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Unstoppable

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Everything posted by Unstoppable

  1. But the commands of BIATCH is not available on console? Also BRenBot plugin not works.
  2. Some people tells that http://lowendtalk.com is great place to ask this.
  3. Anyone still uses BIATCH? I am trying to apply it to my server and did the following at https://www.blackintel.org/renegade/projects/biatch/installation but it didn't worked. I added it to plugins section in my config but no hope
  4. I prefer Forest_Falls over this map. This one has some issues.
  5. Imperial Age conversion of C&C_Desert_Seige2fx. Typical layout, lots of defenses. The Forgotten WF blocks vehicle access to the ramps.
  6. Small, but good. If mappers or I have a copy of that map, it is better to make some magic touches. But my rate is 5 stars. Agree with you @newtown19. Defence need to be fortified.
  7. I sure that i uploaded it 15xxx8xx pixels resolution. Try click the image then download.
  8. @WNxServer. My map pictures are 1920x1080 resolution. The biggest screen resolution I can get is 1920x1080.
  9. Map by Titan1x77. It was designed to look like a map from Tiberian Sun.
  10. Map by Titan1x77. Large sized map, with destroyed Power Plants and Tiberium Refineries as decor.
  11. Made by Titan1x77. This map features THREE Obelisks and Advanced Guard Towers! Symmetrical layout, and caters to various styles of play.
  12. C&C_MPF_Islands_b7 is better. I don't like this map originally.
  13. My first map on Renegade. Some capturable things and high mountains. Map features capturable Tiberium Silos, Repair Facilities and Tailguns located on Bunker windows.
  14. Version 1.32

    59 downloads

    WARNING! This plugin only works with DA 1.10.2! Plugin reports building health percentages and repairing messages ingame with EVA sounds like below. Messages are configurable from it's configuration file "BuildingWarnings.ini". Plugin is capable of: - Reporting vehicles with building type (like Turrets). - Custom preset names to report (everything of every type). - Configurable message colors. - Sending building percentages to enemy team. - Customizable message cooldown. Configuration is self-documented so you should be able to do the configuration without an external documentation. If you find a bug, let me know in comments or join http://discord.gg/KjeQ7xv and report the bug in #bug-discussion channel. I check Discord more often. Source Code
  15. We didn't have a long time friendship. Just less than 3 months. You may rest in peace @zunnie. My condolences to his family. This community thanking you for your projects, maps, supports and more that I can't remember. We will not forget you. We will miss you. That's still shocking. I don't have much words to say. Someone like you will not ever in this community. Our last dinosaur is gone. I hope you're in a coffee heaven now. 😭😭
  16. My condolences Kees. Thank you for writing. We're too sad to hear that And may you tell us why Jan passed away? What happened? Maybe the entire community want to know. There are too many speculations.
  17. Rest in peace, Jan Wessels. This community and players already missed you. 😭😭

  18. A reskin of the original map by MPF, custom skinned units are present.
  19. Version 1.1

    51 downloads

    Basic Renegade GSA API made by C# Language. Originally by Iran (if I don't remember wrong), but modified. Have 4 functions; GetAllRenServersIPByGSA() - Returns IPEndPoint[] : Gets all servers IP GetGSData(IPEndPoint server) - Returns Dictionary<string, string> : Gets server data by server IP. Here's a basic code for lazy. //Shorter version Dictionary<string, string> mpf_server_data = new Dictionary<string, string>(); IPEndPoint mpf_ip = new IPEndPoint(); foreach(IPEndPoint ip in GetAllRenServersIPByGSA()) { if(GetGSData(ip)["hostname"].Contains("MPF")) { mpf_server_data = GetGSData(ip); mpf_ip = ip; } } You can get all servers data with this code too. If you want shorter way, here's a basic code. Dictionary<string, string> mpf_server_data = GetServerDataByKeyValue("hostname", "MPF"); It returns the same mpf_server_data value as the top. For the IP, you can write this code. IPEndPoint mpf_ip = GetServerIPByKeyValue("hostname", "MPF"); It also returns the same mpf_ip value as the top. Comment bugs, glitches and ideas about new functions.
  20. Version 1.0

    36 downloads

    My first public map on Renegade. Silos, repair facilities and tailguns are capturable. Double base defenses. Defenses, building locations, etc. are balanced as much as I can. Report bugs and glitches in the comment section. My next map will be soon.
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