were downloaded as free assets from the internet.
mjf_grass.tga
mjf_tiberium.tga
mjf_dirt.tga
tiberium.tga
dsp_lightpost2.tga
206 downloads
0 comments
Updated
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Tiberium Grounds
By zunnie in Coop & Art of Defense
This Art of Defense is a 6 player map that has been created by Xionox.
On this map you have to protect a building from being destroyed. This building can not be repaired, However you can reset it's health by destroying 1 of the 2 battleships located on the sea. The enemy you are fighting only uses units and no special powers like nukes. This can only be made possbile with a SDK mod. It's a mod that hasn't been released while I was making this map. At the end of hard mode you will have top fight a boss called "The Fantastic 3". This boss wave is a Avatar, Tripod and a Mammoth who have 100 times more health then a Mammoth tank when combined.
201 downloads
0 comments
Submitted
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Hostile Dawn Classic
By zunnie in 6 Player Maps
Hostile Dawn Classic:
A ZH port and texture job.Green tiberium for the spawn's and blue in the middle.
Works well for comp stomp and also works well as 2v2 and 3v3.
Ported by:Eclipso
Email: Jayeclipso[-@-]comcast[-.-]net
447 downloads
0 comments
Submitted
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The Motherlode
By zunnie in 4 Player Maps
This is a detailed 4-player map with lighting set for evening. It was designed for skirmish play, with asymmetrical starting positions. It is suitable for 2v2 or FFA games. The setting is the desert of North Africa, at an abandoned Nod Tiberium harvesting installation. All of the expansion Tiberium is found down in a huge mining pit, with a limited amount of space for building. Control of this pit is key to dominating the battle, but watch the back entrance to your base. The extremely rugged terrain provides many choke points to establish defensive positions. Includes 2 tech buildings and some hostile creeps. Enjoy the map!
232 downloads
0 comments
Submitted
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Nod Outpost
Laeubi: This model is based on an unfinished Westwood model of the Nod Advanced Gaurd Tower that can be seen in the WW building pack, I made this from scratch, I have not used the unfinished models as a base.
48 downloads
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Mission Under High Voltage
By zunnie in 5 Player Maps
4 player (1 cpu) co-op map where you play with just a commando and take out hordes of enemies
Put a CPU player on the topleft position, players start on the other 4 remaining positions and team together.
251 downloads
0 comments
Submitted