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Files posted by zunnie
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W3D Exporter for 3DSMax8
The W3D exporter for Max 8. Main function is to export models into W3D format
163 downloads
- w3d exporter
- 3dsmax8
- (and 4 more)
0 comments
Updated
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LevelRedit
* Add one or more Renegade .mix maps.
* Set the output folder (you'd use your LevelEdit folder).
* Click on 'Convert Now!'.
* After converting, open LevelEdit and choose the mod package which has the same name as the map you just converted.
* Open the .lvl file for the map you converted.
After conversion, to complete the map:
* Remove pathfind generators you don't need. The converter automatically creates pathfind generators in front of each carmaker, which could be too much.
* Remove duplicate tiles. The converter may add tiles which were already imported with the terrain and therefor may be duplicates.
* Add pathfind blockers as you need them.
* Save the map.
* In the menu, choose 'Pathfind' > 'Generate sectors...'. This may take much time.
* Save the map.
* In the menu, choose 'Lightning' > 'Compute Vertex Solve', check 'Check Occlusion' and hit OK.
This may take much time.
* Save the map.
* You should add and apply VIS points to improve the map's performance. Skip this if you only want to test the map.
Restrictions:
* As mentioned above, LevelRedit may produce duplicate tiles.
* No editor only objects will be generated, you have to add them by yourself.
* No VIS points will be generated, you have to add them by yourself.
Protection:
* If you don't want your map to be converted back to a LevelEdit level file, place a light anywhere on your map and set it's ambient light color to RGB(51,102,153).
* You cannot protect old maps you already released.
303 downloads
- decompiler
- mix to lvl
- (and 2 more)
0 comments
Updated
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Classic Sniper Towers (gmax)
Classic Sniper Towers in gmax/renx format for use on maps.
82 downloads
0 comments
Updated
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Single Player Level Files
The official Single Player map level files from Westwood Studios.
301 downloads
- level files
- lvl
- (and 4 more)
0 comments
Updated
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Multiplayer Level Files
The official multiplayer map level files from Westwood Studios.
119 downloads
- level files
- multiplayer
- (and 5 more)
0 comments
Updated
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XCC Mixer
The best Renegade .mix file editor available.
Use it to extract or compose new mixfiles.
A good tutorial can be found on the Tiberium Crystal War website at: http://tcw.multiplayerforums.com/sdk_tut_create_mix.php
365 downloads
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Renegade Beta Assets
By zunnie in Miscellaneous
Package was compiled by Reaver11 over the years and released to public.
Much thanks to him
Contains:
Automaticshotgun
Beta Chaingun
Beta HUD
Black500sniper
Chemsprayer
Conversations
Door_a
GDI Acrolyte
GDI Adv Commcenter
GDI AdvPowerplant
GDI Airstrip
GDI Constructionyard Single player
GDI Door
GDI Elevator
GDI Elevator2
GDI Grenadier
GDI Guardtower
GDI Gunboatsinkanimation
GDI Harvester
GDI Harvester Skin
GDI Humvee
GDI Initiate
GDI Logan
GDI Mammoth Tank
GDI Mct
GDI Medium Tank
GDI Multiplayer Helipad
GDI Orca
GDI Orcalifter
GDI Outpost
GDI Ref elevator
GDI Ref Piston
GDI Refinery
GDI Repbay
GDI Silo
GDI SingleplayerPP
GDI Tailgun
GDI Templar
Infantryaggregates
Laserchaingunskin
Laserrifleskin
M16
M203
M203-2de
Machinegunemplacement
Misc
MOD for SP with beta assets!
Movies
Music
Mutant test facility
NOD AdvPowerplant
NOD Alternative adv pp (not beta)
NOD Apache
NOD Bike
NOD Buggy
NOD Cargoplane
NOD Cargoplane cockpit
NOD Cargoplane crash animation
NOD Cargotruck
NOD Chair
NOD Commcenter
NOD Constructionyard with collision
NOD E3 Hand of NOD
NOD Elevator
NOD Flame tank (With turret settings)
NOD Gun Emplacement
NOD Harvester
NOD Hover Craft
NOD Light tank
NOD Light Tank2
NOD Mct
NOD Mobile gunemplacement
NOD Multiplayer Helipad
NOD Outpost
NOD Refinery
NOD Repbay
NOD Sakura
NOD SamBunker
NOD Samsite truck
NOD Scorpion
NOD Seth
NOD Silo
NOD Singleplayer Hand of NOD
NOD Soldierskins
NOD SU-8
NOD Trooper
NOD Turret
OLD Commando
PC Gamer October 1999
PCT Icons
Pistol
Pistol2
Pre-Release info
Railgun
Rocketlauncher
Screenshots
Silencedpistol
Silver500Sniper
SnipeTowerNeutral
Sounds
Streetlight
Textures
TimedC4
Under rock texture
265 downloads
0 comments
Updated
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gMax 1.2 & ByPass
Terrain and model creator for Renegade and some other .w3d game modifications.
You also need the registry bypass (included in this zip) for gmax else you cannot use it since registration keys are no longer emailed.
See readme for details.
2013 downloads
0 comments
Updated
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C&C_TCW_Snipers
By zunnie in Maps by MPF
General Map Information
C&C_TCW_Snipers is based on the Sniper Only map from Tiberium Crystal War.
The layout was originally designed by Westwood Studios for Renegade's Tutorial map but as you can see this map changed a lot compared to the original.
There are several Sniper Towers available. Quite a few of nice trees (designed by Blazea58) to hide behind.
In the former concrete training area is a huge Crane (by ImperialKaskins) to be climbed upon, you can get all the way to the top of it and snipe those ants on the ground
This map really is a joint-effort from all the Tiberium Crystal War developers and shows somewhat what we have ingame in Tiberium Crystal War.
Except in Tiberium Crystal War you can actually drive the vehicles And have access to superweapons too!
Greetz TCW Dev Team
281 downloads
0 comments
Submitted
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C&C_Mediterranean
By zunnie in Maps by MPF
General Map Description
This map is set on a group of islands connecting with bridges in the middle of the Mediterranean Sea.
Flying enabled map. Much fun spots for sniping if needed. Many trees, bushes and rocks to hide in/behind.
There are several minor defensive structures, but no Advanced Guard Tower or Obelisk.
Teleporting
At the Weapons Factory are 2 Teleporter Tubes which teleport to the Helicopter Pad Area inside the Infantry Barracks.
At the Infantry Barracks are 2 Teleporter Tubes which teleport to the Weapons Factory Area.
At the Airstrip are 2 Teleporter Tubes which teleport to the Helicopter Pad Area inside the Hand of Nod.
At the Hand of Nod are 2 Teleporter Tubes which teleport to the Airstrip Area.
Using the above you can quickly teleport between the islands depending what buildings need attention.
The teleporters are TEAM only so the Nod Teleporters only do Nod Infantry, and the GDI does only GDI Infantry.
Buy Helicopters
To buy a Helicopter you have to walk up to the Helipad. There is a White/Grey MiniConsole in front of it, here you can press E to buy an Apache($1000), Orca($1000) or Chinook($500).
Special Units
- Recon Bikes: Both sides have Recon Bikes available for $800. They are fast driving and rapid firing motorcycles which do relatively good damage to buildings.
- Harvesters: Both sides can build player controllable harvesters. When you deposit tiberium your whole team gets $1000 per successful deposit.
- Supply Trucks: Both sides get a supply truck. It can carry three people at once. The Supply Truck will refill the Ammo, Armor and Health of any PASSENGER that enters it. It has very low health and no armor.
- Apache's and Orca's: They have LIMITED AMMO. A max inventory of 360 with a clipsize of 60. Firing 1 bullet will take 1 round from the clip, firing a rocket will take 10 rounds from the clipsize. You can fire 60 bullets or 6 rockets per clip.
You can REFILL your helicopter on one of the Helipads when they are still alive.
Mini Powerplants
The Power Plants are hidden behind the Hand of Nod and Infantry Barracks and can only be killed externally.
No MCT is available because they are too small to get inside
Crate Spawners
There is one Weapon Crate spawning randomly on the center four islands and one Yellow Crate as well.
Special Map Notes - When you repair a destroyed Tiberium Silo from either team, it will be repaired, teamed to your team and grant your whole team credits.
- When you repair a destroyed Repair Facility from either team, it will be repaired, teamed to your team and your whole team can repair vehicles on it then.
- The Tiberium Silo's and Repair Facilities do not count as actual buildings, it is not required to destroy them to win the game.
- Tiberium Silo's, Repair Facilities and Helicopter Pads are extremely hard to nuke or ion. You have to place the beacon in the CENTER of the structure to destroy it by beacon.
Placing it at the side of it will just damage it a little bit. This can't be fixed unfortunately and is a bug in the Renegade Engine with dealing scaled damage to Simple- and Vehicle Objects.
GDI Buildings:
- Weapons Factory
- Infantry Barracks
- Power Plant
- Tiberium Refinery
- Tiberium Silo
- Repair Facility
- Helicopter Pad x3
Nod Buildings:
- Airstrip
- Hand of Nod
- Power Plant
- Tiberium Refinery
- Tiberium Silo
- Repair Facility
- Helicopter Pad x3
SSGM.ini Crate Vehicle Entries
If you want to enable vehicle crates on the server you run this map on then use the following entries in ssgm.ini to have them deliver on the proper locations:
[c&c_mediterranean.mix_Crates]
GDIRVCX=-455.777
GDIRVCY=-288.158
GDIRVCZ=4.554
GDIRVC_Face=0.000
GDIRVCP_X=-455.777
GDIRVCP_Y=-288.158
GDIRVCP_Z=4.554
GDIRVCP_Face=0.000
NodRVCX=-803.748
NodRVCY=-538.243
NodRVCZ=6.111
NodRVC_Face=0.000
NodRVCP_X=-803.748
NodRVCP_Y=-538.243
NodRVCP_Z=6.111
NodRVCP_Face=0.000
320 downloads
0 comments
Submitted
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C&C_Clan420z
By zunnie in Maps by MPF
General Map Information
Clan420z is a typical deathmatch map with only a Barracks and Hand of Nod present which players have to destroy to win the game.
There are also Refineries but they cannot be killed and are only present to provide some money income of $2/sec.
I only fixed this map to work with TT 4.0 properly as the game would not end when either the Barracks or Hand of Nod was destroyed.
In this fixed "z" version it does end the game as soon as either the Barracks or Hand of Nod is destroyed.
LMAO at the bunker where Nod is growing weed lol. Great map, ++ to the creator. Oh yeah, the Pickup Trucks can hold 5 people
Thanks
Thanks goes out to Blazea58 who created this map originally. This map is kickass. Thanks and great job.
147 downloads
0 comments
Submitted
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C&C_Hon_DM
By zunnie in Maps by MPF
General Map Information
Hon_DM is a deathmatch type of map with a little twist to it.
You will spawn as a random character on this map, with a higher chance of becoming the lower class characters than the high class $1000 characters.
The map is based around a Single Player Hand of Nod building with a huge interior with elevators and everything.
Domination
The purpose of this map is not to braindead-kill-and-shoot like most Deathmatch maps. On this map there are 9 "Control Points".
When your team repairs a Control Point your team gets 1 Capture Point per second per Control Point. When the target of 5000 Capture Points has been reached your team will win.
Thanks
Thanks goes out to Mauler from the TCW Dev Team for the Domination Control Points and their textures.
Also thanks goes out to Aircraftkiller for releasing the Single Player Hand of Nod which is featured on this map.
The grass texture was also created by Aircraftkiller, i believe i ripped it from his Golf_Course map or something, can't remember lol.
----------------------------
Create your own Domination map
There are only 5 scripts required on your map for domination to work.
z_hon_randomchar :
Changes players characters when they spawn to a random character
z_hon_dom_control :
Sets the required amount of Capture Points.
z_hon_dom_pointgen :
This script makes sure that captured points generate points for the teams
z_hon_dom_node :
Sets the name of the control point and makes it behave like one.
JFW_Change_Spawn_Character :
This is needed to change the spawncharacter of players.
How is it set up?
1) First you create two temped presets for the GDI and NOD Minigunners and you must call them "GDI_Spawn" and "NOD_Spawn".
Then on the scripts tab you put the script "z_hon_randomchar" and that's it.
2) Create a Daves_Arrow on your map and attach the script "JFW_Change_Spawn_Character" on it twice,
one set with Player_Type 0 & NOD_Spawn as Character. And one set with Player_Type 1 and Character set to GDI_Spawn.
3) Create another Daves_Arrow and put the script "z_hon_dom_control" on it with Points_Max set to the number of Capture Points required to win the game.
4) Create a new strings category using tdbedit.exe into strings.tdb
You can find this file in your leveledit mod folder in ALWAYS\TranslationDB
5) In Leveledit goto Strings->Edit Table and scroll to the right and select the category you added in step 4.
There double click on an empty line to add a new string translation. Here you can now give your first Control Point its name.
Code ID: IDS_DOM_North with String: North Control Point
6) Now temp the preset under Object->Simple->Simple_DSAPO_Versions->Simple_MiniConsole and name it Dom_North_Point and set its translated preset name to your IDS_DOM_North Set the Physics Models to dom_node.w3d(big version) or dom_node_s.w3d(small version).
Its Health should be 2 and MaxHealth like 300 and CNCMCTSkin as its skintype.
7) "Make" the control point on your map and position it. Now save your level "AS" C&C_Mymap.lvl and create a mix file using XCC mixer.
Also include a strings.tdb which you RENAME TO strings_map.tdb.
Then you *should* be able to capture the CP and gain points.
The scripts will automatically spam the players a bit every minute or so with what the current score it at.
179 downloads
- zunnie
- domination
- (and 5 more)
0 comments
Submitted
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C&C_TheCanyon
By zunnie in Maps by MPF
General Map Information
Ever since 4.0 came out, Blazea58's wanted to create some C&C mode maps.
He decided he would create a small infantry map, somewhat like C&C_Sand or C&C_Gobi, though one that has more then two direct entrances into the bases.
Editor map Setup and Scripting work was done by zunnie.
This map has four ways into the bases, and two spots for snipers to perch from as well, overlooking each base.
The bases are only seperated by a thin mountain, and a tunnel which you can use to quickly get there.
Then there is two large paths around the outside of the bases, and an underground tunnel which goes directly into each base.
There are Cannon- and GunEmplacements available in base.
The base tunnels are protected by Ceiling Guns and the main base area by three Gun Towers.
There is one Nod Buggy and one GDI Hummvee on the map.
The Tiberium Silo's grant $5 every 3 seconds. They take 3 Timed C4's to be destroyed and you can repair them back to full health again after which they team to the team that repaired it and grant them money again.
The Tiberium Silo's do not count as an actual building and it is not required to destroy them to win the game.
The Buggy and Hummvee can have 1 driver and 2 passengers.
Known Issues: The Tiberium Silo's will not be killed by beacons due to an engine limitation and the way they are setup.
Greetz Blazea58 & zunnie
196 downloads
0 comments
Updated
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C&C_Tropical
By zunnie in Maps by MPF
General Map Information
A very kickass map by zunnie and mauler with a Tropical touch to it. Lots of trees and bushes and cliffsand.
Map has a Aircraft Carrier in the center of map which has a Control Point which can be repaired to gain control over the Carrier.
When your team repaired the Control Point the Carrier will be yours and Orca's or Apache spawn on top of it.
To get on top of the carrier you need to walk over the bridge till you see a Roster on the side, there you can climb up.
When the Control Point is destroyed by the enemy you can no longer refill your Heli's until you re-capture the Control Point.
The Aircraft Carrier cannot be killed, to stop enemy helicopters you will need to destroy the Control Point.
Other than the above this is a regular AOW map which a very nice touch to it.
130 downloads
0 comments
Submitted
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C&C_Whoreglass
By zunnie in Maps by MPF
General Map Information
A nice map somewhat inspired by Hourglass
Four ways to get into the enemy base and a tunnel.
The map has 3 Tiberium Silo's per team and there is no Refinery but instead there are 2 Power Plants on this map.
We had lots of great games on this one.
193 downloads
0 comments
Submitted
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C&C_Winter_Field
By zunnie in Maps by MPF
========================
==C&C_Winter_Field.mix==
========================
Gametype: AOW
Size: Large (45+ Player accommodation)
Version: 1.0
Created: Mauler -- Addition Files: Blazea58
C&C_Field set in winter conditions
=====================
=Changelist/Features=
=====================
- CnC Mode
- Rotable MRLS Turret
- Ramjet Rifle ammo decreased to 1 clip rounds
- CnC Crate Spawner for (serverside mods)
- VIS system in place, for maximum performance
249 downloads
0 comments
Updated
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C&C_Winter_Under
After seeing Maulers winter field I thought I would get out the RxD Under map. Made back in 2005. Ah I miss those days.
========================
==C&C_Winter_Under.mix==
========================
Gametype: AOW
Version: 1.0
Created: gen_blacky -- RxD Dev Team
C&C_Under in snowy conditions
=====================
=Changelist/Features=
=====================
- New Ambient Sounds
- Crate and Weapon Spawner
- Weapon Spawner has all weapons besides beacons and timed x2
- Stole Maulers Readme XD
215 downloads
Submitted
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C&C_Bridge_Control
By zunnie in Maps by MPF
General Map Information
Bridge_Control is based on the other Bridge_Control map from Tiberium Crystal War.
It is a fast action paced map with only two buildings per team:
GDI: Weapons Factory and Infantry Barracks
Nod: Airstrip and Hand of Nod
There are also Tiberium Silo's providing the teams with money, 2 on each team giving each $5/3sec. Beware that one of your silo's is very vulnerable in the middle area and is likely destroyed at the start of the map.
Don't worry though, you have another one behind your Infantry Building, and on top of that you can repair the silo's back to full health after which they become operational again.
The Tiberium Silo's do not have to be destroyed to end the game, so it never ends in a stalemate Silo vs Silo
The ruined buildings were created by Hunter-Seeker and weapons spawn inside it!
The crane was created by ImperialKaskins. You can climb all the way to the top and get the sniperrifle that spawns there
The appartment buildings at the side of the map were also created by ImperialKaskins and are a nice decorative touch.
The trees on the map were designed by Blazea58
Have fun people
187 downloads
0 comments
Submitted
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C&C_Tib_Field
By zunnie in Maps by MPF
The files below were removed with permission from Taz's C&C_Grand_Canyon.mix credit for these textures go to him.
Note: I modified the first four textures and renamed them by adding junk at the end of the name.
Also Note: That the buildings(the ones that you can not enter) on the field were downloaded as free assets from the internet.
mjf_grass.tga
mjf_tiberium.tga
mjf_dirt.tga
tiberium.tga
dsp_lightpost2.tga
206 downloads
0 comments
Updated
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C&C_Temple
By zunnie in Maps by MPF
========================
==C&C_Temple.mix==
========================
Gametype: AOW
Size: Large (45+ Player accommodation)
Version: 1.0
Created: Mauler
Desert warfare at the foot of the great pyramids of egypt.
=====================
=Changelist/Features=
=====================
- CnC Mode
- Rotable MRLS Turret
- Ramjet Rifle ammo decreased to 1 clip rounds
- CnC Crate Spawner for (serverside mods) x3
- CnC Weapon Spawners x4
=================================
=Special Notes For Server Owners=
=================================
There is a C&C_Temple.ldd in the rar and this should be placed in the Server Data folder.
This is to fix the Mammoth Tank purchases at the Weapons Factory which i discovered was bugged.
Do not use the file on your client as 4.0 servers will block your connection then.
222 downloads
0 comments
Updated
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C&C_Fusion
By zunnie in Maps by MPF
A great map (or mini-mod) made by roszek with Generals Buildings and Units.
236 downloads
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C&C_Node_War
By zunnie in Maps by MPF
General Map Information
Node_War is a Infantry only type of map with a little twist to it.
You will spawn as a random character on this map, with a higher chance of becoming the lower class characters than the high class $1000 characters.
There is one Humm-Vee and one Buggy on this map for easy transportation.
Domination
The purpose of this map is not to braindead-kill-and-shoot like most Infantry maps. On this map there are "Control Points".
When your team repairs a Control Point your team gets 1 Capture Point per second per Control Point. When the target of 5000 Capture Points has been reached your team will win.
Buildings
Note that although this map is Infantry only and Domination you can STILL destroy buildings here!
The only advantages of having your buildings alive is that you get a steady money-flow and can change characters at will in your base instead of being stuck with the one you spawn with.
There is a 'fake' Power Plant on the map, this to prevent the game from ending when both your Infantry Building and Refinery are destroyed, so to win your team must still reach the target capture points of 5000.
Thanks
Thanks goes out to Mauler from the TCW Dev Team for the Domination Control Points and their textures.
=================
Create your own Domination map
There are only 5 scripts required on your map for domination to work.
z_hon_randomchar :
Changes players characters when they spawn to a random character
z_hon_dom_control :
Sets the required amount of Capture Points.
z_hon_dom_pointgen :
This script makes sure that captured points generate points for the teams
z_hon_dom_node :
Sets the name of the control point and makes it behave like one.
JFW_Change_Spawn_Character :
This is needed to change the spawncharacter of players.
How is it set up?
1) First you create two temped presets for the GDI and NOD Minigunners and you must call them "GDI_Spawn" and "NOD_Spawn".
Then on the scripts tab you put the script "z_hon_randomchar" and that's it.
2) Create a Daves_Arrow on your map and attach the script "JFW_Change_Spawn_Character" on it twice,
one set with Player_Type 0 & NOD_Spawn as Character. And one set with Player_Type 1 and Character set to GDI_Spawn.
3) Create another Daves_Arrow and put the script "z_hon_dom_control" on it with Points_Max set to the number of Capture Points required to win the game.
4) Create a new strings category using tdbedit.exe into strings.tdb
You can find this file in your leveledit mod folder in ALWAYS\TranslationDB
5) In Leveledit goto Strings->Edit Table and scroll to the right and select the category you added in step 4.
There double click on an empty line to add a new string translation. Here you can now give your first Control Point its name.
Code ID: IDS_DOM_North with String: North Control Point
6) Now temp the preset under Object->Simple->Simple_DSAPO_Versions->Simple_MiniConsole and name it Dom_North_Point and set its translated preset name to your IDS_DOM_North Set the Physics Models to dom_node.w3d(big version) or dom_node_s.w3d(small version).
Its Health should be 2 and MaxHealth like 300 and CNCMCTSkin as its skintype.
7) "Make" the control point on your map and position it. Now save your level "AS" C&C_Mymap.lvl and create a mix file using XCC mixer.
Also include a strings.tdb which you RENAME TO strings_map.tdb.
Then you *should* be able to capture the CP and gain points.
The scripts will automatically spam the players a bit every minute or so with what the current score it at.
178 downloads
0 comments
Submitted
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Blazea58 Pine Trees
By zunnie in Miscellaneous
I've been trying to put together a collection of pine trees for the last few months, for some alpine maps I was working on.
Figured it would be a good idea to release a pack so people can start adding them to maps they are making, or even revive some old maps by adding them to it.
Polygon counts are all different ranging from 185-2200. The tallest and bushiest ones are to be used sparsely since they are 2k polygons each.
146 downloads
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Sexy Blue Clothes Sakura
A brand new nice texture/skin in DDS format for Sakura in blue shorts and shirt.
Do not change the default installation destination unless you know exactly what you are doing and it is required. Changing the destination wrongfully will cause this addon to not function correctly with your Game.
For support visit http://support.mpf-imperial-age.com
62 downloads
0 comments
Submitted