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Files posted by zunnie
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Powerup Pedestals
By zunnie in Miscellaneous
Laeubi: These models are used as a marker for a spawning weapon or item, place the spawner in the center of the pedistal texture.
99 downloads
0 comments
Submitted
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Teleport Tubes
By zunnie in Miscellaneous
Laeubi: All models are ready to use, you just need to add them to your map (on a flat surface).
Since the last version I have optimised the texture sizes and material types in other words you get better FPS. and replaced 'n_ped.tga' with 'n_pedpmc.tga' texture
zunnie: For a nice tutorial to use teleporters on your map please see this topic.
117 downloads
0 comments
Updated
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Pipeline Problems
By zunnie in 4 Player Maps
This is Pipline Problems 2v2. AI is enabled
193 downloads
0 comments
Submitted
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Mountain Assault
By zunnie in 2 Player Maps
Blue Zone scenario for 2 players (1vs1) with enough Tiberium for bigger battles. The Mountains in the middle of the map avoid brainless spamming of units
This map was generated using the tutorial from Dudley available at http://multiplayerforums.com/index.php?/topic/1099-worldbuilder-tutorial-for-command-and-conquer-3-tiberium-wars/
322 downloads
0 comments
Updated
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Coop & Art of Defense Mappack 1
This mappack contains a bunch of maps designed for Coop and/or Art of Defense.
The maps are supposed to be played against scripted computer controlled opponents and in most cases are scripted.
The zip contains an installation file that will install into your CnC 3 Tiberium Wars Maps folder directly.
Do not change the destination folder unless you know what you are doing and it is required.
Maps in this package:
AOD_canyon_storm_(v1)
3v5_Smok@lot_CompStomp_v1.1
Art_of_defence_-_avatar_invasion_v1.05
Art_of_Defense_-_Forest_assault_v1
art_of_defense_-_last_stand_v1.0
Art_of_Defense_-_Tiberium_grounds_v1_1
Centralized
Incoming-=AOD=-
Mission_under_high_voltage
Ring_Of_Death(Metal)
SarajevoRedZone
VonBing's_Pain_Harbor
Zunnie_3vs5_Co-op_V5_NoSW
P.S. Always wanted to play TW in an First/Third Person Setting? Download this:
3799 downloads
0 comments
Updated
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Hum-Vee with Tow Missles (GMAX)
Hum-Vee with Tow Missles
The HumVee with Tow Missles model has been done for Renegade. Just like the HumVee with Tow Missles in Generals but has a GDI skin and a Jungle Skin as an alternate.
also
Hum-Vee with Tow Missles (GMAX)
A GMAX version of the Hum-Vee with Tow Missles for Renegade so feel free to modify it as you see fit.
62 downloads
0 comments
Submitted
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Nod Airstrip Circle (3DSMax8)
The airstrip in circle format for small area's or just fun. Note: File is in 3DSMax8 .max format.
46 downloads
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MPF Keys.cfg Installer
_ _ _ _____ ____ _ _ _____ __ | | | | | |_ _| _ \ / \ / \ / _ \ \ / / | | | | | | | | |_) | / _ \ / _ \| | | \ \ /\ / / | |_| | |___| | | _ < / ___ \ / ___ \ |_| |\ V V / \___/|_____|_| |_| \_\/_/ \_\/_/ \_\___/ \_/\_/
Simply run and install it. Do not change the destination folder unless you know what to do with it and it is required.
You will then be able to deploy vehicles on the maps from ImperialKaskins and some other MPF related maps.
As well as a number of things such as:
The keys.cfg file should now be installed on your game and you can use the keys such as:
- Press Backspace to Sell vehicles on the Repair Pad
- Press Q to deploy vehicles and such
- Press M to lay an Anti-Tank mine
- Press F4 F5 F6 F7 F10 F11 F12 - and = for additional radio commands
- Press Q to deploy a tank trap
- Press Q to detonate your Fanatic
- Press M to lay an Anti-Tank mine
- Press N to deploy a barbwire
- Press O to drop your current previously picked up weapon
- Press P to drop all your previously picked up weapons
- Press I to use Chinook Vehicle Transport abilities
- Press HOME to check your veterancy status
- Press BACKSPACE while parked on top of a Repair Pad to SELL your vehicle
- Press END key to quickly look up the Mine and Remote C4 usage and limits
- Press Keypad number 1 to 9 for special Animated Taunts
- Press U for chathistory window
If you prefer so, you can download a manual installation file @
2078 downloads
- imperialkaskins
- keys
- (and 2 more)
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3D Studio Max 8 Demo
The demo version of 3D Studio Max 8 which most of our mappers for Renegade, Renegade Imperial Age and Tiberium Crystal War use.
Note: This is a trial version and stops functioning after 30 days.
Contact @Cronus for the full version if you need it.
91 downloads
0 comments
Updated
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Caribbean 3v5
A nice fun map for 3 HUMAN players versus 5 COMPUTER players only.
The Humans must start in position 1, 2 and 3, the Computers in spot 4 to 8.
There is a looong trading route on this map with a dozen trade-posts. Three of them are under the island where human players 1, 2 and 3 are situated.
The Human island has a seperate location near it with a lot of trees to cut for each player.
This map is quite easy to defend.
Also note that unlike most scenario's out there this one DOES support AI Naval units so beware of your Docks!
37 downloads
- age of empires 3
- age3
- (and 5 more)
0 comments
Updated
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zunnie 4v4
4 human players versus 4 computer controlled opponents ONLY!
Player position 1 to 4 must be human players ONLY
Player position 5 to 8 must be computer players ONLY
Lots of resources i think for a good deal of warring
There are 10 trading posts available.
Thanks for downloading/playing
28 downloads
0 comments
Updated
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England 3v5
Fun map for 3 Human players versus 5 Computer controlled factions.
The players start on the little islands at the bottom of the minimap.
There is not much build-space so you have to expand to main land a.s.a.p. and conquer the computer players
In the center is a trade route with 3 trade-posts close to the players, 1 for each. There are plenty of more on the main land.
Have fun !
36 downloads
- age of empires 3
- human vs computer
- (and 2 more)
0 comments
Submitted
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Caribbean 2v6
A nice fun map for 2 HUMAN players versus 6 COMPUTER players only.
The Humans must start in position 1 and 2, the Computers in spot 3 to 8.
There is a looong trading route on this map with a dozen trade-posts. Two of them are under the island where human players 1 and 2 are situated.
The Human island has a seperate location near it with a lot of trees to cut.
This map is quite easy to defend.
Also note that unlike most scenario's out there this one DOES support AI Naval units so beware of your Docks!
33 downloads
0 comments
Updated
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FY_Iceworld_Arena_CSGO
By zunnie in FY - Fight Yard Maps
I've originally created this map for CS:Source back in 2005 or so. Some servers are still running the map to this day
Ported it to CS:GO now. Have fun
44 downloads
0 comments
Updated
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tcw SweetFX for Tiberium Crystal War
By zunnie in C&C: Tiberium Crystal War
SweetFX is an universal image improvement and tweaking mod, that works with Tiberium Crystal War and enhances visual quality by the use of special shaders.
Don't forget to post your screenshots on our forums @ http://www.mpforums.com
Thanks to rackzz for telling us about this SweetFX shader and it working with Tiberium Crystal War.
49 downloads
0 comments
Updated
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MPF Keys.cfg Manual Install
_ _ _ _____ ____ _ _ _____ __ | | | | | |_ _| _ \ / \ / \ / _ \ \ / / | | | | | | | | |_) | / _ \ / _ \| | | \ \ /\ / / | |_| | |___| | | _ < / ___ \ / ___ \ |_| |\ V V / \___/|_____|_| |_| \_\/_/ \_\/_/ \_\___/ \_/\_/ Simply extract it to your Renegade\Data folder
Or extract it to your Documents\Renegade\Client folder
You will then be able to deploy vehicles on the maps from ImperialKaskins and some other MPF related maps.
As well as a number of things such as:
- Press Backspace to Sell vehicles on the Repair Pad
- Press Q to deploy vehicles and such
- Press M to lay an Anti-Tank mine
- Press F4 F5 F6 F7 F10 F11 F12 - and = for additional radio commands
- Press Q to deploy a tank trap
- Press Q to detonate your Fanatic
- Press M to lay an Anti-Tank mine
- Press N to deploy a barbwire
- Press O to drop your current previously picked up weapon
- Press P to drop all your previously picked up weapons
- Press I to use Chinook Vehicle Transport abilities
- Press HOME to check your veterancy status
- Press BACKSPACE while parked on top of a Repair Pad to SELL your vehicle
- Press END key to quickly look up the Mine and Remote C4 usage and limits
- Press Keypad number 1 to 9 for special Animated Taunts
- Press U for chathistory window
If you prefer so, or can't get it to work using the manual method, you can download an automated installation file @
404 downloads
- imperialkaskins
- ik maps
- (and 5 more)
0 comments
Updated
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Carolina 2v6
Very hard map to win. TRFL and me were playing this today for 3.5 hours before we finally won lol.
Numerous Trade Posts all over the map. The two Trade Posts near the human player 1 and 2 are reached via boat only.
The AI starts with 6+ Docks to force them into naval warfare.
29 downloads
- age of empires 3
- carolina
- (and 3 more)
0 comments
Updated
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England 2v6
Fun map for 2 Human players versus 6 Computer controlled factions.
The players start on the little islands at the bottom of the minimap.
There is not much build-space so you have to expand to main land a.s.a.p. and conquer the computer players
In the center is a trade route with 2 trade-posts close to the players, 1 for each. There are plenty of more on the main land.
Have fun!
34 downloads
- age of empires 3
- scenario
- (and 3 more)
0 comments
Submitted
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Greatlake 2v6
This map is a 2 Human players versus 6 Computer players only. The players should start in slot 1 and 2, the CPU in slot 3 to 8.
The CPU starts with a few naval units but doesn't do much with naval units here unfortunately.
3 small islands in the lake could provide your colony some extra cash, food and wood
Have fun!
38 downloads
- age of empires 3
- scenario
- (and 4 more)
0 comments
Submitted
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Dual Islands 3v5
This map is large with a very long trading route resulting in resources or experience of 500+ every trip of the trading cart/train etc.
The map is designed for 3 Human Players versus 5 Computer controlled civs.
Player slot 1-3 must be human players and player slot 4-8 should be Computer players.
There are a dozen trading posts around the map. For each player start position are two tradeposts, left for player 1, middle for player 2 and right for player 3 + additional trading posts along the route for any player to take including the computer.
I've placed a dozen Docks for the computer factions to improve its usage of Naval units which is normally low in regular games. This makes sure they make use of naval.
The human players are also given 1 Dock at the start of the game.
The island the players are on is fairly easy to defend.
Have fun!
32 downloads
- age of empires 3
- regular edition
- (and 3 more)
0 comments
Submitted
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Three Lakes and River (2v5)
A giant sized map for some nice battles on snow grounds.
There are 2 little lakes at the top and 1 larger lake in the middle for cool naval battles.
This map should be played with 2 human players (at the bottom of the map) and 5 computer players which start on the other locations.
Lots of resources available for all players.
Have fun!
35 downloads
- age of empires 2 hd
- age2hd
- (and 2 more)
0 comments
Submitted
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Three Lakes and River (4v4)
A giant sized map for some nice battles on snow grounds.
There are 2 little lakes at the top and 1 larger lake in the middle for cool naval battles.
This map should be played with 4 human players (at the bottom of the map) and 4 computer players which start on the other locations.
Lots of resources available for all players.
Have fun!
35 downloads
- age of empires 2
- age2hd
- (and 2 more)
0 comments
Submitted
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Battle for Tiber River
By zunnie in 8 Player Maps
An interesting 4 vs 4 map (left vs right), that features a river bed full of tiberium!
What makes this map interesting is that after the starting tiberium field is running out, the central river bed full of small tiberium fields is the only expansion point!
You can build refineries a little closer to the central area, but there is limited space, which adds to the tactics of this map.
There are only 4 tiberium spikes on this map, which is odd, especially has it is basically 2 for each team (uncontested, although there will probably be a contest between team mates!).
The lone 'central' EMP tech structure is silly. While it is technically in the centre of the map, because of the way that the river bed snakes in and out (you can get an idea of this in the above image), the team on the left side of the map have to cross the tiberium river bed in order to get to the tech structure. Obviously this means that it massively favours the right sided team.
The other issue is that there are areas in the river bed where tiberium can grow in places that the harvester AI will not automatically harvest, which of course leads to CnC3's famous harvester stall bug. So you will have to keep an eye out on your harvesters (obviously the central area is always a 'hot' zone, so you will probably be looking out for them regardless).
This map gets an extra point because you can use crates (if enabled) on it!
Madin
1188 downloads
0 comments
Submitted
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CTF-FG-Rhea-B
A map made for 6 to 10 players. Flag rooms are connected with a window in-between to make camping the flag harder.
By ivan.hook
40 downloads
- unreal tournament
- unreal4
- (and 2 more)
0 comments
Submitted