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zunnie

!Former Staff
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  • Donations

    180.00 USD 

Reputation Activity

  1. Like
    zunnie got a reaction from Relentless in Grand Prize Contest - Results   
    Results are in after some delay. Click the link for more information and see who are the winners!
    CLICK HERE to View the Winners for August 2015
  2. Like
    zunnie reacted to Martel in Grand Prize Contest - August 2015 Winners   
    whoa2 nice !
  3. Like
    zunnie got a reaction from ROZPIERDALATOR in Grand Prize Contest - August 2015 Winners   
    UltraAOW NewMaps Prizes for August 2015
    (Available on Steam ONLY) (Available on Steam ONLY)
    3 Copies of Unreal Tournament 3

    Requirement: Top 3 most kills:
    1- Martel 1865 kills
    2- MPFRohirrim6 1329 kills
    3- LiMaDo 1215 kills
    2 Copies of the Commandos Collection

    Requirement: Top 2 best K/D and a minimum of 25 games played:
    1- Relentless 10.31 k/d with a minimum of 25 games
    2- Hunter-Seeker 3.09 k/d with a minimum of 25 games
    3- Fee 2.81 k/d with a minimum of 25 games
    1 Copy of Command and Conquer 3 Tiberium Wars

    Requirement: Most Score:
    1- LiMaDo has 1089099 score
    2- Martel has 712538 score
    3- PELO has 630147 score
    1 Copy of Age of Empires III Complete Edition

    Requirement: Most Buildings Destroyed:
    1- LiMaDo destroyed 149 buildings
    2- Martel destroyed 69 buildings
    3- kirou11 destroyed 54 buildigns
    1 Copy of Counterstrike Global Offensive

    Requirement: Most Vehicles Destroyed:
    1- PELO with 640 vehicle destructions
    2- Martel with 450 vehicle destructions
    3- MPFRohirrim6 with 436 vehicle destructions
    1 Copy of How to Survive

    Requirement: Most Repair Points:
    Top 3:
    1- Captpo0ed with 157760 repair points
    2- kirou11 with 118064 repair points
    3- RIDERSRULE with 111984 repair points
    Where can i lookup my stats?
    Here: http://ren.multiplayerforums.com/ranks/NewMaps/ranks_contest_08172015.php
    How to obtain my prize?
    I will be contacting everyone about the prizes asap. If the no1 does not respond or doesn't wnat it, then i will give it to the no2 etc.
  4. Like
    zunnie got a reaction from Relentless in Grand Prize Contest - August 2015 Winners   
    UltraAOW NewMaps Prizes for August 2015
    (Available on Steam ONLY) (Available on Steam ONLY)
    3 Copies of Unreal Tournament 3

    Requirement: Top 3 most kills:
    1- Martel 1865 kills
    2- MPFRohirrim6 1329 kills
    3- LiMaDo 1215 kills
    2 Copies of the Commandos Collection

    Requirement: Top 2 best K/D and a minimum of 25 games played:
    1- Relentless 10.31 k/d with a minimum of 25 games
    2- Hunter-Seeker 3.09 k/d with a minimum of 25 games
    3- Fee 2.81 k/d with a minimum of 25 games
    1 Copy of Command and Conquer 3 Tiberium Wars

    Requirement: Most Score:
    1- LiMaDo has 1089099 score
    2- Martel has 712538 score
    3- PELO has 630147 score
    1 Copy of Age of Empires III Complete Edition

    Requirement: Most Buildings Destroyed:
    1- LiMaDo destroyed 149 buildings
    2- Martel destroyed 69 buildings
    3- kirou11 destroyed 54 buildigns
    1 Copy of Counterstrike Global Offensive

    Requirement: Most Vehicles Destroyed:
    1- PELO with 640 vehicle destructions
    2- Martel with 450 vehicle destructions
    3- MPFRohirrim6 with 436 vehicle destructions
    1 Copy of How to Survive

    Requirement: Most Repair Points:
    Top 3:
    1- Captpo0ed with 157760 repair points
    2- kirou11 with 118064 repair points
    3- RIDERSRULE with 111984 repair points
    Where can i lookup my stats?
    Here: http://ren.multiplayerforums.com/ranks/NewMaps/ranks_contest_08172015.php
    How to obtain my prize?
    I will be contacting everyone about the prizes asap. If the no1 does not respond or doesn't wnat it, then i will give it to the no2 etc.
  5. Like
    zunnie got a reaction from alexrirak in Server Maintenance 2015.08.15   
    Nice, all good so far
  6. Like
    zunnie got a reaction from Travist66 in Grand Prize Contest - August - Various Prizes   
    Ok so it got extended by one or two more days
    I'll be back home tomorrow and will then look at the ranks and distribute the prizes to all winners
  7. Like
    zunnie reacted to Cronus in Server Maintenance 2015.08.15   
    All websites have been moved!  Let me know if anything seems a miss.
  8. Like
    zunnie reacted to Genesis2001 in C&C IRC DNS Fixed   
    In case anyone was having trouble connecting to IRC over the last 24 hours, there was an outage in one of C&C IRC DNS servers due to the migration of one of our VMs. Although it is doubtful that anyone noticed because of the redundancy in DNS.
     
    This has been fixed.
  9. Like
    zunnie got a reaction from Paterke in Release Notes for 08/14/2015   
    [ESL One Cologne 2015]
    – ESL One Cologne Player Autograph Capsules are now available for purchase, with 50% of the proceeds from capsule sales going to the players and organizations. Player Autograph Stickers can be used as game pieces in the Cologne 2015 Player Pick’Em Challenge.
    – ESL One Cologne Team Stickers are now available for purchase, with 50% of the proceeds from sticker sales going to the organizations. Team Stickers can be used as game pieces in the Cologne 2015 Team Pick’Em Challenge.
    [uI]
    – Updated the Watch panel
    — Added the Cologne 2015 Pick’Em Challenges and Matches.
    — Your matches and tournament matches are now presented with an updated scoreboard and round performance panel
    [MISC]
    – [Linux] Fixed bug where bomb beeping was not playing on all channels.
    – [Windows] Added a graphics driver hint to try to use the dedicated GPU when available on laptops.
    – Minor volume and pitch adjustments to weapon equip and reload sounds
    – Fixed a sound synchronization bug with some Falchion knife animations
  10. Like
    zunnie reacted to Cronus in Server Maintenance 2015.08.15   
    The websites may go offline for this date for awhile while i migrate them.
     
    I'm not sure if i have the time to migrate them tomorrow morning/todate (well if i'll get up... i just got home at 3am...)
     
    Just a heads up if website is down after you read this, you know why.
     
    Be sure to follow our social media for status updates!
  11. Like
    zunnie got a reaction from Dethice in MPF Mid-August (2015) Update   
    A much needed upgrade. Performance will kick-ass on this for sure.
    It costs more but for quality you pay.
    This is also in the United States so its a lil more central to most players and everyone should have a good or at least somewhat better ping and all, even our Aussie players.
    I just hope that the community will continue to support us in this decision both financially and by playing on our stuff.
    Configuring this thing will take a while and our servers and website may go down for a little bit during this.
    Thanks everyone for being a part of MPF
  12. Like
    zunnie reacted to r3sur[r3Kt] in MPF Mid-August (2015) Update   
    Gold is flowing into the treasury sire!
     
    Long live MPF!
  13. Like
    zunnie reacted to Genesis2001 in MPF Mid-August (2015) Update   
    Staff resignations
     
    Hawk, whom was providing a server for the community, is leaving for personal reasons. With him, the server will be going too. However, he is letting us continue using his server until the end of August.
     
    Server migration
    We will be performing a server migration this week onto two brand-new Limestone Networks servers. One server will be running Windows Server 2012 R2, while the other server will host two virtual machines - both Linux - for the website, Linux-based game servers, and our Subversion (SVN) repositories for our Development team.
     
    Our current server with OVH will be cancelled this month. 
     
    The new servers will incur an increased server bill each month, but with that, we get awesome support and upgradeable servers.
     
    VM node: Web Site(s) and Linux-based game servers
     
    Intel Xeon E3-1230 v2 (4c/8t) @ 3.3Ghz8GB DDR3 ECC2 x 1TB HDD1000 Mbps (Gigabit) Uplink USD $118.00/mo Game server node: Windows-based game servers Intel Xeon E3-1270 v2 (4c/8t) @ 3.5Ghz16 GB DDR3 ECC128 GB SSD500 GB HDD1000 Mbps (Gigabit) Uplink 
    USD $126.50/mo
     
     
    Accounting
    Game server node: USD $126.50/moVM node: USD $118.00/mocPanel License: USD $13.95/moIPS License: USD $25.00/6-months (About $4.00/mo)Leftover: USD $7.45/moOur donation goal will be increasing to $270.00/mo to cover these bills (and keep the goal a round number). The leftover amount from above will be used for things the staff here agree to buy (things like cool skins, add-ons for the forums, and a rainy-day fund for the server bills.
  14. Like
    zunnie got a reaction from Dethice in A few icons for advertising TCW 2.0   
    Yea The editor is almost 100% set up and the code is largely completed too.
    Won't be long before we can start making new maps i hope
  15. Like
    zunnie reacted to Hunter-Seeker in A few icons for advertising TCW 2.0   
    Any progress so far?
  16. Like
    zunnie got a reaction from Paterke in A few icons for advertising TCW 2.0   
    Advertising Icons
    I've created some blue icons for use on IndieDB mostly to advertise the game a bit.
    The original logo was designed by Kenz3001 for this matter, i only shaded it blue-ish and added some text and the background from CNC3
    THis will be used from now on when i post updates:

    This will be used when the game is finally done:

    Want to see more? Click below:
    http://tcw.multiplayerforums.com/images/indieblue/indiedb2_addon.png
    http://tcw.multiplayerforums.com/images/indieblue/indiedb2_dev_night.png
    http://tcw.multiplayerforums.com/images/indieblue/indiedb2_file_download.png
    http://tcw.multiplayerforums.com/images/indieblue/indiedb2_game_client.png
    http://tcw.multiplayerforums.com/images/indieblue/indiedb2_prize_contest.png
    http://tcw.multiplayerforums.com/images/indieblue/indiedb2_sdk.png
    http://tcw.multiplayerforums.com/images/indieblue/indiedb2_server.png
    http://tcw.multiplayerforums.com/images/indieblue/indiedb2_testers.png
  17. Like
    zunnie got a reaction from Relentless in General Donators   
    Done
  18. Like
    zunnie got a reaction from kenz3001 in A few icons for advertising TCW 2.0   
    Advertising Icons
    I've created some blue icons for use on IndieDB mostly to advertise the game a bit.
    The original logo was designed by Kenz3001 for this matter, i only shaded it blue-ish and added some text and the background from CNC3
    THis will be used from now on when i post updates:

    This will be used when the game is finally done:

    Want to see more? Click below:
    http://tcw.multiplayerforums.com/images/indieblue/indiedb2_addon.png
    http://tcw.multiplayerforums.com/images/indieblue/indiedb2_dev_night.png
    http://tcw.multiplayerforums.com/images/indieblue/indiedb2_file_download.png
    http://tcw.multiplayerforums.com/images/indieblue/indiedb2_game_client.png
    http://tcw.multiplayerforums.com/images/indieblue/indiedb2_prize_contest.png
    http://tcw.multiplayerforums.com/images/indieblue/indiedb2_sdk.png
    http://tcw.multiplayerforums.com/images/indieblue/indiedb2_server.png
    http://tcw.multiplayerforums.com/images/indieblue/indiedb2_testers.png
  19. Like
    zunnie got a reaction from alexrirak in A few icons for advertising TCW 2.0   
    Advertising Icons
    I've created some blue icons for use on IndieDB mostly to advertise the game a bit.
    The original logo was designed by Kenz3001 for this matter, i only shaded it blue-ish and added some text and the background from CNC3
    THis will be used from now on when i post updates:

    This will be used when the game is finally done:

    Want to see more? Click below:
    http://tcw.multiplayerforums.com/images/indieblue/indiedb2_addon.png
    http://tcw.multiplayerforums.com/images/indieblue/indiedb2_dev_night.png
    http://tcw.multiplayerforums.com/images/indieblue/indiedb2_file_download.png
    http://tcw.multiplayerforums.com/images/indieblue/indiedb2_game_client.png
    http://tcw.multiplayerforums.com/images/indieblue/indiedb2_prize_contest.png
    http://tcw.multiplayerforums.com/images/indieblue/indiedb2_sdk.png
    http://tcw.multiplayerforums.com/images/indieblue/indiedb2_server.png
    http://tcw.multiplayerforums.com/images/indieblue/indiedb2_testers.png
  20. Like
    zunnie got a reaction from r3sur[r3Kt] in A few icons for advertising TCW 2.0   
    Advertising Icons
    I've created some blue icons for use on IndieDB mostly to advertise the game a bit.
    The original logo was designed by Kenz3001 for this matter, i only shaded it blue-ish and added some text and the background from CNC3
    THis will be used from now on when i post updates:

    This will be used when the game is finally done:

    Want to see more? Click below:
    http://tcw.multiplayerforums.com/images/indieblue/indiedb2_addon.png
    http://tcw.multiplayerforums.com/images/indieblue/indiedb2_dev_night.png
    http://tcw.multiplayerforums.com/images/indieblue/indiedb2_file_download.png
    http://tcw.multiplayerforums.com/images/indieblue/indiedb2_game_client.png
    http://tcw.multiplayerforums.com/images/indieblue/indiedb2_prize_contest.png
    http://tcw.multiplayerforums.com/images/indieblue/indiedb2_sdk.png
    http://tcw.multiplayerforums.com/images/indieblue/indiedb2_server.png
    http://tcw.multiplayerforums.com/images/indieblue/indiedb2_testers.png
  21. Like
    zunnie got a reaction from Relentless in Grand Prize Contest - August - Various Prizes   
    I'm gonna extend this contest till sunday night so you all have one more day to accumulate stats
  22. Like
    zunnie reacted to Lundy004 in Tiberium Crystal War 2.0 Update News   
    The king will return on release date.
  23. Like
    zunnie reacted to orca234 in Tiberium Crystal War 2.0 Update News   
    WTF! Looking forward to the Avatar it will be F****** awesome!
  24. Like
    zunnie got a reaction from N1NJ4 in Tiberium Crystal War 2.0 Update News   
    http://www.tiberiumcrystalwar.com

    We are still actively working on Tiberium Crystal War 2.0
    Things are going a tad slowish but we're still making progress.
    The code-base is now moved over to the Dragonade 1.8 version with 4.2 TT support, created by WhiteDragon originally for Renegade itself.
    Building sound and message notifications, unit purchase notifications, and radar visibility are now coded to not play/view unless the Command Post and/or Operations Center are alive and kicking.
    The GDI Armory code is also done where it will repair friendly units within a certain radius of it. This simulates the C&C 3 function to restore units back to full health by putting them inside the Armory.
    Stealth Detection is functioning as well already where it will decloak enemy stealthed units while using a GDI Pitbull or Nod Attack Bike.
    We're unsure if we want the defenses to destealth enemy units in range, although they will fire at them at will.
    The veterancy for units is also working. There are 3 levels of veterancy just like in C&C 3: Veteran, Elite and Heroic.
    They will sport icons created by ImperialKaskins, a single chevron, a double chevron and a golden star which appears near the unit when it is promoted. These icons will stick to the unit and are only visible to friendly units so you don't give away your position to enemies in certain situations.
    Upgrades for the Nod Secret Shrine are also coded in place and provide:
    - Tiberium Infusion: Militant Rifle and Militant Rocket Soldiers will take no more damage from Tiberium fields.
    - Confessor: Hallucinogenic Grenades will be granted to all Militant Rifle and Militant ROcket Soldiers on the battlefield which can be used to severely annoy your enemy by making their screen shake immensly.
    Upgrades for the GDI Armory:
    - Composite Armor: Grants Rifle Soldiers, Grenadiers and Missile Soldiers more hitpoints for their Kevlar Vest Armor.
    - Power Packs: Increases Zonetrooper hitpoints and makes them regenerate health while they are idle and not moving.
    - Scanner Packs: Will grant the Zonetrooper the ability to detect stealthed units in a nearby radius.
    Commando gameplay just got more interesting! As some of you may know both the Nod and GDI Commando can kill a building with just 1 Timed C4.
    This Timed C4 runs for 1 minute and it will announce publically it was placed on a certain building. Engineers, Saboteurs and Spawn Guys can disarm this with their Repairguns.
    In the past when you used your Timed C4 with a Commando you had to return to base and refill your ammo, this is no longer the case. In TCW 2.0 the Commando will regenerate his Timed C4 every 2-3 minutes (may be tweaked later).
    The GDI Sniper will kill ALL enemy units in 1 single shot. Its weapon will have a semi-high reloading time though so it is not as easy to pick off targets with it and in addition to this there is a maximum of 2 Snipers per team. A skilled Shadow user is the ultimate counter to this character.
    Unit Technology from the Weapons Factories, Barracks and Hand of Nod can be stolen by the enemy! With Nod you use a Saboteur to get inside the building and steal Tech, with GDI you can use the Engineer to do it. Note that the limited ammo repairgun of this character must be full while attempting to steal technology.
    WHen successful it will unlock enemy units in your Purchase Terminal meaning if you stole GDI Weapons Factory technology with Nod you can then buy Mammoth tanks and what not. And vice versa for Nod units on GDI.
    Superweapons are not yet functional but worked on. They will have simular cinematics as seen in TCW 1.52b where the Nuclear missile will actually take off into the air etc.
    The guy you spawn with, the Spawn, now has 3 variations in the purchase menu which can be switched to for free:
    1- The Repair Spawn (equiped with a repair gun that can slowly repair and disarm things as well as capture tiberium spikes)
    2- The Shotgun Spawn (equiped with a highpowered short-ranged Shotgun with 8 shells)
    3- The MP5 Spawn (equiped with a 30 round automatic MP5 rifle)
    This should add some variation to the start of the game mostly In addition to their primary weapon they also have a Knife btw.
    I hope this covered some of the questions you may have about the game. There is more to report but maybe later We are actialy developing it but slowly, it will be available "when its done" and that will be a few months work at least.


    PS: We are taking new testers, when interested please post here: http://multiplayerforums.com/forum/411-applications/
  25. Like
    zunnie got a reaction from Paterke in Tiberium Crystal War 2.0 Update News   
    http://www.tiberiumcrystalwar.com

    We are still actively working on Tiberium Crystal War 2.0
    Things are going a tad slowish but we're still making progress.
    The code-base is now moved over to the Dragonade 1.8 version with 4.2 TT support, created by WhiteDragon originally for Renegade itself.
    Building sound and message notifications, unit purchase notifications, and radar visibility are now coded to not play/view unless the Command Post and/or Operations Center are alive and kicking.
    The GDI Armory code is also done where it will repair friendly units within a certain radius of it. This simulates the C&C 3 function to restore units back to full health by putting them inside the Armory.
    Stealth Detection is functioning as well already where it will decloak enemy stealthed units while using a GDI Pitbull or Nod Attack Bike.
    We're unsure if we want the defenses to destealth enemy units in range, although they will fire at them at will.
    The veterancy for units is also working. There are 3 levels of veterancy just like in C&C 3: Veteran, Elite and Heroic.
    They will sport icons created by ImperialKaskins, a single chevron, a double chevron and a golden star which appears near the unit when it is promoted. These icons will stick to the unit and are only visible to friendly units so you don't give away your position to enemies in certain situations.
    Upgrades for the Nod Secret Shrine are also coded in place and provide:
    - Tiberium Infusion: Militant Rifle and Militant Rocket Soldiers will take no more damage from Tiberium fields.
    - Confessor: Hallucinogenic Grenades will be granted to all Militant Rifle and Militant ROcket Soldiers on the battlefield which can be used to severely annoy your enemy by making their screen shake immensly.
    Upgrades for the GDI Armory:
    - Composite Armor: Grants Rifle Soldiers, Grenadiers and Missile Soldiers more hitpoints for their Kevlar Vest Armor.
    - Power Packs: Increases Zonetrooper hitpoints and makes them regenerate health while they are idle and not moving.
    - Scanner Packs: Will grant the Zonetrooper the ability to detect stealthed units in a nearby radius.
    Commando gameplay just got more interesting! As some of you may know both the Nod and GDI Commando can kill a building with just 1 Timed C4.
    This Timed C4 runs for 1 minute and it will announce publically it was placed on a certain building. Engineers, Saboteurs and Spawn Guys can disarm this with their Repairguns.
    In the past when you used your Timed C4 with a Commando you had to return to base and refill your ammo, this is no longer the case. In TCW 2.0 the Commando will regenerate his Timed C4 every 2-3 minutes (may be tweaked later).
    The GDI Sniper will kill ALL enemy units in 1 single shot. Its weapon will have a semi-high reloading time though so it is not as easy to pick off targets with it and in addition to this there is a maximum of 2 Snipers per team. A skilled Shadow user is the ultimate counter to this character.
    Unit Technology from the Weapons Factories, Barracks and Hand of Nod can be stolen by the enemy! With Nod you use a Saboteur to get inside the building and steal Tech, with GDI you can use the Engineer to do it. Note that the limited ammo repairgun of this character must be full while attempting to steal technology.
    WHen successful it will unlock enemy units in your Purchase Terminal meaning if you stole GDI Weapons Factory technology with Nod you can then buy Mammoth tanks and what not. And vice versa for Nod units on GDI.
    Superweapons are not yet functional but worked on. They will have simular cinematics as seen in TCW 1.52b where the Nuclear missile will actually take off into the air etc.
    The guy you spawn with, the Spawn, now has 3 variations in the purchase menu which can be switched to for free:
    1- The Repair Spawn (equiped with a repair gun that can slowly repair and disarm things as well as capture tiberium spikes)
    2- The Shotgun Spawn (equiped with a highpowered short-ranged Shotgun with 8 shells)
    3- The MP5 Spawn (equiped with a 30 round automatic MP5 rifle)
    This should add some variation to the start of the game mostly In addition to their primary weapon they also have a Knife btw.
    I hope this covered some of the questions you may have about the game. There is more to report but maybe later We are actialy developing it but slowly, it will be available "when its done" and that will be a few months work at least.


    PS: We are taking new testers, when interested please post here: http://multiplayerforums.com/forum/411-applications/
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