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Files posted by zunnie
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MPF Origin Renegade Fix (Ultimate Collection)
................................. ....www.multiplayerforums.com.... .......irc.cncirc.net.#mpf....... ...._____ _____________________.. .../ \\______ \_ _____/.. ../ \ / \| ___/| __).... ./ Y \ | | \ .... .\____|__ /____| \___ / .... .........\/..............\/...... .....04/08/[email protected]:04AM...... ........discord:gzgCvrq.......... .................................
If you purchased the Ultimate Collection from Electronic Arts on their Origin Platform you will not be able to play Renegade right away.
You will get errors because E.A. made changes to the game files that were non-existant back in 2002.
Some errors you may get, or a multiple thereof:
To fix this you could install this fix. RenList 1.09 is included with this fix, you must however configure it through the Options->Settings and set the path to UAC Launcher in your Renegade folder from Origin. See readme when fix is done installing.
Installing this fix will also update your Renegade to Tiberian Technologies 4.6 right away so you can play on pretty much all servers out there.
Have fun in Renegade
Greetz zunnie
211 downloads
- fix
- windows 10
- (and 6 more)
0 comments
Updated
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Mapping Guide Package for Renegade
This file contains all the assets i use in my guide to set up a working environment for Renegade mapping/modding with gMax/RenX and Level Editor.
View the guide @
166 downloads
0 comments
Submitted
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DirectX SDK 2007
Fixes several issues with 3DSMax8 SP3 applied and it not loading or working properly with the W3D Tools and Importers.
One specific error i was able to take a screenshot of is this one:
Greetz zunnie
41 downloads
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FireDaemon Lite Service Manager
This program, the Lite version is free, allows you to create services in Windows which can then monitor the program you tell it to monitor and restart it when it crashes for example.
This is useful in particular also for the UT4 Hub which automatically quits after every 3 hours of uptime when idle. The service will fire it back up when this happens.
You can enter parameters as well for the program to monitor and launch it with those settings.
You can turn on and off desktop interaction too, so if you dont want to see all the started server instances on your taskbar you would turn it off.
I personally tested this with Windows Server 2012 R2 and it works for MPF's HUBs on that Operating System.
For a guide on how to set up a HUB for UT4 using Firedaemon as a service for it, read this:
301 downloads
- auto restart
- hub
- (and 4 more)
0 comments
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Generals Zero Hour AOD Mappack
This mappack automatically detects your Generals Zero Hour maps folder and will install the following maps:
!aod triangle base final version(more money)
-aod- civilian insurrection (more money v3)
-aod- lagarto3 v1-3
-aod- mega defense challenge (remade by hazard)
00011
a general & his army new modifidedt version 2
air aod - frontline by evanz1987 [final]
aod - 2 mini no money
aod - fifa terrorist takedown edited by-=modified=-
aod - level ups final v5! by twinsen
aod - new frontline! by twinsen
aod by- china skirmish
aod enemy retreat v3 by twinsen
aod field of fun
the i^love^aod map (final#2 v3)
P.S. Maybe you want to try our First/Third Person Shooter with Tiberium Wars elements:
8073 downloads
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Generals Zero Hour Patch 1.0.4 - English
By zunnie in Zero Hour Patches
GLA WORKER - Slow supply gather rate problem fixed.
Online lobby sorts alphabetically instead of by rank.
MOUNTAIN FOX - Missing bridge bug fixed.
57 downloads
- generals zero hour
- patch
- (and 2 more)
0 comments
Submitted
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Generals Patch 1.0.8 - English
By zunnie in Generals Patches
December 15, 2005 - 9:00pm
General,
Several of our loyal supporters have passed along intelligence that has allowed the GIA to uncover and repair several glitches in your tactical software. Your software has been updated accordingly.
Generals Intelligence Agency
- - End transmission - -
Version 1.8 - December, 2005
Issues addressed:
1. Compatibility patch to support multiplayer with C&C The First Decade.
29 downloads
0 comments
Submitted
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Renegade Imperial Age
By zunnie in C&C: Imperial Age
https://multiplayerforums.com/games/imperial-age/
The maps and game-modes are mostly designed by current and/or former MPF Developers such as @Pwn Call @trunkskgb me @zunnie and former Developer @ImperialKaskins. Coding of the server, brenbot and veterancy were done by me @zunnie @unknown @Genesis2001 and @sla.ro for the most part.
The game sport a wide range of variety to play with many units, buildings, weapons and powerups.
We also have a dozen maps available that were created by the Renegade Community over the years since 2002!
Fight as the Global Defense Initiative or The Brotherhood of Nod in a fictionary C&C World.
Attack the enemy base buildings to win while protecting your own.
Renegade is not needed to play this, it is a Standalone Installation.
Have fun playing!
823 downloads
- free
- imperial age
- (and 3 more)
0 comments
Updated
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Unreal Tournament 3 Dedicated Server
By zunnie in Unreal Tournament 3
The dedicated server installation for Unreal Tournament 3.
For a guide on how to set it up see: http://multiplayerforums.com/topic/5323-unreal-tournament-3-server-setup-guide-windows/
1031 downloads
0 comments
Updated
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3D Studio Max 8 Service Pack 3
This service pack is required for some plugins to function such as the importer for W3D's.
This install requires you to have the full English version of 3DSMax8 installed.
318 downloads
0 comments
Updated
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Titan Pack
By zunnie in Unreal Tournament 3
Titan Pack is an official Epic Games expansion.
Included in the Titan Pack will be a total of:
628 downloads
0 comments
Updated
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Patch 5
By zunnie in Unreal Tournament 3
This will update your game or server to version 2.1 (patch no 5).
697 downloads
0 comments
Updated
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Webadmin Interface for Dedicated Server
By zunnie in Unreal Tournament 3
Extract this to your server folder and you will be able to admin your server from a webiste.
A guide can be found here: http://multiplayerforums.com/topic/5323-unreal-tournament-3-server-setup-guide-windows/
628 downloads
0 comments
Submitted
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Gamespy Server Patch
By zunnie in Unreal Tournament 3
Replace your server executable with this one (UT3.exe) for it to list online.
Epic Games is now hosting the GSA servers themselves.
A guide can be found here: http://multiplayerforums.com/topic/5323-unreal-tournament-3-server-setup-guide-windows/
718 downloads
0 comments
Updated
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DM-Lea
Update (2015-01-14): Updated Lea to version Beta01a. This version works with UE4.6. Please check the changelog below for a list of changes!
Hey everyone, just wanted to give you a heads up on a map I'm remaking for UT4. I've included a playable alpha version for testing and feedback. Word of caution, this is very alpha. Things are either broken, or not working correctly. Things are unoptimized, etc. Check it out. :-)
This is a remake of a popular UT2004 map called DM-Lea. The original author is H1ghTecM@n^, and I do not take credit for the UT2004 map. I am recreating this map as a tribute to the UT2004 map, but with changes that make the map playable for UT4. As always, I respect original map authors and always give credit for any remakes I make.
Changelog:
(2015-01-14) (Version Beta01a) (Compatible with UE4.6)
Changed armors back to defaults.
Finished the textures on a few more meshes.
Fixed a few problems.
(2015-01-12) (Version 04t) (Compatible with UE4.6)
Huge Experimental Changes concerning armors.
Changed belt to 100a. Now absorbs only 75% of damage instead of 100%. Added custom static mesh for 100a.
Changed vest to 50a. Absorption **unchanged** (75% of damage). Added custom static mesh for 50a.
Changed thighpad to 25a. Absorbs 75% of damage instead of 30%. Added custom static mesh for 25a.
Changed helmet static mesh to a custom mesh. Helmet values are unchanged.
Changed initial spawn times of the thighpad, helmet and vest to 30 seconds.
Added more static meshes to the map and more textures.
Special thanks to community member "Raste" for redoing the lighting on Lea. This sped up my lighting build quite a bit.
(2014-12-27) (Version 04o) (Compatible with UE4.6)
Improved the lighting. Hopefully things are better now.
(2014-12-22) (Version 04m) (Compatible with UE4.6)
Added temporary lighting (the ugly blue lighting that everybody hates including me).
(2014-12-21) (Version 04L) (Compatible with UE4.6)
Temporary fix for "92 unbuilt objects" error.
Added a window above the center helmet.
Added more meshes
New Post Processing Lighting (Not finished yet)
Attempting to add a bit more color to the map with bright glassy parts (Work in progress)
Improved a few things, might have broke other things.
(2014-11-30) (Version 04h) (Compatible with UE4.6)
Epic cooked this version. Same as version 04g, but with lighting fix.
(2014-11-30) (Version 04g) (Compatible with UE4.6)
Note: Busy month. I haven't had a lot of time to get much done, but I'm still working on the map.
Added new ceiling fan and ceiling meshes. Not finished texturing yet.
Added new windows and curved windows.
Fixed a few collision problems.
I still have not addressed certain issues, please be patient.
(2014-11-02) (Version Alpha04a)
Added more static meshes to the map, improving visual detail.
Improved textures on the windows.
A lot of things concerning blueprints, that doesn't matter to the average player, but matters to me as a map maker. This took the bulk of my time.
Added slanted walls in some places.
Slightly relocated a jump pad to make it possible to slide up a sloped wall (near belt).
Added another helmet near belt to help reduce spawn killing, by allowing a spawning player to pick up 20armor and have headshot resistance.
Will add more information later.
(2014-10-09) (Version Alpha03c)
Music (Thanks nonemm!)
Windows (Not Finished yet)
Custom Lifts (Not Finished yet)
Custom Lifts light up when in use.
Emissive Materials on trims (Not Finished yet)
Improved the shock rifle area
Improved the lift area near sniper
Added a new ramp near the lift near sniper.
Added a temporary wall material to all of the checkerboard walls
(2014-09-20) (Version Alpha02q)
FIRST RELEASE
Game Version Tested & Works:
UnrealTournament-Client-XAN-2318482-Win64 (As of 2014-10-09 - Lea Version Alpha03c)
Installation Instructions for playing the map in UT4:
Extract the zip file to this directory: ..\WindowsNoEditor\UnrealTournament\Content\Paks
Description:
A remake of the popular UT2004 / UT3 map called DM-Lea. This version is based off the UT3 version of Lea, which I created in 2010. The UT3 version was based off of the UT2004 version of Lea, which was created by someone else. This version aims to be a completely different looking map, with very sci fi, somewhat reflective metals to take advantage of UE4’s new features, and also to test my abilities to create a great looking map that also has great gameplay.
Derivative Works:
Please do not make any derivative works of this project until it has been officially released as a final, stable, non alpha or beta version. I usually encourage anyone to make derivative versions, but please, do not do so until this project is finished. Thanks. :-)
Disclaimer:
This version is not built specifically to cater to UT2004 players, nor UT3 players. I’m attempting to satisfy both audiences, and create something new for UT4. If you have some constructive criticism, please voice your opinions below in a civil manner for the best reception. :-)
Goals for this version:
Eliminate certain sight lines that could bias the map towards being overly spawn killy, or hitscan dominated.
Improve certain rooms like the stinger room, or the bottom center of the map, to enhance gameplay.
Scale the map slightly smaller than the UT2004 version, and bigger than the UT3 version of Lea. Find a good balance to fit UT4’s gameplay.
Add slopes/ramps for dodging, and add an interesting garage door to take advantage of dodge rolling. Also, take advantage of multidodge in some areas.
Known Issues:
Filesize at the moment is HUGE and will only get bigger in subsequent versions. I will optimize texture sizes later to try to reduce filesize.
The map colors, and textures are *NOT* final and are subject to change.
FIXED - Rockets get stuck in blocking volumes. Quite hilarious honestly.
FIXED - The lifts are a little bit buggy, need some tweaking. Untested in multiplayer, not sure if working in MP.
Working on it - Static meshes have not been optimized. There may be performance issues until later.
FIXED - Layout needs some improvement in some areas (Shock area, Rocket area, etc).
The area directly below belt seems a little crampt. Might need to add a little extra vertical height for the middle section of that area.
The doorways near shock rifle have messed up materials. Brightness issues. I need to fix those.
Todo List (Plans):
COMPLETE Implement custom music from Nonemm (Thanks!)
Continue creating custom static meshes, and custom textures. Improve the look of the map until it looks fantastic, and also have an acceptable gameplay:system performance ratio.
Seek feedback from community on things. Remember, not all ideas will be accepted, but will be heard and considered.
Come up with a good color scheme.
Take long and healthy breaks. xD
Music:
Community Member nonemm from #beyondunreal IRC channel on global gamers was kind enough to make custom music for my map! It sounds really great. Check it out!
https://soundcloud.com/fjcomposer/dm-lea/s-eu7IQ
Copyright: Nonemm (2014). You are *NOT* allowed to use this song in other maps, projects, for personal or commercial use. If you would like to use this song in your own map, please ask nonemm for permission to use this song. You can find him in the #beyondunreal IRC channel on irc.globalgamers.net
Credits:
MasterG for helping me with texturing, materials and certain 3d modeling techniques. Also, feedback.
Nonnem for the custom song! Check out his song here.
Satan’s Father for helping me setup UE4 from github.
Raxxy for helping me cook the map using his super awesome map cooker.
-CaptainMigraine (Neil)
107 downloads
- unreal tournament
- unreal4
- (and 2 more)
0 comments
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0 comments
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CTF-FG-Rhea-B
A map made for 6 to 10 players. Flag rooms are connected with a window in-between to make camping the flag harder.
By ivan.hook
40 downloads
- unreal tournament
- unreal4
- (and 2 more)
0 comments
Submitted
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CTF-FG-Planetarium
Planetarium is a fast paced and jumppad-heavy capture the flag map set in space, where controlling the middle section is the key to success. It consists of the middle section with two floors and alot of jumppads.
Two bases with two floors each. There are also four paths connecting to each base, two between the lower middle floor and two between the upper middle floor.
By Glacke.
45 downloads
- unreal tournament
- unreal4
- (and 2 more)
0 comments
Submitted
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CTF-FG-Omega13
CTF-Omega13 is a capture the flag level for 6-10 players located on a space station inside a massive rock in outer space. In the middle of the map there is an open section where the space station goes out into space.
This section has jump pads going across from base to base with low gravity in the middle, bringing some risk for those choosing to take the “quick and easy way”. There is an alternate corridor going across which takes longer but has a Sniper Rifle pickup in the middle and an open area overlooking the entire middle section.
The entrance to each base has a choke point coming from the middle and then splitting up into multiple paths all ending up in the flag room, where the flag is waiting on a small platform in the air.
By Nickolai Fuglevaag.
47 downloads
- unreal tournament
- unreal4
- (and 2 more)
0 comments
Submitted
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CTF-FG-Olympus-B
A capture the flag map set in a castle in the sky with a great glass wall protecting one side from the other.
By Oett.
39 downloads
- unreal tournament
- unreal4
- (and 2 more)
0 comments
Submitted
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CTF-FG-Killscreen
Killscreen is a CTF level for 6-12 players.
It has a large central area built for long-ranged weapons and smaller defense areas for more close combat.
By noraneer.
38 downloads
- unreal tournament
- unreal4
- (and 2 more)
0 comments
Submitted
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CTF-FG-Forgeworks
Forgeworks is a CTF map ideally suited for 8-12 players. It’s simple layout and straightforward design makes it ideally suited for newcomers and pros alike.
Based on a design by Erik “Sabot” Franzén.
Erik Rayleigh
47 downloads
- unreal tournament
- unreal4
- (and 2 more)
0 comments
Submitted
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CTF-FG-Divide-B
Set on a oil platform, Divide is a symmetrical CTF-map (6-10 players) that not only rewards precision shooting but also strategic thinking.
The map is repackaged (2014-04-02) to work with the newest version of UT.
By William Wennergren
41 downloads
- unreal tournament
- unreal4
- (and 2 more)
0 comments
Submitted
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MPF Keys.cfg Manual Install
_ _ _ _____ ____ _ _ _____ __ | | | | | |_ _| _ \ / \ / \ / _ \ \ / / | | | | | | | | |_) | / _ \ / _ \| | | \ \ /\ / / | |_| | |___| | | _ < / ___ \ / ___ \ |_| |\ V V / \___/|_____|_| |_| \_\/_/ \_\/_/ \_\___/ \_/\_/ Simply extract it to your Renegade\Data folder
Or extract it to your Documents\Renegade\Client folder
You will then be able to deploy vehicles on the maps from ImperialKaskins and some other MPF related maps.
As well as a number of things such as:
- Press Backspace to Sell vehicles on the Repair Pad
- Press Q to deploy vehicles and such
- Press M to lay an Anti-Tank mine
- Press F4 F5 F6 F7 F10 F11 F12 - and = for additional radio commands
- Press Q to deploy a tank trap
- Press Q to detonate your Fanatic
- Press M to lay an Anti-Tank mine
- Press N to deploy a barbwire
- Press O to drop your current previously picked up weapon
- Press P to drop all your previously picked up weapons
- Press I to use Chinook Vehicle Transport abilities
- Press HOME to check your veterancy status
- Press BACKSPACE while parked on top of a Repair Pad to SELL your vehicle
- Press END key to quickly look up the Mine and Remote C4 usage and limits
- Press Keypad number 1 to 9 for special Animated Taunts
- Press U for chathistory window
If you prefer so, or can't get it to work using the manual method, you can download an automated installation file @
402 downloads
- imperialkaskins
- ik maps
- (and 5 more)
0 comments
Updated