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zunnie

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Everything posted by zunnie

  1. UT3 Servers Online Our MPF Unreal Tournament 3 servers have been online for a few weeks now. We're hosting a DM and WAR server for 32 players each, the servers are running only Custom New Maps from the community. The servers website can be found at http://unreal.multiplayerforums.com/which has some basic info and news on it. New Content & Downloads You will be able to just join the servers and download the maps automatically. There is no need to pre-install them Just add it to your favorites, join it and play The IP's Below you can find the IP and Port of the servers. Simply add them to your favorites and join! European DM Server: 217.121.203.158:7777 European WAR Server: 217.121.203.158:8888 IRC Channels The servers report ingame kills and chat at irc.cncirc.net in the channels #MPF-UT3-DM and #MPF-UT3-WAR Statistics The stats for the servers like kills, deaths, games played etc, are recorded at the link below: http://ut3.multiplayerforums.com Fun Have fun in the servers!
  2. [ESL One Cologne 2015] – ESL One Cologne Player Autograph Capsules are now available for purchase, with 50% of the proceeds from capsule sales going to the players and organizations. Player Autograph Stickers can be used as game pieces in the Cologne 2015 Player Pick’Em Challenge. – ESL One Cologne Team Stickers are now available for purchase, with 50% of the proceeds from sticker sales going to the organizations. Team Stickers can be used as game pieces in the Cologne 2015 Team Pick’Em Challenge. [uI] – Updated the Watch panel — Added the Cologne 2015 Pick’Em Challenges and Matches. — Your matches and tournament matches are now presented with an updated scoreboard and round performance panel [MISC] – [Linux] Fixed bug where bomb beeping was not playing on all channels. – [Windows] Added a graphics driver hint to try to use the dedicated GPU when available on laptops. – Minor volume and pitch adjustments to weapon equip and reload sounds – Fixed a sound synchronization bug with some Falchion knife animations
  3. http://zunnie.multiplayerforums.com/stuff/wtflol.mp4 Look a few seconds into the video it pops up some bullshit where i have to press Win key + G. I'm not sure what it is but i can't seem to disable it and i cannot click the 'dont show this again' thing either lol. What is this crap and how to get rid of it? Hehe
  4. A much needed upgrade. Performance will kick-ass on this for sure. It costs more but for quality you pay. This is also in the United States so its a lil more central to most players and everyone should have a good or at least somewhat better ping and all, even our Aussie players. I just hope that the community will continue to support us in this decision both financially and by playing on our stuff. Configuring this thing will take a while and our servers and website may go down for a little bit during this. Thanks everyone for being a part of MPF
  5. Yea The editor is almost 100% set up and the code is largely completed too. Won't be long before we can start making new maps i hope
  6. Advertising Icons I've created some blue icons for use on IndieDB mostly to advertise the game a bit. The original logo was designed by Kenz3001 for this matter, i only shaded it blue-ish and added some text and the background from CNC3 THis will be used from now on when i post updates: This will be used when the game is finally done: Want to see more? Click below: http://tcw.multiplayerforums.com/images/indieblue/indiedb2_addon.png http://tcw.multiplayerforums.com/images/indieblue/indiedb2_dev_night.png http://tcw.multiplayerforums.com/images/indieblue/indiedb2_file_download.png http://tcw.multiplayerforums.com/images/indieblue/indiedb2_game_client.png http://tcw.multiplayerforums.com/images/indieblue/indiedb2_prize_contest.png http://tcw.multiplayerforums.com/images/indieblue/indiedb2_sdk.png http://tcw.multiplayerforums.com/images/indieblue/indiedb2_server.png http://tcw.multiplayerforums.com/images/indieblue/indiedb2_testers.png
  7. Ok so it got extended by one or two more days I'll be back home tomorrow and will then look at the ranks and distribute the prizes to all winners
  8. I'm gonna extend this contest till sunday night so you all have one more day to accumulate stats
  9. http://www.tiberiumcrystalwar.com We are still actively working on Tiberium Crystal War 2.0 Things are going a tad slowish but we're still making progress. The code-base is now moved over to the Dragonade 1.8 version with 4.2 TT support, created by WhiteDragon originally for Renegade itself. Building sound and message notifications, unit purchase notifications, and radar visibility are now coded to not play/view unless the Command Post and/or Operations Center are alive and kicking. The GDI Armory code is also done where it will repair friendly units within a certain radius of it. This simulates the C&C 3 function to restore units back to full health by putting them inside the Armory. Stealth Detection is functioning as well already where it will decloak enemy stealthed units while using a GDI Pitbull or Nod Attack Bike. We're unsure if we want the defenses to destealth enemy units in range, although they will fire at them at will. The veterancy for units is also working. There are 3 levels of veterancy just like in C&C 3: Veteran, Elite and Heroic. They will sport icons created by ImperialKaskins, a single chevron, a double chevron and a golden star which appears near the unit when it is promoted. These icons will stick to the unit and are only visible to friendly units so you don't give away your position to enemies in certain situations. Upgrades for the Nod Secret Shrine are also coded in place and provide: - Tiberium Infusion: Militant Rifle and Militant Rocket Soldiers will take no more damage from Tiberium fields. - Confessor: Hallucinogenic Grenades will be granted to all Militant Rifle and Militant ROcket Soldiers on the battlefield which can be used to severely annoy your enemy by making their screen shake immensly. Upgrades for the GDI Armory: - Composite Armor: Grants Rifle Soldiers, Grenadiers and Missile Soldiers more hitpoints for their Kevlar Vest Armor. - Power Packs: Increases Zonetrooper hitpoints and makes them regenerate health while they are idle and not moving. - Scanner Packs: Will grant the Zonetrooper the ability to detect stealthed units in a nearby radius. Commando gameplay just got more interesting! As some of you may know both the Nod and GDI Commando can kill a building with just 1 Timed C4. This Timed C4 runs for 1 minute and it will announce publically it was placed on a certain building. Engineers, Saboteurs and Spawn Guys can disarm this with their Repairguns. In the past when you used your Timed C4 with a Commando you had to return to base and refill your ammo, this is no longer the case. In TCW 2.0 the Commando will regenerate his Timed C4 every 2-3 minutes (may be tweaked later). The GDI Sniper will kill ALL enemy units in 1 single shot. Its weapon will have a semi-high reloading time though so it is not as easy to pick off targets with it and in addition to this there is a maximum of 2 Snipers per team. A skilled Shadow user is the ultimate counter to this character. Unit Technology from the Weapons Factories, Barracks and Hand of Nod can be stolen by the enemy! With Nod you use a Saboteur to get inside the building and steal Tech, with GDI you can use the Engineer to do it. Note that the limited ammo repairgun of this character must be full while attempting to steal technology. WHen successful it will unlock enemy units in your Purchase Terminal meaning if you stole GDI Weapons Factory technology with Nod you can then buy Mammoth tanks and what not. And vice versa for Nod units on GDI. Superweapons are not yet functional but worked on. They will have simular cinematics as seen in TCW 1.52b where the Nuclear missile will actually take off into the air etc. The guy you spawn with, the Spawn, now has 3 variations in the purchase menu which can be switched to for free: 1- The Repair Spawn (equiped with a repair gun that can slowly repair and disarm things as well as capture tiberium spikes) 2- The Shotgun Spawn (equiped with a highpowered short-ranged Shotgun with 8 shells) 3- The MP5 Spawn (equiped with a 30 round automatic MP5 rifle) This should add some variation to the start of the game mostly In addition to their primary weapon they also have a Knife btw. I hope this covered some of the questions you may have about the game. There is more to report but maybe later We are actialy developing it but slowly, it will be available "when its done" and that will be a few months work at least. PS: We are taking new testers, when interested please post here: http://multiplayerforums.com/forum/411-applications/
  10. Ranks were already reset today earlier a few hours ago. It will get stats for the next 7 days and i'll distribute the prizes then
  11. It appears that XWIS is currently down. We've started the NewMaps server in Gamespy mode for the time being. Once XWIS i back up we'll put it back on there along with Gamespy. Edit: Server is back in XWIS / WOL mode.
  12. This map is great. One of your best trunky boy
  13. Thats normal behaviour in the renegade graphics engine, the viewing distance is just a tad too low for rendering it and the way fog works in there. I don't think at this stage it is possible to fix it easily. There is no graphics setting currently that allows you to change it.
  14. Probably in the evening of the 31st of July GMT+1 (Dutch time), depends at which hour Mike is around to help reset the ranks for that week.
  15. Visit the forums here and participate with us in discussions for this game. For newcomers: RA: APB is a standalone game developed by Bluehell Productions. It is running on the Renegade W3D Engine. MPF hosts a server for this with both AOW and Co-op maps in rotation. Want to try out RA: APB?: Download Launcher and install the game Thanks.
  16. When Mike finished resetting the ranks around the 1st the event will start.
  17. Nice, i watched you creating this on twitch a bit
  18. UltraAOW NewMaps Prize Week August 2015 Starting on August the 1st and ending on August the 8th: All be there! We got several prizes for this event for various rank types such as most kills, most score and best k/d. (Available on Steam ONLY) (Available on Steam ONLY) CLICK HERE FOR MORE INFORMATION
  19. Visit our Website @ multiplayerforums.com - Sign up Now UltraAOW NewMaps Prize Week August 2015 Starting on August the 1st and ending on August the 8th: All be there! We got several prizes for this event for various rank types such as most kills, most score and best k/d. (Available on Steam ONLY) (Available on Steam ONLY) 3 Copies of Unreal Tournament 3 Requirement: Top 3 most kills. 2 Copies of the Commandos Collection Requirement: Top 2 best K/D. 1 Copy of Command and Conquer 3 Tiberium Wars Requirement: Most Score. 1 Copy of Age of Empires III Complete Edition Requirement: Most Buildings Destroyed. 1 Copy of Counterstrike Global Offensive Requirement: Most Vehicles Killed. 1 Copy of How to Survive Requirement: Most Repair Points. Where can i lookup my stats? Here: http://ren.multiplayerforums.com/ranks/NewMaps/ Rules of Engagement? Most important rules: You cannot ever cheat on any of our serversYou cannot use advantage skins or modelsYou must be registered on our forums over hereYou must have a Steam Account to receive the PrizeAnything you *think* is inappropiate should not be done, if in doubt: Ask a moderator or adminOther important rules you should know about to avoid being (q)kicked, banned or excluded from the contest: Please click here to review all server rules The Map Rotation MtBog Lazer_Tag MPF_Meadow Dawn_Raid GreatUnder Cliffs Vile_Facility Sniper_Heights EVA_Relaunch BlazingSands LittleHillRumble2 HillBilly_Valley Urban_Warfare Lazer_Tag Aftermath Lake_Garden Paintball BoxedInV4 Cold_Valley Sand Gobi MtPass DMCenterTS Cold_Waters Antarctica Forgotten_Town Orca_Heights Sniper_Heights Cracked CloseCombat Bunkers Cold_Wall MPF_Snipers Deth_River ULake Sand Bridge Ridge_Warfare MPF_Snipers High_Altitude GreatWall Basin Winter_Assault LittleHillRumble2 Last_Stand BattleForMidway Paintball Arid Cold_River Night0X Hidden_Valley Sniper_Heights Bridge_Control Industrial_Strength Ravine MtBog Antarctica Pacific Infinite_Isle Paintball Tib_Pit_3 Winter_Assault Antarctica Underpass River_of_Hope Bio MtPass DMCenterTS Stockade Ridge_Warfare Sand Mines BlazingSands Thanks Thank you very much for playing on our server and have fun
  20. View the New APB Dev Blog Here The makers of the game Red Alert - A Path Beyond have posted a new Development Blog. Go check it out on their website and maybe register to comment. Also note that there are public servers online right now for regular gameplay (join Bluehell Productions) or a mixed gameplay/modes/coop (join MPF AOW/Co-Op). MPF has a server too and you can view the subdomain website here: http://apb.multiplayerforums.com Have fun!
  21. Release Notes for 7/9/2015 [ MISC ] – Fixed smoke rendering exploits that were possible when running certain video capture applications. – Fixed rare issues when equipping the same loadout item for both teams. – Fixed an issue where the list of tournament matches would not refresh. – Added official game servers cluster in Atlanta. [ SOUNDS ] – Added new carpet footstep sounds. – Tweaked sounds of suits when running to synchronize with footsteps. [ MAPS ] -Overpass –Made first train event predictable, train will start 10 seconds after Ts leave their spawn tunnel –Implemented area sound for train, can now use sound reliably throughout B site to hide grenade sounds, footsteps etc. –Fixed a see-through texture near Bombsite A towards upper park -Dust II –Fixed 30 exotic spots where C4 could get stuck
  22. Teleporting is now possible on the Co-Op server. You can type: !go , !goto or !tele <playername> to teleport to said player. This will only work when both of you are alive. It will not teleport you when you are on a ladder.
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