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Files posted by zunnie
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DM-Lea
Update (2015-01-14): Updated Lea to version Beta01a. This version works with UE4.6. Please check the changelog below for a list of changes!
Hey everyone, just wanted to give you a heads up on a map I'm remaking for UT4. I've included a playable alpha version for testing and feedback. Word of caution, this is very alpha. Things are either broken, or not working correctly. Things are unoptimized, etc. Check it out. :-)
This is a remake of a popular UT2004 map called DM-Lea. The original author is H1ghTecM@n^, and I do not take credit for the UT2004 map. I am recreating this map as a tribute to the UT2004 map, but with changes that make the map playable for UT4. As always, I respect original map authors and always give credit for any remakes I make.
Changelog:
(2015-01-14) (Version Beta01a) (Compatible with UE4.6)
Changed armors back to defaults.
Finished the textures on a few more meshes.
Fixed a few problems.
(2015-01-12) (Version 04t) (Compatible with UE4.6)
Huge Experimental Changes concerning armors.
Changed belt to 100a. Now absorbs only 75% of damage instead of 100%. Added custom static mesh for 100a.
Changed vest to 50a. Absorption **unchanged** (75% of damage). Added custom static mesh for 50a.
Changed thighpad to 25a. Absorbs 75% of damage instead of 30%. Added custom static mesh for 25a.
Changed helmet static mesh to a custom mesh. Helmet values are unchanged.
Changed initial spawn times of the thighpad, helmet and vest to 30 seconds.
Added more static meshes to the map and more textures.
Special thanks to community member "Raste" for redoing the lighting on Lea. This sped up my lighting build quite a bit.
(2014-12-27) (Version 04o) (Compatible with UE4.6)
Improved the lighting. Hopefully things are better now.
(2014-12-22) (Version 04m) (Compatible with UE4.6)
Added temporary lighting (the ugly blue lighting that everybody hates including me).
(2014-12-21) (Version 04L) (Compatible with UE4.6)
Temporary fix for "92 unbuilt objects" error.
Added a window above the center helmet.
Added more meshes
New Post Processing Lighting (Not finished yet)
Attempting to add a bit more color to the map with bright glassy parts (Work in progress)
Improved a few things, might have broke other things.
(2014-11-30) (Version 04h) (Compatible with UE4.6)
Epic cooked this version. Same as version 04g, but with lighting fix.
(2014-11-30) (Version 04g) (Compatible with UE4.6)
Note: Busy month. I haven't had a lot of time to get much done, but I'm still working on the map.
Added new ceiling fan and ceiling meshes. Not finished texturing yet.
Added new windows and curved windows.
Fixed a few collision problems.
I still have not addressed certain issues, please be patient.
(2014-11-02) (Version Alpha04a)
Added more static meshes to the map, improving visual detail.
Improved textures on the windows.
A lot of things concerning blueprints, that doesn't matter to the average player, but matters to me as a map maker. This took the bulk of my time.
Added slanted walls in some places.
Slightly relocated a jump pad to make it possible to slide up a sloped wall (near belt).
Added another helmet near belt to help reduce spawn killing, by allowing a spawning player to pick up 20armor and have headshot resistance.
Will add more information later.
(2014-10-09) (Version Alpha03c)
Music (Thanks nonemm!)
Windows (Not Finished yet)
Custom Lifts (Not Finished yet)
Custom Lifts light up when in use.
Emissive Materials on trims (Not Finished yet)
Improved the shock rifle area
Improved the lift area near sniper
Added a new ramp near the lift near sniper.
Added a temporary wall material to all of the checkerboard walls
(2014-09-20) (Version Alpha02q)
FIRST RELEASE
Game Version Tested & Works:
UnrealTournament-Client-XAN-2318482-Win64 (As of 2014-10-09 - Lea Version Alpha03c)
Installation Instructions for playing the map in UT4:
Extract the zip file to this directory: ..\WindowsNoEditor\UnrealTournament\Content\Paks
Description:
A remake of the popular UT2004 / UT3 map called DM-Lea. This version is based off the UT3 version of Lea, which I created in 2010. The UT3 version was based off of the UT2004 version of Lea, which was created by someone else. This version aims to be a completely different looking map, with very sci fi, somewhat reflective metals to take advantage of UE4’s new features, and also to test my abilities to create a great looking map that also has great gameplay.
Derivative Works:
Please do not make any derivative works of this project until it has been officially released as a final, stable, non alpha or beta version. I usually encourage anyone to make derivative versions, but please, do not do so until this project is finished. Thanks. :-)
Disclaimer:
This version is not built specifically to cater to UT2004 players, nor UT3 players. I’m attempting to satisfy both audiences, and create something new for UT4. If you have some constructive criticism, please voice your opinions below in a civil manner for the best reception. :-)
Goals for this version:
Eliminate certain sight lines that could bias the map towards being overly spawn killy, or hitscan dominated.
Improve certain rooms like the stinger room, or the bottom center of the map, to enhance gameplay.
Scale the map slightly smaller than the UT2004 version, and bigger than the UT3 version of Lea. Find a good balance to fit UT4’s gameplay.
Add slopes/ramps for dodging, and add an interesting garage door to take advantage of dodge rolling. Also, take advantage of multidodge in some areas.
Known Issues:
Filesize at the moment is HUGE and will only get bigger in subsequent versions. I will optimize texture sizes later to try to reduce filesize.
The map colors, and textures are *NOT* final and are subject to change.
FIXED - Rockets get stuck in blocking volumes. Quite hilarious honestly.
FIXED - The lifts are a little bit buggy, need some tweaking. Untested in multiplayer, not sure if working in MP.
Working on it - Static meshes have not been optimized. There may be performance issues until later.
FIXED - Layout needs some improvement in some areas (Shock area, Rocket area, etc).
The area directly below belt seems a little crampt. Might need to add a little extra vertical height for the middle section of that area.
The doorways near shock rifle have messed up materials. Brightness issues. I need to fix those.
Todo List (Plans):
COMPLETE Implement custom music from Nonemm (Thanks!)
Continue creating custom static meshes, and custom textures. Improve the look of the map until it looks fantastic, and also have an acceptable gameplay:system performance ratio.
Seek feedback from community on things. Remember, not all ideas will be accepted, but will be heard and considered.
Come up with a good color scheme.
Take long and healthy breaks. xD
Music:
Community Member nonemm from #beyondunreal IRC channel on global gamers was kind enough to make custom music for my map! It sounds really great. Check it out!
https://soundcloud.com/fjcomposer/dm-lea/s-eu7IQ
Copyright: Nonemm (2014). You are *NOT* allowed to use this song in other maps, projects, for personal or commercial use. If you would like to use this song in your own map, please ask nonemm for permission to use this song. You can find him in the #beyondunreal IRC channel on irc.globalgamers.net
Credits:
MasterG for helping me with texturing, materials and certain 3d modeling techniques. Also, feedback.
Nonnem for the custom song! Check out his song here.
Satan’s Father for helping me setup UE4 from github.
Raxxy for helping me cook the map using his super awesome map cooker.
-CaptainMigraine (Neil)
107 downloads
- unreal tournament
- unreal4
- (and 2 more)
0 comments
Updated
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Unreal Tournament 3 Dedicated Server
By zunnie in Unreal Tournament 3
The dedicated server installation for Unreal Tournament 3.
For a guide on how to set it up see: http://multiplayerforums.com/topic/5323-unreal-tournament-3-server-setup-guide-windows/
1032 downloads
0 comments
Updated
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Updated
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Updated
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CoopBeta
This package will turn your Renegade FDS into a Co-Op server
where you can fight together with other players against bots on the Single Player Mission Maps.
This version has the following maps:
M00_Tutorial
M01
M02
M03
M04
M05
M08
M10
M11
Skirmish00
Source levelfiles for M08, M11 and Skirmish00 are included.
439 downloads
0 comments
Updated
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Submitted
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C&C_Snow_Warfare
By zunnie in Maps by MPF
General Map Information
Snow_Warfare is a deathmatch type of map with a little twist to it.
You will spawn as a random character on this map, with a higher chance of becoming the lower class characters than the high class $1000 characters.
The map is based around Christmas, Snow and Trees scenery.
Domination
The purpose of this map is not to braindead-kill-and-shoot like most Deathmatch maps. On this map there is five "Control Points".
When your team repairs a Control Point your team gets 1 Capture Point per second per Control Point. When the target of 4000 Capture Points has been reached your team will win.
Creator Information
The map was created by Mauler from the TCW Dev Team originally for Tiberium Crystal War and now ported to Renegade.
Special Notes
The map uses custom written scripts by zunnie for the Domination Style which are unavailable in the TT 4.0 RC1 scripts.
The latest TT 4.0 RC2 now contains the scripts used for this level, ENJOY!
199 downloads
0 comments
Updated
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Tagging System
By zunnie in SSGM 4.0 Plugins
This is a very simple tagging plugin that I made for the map/mod test server that I use.
It seems to do what I want it to but if there is something wrong with the code I'm sure someone will let me know. keep in mind I know very little of making ssgm plugins.
How it works:
Basically it keeps track of scores over a period of a month and tags a player based on the scores they have accumulated; the tags are updated when a player joins or when a new level loads.
The scores and current month are stored in a file in the server folder called scores.txt; this file gets created if it does not exist.
At the beginning of a new month all data gets deleted.
The scores (which cause the tag updates), and the tag titles are read from the ssgm.ini file so that they can easily be changed.
By: roszek
;Add to the ssgm.ini file.[TaggingSystem]tag1=Generaltag2=Lieutenant Generaltag3=Major Generaltag4=Brigadier Generaltag5=Coloneltag6=Lieutenant Coloneltag7=Captaintag8=First Lieutenanttag9=Second Lieutenanttag10=Sergeant Majortag11=First Sergeanttag12=Master Sergeanttag13=Sergeant First Classtag14=Sergeanttag15=Corporaltag16=Private First Classtag17=Privatescore1=130000score2=105000score3=92000score4=82000SCORE5=72000score6=65000score7=58000score8=51000score9=44000score10=37000score11=30000score12=23000score13=17000score14=11000score15=5000score16=2500
69 downloads
0 comments
Updated
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Where Is My Beacon
By zunnie in SSGM 4.0 Plugins
### Created by Xpert from Atomix
### irc.ax-games.net
### http://www.ax-games.net
### CREDITS
Thanks to reborn for original concept
### DESCRIPTION ###
This plugin will make a player say in team chat when they have placed a beacon and will say near what building if it's legit. This concept of the plugin uses the actual client's name with TMSG rather than the old way of a color message that non-script users couldn't see.
- PLAYERNAME: The beacon I deployed is FAKE.
- PLAYERNAME: I deployed a FAKE beacon near the BUILDINGNAME.
- PLAYERNAME: Please help DEFEND my beacon near the BUILDINGNAME!
### CHANGELOG ###
V1 - Release
96 downloads
- ssgm 4.0 plugin
- xpert
- (and 2 more)
0 comments
Submitted
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Set Deaths Console Command
By zunnie in SSGM 4.0 Plugins
This plugin will add a console command to the FDS that will allow you to set the deaths count of a player (negative numbers are accepted and work). The following console command is added:
SETDEATHS <ID> <VALUE> - changes the deaths count of a player.
To install place 'SetDeathsConsoleCommand.dll' inside your root FDS folder and add an entry for it under [Plugins] in SSGM.ini.
You can contact me under the nick 'iran'
62 downloads
- iran
- ssgm 4.0 plugin
- (and 2 more)
0 comments
Submitted
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Space Out
By zunnie in SSGM 4.0 Plugins
I threw together a simple plugin that changes spaces in nicks to underscores.
It seems to work
By: roszek
50 downloads
- roszek
- ssgm 4.0 plugin
- (and 2 more)
0 comments
Updated
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Join Name Regulator
By zunnie in SSGM 4.0 Plugins
A simple plugin that has the following features:
- Truncating names longer than a configurable limit
- Replacing characters in a name
- Changing a name when a player joins under an illegal name, you can configure the name to change to and the amount of digits appended to it
These features have been done by multiple people over the years, but I felt like writing this anyway. You can contact me under the nick 'iRANian' on renforums.com. To install place 'JoinNameRegulator.dll' in your FDS folder and add an entry under the [Plugins] section of SSGM.ini and at the bottom of that file add:
[JoinNameRegulator]
GuestNick = Player ; Name to use + randomly generated digits when a player joins with an illegal name
GuestAppendDigits = 6 ; How many digits to append to the GuestNick
AllowedNameLength = 18 ; The maximum allowed length for a name, anything longer than this number will be truncated to this maximum
[JoinNameRegulator_IllegalNamesTable]
; Players who join with one of these nicks will have their name changed to the values configured above
01 = Host
02 = Renegade
03 = Unnamed
[JoinNameRegulator_IllegalCharactersTable]
; This replaces an illegal character to the left of the '=' sign with the character on the right
;WhiteSpace = ! ; WhiteSpace is a special value as the character can't be loaded from the INI loading system
;[ = _
Note: Crashes server if someone joins with 1 letter in their nickname
73 downloads
- ssgm 4.0 plugin
- iran
- (and 3 more)
0 comments
Submitted
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GameSpy Support
By zunnie in SSGM 4.0 Plugins
The code for this plugin is ported from the OnOeS source code written by Hex, jnz and pvtschlag. I started porting this plugin while I was reading the OnOeS source code and had need for GSA support without having to install the RR server or starting BRenBot. I know there are many alternative software that can do this, but it was a relative quick port and I know some people might need this or be interested in it.
This SSGM 4.0 plugin adds GameSpy broadcasting/listing support to the FDS, like WOLSpy, Renegade Resurrection and BRenBot among others (can) do. The configuration file allows you to configure all the non-essential information sent to the GSA master server, such as info about whether friendly fire is enabled or not. You can also send out custom information such as the name of your (community's) site. All the player info is sent, such as kills and game time.
To install:
1. Copy GameSpy_Support.dll to your main FDS folder, where SSGM is located in.
2. Open up ssgm.ini in the folder and add an entry under [Plugins] for "GameSpy_Support"
3. Add the following text to SSGM.ini and edit it to your liking:
[GameSpy_Support]; Configuration for the GameSpy_Support plugin;What port to listen on for GameSpy queries/packets;NOTE: __DO NOT__ set this to your FDS' port;And make sure the port isn't blocked on any router or some crapListenPort=5858;The name of the server's game modeGameMode=AOW; Keep this zero to use the actual maxplayer amount; This setting is useful for custom max slotsMaxPlayers=0; keep this zero to use the WOL game description/title, or set this to acustom;game titleCustomGameTitle=0;What 'time' info to send out for players.;Set this to Total or Gamestart;Total sends the total time a player has been ingame;Gamestart sends the time players have been ingame since the start of the mapPlayerTimeMode=Total;Append the player count to the WOL game title?; e.g. Derp Server (0/40)NoWOLAppendPlayerCount=trueShowGameMode=trueShowDriverGunner=falseShowTeamChanging=falseShowFriendlyFire=falseShowCredits=trueShowTimeLeft=trueShowPedestal=falseShowRotation=true[GameSpy_Support_ExtraStrings];Note that if there are too many strings listed here (say more than 50) it;will cause a buffer overflow/crash;Example: 01=Website\\www.ultraaow.com01=Website\www.multiplayerforums.com02=Bot\BRenBot03=IRC\irc.multiplayerforums.com
111 downloads
- ssgm 4.0 plugin
- iran
- (and 2 more)
0 comments
Submitted
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Flood Protection
By zunnie in SSGM 4.0 Plugins
Since this seems to be all the rage now, here's a dll that will block spam of radio commands serverside. 5 commands per 10 secs.
79 downloads
- ssgm 4.0 plugin
- flood protection
- (and 2 more)
0 comments
Submitted
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DDE Channel
By zunnie in SSGM 4.0 Plugins
Incase anyone else is missing the DDE functionality from prior versions of scripts, here it is again.
I think I'm the only person that actually used it but who knows..
52 downloads
- ssgm 4.0 plugin
- raven
- (and 1 more)
0 comments
Submitted
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Team Donate
By zunnie in SSGM 4.0 Plugins
This plugin adds support for !teamdonate, !td and !tdonate (case insensitive). It's ported from the TeamDonate plugin that reborn made for ssgm 2.0.2. I've added the following changes:
1. Players running scripts 2.9.2 or higher get a green coloured message instead of an annoying PM.
2. The amount of credits that's shared per every member of the team can't be lower than 100.
3. You get a page telling you the amount of credit per team member that was donated to them.
4. The command that was typed in isn't displayed.
5. If you don't specify an amount of credits to donate, all of your credits are donated.
To install copy TeamDonate.dll to your FDS folder and add an entry for 'TeamDonate.dll' in the [Plugins] section of ssgm.ini.
97 downloads
- ssgm 4.0 plugin
- iran
- (and 3 more)
0 comments
Submitted
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Building Revival Console Commands
By zunnie in SSGM 4.0 Plugins
This plugin adds support for extra console commands for reviving specific buildings to the Renegade FDS. The following console commands are added:
revivebar ;Revives the GDI Barracksrevivehon ;Revives the Hand of Nodrevivegdipp ;Revives the GDI Power Plantrevivenodpp ;Revives the Nod Power Plantrevivegdiconyard ;Revives the GDI Construction Yardrevivenodconyard ;Revives the Nod Construction Yardrevivegdiref ;Revives the GDI Refineryrevivenodref ;Revives the Nod Refineryrevivegdirepbay ;Revives the GDI Repair Bay revivenodrepbay ;Revives the Nod Repair Bayrevivewf ;Revives the GDI Weapons Factoryreviveair ;Revives the Nod Airstriprevivegdicommcenter ;Revives the GDI Communications Centerrevivenodcommcenter ;Revives the Nod Communications Centerreviveagt ;Revives the GDI Advanced Guard Towerreviveob ;Revives the Nod Obelisk
There's one known issue, if a player isn't running scripts 4.0, he has to rejoin the server to be able to buy vehicles/infantry if the vehicle/soldier factory is revived.
You can contact me by PM'ing me under the name "iran" or on the usual IRC servers under the nick "Iran".
108 downloads
- ssgm 4.0 plugin
- iran
- (and 3 more)
0 comments
Submitted
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Mute
By zunnie in SSGM 4.0 Plugins
### Created by Xpert from Atomix
### irc.ax-games.net
### www.ax-games.net
### CREDITS
Thanks to reborn for original concept
Thanks to iRan for making me avoid the use of "PPAGE"
### DESCRIPTION ###
This plugin will allow you to mute or unmute players ingame to prevent them from
using the chat or radio commands.
### CHANGELOG ###
V1 - Original by reborn released with TT
V2 - Notifies the player if they are muted or unmuted
- Notifies the player if they try to use Radio or Chat when muted
- It will now output if you try to mute a player that is already muted and
if you try to unmute a player that isn't muted.
- The output response to the FDS will now make a new line using \n
V3 - Fixed a problem where muted players could still use radio commands
52 downloads
- ssgm 4.0 plugin
- xpert
- (and 2 more)
0 comments
Submitted
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Flaming C4 Prevention
By zunnie in SSGM 4.0 Plugins
This plugin adds various measures to the FDS to prevent people doing so called 'flaming C4'. All C4 placed on friendly units are automatically disarmed, Proxy C4 placed on empty vehicles are auto-disarmed too and a few limits have been added to the amount of Remote C4 and Timed C4 allowed stacked on top of each other or on neutral vehicles.
You can contact me under the nick iRANian on renegadeforums.com. Thanks to Xpert for finding an issue where C4 on Purchase Terminals got disarmed.
Changelog:
v2:
-Fixed a bug that caused C4 placed on Purchase Terminals to be disarmed.
To install, place 'FlamingC4Prevention.dll' in the root FDS folder and add an entry for it in SSGM.ini under [Plugins]. Then at the bottom of SSGM.ini add:
[FlamingC4Prevention]
; Messages used by this script:
PageMessage = Your C4 has been automatically disarmed by the Flaming C4 prevention script.
TimedC4LimitMessage = You placed too many Timed C4 on empty vehicle(s), your last one has been disarmed.
RemoteC4LimitMessage = You placed too many Remote C4 on empty vehicle(s), your last one has been disarmed.
TimedC4StackedMessage = Your last Timed C4 has been disarmed, please don't place C4 on top of each other.
RemoteC4StackedMessage = Your last Remote C4 has been disarmed, please don't place C4 on top of each other.
;How many Timed C4 are allowed to be attached to empty vehicles per player?
TimedC4Limit = 3
;How many Remote C4 are allowed to be attached to empty vehicles per player?
RemoteC4Limit = 6
;Total Timed C4 that are allowed to be stacked (i.e. placed on top another C4) per player
TimedC4Stacked = 2
;Total Remote C4 that are allowed to be stacked per player
RemoteC4Stacked = 2
;How long to wait in secs after C4 creation before activating the flaming c4 check
ActivationWaitTime = 2
39 downloads
- ssgm 4.0 plugin
- iran
- (and 3 more)
0 comments
Submitted
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SBH No Remote C4 Pickup
By zunnie in SSGM 4.0 Plugins
This plugin will remove Remote C4 from an SBH after they pick them up, it will also page the SBH that "SBH's are no longer allowed to pick up Remote C4."
46 downloads
0 comments
Submitted
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Custom Killmessages ALPHA
By zunnie in SSGM 4.0 Plugins
THIS IS AN ALPHA VERSION AND MIGHT CRASH OR LAG YOUR FDS.
This plugin replaces the normal kill messages for players running scripts.dll 2.9.2 or higher with custom versions that look like these:
KillerName <killed string> VictimName <squish string>
KillerName <killed string> VictimName with a HEAD SHOT!
KillerName <killed string> VictimName with a NECK SHOT!
Where <killed string> and <squish string> are randomly chosen from a list of strings you can configure. The source code contains a function to very accurately obtain what weapon was used to kill a player, but this function isn't used. Squishes might possibly not be detected accurately (using a hacky method to detect them), if that's the case please contact me.
You can contact me on renegadeforums.com under the nick iRANian.
Thanks to the Tiberian Technologies team and in particular StealthEye for adding the features to beta 4 that make this possible and for answering a lot of my questions.
To install this plugin set 'SendPlayerKillsToNewClients=' in server.ini to false, place 'CustomKillMessages.dll' in the root FDS folder and add an entry for it under [Plugins] in SSGM.ini. Then at the bottom of SSGM.ini add:
[CustomKillMessages_KilledStrings]
;These are the strings that are randomly chosen as the string to replace 'killed' with in 'KillerName killed VictimName'
01=beat the shit out of
02=politically massacred
[CustomKillMessages_SquishStrings]
;These are the strings that are randomly chosen as the string to replace 'squishstring' with in 'KillerName killed VictimName squishstring'
01=herp derp
02=SQUISH!
84 downloads
0 comments
Submitted